Fix shaders generation on IMG GPUs.
Change-Id: Id15df2663e41e31f04c8d86b958312341da8101d
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 2562306..f0bc36b 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -42,7 +42,7 @@
const char* gVS_Header_Uniforms =
"uniform mat4 transform;\n";
const char* gVS_Header_Uniforms_IsPoint =
- "uniform float pointSize;\n";
+ "uniform mediump float pointSize;\n";
const char* gVS_Header_Uniforms_HasGradient[3] = {
// Linear
"uniform mat4 screenSpace;\n",
@@ -53,7 +53,7 @@
};
const char* gVS_Header_Uniforms_HasBitmap =
"uniform mat4 textureTransform;\n"
- "uniform vec2 textureDimension;\n";
+ "uniform mediump vec2 textureDimension;\n";
const char* gVS_Header_Varyings_HasTexture =
"varying vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasBitmap =