Add support for secure views.

Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.

Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.

Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 3fa825f..b587e94 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -78,6 +78,11 @@
 
     POLICY_FLAG_RAW_MASK = 0x0000ffff,
 
+    /* These flags are set by the input dispatcher. */
+
+    // Indicates that the input event was injected.
+    POLICY_FLAG_INJECTED = 0x01000000,
+
     /* These flags are set by the input reader policy as it intercepts each event. */
 
     // Indicates that the screen was off when the event was received and the event
@@ -225,6 +230,8 @@
 
     inline int32_t getAction() const { return mAction; }
 
+    inline int32_t getFlags() const { return mFlags; }
+
     inline int32_t getEdgeFlags() const { return mEdgeFlags; }
 
     inline int32_t getMetaState() const { return mMetaState; }
@@ -343,6 +350,7 @@
             int32_t deviceId,
             int32_t source,
             int32_t action,
+            int32_t flags,
             int32_t edgeFlags,
             int32_t metaState,
             float xOffset,
@@ -370,6 +378,7 @@
 
 private:
     int32_t mAction;
+    int32_t mFlags;
     int32_t mEdgeFlags;
     int32_t mMetaState;
     float mXOffset;