Add setPriority to allow wallpapers to run at lower cpu priority than default.
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index ea11882..a5bceb6 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -67,6 +67,7 @@
native int nContextCreate(int dev, int ver, boolean useDepth);
native void nContextDestroy(int con);
native void nContextSetSurface(int w, int h, Surface sur);
+ native void nContextSetPriority(int p);
native void nContextBindRootScript(int script);
native void nContextBindSampler(int sampler, int slot);
@@ -218,6 +219,7 @@
Element mElement_XY_F32;
Element mElement_XYZ_F32;
+
///////////////////////////////////////////////////////////////////////////////////
//
@@ -229,6 +231,20 @@
}
public RSMessage mMessageCallback = null;
+ public enum Priority {
+ LOW (5), //ANDROID_PRIORITY_BACKGROUND + 5
+ NORMAL (-4); //ANDROID_PRIORITY_DISPLAY
+
+ int mID;
+ Priority(int id) {
+ mID = id;
+ }
+ }
+
+ public void contextSetPriority(Priority p) {
+ nContextSetPriority(p.mID);
+ }
+
private static class MessageThread extends Thread {
RenderScript mRS;
boolean mRun = true;