libagl shouldn't export anything

Change-Id: Ia823dbc56aab2a0b8a6063df4348fe6baac124c6
diff --git a/include/private/opengles/gl_context.h b/include/private/opengles/gl_context.h
deleted file mode 100644
index 6b1fa77..0000000
--- a/include/private/opengles/gl_context.h
+++ /dev/null
@@ -1,640 +0,0 @@
-/*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_OPENGLES_CONTEXT_H
-#define ANDROID_OPENGLES_CONTEXT_H
-
-#include <stdint.h>
-#include <stddef.h>
-#include <sys/types.h>
-#include <pthread.h>
-#ifdef HAVE_ANDROID_OS
-#include <bionic_tls.h>
-#endif
-
-#include <private/pixelflinger/ggl_context.h>
-#include <hardware/gralloc.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-namespace android {
-
-
-const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10
-#ifdef GL_OES_compressed_ETC1_RGB8_texture
-        + 1
-#endif
-        ;
-
-class EGLTextureObject;
-class EGLSurfaceManager;
-class EGLBufferObjectManager;
-
-namespace gl {
-
-struct ogles_context_t;
-struct matrixx_t;
-struct transform_t;
-struct buffer_t;
-
-ogles_context_t* getGlContext();
-
-template<typename T>
-static inline void swap(T& a, T& b) {
-    T t(a); a = b; b = t;
-}
-template<typename T>
-inline T max(T a, T b) {
-    return a<b ? b : a;
-}
-template<typename T>
-inline T max(T a, T b, T c) {
-    return max(a, max(b, c));
-}
-template<typename T>
-inline T min(T a, T b) {
-    return a<b ? a : b;
-}
-template<typename T>
-inline T min(T a, T b, T c) {
-    return min(a, min(b, c));
-}
-template<typename T>
-inline T min(T a, T b, T c, T d) {
-    return min(min(a,b), min(c,d));
-}
-
-// ----------------------------------------------------------------------------
-// vertices
-// ----------------------------------------------------------------------------
-
-struct vec3_t {
-    union {
-        struct { GLfixed x, y, z; };
-        struct { GLfixed r, g, b; };
-        struct { GLfixed S, T, R; };
-        GLfixed v[3];
-    };
-};
-
-struct vec4_t {
-    union {
-        struct { GLfixed x, y, z, w; };
-        struct { GLfixed r, g, b, a; };
-        struct { GLfixed S, T, R, Q; };
-        GLfixed v[4];
-    };
-};
-
-struct vertex_t {
-    enum {
-        // these constant matter for our clipping
-        CLIP_L          = 0x0001,   // clipping flags
-        CLIP_R          = 0x0002,
-        CLIP_B          = 0x0004,
-        CLIP_T          = 0x0008,
-        CLIP_N          = 0x0010,
-        CLIP_F          = 0x0020,
-
-        EYE             = 0x0040,
-        RESERVED        = 0x0080,
-
-        USER_CLIP_0     = 0x0100,   // user clipping flags
-        USER_CLIP_1     = 0x0200,
-        USER_CLIP_2     = 0x0400,
-        USER_CLIP_3     = 0x0800,
-        USER_CLIP_4     = 0x1000,
-        USER_CLIP_5     = 0x2000,
-
-        LIT             = 0x4000,   // lighting has been applied
-        TT              = 0x8000,   // texture coords transformed
-
-        FRUSTUM_CLIP_ALL= 0x003F,
-        USER_CLIP_ALL   = 0x3F00,
-        CLIP_ALL        = 0x3F3F,
-    };
-
-    // the fields below are arranged to minimize d-cache usage
-    // we group together, by cache-line, the fields most likely to be used
-
-    union {
-    vec4_t          obj;
-    vec4_t          eye;
-    };
-    vec4_t          clip;
-
-    uint32_t        flags;
-    size_t          index;  // cache tag, and vertex index
-    GLfixed         fog;
-    uint8_t         locked;
-    uint8_t         mru;
-    uint8_t         reserved[2];
-    vec4_t          window;
-
-    vec4_t          color;
-    vec4_t          texture[GGL_TEXTURE_UNIT_COUNT];
-    uint32_t        reserved1[4];
-
-    inline void clear() {
-        flags = index = locked = mru = 0;
-    }
-};
-
-struct point_size_t {
-    GGLcoord    size;
-    GLboolean   smooth;
-};
-
-struct line_width_t {
-    GGLcoord    width;
-    GLboolean   smooth;
-};
-
-struct polygon_offset_t {
-    GLfixed     factor;
-    GLfixed     units;
-    GLboolean   enable;
-};
-
-// ----------------------------------------------------------------------------
-// arrays
-// ----------------------------------------------------------------------------
-
-struct array_t {
-    typedef void (*fetcher_t)(ogles_context_t*, GLfixed*, const GLvoid*);
-    fetcher_t       fetch;
-    GLvoid const*   physical_pointer;
-    GLint           size;
-    GLsizei         stride;
-    GLvoid const*   pointer;
-    buffer_t const* bo;
-    uint16_t        type;
-    GLboolean       enable;
-    GLboolean       pad;
-    GLsizei         bounds;
-    void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei);
-    inline void resolve();
-    inline const GLubyte* element(GLint i) const {
-        return (const GLubyte*)physical_pointer + i * stride;
-    }
-};
-
-struct array_machine_t {
-    array_t         vertex;
-    array_t         normal;
-    array_t         color;
-    array_t         texture[GGL_TEXTURE_UNIT_COUNT];
-    uint8_t         activeTexture;
-    uint8_t         tmu;
-    uint16_t        cull;
-    uint32_t        flags;
-    GLenum          indicesType;
-    buffer_t const* array_buffer;
-    buffer_t const* element_array_buffer;
-
-    void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei);
-    void (*compileElement)(ogles_context_t*, vertex_t*, GLint);
-
-    void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*);
-    void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*);
-    void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*);
-    void (*perspective)(ogles_context_t*c, vertex_t* v);
-    void (*clipVertex)(ogles_context_t* c, vertex_t* nv,
-            GGLfixed t, const vertex_t* s, const vertex_t* p);
-    void (*clipEye)(ogles_context_t* c, vertex_t* nv,
-            GGLfixed t, const vertex_t* s, const vertex_t* p);
-};
-
-struct vertex_cache_t {
-    enum {
-        // must be at least 4
-        // 3 vertice for triangles
-        // or 2 + 2 for indexed triangles w/ cache contention
-        VERTEX_BUFFER_SIZE  = 8,
-        // must be a power of two and at least 3
-        VERTEX_CACHE_SIZE   = 64,   // 8 KB
-
-        INDEX_BITS      = 16,
-        INDEX_MASK      = ((1LU<<INDEX_BITS)-1),
-        INDEX_SEQ       = 1LU<<INDEX_BITS,
-    };
-    vertex_t*       vBuffer;
-    vertex_t*       vCache;
-    uint32_t        sequence;
-    void*           base;
-    uint32_t        total;
-    uint32_t        misses;
-    int64_t         startTime;
-    void init();
-    void uninit();
-    void clear();
-    void dump_stats(GLenum mode);
-};
-
-// ----------------------------------------------------------------------------
-// fog
-// ----------------------------------------------------------------------------
-
-struct fog_t {
-    GLfixed     density;
-    GLfixed     start;
-    GLfixed     end;
-    GLfixed     invEndMinusStart;
-    GLenum      mode;
-    GLfixed     (*fog)(ogles_context_t* c, GLfixed z);
-};
-
-// ----------------------------------------------------------------------------
-// user clip planes
-// ----------------------------------------------------------------------------
-
-const unsigned int OGLES_MAX_CLIP_PLANES = 6;
-
-struct clip_plane_t {
-    vec4_t      equation;
-};
-
-struct user_clip_planes_t {
-    clip_plane_t    plane[OGLES_MAX_CLIP_PLANES];
-    uint32_t        enable;
-};
-
-// ----------------------------------------------------------------------------
-// lighting
-// ----------------------------------------------------------------------------
-
-const unsigned int OGLES_MAX_LIGHTS = 8;
-
-struct light_t {
-    vec4_t      ambient;
-    vec4_t      diffuse;
-    vec4_t      specular;
-    vec4_t      implicitAmbient;
-    vec4_t      implicitDiffuse;
-    vec4_t      implicitSpecular;
-    vec4_t      position;       // position in eye space
-    vec4_t      objPosition;
-    vec4_t      normalizedObjPosition;
-    vec4_t      spotDir;
-    vec4_t      normalizedSpotDir;
-    GLfixed     spotExp;
-    GLfixed     spotCutoff;
-    GLfixed     spotCutoffCosine;
-    GLfixed     attenuation[3];
-    GLfixed     rConstAttenuation;
-    GLboolean   enable;
-};
-
-struct material_t {
-    vec4_t      ambient;
-    vec4_t      diffuse;
-    vec4_t      specular;
-    vec4_t      emission;
-    GLfixed     shininess;
-};
-
-struct light_model_t {
-    vec4_t      ambient;
-    GLboolean   twoSide;
-};
-
-struct color_material_t {
-    GLenum      face;
-    GLenum      mode;
-    GLboolean   enable;
-};
-
-struct lighting_t {
-    light_t             lights[OGLES_MAX_LIGHTS];
-    material_t          front;
-    light_model_t       lightModel;
-    color_material_t    colorMaterial;
-    vec4_t              implicitSceneEmissionAndAmbient;
-    vec4_t              objViewer;
-    uint32_t            enabledLights;
-    GLboolean           enable;
-    GLenum              shadeModel;
-    typedef void (*light_fct_t)(ogles_context_t*, vertex_t*);
-    void (*lightVertex)(ogles_context_t* c, vertex_t* v);
-    void (*lightTriangle)(ogles_context_t* c,
-            vertex_t* v0, vertex_t* v1, vertex_t* v2);
-};
-
-struct culling_t {
-    GLenum      cullFace;
-    GLenum      frontFace;
-    GLboolean   enable;
-};
-
-// ----------------------------------------------------------------------------
-// textures
-// ----------------------------------------------------------------------------
-
-struct texture_unit_t {
-    GLuint              name;
-    EGLTextureObject*   texture;
-    uint8_t             dirty;
-};
-
-struct texture_state_t
-{
-    texture_unit_t      tmu[GGL_TEXTURE_UNIT_COUNT];
-    int                 active;     // active tmu
-    EGLTextureObject*   defaultTexture;
-    GGLContext*         ggl;
-    uint8_t             packAlignment;
-    uint8_t             unpackAlignment;
-};
-
-// ----------------------------------------------------------------------------
-// transformation and matrices
-// ----------------------------------------------------------------------------
-
-struct matrixf_t;
-
-struct matrixx_t {
-    GLfixed m[16];
-    void load(const matrixf_t& rhs);
-};
-
-struct matrix_stack_t;
-
-
-struct matrixf_t {
-    void loadIdentity();
-    void load(const matrixf_t& rhs);
-
-    inline GLfloat* editElements() { return m; }
-    inline GLfloat const* elements() const { return m; }
-
-    void set(const GLfixed* rhs);
-    void set(const GLfloat* rhs);
-
-    static void multiply(matrixf_t& r,
-            const matrixf_t& lhs, const matrixf_t& rhs);
-
-    void dump(const char* what);
-
-private:
-    friend struct matrix_stack_t;
-    GLfloat     m[16];
-    void load(const GLfixed* rhs);
-    void load(const GLfloat* rhs);
-    void multiply(const matrixf_t& rhs);
-    void translate(GLfloat x, GLfloat y, GLfloat z);
-    void scale(GLfloat x, GLfloat y, GLfloat z);
-    void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z);
-};
-
-enum {
-    OP_IDENTITY         = 0x00,
-    OP_TRANSLATE        = 0x01,
-    OP_UNIFORM_SCALE    = 0x02,
-    OP_SCALE            = 0x05,
-    OP_ROTATE           = 0x08,
-    OP_SKEW             = 0x10,
-    OP_ALL              = 0x1F
-};
-
-struct transform_t {
-    enum {
-        FLAGS_2D_PROJECTION = 0x1
-    };
-    matrixx_t       matrix;
-    uint32_t        flags;
-    uint32_t        ops;
-
-    union {
-        struct {
-            void (*point2)(transform_t const* t, vec4_t*, vec4_t const*);
-            void (*point3)(transform_t const* t, vec4_t*, vec4_t const*);
-            void (*point4)(transform_t const* t, vec4_t*, vec4_t const*);
-        };
-        void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*);
-    };
-
-    void loadIdentity();
-    void picker();
-    void dump(const char* what);
-};
-
-struct mvui_transform_t : public transform_t
-{
-    void picker();
-};
-
-struct matrix_stack_t {
-    enum {
-        DO_PICKER           = 0x1,
-        DO_FLOAT_TO_FIXED   = 0x2
-    };
-    transform_t     transform;
-    uint8_t         maxDepth;
-    uint8_t         depth;
-    uint8_t         dirty;
-    uint8_t         reserved;
-    matrixf_t       *stack;
-    uint8_t         *ops;
-    void init(int depth);
-    void uninit();
-    void loadIdentity();
-    void load(const GLfixed* rhs);
-    void load(const GLfloat* rhs);
-    void multiply(const matrixf_t& rhs);
-    void translate(GLfloat x, GLfloat y, GLfloat z);
-    void scale(GLfloat x, GLfloat y, GLfloat z);
-    void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z);
-    GLint push();
-    GLint pop();
-    void validate();
-    matrixf_t& top() { return stack[depth]; }
-    const matrixf_t& top() const { return stack[depth]; }
-    uint32_t top_ops() const { return ops[depth]; }
-    inline bool isRigidBody() const {
-        return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE));
-    }
-};
-
-struct vp_transform_t {
-    transform_t     transform;
-    matrixf_t       matrix;
-    GLfloat         zNear;
-    GLfloat         zFar;
-    void loadIdentity();
-};
-
-struct transform_state_t {
-    enum {
-        MODELVIEW           = 0x01,
-        PROJECTION          = 0x02,
-        VIEWPORT            = 0x04,
-        TEXTURE             = 0x08,
-        MVUI                = 0x10,
-        MVIT                = 0x20,
-        MVP                 = 0x40,
-    };
-    matrix_stack_t      *current;
-    matrix_stack_t      modelview;
-    matrix_stack_t      projection;
-    matrix_stack_t      texture[GGL_TEXTURE_UNIT_COUNT];
-
-    // modelview * projection
-    transform_t         mvp     __attribute__((aligned(32)));
-    // viewport transformation
-    vp_transform_t      vpt     __attribute__((aligned(32)));
-    // same for 4-D vertices
-    transform_t         mvp4;
-    // full modelview inverse transpose
-    transform_t         mvit4;
-    // upper 3x3 of mv-inverse-transpose (for normals)
-    mvui_transform_t    mvui;
-
-    GLenum              matrixMode;
-    GLenum              rescaleNormals;
-    uint32_t            dirty;
-    void invalidate();
-    void update_mvp();
-    void update_mvit();
-    void update_mvui();
-};
-
-struct viewport_t {
-    GLint       x;
-    GLint       y;
-    GLsizei     w;
-    GLsizei     h;
-    struct {
-        GLint       x;
-        GLint       y;
-    } surfaceport;
-    struct {
-        GLint       x;
-        GLint       y;
-        GLsizei     w;
-        GLsizei     h;
-    } scissor;
-};
-
-// ----------------------------------------------------------------------------
-// Lerping
-// ----------------------------------------------------------------------------
-
-struct compute_iterators_t
-{
-    void initTriangle(
-            vertex_t const* v0,
-            vertex_t const* v1,
-            vertex_t const* v2);
-
-    void initLine(
-            vertex_t const* v0,
-            vertex_t const* v1);
-
-    inline void initLerp(vertex_t const* v0, uint32_t enables);
-
-    int iteratorsScale(int32_t it[3],
-            int32_t c0, int32_t c1, int32_t c2) const;
-
-    void iterators1616(GGLfixed it[3],
-            GGLfixed c0, GGLfixed c1, GGLfixed c2) const;
-
-    void iterators0032(int32_t it[3],
-            int32_t c0, int32_t c1, int32_t c2) const;
-
-    void iterators0032(int64_t it[3],
-            int32_t c0, int32_t c1, int32_t c2) const;
-
-    GGLcoord area() const { return m_area; }
-
-private:
-    // don't change order of members here -- used by iterators.S
-    GGLcoord m_dx01, m_dy10, m_dx20, m_dy02;
-    GGLcoord m_x0, m_y0;
-    GGLcoord m_area;
-    uint8_t m_scale;
-    uint8_t m_area_scale;
-    uint8_t m_reserved[2];
-
-};
-
-// ----------------------------------------------------------------------------
-// state
-// ----------------------------------------------------------------------------
-
-#ifdef HAVE_ANDROID_OS
-    // We have a dedicated TLS slot in bionic
-    inline void setGlThreadSpecific(ogles_context_t *value) {
-        ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
-    }
-    inline ogles_context_t* getGlThreadSpecific() {
-        return (ogles_context_t *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
-    }
-#else
-    extern pthread_key_t gGLKey;
-    inline void setGlThreadSpecific(ogles_context_t *value) {
-        pthread_setspecific(gGLKey, value);
-    }
-    inline ogles_context_t* getGlThreadSpecific() {
-        return static_cast<ogles_context_t*>(pthread_getspecific(gGLKey));
-    }
-#endif
-
-
-struct prims_t {
-    typedef ogles_context_t* GL;
-    void (*renderPoint)(GL, vertex_t*);
-    void (*renderLine)(GL, vertex_t*, vertex_t*);
-    void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*);
-};
-
-struct ogles_context_t {
-    context_t               rasterizer;
-    array_machine_t         arrays         __attribute__((aligned(32)));
-    texture_state_t         textures;
-    transform_state_t       transforms;
-    vertex_cache_t          vc;
-    prims_t                 prims;
-    culling_t               cull;
-    lighting_t              lighting;
-    user_clip_planes_t      clipPlanes;
-    compute_iterators_t     lerp;           __attribute__((aligned(32)));
-    vertex_t                current;
-    vec4_t                  currentColorClamped;
-    vec3_t                  currentNormal;
-    viewport_t              viewport;
-    point_size_t            point;
-    line_width_t            line;
-    polygon_offset_t        polygonOffset;
-    fog_t                   fog;
-    uint32_t                perspective : 1;
-    uint32_t                transformTextures : 1;
-    EGLSurfaceManager*      surfaceManager;
-    EGLBufferObjectManager* bufferObjectManager;
-
-    GLenum                  error;
-
-    static inline ogles_context_t* get() {
-        return getGlThreadSpecific();
-    }
-
-};
-
-}; // namespace gl
-}; // namespace android
-
-#endif // ANDROID_OPENGLES_CONTEXT_H
-
diff --git a/opengl/libagl/context.h b/opengl/libagl/context.h
index ef36b56..7065a30 100644
--- a/opengl/libagl/context.h
+++ b/opengl/libagl/context.h
@@ -1,20 +1,642 @@
-/* libs/opengles/context.h
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License"); 
-** you may not use this file except in compliance with the License. 
-** You may obtain a copy of the License at 
-**
-**     http://www.apache.org/licenses/LICENSE-2.0 
-**
-** Unless required by applicable law or agreed to in writing, software 
-** distributed under the License is distributed on an "AS IS" BASIS, 
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
-** See the License for the specific language governing permissions and 
-** limitations under the License.
-*/
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
 
-#include <private/opengles/gl_context.h>
+#ifndef ANDROID_OPENGLES_CONTEXT_H
+#define ANDROID_OPENGLES_CONTEXT_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+#include <pthread.h>
+#ifdef HAVE_ANDROID_OS
+#include <bionic_tls.h>
+#endif
+
+#include <private/pixelflinger/ggl_context.h>
+#include <hardware/gralloc.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+namespace android {
+
+
+const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10
+#ifdef GL_OES_compressed_ETC1_RGB8_texture
+        + 1
+#endif
+        ;
+
+class EGLTextureObject;
+class EGLSurfaceManager;
+class EGLBufferObjectManager;
+
+namespace gl {
+
+struct ogles_context_t;
+struct matrixx_t;
+struct transform_t;
+struct buffer_t;
+
+ogles_context_t* getGlContext();
+
+template<typename T>
+static inline void swap(T& a, T& b) {
+    T t(a); a = b; b = t;
+}
+template<typename T>
+inline T max(T a, T b) {
+    return a<b ? b : a;
+}
+template<typename T>
+inline T max(T a, T b, T c) {
+    return max(a, max(b, c));
+}
+template<typename T>
+inline T min(T a, T b) {
+    return a<b ? a : b;
+}
+template<typename T>
+inline T min(T a, T b, T c) {
+    return min(a, min(b, c));
+}
+template<typename T>
+inline T min(T a, T b, T c, T d) {
+    return min(min(a,b), min(c,d));
+}
+
+// ----------------------------------------------------------------------------
+// vertices
+// ----------------------------------------------------------------------------
+
+struct vec3_t {
+    union {
+        struct { GLfixed x, y, z; };
+        struct { GLfixed r, g, b; };
+        struct { GLfixed S, T, R; };
+        GLfixed v[3];
+    };
+};
+
+struct vec4_t {
+    union {
+        struct { GLfixed x, y, z, w; };
+        struct { GLfixed r, g, b, a; };
+        struct { GLfixed S, T, R, Q; };
+        GLfixed v[4];
+    };
+};
+
+struct vertex_t {
+    enum {
+        // these constant matter for our clipping
+        CLIP_L          = 0x0001,   // clipping flags
+        CLIP_R          = 0x0002,
+        CLIP_B          = 0x0004,
+        CLIP_T          = 0x0008,
+        CLIP_N          = 0x0010,
+        CLIP_F          = 0x0020,
+
+        EYE             = 0x0040,
+        RESERVED        = 0x0080,
+
+        USER_CLIP_0     = 0x0100,   // user clipping flags
+        USER_CLIP_1     = 0x0200,
+        USER_CLIP_2     = 0x0400,
+        USER_CLIP_3     = 0x0800,
+        USER_CLIP_4     = 0x1000,
+        USER_CLIP_5     = 0x2000,
+
+        LIT             = 0x4000,   // lighting has been applied
+        TT              = 0x8000,   // texture coords transformed
+
+        FRUSTUM_CLIP_ALL= 0x003F,
+        USER_CLIP_ALL   = 0x3F00,
+        CLIP_ALL        = 0x3F3F,
+    };
+
+    // the fields below are arranged to minimize d-cache usage
+    // we group together, by cache-line, the fields most likely to be used
+
+    union {
+    vec4_t          obj;
+    vec4_t          eye;
+    };
+    vec4_t          clip;
+
+    uint32_t        flags;
+    size_t          index;  // cache tag, and vertex index
+    GLfixed         fog;
+    uint8_t         locked;
+    uint8_t         mru;
+    uint8_t         reserved[2];
+    vec4_t          window;
+
+    vec4_t          color;
+    vec4_t          texture[GGL_TEXTURE_UNIT_COUNT];
+    uint32_t        reserved1[4];
+
+    inline void clear() {
+        flags = index = locked = mru = 0;
+    }
+};
+
+struct point_size_t {
+    GGLcoord    size;
+    GLboolean   smooth;
+};
+
+struct line_width_t {
+    GGLcoord    width;
+    GLboolean   smooth;
+};
+
+struct polygon_offset_t {
+    GLfixed     factor;
+    GLfixed     units;
+    GLboolean   enable;
+};
+
+// ----------------------------------------------------------------------------
+// arrays
+// ----------------------------------------------------------------------------
+
+struct array_t {
+    typedef void (*fetcher_t)(ogles_context_t*, GLfixed*, const GLvoid*);
+    fetcher_t       fetch;
+    GLvoid const*   physical_pointer;
+    GLint           size;
+    GLsizei         stride;
+    GLvoid const*   pointer;
+    buffer_t const* bo;
+    uint16_t        type;
+    GLboolean       enable;
+    GLboolean       pad;
+    GLsizei         bounds;
+    void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei);
+    inline void resolve();
+    inline const GLubyte* element(GLint i) const {
+        return (const GLubyte*)physical_pointer + i * stride;
+    }
+};
+
+struct array_machine_t {
+    array_t         vertex;
+    array_t         normal;
+    array_t         color;
+    array_t         texture[GGL_TEXTURE_UNIT_COUNT];
+    uint8_t         activeTexture;
+    uint8_t         tmu;
+    uint16_t        cull;
+    uint32_t        flags;
+    GLenum          indicesType;
+    buffer_t const* array_buffer;
+    buffer_t const* element_array_buffer;
+
+    void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei);
+    void (*compileElement)(ogles_context_t*, vertex_t*, GLint);
+
+    void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*);
+    void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*);
+    void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*);
+    void (*perspective)(ogles_context_t*c, vertex_t* v);
+    void (*clipVertex)(ogles_context_t* c, vertex_t* nv,
+            GGLfixed t, const vertex_t* s, const vertex_t* p);
+    void (*clipEye)(ogles_context_t* c, vertex_t* nv,
+            GGLfixed t, const vertex_t* s, const vertex_t* p);
+};
+
+struct vertex_cache_t {
+    enum {
+        // must be at least 4
+        // 3 vertice for triangles
+        // or 2 + 2 for indexed triangles w/ cache contention
+        VERTEX_BUFFER_SIZE  = 8,
+        // must be a power of two and at least 3
+        VERTEX_CACHE_SIZE   = 64,   // 8 KB
+
+        INDEX_BITS      = 16,
+        INDEX_MASK      = ((1LU<<INDEX_BITS)-1),
+        INDEX_SEQ       = 1LU<<INDEX_BITS,
+    };
+    vertex_t*       vBuffer;
+    vertex_t*       vCache;
+    uint32_t        sequence;
+    void*           base;
+    uint32_t        total;
+    uint32_t        misses;
+    int64_t         startTime;
+    void init();
+    void uninit();
+    void clear();
+    void dump_stats(GLenum mode);
+};
+
+// ----------------------------------------------------------------------------
+// fog
+// ----------------------------------------------------------------------------
+
+struct fog_t {
+    GLfixed     density;
+    GLfixed     start;
+    GLfixed     end;
+    GLfixed     invEndMinusStart;
+    GLenum      mode;
+    GLfixed     (*fog)(ogles_context_t* c, GLfixed z);
+};
+
+// ----------------------------------------------------------------------------
+// user clip planes
+// ----------------------------------------------------------------------------
+
+const unsigned int OGLES_MAX_CLIP_PLANES = 6;
+
+struct clip_plane_t {
+    vec4_t      equation;
+};
+
+struct user_clip_planes_t {
+    clip_plane_t    plane[OGLES_MAX_CLIP_PLANES];
+    uint32_t        enable;
+};
+
+// ----------------------------------------------------------------------------
+// lighting
+// ----------------------------------------------------------------------------
+
+const unsigned int OGLES_MAX_LIGHTS = 8;
+
+struct light_t {
+    vec4_t      ambient;
+    vec4_t      diffuse;
+    vec4_t      specular;
+    vec4_t      implicitAmbient;
+    vec4_t      implicitDiffuse;
+    vec4_t      implicitSpecular;
+    vec4_t      position;       // position in eye space
+    vec4_t      objPosition;
+    vec4_t      normalizedObjPosition;
+    vec4_t      spotDir;
+    vec4_t      normalizedSpotDir;
+    GLfixed     spotExp;
+    GLfixed     spotCutoff;
+    GLfixed     spotCutoffCosine;
+    GLfixed     attenuation[3];
+    GLfixed     rConstAttenuation;
+    GLboolean   enable;
+};
+
+struct material_t {
+    vec4_t      ambient;
+    vec4_t      diffuse;
+    vec4_t      specular;
+    vec4_t      emission;
+    GLfixed     shininess;
+};
+
+struct light_model_t {
+    vec4_t      ambient;
+    GLboolean   twoSide;
+};
+
+struct color_material_t {
+    GLenum      face;
+    GLenum      mode;
+    GLboolean   enable;
+};
+
+struct lighting_t {
+    light_t             lights[OGLES_MAX_LIGHTS];
+    material_t          front;
+    light_model_t       lightModel;
+    color_material_t    colorMaterial;
+    vec4_t              implicitSceneEmissionAndAmbient;
+    vec4_t              objViewer;
+    uint32_t            enabledLights;
+    GLboolean           enable;
+    GLenum              shadeModel;
+    typedef void (*light_fct_t)(ogles_context_t*, vertex_t*);
+    void (*lightVertex)(ogles_context_t* c, vertex_t* v);
+    void (*lightTriangle)(ogles_context_t* c,
+            vertex_t* v0, vertex_t* v1, vertex_t* v2);
+};
+
+struct culling_t {
+    GLenum      cullFace;
+    GLenum      frontFace;
+    GLboolean   enable;
+};
+
+// ----------------------------------------------------------------------------
+// textures
+// ----------------------------------------------------------------------------
+
+struct texture_unit_t {
+    GLuint              name;
+    EGLTextureObject*   texture;
+    uint8_t             dirty;
+};
+
+struct texture_state_t
+{
+    texture_unit_t      tmu[GGL_TEXTURE_UNIT_COUNT];
+    int                 active;     // active tmu
+    EGLTextureObject*   defaultTexture;
+    GGLContext*         ggl;
+    uint8_t             packAlignment;
+    uint8_t             unpackAlignment;
+};
+
+// ----------------------------------------------------------------------------
+// transformation and matrices
+// ----------------------------------------------------------------------------
+
+struct matrixf_t;
+
+struct matrixx_t {
+    GLfixed m[16];
+    void load(const matrixf_t& rhs);
+};
+
+struct matrix_stack_t;
+
+
+struct matrixf_t {
+    void loadIdentity();
+    void load(const matrixf_t& rhs);
+
+    inline GLfloat* editElements() { return m; }
+    inline GLfloat const* elements() const { return m; }
+
+    void set(const GLfixed* rhs);
+    void set(const GLfloat* rhs);
+
+    static void multiply(matrixf_t& r,
+            const matrixf_t& lhs, const matrixf_t& rhs);
+
+    void dump(const char* what);
+
+private:
+    friend struct matrix_stack_t;
+    GLfloat     m[16];
+    void load(const GLfixed* rhs);
+    void load(const GLfloat* rhs);
+    void multiply(const matrixf_t& rhs);
+    void translate(GLfloat x, GLfloat y, GLfloat z);
+    void scale(GLfloat x, GLfloat y, GLfloat z);
+    void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z);
+};
+
+enum {
+    OP_IDENTITY         = 0x00,
+    OP_TRANSLATE        = 0x01,
+    OP_UNIFORM_SCALE    = 0x02,
+    OP_SCALE            = 0x05,
+    OP_ROTATE           = 0x08,
+    OP_SKEW             = 0x10,
+    OP_ALL              = 0x1F
+};
+
+struct transform_t {
+    enum {
+        FLAGS_2D_PROJECTION = 0x1
+    };
+    matrixx_t       matrix;
+    uint32_t        flags;
+    uint32_t        ops;
+
+    union {
+        struct {
+            void (*point2)(transform_t const* t, vec4_t*, vec4_t const*);
+            void (*point3)(transform_t const* t, vec4_t*, vec4_t const*);
+            void (*point4)(transform_t const* t, vec4_t*, vec4_t const*);
+        };
+        void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*);
+    };
+
+    void loadIdentity();
+    void picker();
+    void dump(const char* what);
+};
+
+struct mvui_transform_t : public transform_t
+{
+    void picker();
+};
+
+struct matrix_stack_t {
+    enum {
+        DO_PICKER           = 0x1,
+        DO_FLOAT_TO_FIXED   = 0x2
+    };
+    transform_t     transform;
+    uint8_t         maxDepth;
+    uint8_t         depth;
+    uint8_t         dirty;
+    uint8_t         reserved;
+    matrixf_t       *stack;
+    uint8_t         *ops;
+    void init(int depth);
+    void uninit();
+    void loadIdentity();
+    void load(const GLfixed* rhs);
+    void load(const GLfloat* rhs);
+    void multiply(const matrixf_t& rhs);
+    void translate(GLfloat x, GLfloat y, GLfloat z);
+    void scale(GLfloat x, GLfloat y, GLfloat z);
+    void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z);
+    GLint push();
+    GLint pop();
+    void validate();
+    matrixf_t& top() { return stack[depth]; }
+    const matrixf_t& top() const { return stack[depth]; }
+    uint32_t top_ops() const { return ops[depth]; }
+    inline bool isRigidBody() const {
+        return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE));
+    }
+};
+
+struct vp_transform_t {
+    transform_t     transform;
+    matrixf_t       matrix;
+    GLfloat         zNear;
+    GLfloat         zFar;
+    void loadIdentity();
+};
+
+struct transform_state_t {
+    enum {
+        MODELVIEW           = 0x01,
+        PROJECTION          = 0x02,
+        VIEWPORT            = 0x04,
+        TEXTURE             = 0x08,
+        MVUI                = 0x10,
+        MVIT                = 0x20,
+        MVP                 = 0x40,
+    };
+    matrix_stack_t      *current;
+    matrix_stack_t      modelview;
+    matrix_stack_t      projection;
+    matrix_stack_t      texture[GGL_TEXTURE_UNIT_COUNT];
+
+    // modelview * projection
+    transform_t         mvp     __attribute__((aligned(32)));
+    // viewport transformation
+    vp_transform_t      vpt     __attribute__((aligned(32)));
+    // same for 4-D vertices
+    transform_t         mvp4;
+    // full modelview inverse transpose
+    transform_t         mvit4;
+    // upper 3x3 of mv-inverse-transpose (for normals)
+    mvui_transform_t    mvui;
+
+    GLenum              matrixMode;
+    GLenum              rescaleNormals;
+    uint32_t            dirty;
+    void invalidate();
+    void update_mvp();
+    void update_mvit();
+    void update_mvui();
+};
+
+struct viewport_t {
+    GLint       x;
+    GLint       y;
+    GLsizei     w;
+    GLsizei     h;
+    struct {
+        GLint       x;
+        GLint       y;
+    } surfaceport;
+    struct {
+        GLint       x;
+        GLint       y;
+        GLsizei     w;
+        GLsizei     h;
+    } scissor;
+};
+
+// ----------------------------------------------------------------------------
+// Lerping
+// ----------------------------------------------------------------------------
+
+struct compute_iterators_t
+{
+    void initTriangle(
+            vertex_t const* v0,
+            vertex_t const* v1,
+            vertex_t const* v2);
+
+    void initLine(
+            vertex_t const* v0,
+            vertex_t const* v1);
+
+    inline void initLerp(vertex_t const* v0, uint32_t enables);
+
+    int iteratorsScale(int32_t it[3],
+            int32_t c0, int32_t c1, int32_t c2) const;
+
+    void iterators1616(GGLfixed it[3],
+            GGLfixed c0, GGLfixed c1, GGLfixed c2) const;
+
+    void iterators0032(int32_t it[3],
+            int32_t c0, int32_t c1, int32_t c2) const;
+
+    void iterators0032(int64_t it[3],
+            int32_t c0, int32_t c1, int32_t c2) const;
+
+    GGLcoord area() const { return m_area; }
+
+private:
+    // don't change order of members here -- used by iterators.S
+    GGLcoord m_dx01, m_dy10, m_dx20, m_dy02;
+    GGLcoord m_x0, m_y0;
+    GGLcoord m_area;
+    uint8_t m_scale;
+    uint8_t m_area_scale;
+    uint8_t m_reserved[2];
+
+};
+
+// ----------------------------------------------------------------------------
+// state
+// ----------------------------------------------------------------------------
+
+#ifdef HAVE_ANDROID_OS
+    // We have a dedicated TLS slot in bionic
+    inline void setGlThreadSpecific(ogles_context_t *value) {
+        ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
+    }
+    inline ogles_context_t* getGlThreadSpecific() {
+        return (ogles_context_t *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
+    }
+#else
+    extern pthread_key_t gGLKey;
+    inline void setGlThreadSpecific(ogles_context_t *value) {
+        pthread_setspecific(gGLKey, value);
+    }
+    inline ogles_context_t* getGlThreadSpecific() {
+        return static_cast<ogles_context_t*>(pthread_getspecific(gGLKey));
+    }
+#endif
+
+
+struct prims_t {
+    typedef ogles_context_t* GL;
+    void (*renderPoint)(GL, vertex_t*);
+    void (*renderLine)(GL, vertex_t*, vertex_t*);
+    void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*);
+};
+
+struct ogles_context_t {
+    context_t               rasterizer;
+    array_machine_t         arrays         __attribute__((aligned(32)));
+    texture_state_t         textures;
+    transform_state_t       transforms;
+    vertex_cache_t          vc;
+    prims_t                 prims;
+    culling_t               cull;
+    lighting_t              lighting;
+    user_clip_planes_t      clipPlanes;
+    compute_iterators_t     lerp;           __attribute__((aligned(32)));
+    vertex_t                current;
+    vec4_t                  currentColorClamped;
+    vec3_t                  currentNormal;
+    viewport_t              viewport;
+    point_size_t            point;
+    line_width_t            line;
+    polygon_offset_t        polygonOffset;
+    fog_t                   fog;
+    uint32_t                perspective : 1;
+    uint32_t                transformTextures : 1;
+    EGLSurfaceManager*      surfaceManager;
+    EGLBufferObjectManager* bufferObjectManager;
+
+    GLenum                  error;
+
+    static inline ogles_context_t* get() {
+        return getGlThreadSpecific();
+    }
+
+};
+
+}; // namespace gl
+}; // namespace android
 
 using namespace android::gl;
+
+#endif // ANDROID_OPENGLES_CONTEXT_H
+