Introduce animated pointer icon for STYLE_WAIT.

Change-Id: I893f8276e09351db6187c553f349008794b95690
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 6d840db..b6c01d2 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -20,6 +20,7 @@
 #include "SpriteController.h"
 
 #include <map>
+#include <vector>
 
 #include <ui/DisplayInfo.h>
 #include <input/Input.h>
@@ -30,8 +31,6 @@
 #include <utils/String8.h>
 #include <gui/DisplayEventReceiver.h>
 
-#include <SkBitmap.h>
-
 namespace android {
 
 /*
@@ -43,6 +42,11 @@
     SpriteIcon spotAnchor;
 };
 
+struct PointerAnimation {
+    std::vector<SpriteIcon> animationFrames;
+    nsecs_t durationPerFrame;
+};
+
 /*
  * Pointer controller policy interface.
  *
@@ -59,7 +63,8 @@
 
 public:
     virtual void loadPointerResources(PointerResources* outResources) = 0;
-    virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources) = 0;
+    virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
+            std::map<int32_t, PointerAnimation>* outAnimationResources) = 0;
     virtual int32_t getDefaultPointerIconId() = 0;
 };
 
@@ -98,7 +103,7 @@
             const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
     virtual void clearSpots();
 
-    void updatePointerShape(int iconId);
+    void updatePointerShape(int32_t iconId);
     void setDisplayViewport(int32_t width, int32_t height, int32_t orientation);
     void setPointerIcon(const SpriteIcon& icon);
     void setInactivityTimeout(InactivityTimeout inactivityTimeout);
@@ -145,6 +150,9 @@
         bool animationPending;
         nsecs_t animationTime;
 
+        size_t animationFrameIndex;
+        nsecs_t lastFrameUpdatedTime;
+
         int32_t displayWidth;
         int32_t displayHeight;
         int32_t displayOrientation;
@@ -162,7 +170,8 @@
         SpriteIcon pointerIcon;
         bool pointerIconChanged;
 
-        std::map<int, SpriteIcon> additionalMouseResources;
+        std::map<int32_t, SpriteIcon> additionalMouseResources;
+        std::map<int32_t, PointerAnimation> animationResources;
 
         int32_t requestedPointerShape;
 
@@ -178,6 +187,8 @@
     void handleMessage(const Message& message);
     int handleEvent(int fd, int events, void* data);
     void doAnimate(nsecs_t timestamp);
+    bool doFadingAnimationLocked(nsecs_t timestamp);
+    bool doBitmapAnimationLocked(nsecs_t timestamp);
     void doInactivityTimeout();
 
     void startAnimationLocked();