Add support for secure views.
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 3fa825f..b587e94 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -78,6 +78,11 @@
POLICY_FLAG_RAW_MASK = 0x0000ffff,
+ /* These flags are set by the input dispatcher. */
+
+ // Indicates that the input event was injected.
+ POLICY_FLAG_INJECTED = 0x01000000,
+
/* These flags are set by the input reader policy as it intercepts each event. */
// Indicates that the screen was off when the event was received and the event
@@ -225,6 +230,8 @@
inline int32_t getAction() const { return mAction; }
+ inline int32_t getFlags() const { return mFlags; }
+
inline int32_t getEdgeFlags() const { return mEdgeFlags; }
inline int32_t getMetaState() const { return mMetaState; }
@@ -343,6 +350,7 @@
int32_t deviceId,
int32_t source,
int32_t action,
+ int32_t flags,
int32_t edgeFlags,
int32_t metaState,
float xOffset,
@@ -370,6 +378,7 @@
private:
int32_t mAction;
+ int32_t mFlags;
int32_t mEdgeFlags;
int32_t mMetaState;
float mXOffset;