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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "CanvasContext"
#include "CanvasContext.h"
#include <cutils/properties.h>
#include <private/hwui/DrawGlInfo.h>
#include <strings.h>
#include "RenderThread.h"
#include "../Caches.h"
#include "../OpenGLRenderer.h"
#include "../Stencil.h"
#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
#define GLES_VERSION 2
#ifdef USE_OPENGL_RENDERER
// Android-specific addition that is used to show when frames began in systrace
EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
#endif
namespace android {
namespace uirenderer {
namespace renderthread {
#define ERROR_CASE(x) case x: return #x;
static const char* egl_error_str(EGLint error) {
switch (error) {
ERROR_CASE(EGL_SUCCESS)
ERROR_CASE(EGL_NOT_INITIALIZED)
ERROR_CASE(EGL_BAD_ACCESS)
ERROR_CASE(EGL_BAD_ALLOC)
ERROR_CASE(EGL_BAD_ATTRIBUTE)
ERROR_CASE(EGL_BAD_CONFIG)
ERROR_CASE(EGL_BAD_CONTEXT)
ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
ERROR_CASE(EGL_BAD_DISPLAY)
ERROR_CASE(EGL_BAD_MATCH)
ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
ERROR_CASE(EGL_BAD_PARAMETER)
ERROR_CASE(EGL_BAD_SURFACE)
ERROR_CASE(EGL_CONTEXT_LOST)
default:
return "Unknown error";
}
}
static const char* egl_error_str() {
return egl_error_str(eglGetError());
}
static bool load_dirty_regions_property() {
char buf[PROPERTY_VALUE_MAX];
int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
return !strncasecmp("true", buf, len);
}
// This class contains the shared global EGL objects, such as EGLDisplay
// and EGLConfig, which are re-used by CanvasContext
class GlobalContext {
public:
static GlobalContext* get();
// Returns true on success, false on failure
void initialize();
void usePBufferSurface();
EGLSurface createSurface(EGLNativeWindowType window);
void destroySurface(EGLSurface surface);
void destroy();
bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
void makeCurrent(EGLSurface surface);
void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
void swapBuffers(EGLSurface surface);
bool enableDirtyRegions(EGLSurface surface);
private:
GlobalContext();
// GlobalContext is never destroyed, method is purposely not implemented
~GlobalContext();
void loadConfig();
void createContext();
void initAtlas();
static GlobalContext* sContext;
EGLDisplay mEglDisplay;
EGLConfig mEglConfig;
EGLContext mEglContext;
EGLSurface mPBufferSurface;
const bool mRequestDirtyRegions;
bool mCanSetDirtyRegions;
EGLSurface mCurrentSurface;
};
GlobalContext* GlobalContext::sContext = 0;
GlobalContext* GlobalContext::get() {
if (!sContext) {
sContext = new GlobalContext();
}
return sContext;
}
GlobalContext::GlobalContext()
: mEglDisplay(EGL_NO_DISPLAY)
, mEglConfig(0)
, mEglContext(EGL_NO_CONTEXT)
, mPBufferSurface(EGL_NO_SURFACE)
, mRequestDirtyRegions(load_dirty_regions_property())
, mCurrentSurface(EGL_NO_SURFACE) {
mCanSetDirtyRegions = mRequestDirtyRegions;
ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
}
void GlobalContext::initialize() {
if (mEglDisplay != EGL_NO_DISPLAY) return;
mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
"Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
EGLint major, minor;
LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
"Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
loadConfig();
createContext();
usePBufferSurface();
Caches::getInstance().init();
initAtlas();
}
void GlobalContext::loadConfig() {
EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
EGLint attribs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_STENCIL_SIZE, Stencil::getStencilSize(),
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
EGL_NONE
};
EGLint num_configs = 1;
if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
|| num_configs != 1) {
// Failed to get a valid config
if (mCanSetDirtyRegions) {
ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
// Try again without dirty regions enabled
mCanSetDirtyRegions = false;
loadConfig();
} else {
LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
}
}
}
void GlobalContext::createContext() {
EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
"Failed to create context, error = %s", egl_error_str());
}
void GlobalContext::initAtlas() {
// TODO implement
// For now just run without an atlas
}
void GlobalContext::usePBufferSurface() {
LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
"usePBufferSurface() called on uninitialized GlobalContext!");
if (mPBufferSurface == EGL_NO_SURFACE) {
EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
}
makeCurrent(mPBufferSurface);
}
EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
initialize();
return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
}
void GlobalContext::destroySurface(EGLSurface surface) {
if (isCurrent(surface)) {
makeCurrent(EGL_NO_SURFACE);
}
if (!eglDestroySurface(mEglDisplay, surface)) {
ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
}
}
void GlobalContext::destroy() {
if (mEglDisplay == EGL_NO_DISPLAY) return;
usePBufferSurface();
if (Caches::hasInstance()) {
Caches::getInstance().terminate();
}
eglDestroyContext(mEglDisplay, mEglContext);
eglDestroySurface(mEglDisplay, mPBufferSurface);
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mEglDisplay);
eglReleaseThread();
mEglDisplay = EGL_NO_DISPLAY;
mEglContext = EGL_NO_CONTEXT;
mPBufferSurface = EGL_NO_SURFACE;
mCurrentSurface = EGL_NO_SURFACE;
}
void GlobalContext::makeCurrent(EGLSurface surface) {
if (isCurrent(surface)) return;
if (surface == EGL_NO_SURFACE) {
// If we are setting EGL_NO_SURFACE we don't care about any of the potential
// return errors, which would only happen if mEglDisplay had already been
// destroyed in which case the current context is already NO_CONTEXT
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
} else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
(void*)surface, egl_error_str());
}
mCurrentSurface = surface;
}
void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
"Tried to beginFrame on EGL_NO_SURFACE!");
makeCurrent(surface);
if (width) {
eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
}
if (height) {
eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
}
eglBeginFrame(mEglDisplay, surface);
}
void GlobalContext::swapBuffers(EGLSurface surface) {
eglSwapBuffers(mEglDisplay, surface);
EGLint err = eglGetError();
// TODO: Check whether we need to special case EGL_CONTEXT_LOST
LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
"Encountered EGL error %d %s during rendering", err, egl_error_str(err));
}
bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
if (!mRequestDirtyRegions) return false;
if (mCanSetDirtyRegions) {
if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
(void*) surface, egl_error_str());
return false;
}
return true;
}
// Perhaps it is already enabled?
EGLint value;
if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
(void*) surface, egl_error_str());
return false;
}
return value == EGL_BUFFER_PRESERVED;
}
CanvasContext::CanvasContext(bool translucent)
: mRenderThread(RenderThread::getInstance())
, mEglSurface(EGL_NO_SURFACE)
, mDirtyRegionsEnabled(false)
, mOpaque(!translucent)
, mCanvas(0)
, mHaveNewSurface(false)
, mInvokeFunctorsPending(false)
, mInvokeFunctorsTask(this) {
mGlobalContext = GlobalContext::get();
}
CanvasContext::~CanvasContext() {
removeFunctorsTask();
destroyCanvas();
}
void CanvasContext::destroyCanvas() {
if (mCanvas) {
delete mCanvas;
mCanvas = 0;
}
setSurface(NULL);
}
void CanvasContext::setSurface(EGLNativeWindowType window) {
if (mEglSurface != EGL_NO_SURFACE) {
mGlobalContext->destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (window) {
mEglSurface = mGlobalContext->createSurface(window);
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"Failed to create EGLSurface for window %p, eglErr = %s",
(void*) window, egl_error_str());
}
if (mEglSurface != EGL_NO_SURFACE) {
mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
mHaveNewSurface = true;
}
}
void CanvasContext::swapBuffers() {
mGlobalContext->swapBuffers(mEglSurface);
mHaveNewSurface = false;
}
void CanvasContext::makeCurrent() {
mGlobalContext->makeCurrent(mEglSurface);
}
bool CanvasContext::initialize(EGLNativeWindowType window) {
if (mCanvas) return false;
setSurface(window);
makeCurrent();
mCanvas = new OpenGLRenderer();
mCanvas->initProperties();
return true;
}
void CanvasContext::updateSurface(EGLNativeWindowType window) {
setSurface(window);
makeCurrent();
}
void CanvasContext::setup(int width, int height) {
if (!mCanvas) return;
mCanvas->setViewport(width, height);
}
void CanvasContext::drawDisplayList(DisplayList* displayList, Rect* dirty) {
LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
"drawDisplayList called on a context with no canvas or surface!");
EGLint width, height;
mGlobalContext->beginFrame(mEglSurface, &width, &height);
if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
mCanvas->setViewport(width, height);
dirty = NULL;
} else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
dirty = NULL;
}
status_t status;
if (dirty) {
status = mCanvas->prepareDirty(dirty->left, dirty->top,
dirty->right, dirty->bottom, mOpaque);
} else {
status = mCanvas->prepare(mOpaque);
}
Rect outBounds;
status |= mCanvas->drawDisplayList(displayList, outBounds);
handleFunctorStatus(status, outBounds);
// TODO: Draw debug info
// TODO: Performance tracking
mCanvas->finish();
if (status & DrawGlInfo::kStatusDrew) {
swapBuffers();
}
}
void InvokeFunctorsTask::run() {
mContext->invokeFunctors();
}
void CanvasContext::attachFunctor(Functor* functor) {
if (!mCanvas) return;
mCanvas->attachFunctor(functor);
removeFunctorsTask();
queueFunctorsTask(0);
}
void CanvasContext::detachFunctor(Functor* functor) {
if (!mCanvas) return;
mCanvas->detachFunctor(functor);
}
void CanvasContext::invokeFunctors() {
mInvokeFunctorsPending = false;
if (!mCanvas) return;
makeCurrent();
Rect dirty;
int status = mCanvas->invokeFunctors(dirty);
handleFunctorStatus(status, dirty);
}
void CanvasContext::handleFunctorStatus(int status, const Rect& redrawClip) {
if (status & DrawGlInfo::kStatusDraw) {
// TODO: Invalidate the redrawClip
// Do we need to post to ViewRootImpl like the current renderer?
// Can we just enqueue ourselves to re-invoke the same display list?
// Something else entirely? Does ChromiumView still want this in a
// RenderThread world?
}
if (status & DrawGlInfo::kStatusInvoke) {
queueFunctorsTask();
}
}
void CanvasContext::removeFunctorsTask() {
if (!mInvokeFunctorsPending) return;
mRenderThread.remove(&mInvokeFunctorsTask);
}
void CanvasContext::queueFunctorsTask(int delayMs) {
if (mInvokeFunctorsPending) return;
mInvokeFunctorsPending = true;
mRenderThread.queueDelayed(&mInvokeFunctorsTask, delayMs);
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */