Cleanup RS logs
Reduce the startup/shutdown info and format the logs
in a consistent manner.
Change-Id: I4592cd9fcf7e2920010d84c7137137262cdc73b9
diff --git a/libs/rs/driver/rsdGL.cpp b/libs/rs/driver/rsdGL.cpp
index c5b81db..98d9486 100644
--- a/libs/rs/driver/rsdGL.cpp
+++ b/libs/rs/driver/rsdGL.cpp
@@ -129,11 +129,8 @@
dc->gl.shaderCache->cleanupAll();
delete dc->gl.shaderCache;
-
delete dc->gl.vertexArrayState;
- LOGV("%p, deinitEGL", rsc);
-
if (dc->gl.egl.context != EGL_NO_CONTEXT) {
RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
@@ -363,7 +360,7 @@
dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs);
dc->gl.currentFrameBuffer = NULL;
- LOGV("initGLThread end %p", rsc);
+ LOGV("%p initGLThread end", rsc);
rsc->setWatchdogGL(NULL, 0, NULL);
return true;
}