Add ShadowBench
Drop -O3 & -ffast-math as they don't
help on clang and just hit SIGBUS issues
Change-Id: I8e9a8f4cd9ddf136103a6b7f69902e9f3a730c57
diff --git a/libs/hwui/TessellationCache.h b/libs/hwui/TessellationCache.h
index b54666b..06e567e 100644
--- a/libs/hwui/TessellationCache.h
+++ b/libs/hwui/TessellationCache.h
@@ -17,16 +17,22 @@
#ifndef ANDROID_HWUI_TESSELLATION_CACHE_H
#define ANDROID_HWUI_TESSELLATION_CACHE_H
-#include <utils/LruCache.h>
-#include <utils/Mutex.h>
-
#include "Debug.h"
+#include "Matrix.h"
+#include "Rect.h"
+#include "Vector.h"
+#include "thread/TaskProcessor.h"
#include "utils/Macros.h"
#include "utils/Pair.h"
+#include <SkPaint.h>
+
+#include <utils/LruCache.h>
+#include <utils/Mutex.h>
+#include <utils/StrongPointer.h>
+
class SkBitmap;
class SkCanvas;
-class SkPaint;
class SkPath;
struct SkRect;
@@ -185,6 +191,13 @@
}; // class TessellationCache
+void tessellateShadows(
+ const Matrix4* drawTransform, const Rect* localClip,
+ bool isCasterOpaque, const SkPath* casterPerimeter,
+ const Matrix4* casterTransformXY, const Matrix4* casterTransformZ,
+ const Vector3& lightCenter, float lightRadius,
+ VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer);
+
}; // namespace uirenderer
}; // namespace android