Don't change textures wrap modes on every draw.
Change-Id: If6d3f313778cc7f3e803a063338539c8b3e165e3
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index 817f143..755074d 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -29,6 +29,8 @@
Texture() {
cleanup = false;
bitmapSize = 0;
+ wrapS = GL_CLAMP_TO_EDGE;
+ wrapT = GL_CLAMP_TO_EDGE;
}
/**
@@ -59,6 +61,12 @@
* Optional, size of the original bitmap.
*/
uint32_t bitmapSize;
+
+ /**
+ * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
+ */
+ GLenum wrapS;
+ GLenum wrapT;
}; // struct Texture
class AutoTexture {