Merge changes from topic "gpuprio" into pi-dev
* changes:
Add ThreadedRendererCompat for Launcher use
Add ability to change context priority of RT GL context
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 5eb7e9c..e03f5fa 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -190,6 +190,10 @@
*/
public static final String DEBUG_FPS_DIVISOR = "debug.hwui.fps_divisor";
+ public static int EGL_CONTEXT_PRIORITY_HIGH_IMG = 0x3101;
+ public static int EGL_CONTEXT_PRIORITY_MEDIUM_IMG = 0x3102;
+ public static int EGL_CONTEXT_PRIORITY_LOW_IMG = 0x3103;
+
static {
// Try to check OpenGL support early if possible.
isAvailable();
@@ -1140,6 +1144,16 @@
nHackySetRTAnimationsEnabled(divisor <= 1);
}
+ /**
+ * Changes the OpenGL context priority if IMG_context_priority extension is available. Must be
+ * called before any OpenGL context is created.
+ *
+ * @param priority The priority to use. Must be one of EGL_CONTEXT_PRIORITY_* values.
+ */
+ public static void setContextPriority(int priority) {
+ nSetContextPriority(priority);
+ }
+
/** Not actually public - internal use only. This doc to make lint happy */
public static native void disableVsync();
@@ -1213,4 +1227,5 @@
private static native void nHackySetRTAnimationsEnabled(boolean enabled);
private static native void nSetDebuggingEnabled(boolean enabled);
private static native void nSetIsolatedProcess(boolean enabled);
+ private static native void nSetContextPriority(int priority);
}
diff --git a/core/jni/android_view_ThreadedRenderer.cpp b/core/jni/android_view_ThreadedRenderer.cpp
index 451f278..7481f1c 100644
--- a/core/jni/android_view_ThreadedRenderer.cpp
+++ b/core/jni/android_view_ThreadedRenderer.cpp
@@ -992,6 +992,10 @@
Properties::isolatedProcess = isolated;
}
+static void android_view_ThreadedRenderer_setContextPriority(JNIEnv*, jclass,
+ jint contextPriority) {
+ Properties::contextPriority = contextPriority;
+}
// ----------------------------------------------------------------------------
// FrameMetricsObserver
@@ -1103,6 +1107,7 @@
(void*)android_view_ThreadedRenderer_hackySetRTAnimationsEnabled },
{ "nSetDebuggingEnabled", "(Z)V", (void*)android_view_ThreadedRenderer_setDebuggingEnabled },
{ "nSetIsolatedProcess", "(Z)V", (void*)android_view_ThreadedRenderer_setIsolatedProcess },
+ { "nSetContextPriority", "(I)V", (void*)android_view_ThreadedRenderer_setContextPriority },
};
static JavaVM* mJvm = nullptr;
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 1602b4b..0a6c45b 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -65,6 +65,8 @@
bool Properties::debuggingEnabled = false;
bool Properties::isolatedProcess = false;
+int Properties::contextPriority = 0;
+
static int property_get_int(const char* key, int defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {
'\0',
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 81a3657..764c502 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -271,6 +271,8 @@
ANDROID_API static bool debuggingEnabled;
ANDROID_API static bool isolatedProcess;
+ ANDROID_API static int contextPriority;
+
private:
static ProfileType sProfileType;
static bool sDisableProfileBars;
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index 5b87e10..6e239e3 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -82,6 +82,7 @@
bool pixelFormatFloat = false;
bool glColorSpace = false;
bool scRGB = false;
+ bool contextPriority = false;
} EglExtensions;
EglManager::EglManager(RenderThread& thread)
@@ -168,6 +169,7 @@
#else
EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
#endif
+ EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
}
bool EglManager::hasEglContext() {
@@ -247,10 +249,18 @@
}
void EglManager::createContext() {
- EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE};
+ std::vector<EGLint> contextAttributes;
+ contextAttributes.reserve(5);
+ contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
+ contextAttributes.push_back(GLES_VERSION);
+ if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
+ contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
+ contextAttributes.push_back(Properties::contextPriority);
+ }
+ contextAttributes.push_back(EGL_NONE);
mEglContext = eglCreateContext(
mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
- EGL_NO_CONTEXT, attribs);
+ EGL_NO_CONTEXT, contextAttributes.data());
LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
eglErrorString());
}
diff --git a/packages/SystemUI/shared/src/com/android/systemui/shared/system/ThreadedRendererCompat.java b/packages/SystemUI/shared/src/com/android/systemui/shared/system/ThreadedRendererCompat.java
new file mode 100644
index 0000000..bf88a29
--- /dev/null
+++ b/packages/SystemUI/shared/src/com/android/systemui/shared/system/ThreadedRendererCompat.java
@@ -0,0 +1,33 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+package com.android.systemui.shared.system;
+
+import android.view.ThreadedRenderer;
+
+/**
+ * @see ThreadedRenderer
+ */
+public class ThreadedRendererCompat {
+
+ public static int EGL_CONTEXT_PRIORITY_HIGH_IMG = 0x3101;
+ public static int EGL_CONTEXT_PRIORITY_MEDIUM_IMG = 0x3102;
+ public static int EGL_CONTEXT_PRIORITY_LOW_IMG = 0x3103;
+
+ public static void setContextPriority(int priority) {
+ ThreadedRenderer.setContextPriority(priority);
+ }
+}