Fix the simulator build.

Change-Id: Ie404f7c2c308f0657f273af19a56e8c039b61898
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
new file mode 100644
index 0000000..35825d2
--- /dev/null
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <SkXfermode.h>
+
+#include "OpenGLRenderer.h"
+#include "Matrix.h"
+
+namespace android {
+
+OpenGLRenderer::OpenGLRenderer() {
+    LOGD("Create OpenGLRenderer");
+}
+
+OpenGLRenderer::~OpenGLRenderer() {
+    LOGD("Destroy OpenGLRenderer");
+}
+
+void OpenGLRenderer::setViewport(int width, int height) {
+    glViewport(0, 0, width, height);
+
+    mat4 ortho;
+    ortho.loadOrtho(0, width, height, 0, 0, 1);
+    ortho.copyTo(mOrthoMatrix);
+}
+
+void OpenGLRenderer::prepare() {
+    glDisable(GL_SCISSOR_TEST);
+    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+    glClear(GL_COLOR_BUFFER_BIT);
+    glEnable(GL_SCISSOR_TEST);
+}
+
+void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
+	LOGD("Drawing color");
+}
+
+}; // namespace android