Do pause painting better
Change-Id: Ia58bbb19cea899c8826d74d7afcbd7e7c541d9c6
diff --git a/core/java/android/webkit/WebViewClassic.java b/core/java/android/webkit/WebViewClassic.java
index ad644e4..5ae2fe0 100644
--- a/core/java/android/webkit/WebViewClassic.java
+++ b/core/java/android/webkit/WebViewClassic.java
@@ -4717,10 +4717,10 @@
queueFull = nativeSetBaseLayer(mNativeClass, layer, invalRegion,
showVisualIndicator, isPictureAfterFirstLayout);
- if (layer == 0 || isPictureAfterFirstLayout) {
- mWebViewCore.resumeWebKitDraw();
- } else if (queueFull) {
+ if (queueFull) {
mWebViewCore.pauseWebKitDraw();
+ } else {
+ mWebViewCore.resumeWebKitDraw();
}
if (mHTML5VideoViewProxy != null) {
@@ -8615,9 +8615,19 @@
void onPageSwapOccurred(boolean notifyAnimationStarted);
}
+ long mLastSwapTime;
+ double mAverageSwapFps;
+
/** Called by JNI when pages are swapped (only occurs with hardware
* acceleration) */
protected void pageSwapCallback(boolean notifyAnimationStarted) {
+ if (DebugFlags.MEASURE_PAGE_SWAP_FPS) {
+ long now = System.currentTimeMillis();
+ long diff = now - mLastSwapTime;
+ mAverageSwapFps = ((1000.0 / diff) + mAverageSwapFps) / 2;
+ Log.d(LOGTAG, "page swap fps: " + mAverageSwapFps);
+ mLastSwapTime = now;
+ }
mWebViewCore.resumeWebKitDraw();
if (notifyAnimationStarted) {
mWebViewCore.sendMessage(EventHub.NOTIFY_ANIMATION_STARTED);