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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import android.util.Config;
import android.util.Log;
/**
* @hide
*
**/
public class ProgramVertex extends BaseObj {
public static final int MAX_LIGHT = 8;
ProgramVertex(int id, RenderScript rs) {
super(rs);
mID = id;
}
public void bindAllocation(MatrixAllocation va) {
mRS.nProgramVertexBindAllocation(mID, va.mAlloc.mID);
}
public static class Builder {
RenderScript mRS;
Element mIn;
Element mOut;
Light[] mLights;
int mLightCount;
boolean mTextureMatrixEnable;
public Builder(RenderScript rs, Element in, Element out) {
mRS = rs;
mIn = in;
mOut = out;
mLights = new Light[MAX_LIGHT];
mLightCount = 0;
}
public void setTextureMatrixEnable(boolean enable) {
mTextureMatrixEnable = enable;
}
public void addLight(Light l) throws IllegalStateException {
if(mLightCount >= MAX_LIGHT) {
throw new IllegalArgumentException("Max light count exceeded.");
}
mLights[mLightCount] = l;
mLightCount++;
}
static synchronized ProgramVertex internalCreate(RenderScript rs, Builder b) {
int inID = 0;
int outID = 0;
if (b.mIn != null) {
inID = b.mIn.mID;
}
if (b.mOut != null) {
outID = b.mOut.mID;
}
rs.nProgramVertexBegin(inID, outID);
for(int ct=0; ct < b.mLightCount; ct++) {
rs.nProgramVertexAddLight(b.mLights[ct].mID);
}
rs.nProgramVertexSetTextureMatrixEnable(b.mTextureMatrixEnable);
int id = rs.nProgramVertexCreate();
return new ProgramVertex(id, rs);
}
public ProgramVertex create() {
return internalCreate(mRS, this);
}
}
public static class MatrixAllocation {
static final int MODELVIEW_OFFSET = 0;
static final int PROJECTION_OFFSET = 16;
static final int TEXTURE_OFFSET = 32;
Matrix mModel;
Matrix mProjection;
Matrix mTexture;
public Allocation mAlloc;
public MatrixAllocation(RenderScript rs) {
mModel = new Matrix();
mProjection = new Matrix();
mTexture = new Matrix();
mAlloc = Allocation.createSized(rs, Element.USER_FLOAT, 48);
mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat);
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat);
}
public void destroy() {
mAlloc.destroy();
mAlloc = null;
}
public void loadModelview(Matrix m) {
mModel = m;
mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
}
public void loadProjection(Matrix m) {
mProjection = m;
mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
}
public void loadTexture(Matrix m) {
mTexture = m;
mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
}
public void setupOrthoWindow(int w, int h) {
mProjection.loadOrtho(0,w, h,0, -1,1);
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
public void setupOrthoNormalized(int w, int h) {
// range -1,1 in the narrow axis.
if(w > h) {
float aspect = ((float)w) / h;
mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1);
} else {
float aspect = ((float)h) / w;
mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
}
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
public void setupProjectionNormalized(int w, int h) {
// range -1,1 in the narrow axis at z = 0.
Matrix m1 = new Matrix();
Matrix m2 = new Matrix();
if(w > h) {
float aspect = ((float)w) / h;
m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
} else {
float aspect = ((float)h) / w;
m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
}
m2.loadRotate(180, 0, 1, 0);
m1.loadMultiply(m1, m2);
m2.loadScale(-2, 2, 1);
m1.loadMultiply(m1, m2);
m2.loadTranslate(0, 0, 2);
m1.loadMultiply(m1, m2);
mProjection = m1;
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
}
}