Avoid fake high input latency while vsync drifting

Usually isTrippleBuffered should be true when mSwapDeadline bigger
than IntendedVsync. However, vsync could be drifting on some platforms,
which make isTrippleBuffered to be true and report a fake high input
latency.

So add a small threshold to avoid this case.

Test: Manually
Change-Id: Ib6ff1046cfb94f89f4985361b84ad2d34850f783
Signed-off-by: Gao Shuo <shuo.gao@intel.com>
Signed-off-by: Wu Zhongmin <zhongmin.wu@intel.com>
Signed-off-by: Zhu Tingting <tingting.zhu@intel.com>
diff --git a/libs/hwui/JankTracker.cpp b/libs/hwui/JankTracker.cpp
index 39ed9a0..2016b5e 100644
--- a/libs/hwui/JankTracker.cpp
+++ b/libs/hwui/JankTracker.cpp
@@ -138,7 +138,7 @@
         (*mGlobalData)->reportJank();
     }
 
-    bool isTripleBuffered = mSwapDeadline > frame[FrameInfoIndex::IntendedVsync];
+    bool isTripleBuffered = (mSwapDeadline - frame[FrameInfoIndex::IntendedVsync]) > (mFrameInterval * 0.1);
 
     mSwapDeadline = std::max(mSwapDeadline + mFrameInterval,
                              frame[FrameInfoIndex::IntendedVsync] + mFrameInterval);