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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H
#define ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H
#include <GLES2/gl2.h>
#include <SkPaint.h>
#include <utils/String16.h>
#include "utils/Compare.h"
#include "utils/GenerationCache.h"
#include "FontRenderer.h"
#include "Texture.h"
namespace android {
namespace uirenderer {
struct ShadowText {
ShadowText(): radius(0), len(0), textSize(0.0f), typeface(NULL) {
}
ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText):
radius(radius), len(len) {
// TODO: Propagate this through the API, we should not cast here
text = (const char16_t*) srcText;
textSize = paint->getTextSize();
typeface = paint->getTypeface();
flags = 0;
if (paint->isFakeBoldText()) {
flags |= Font::kFakeBold;
}
const float skewX = paint->getTextSkewX();
italicStyle = *(uint32_t*) &skewX;
const float scaleXFloat = paint->getTextScaleX();
scaleX = *(uint32_t*) &scaleXFloat;
}
~ShadowText() {
}
uint32_t radius;
uint32_t len;
float textSize;
SkTypeface* typeface;
uint32_t flags;
uint32_t italicStyle;
uint32_t scaleX;
const char16_t* text;
String16 str;
void copyTextLocally() {
str.setTo((const char16_t*) text, len >> 1);
text = str.string();
}
bool operator<(const ShadowText& rhs) const {
LTE_INT(len) {
LTE_INT(radius) {
LTE_FLOAT(textSize) {
LTE_INT(typeface) {
LTE_INT(flags) {
LTE_INT(italicStyle) {
LTE_INT(scaleX) {
return strncmp16(text, rhs.text, len >> 1) < 0;
}
}
}
}
}
}
}
return false;
}
}; // struct ShadowText
/**
* Alpha texture used to represent a shadow.
*/
struct ShadowTexture: public Texture {
ShadowTexture(): Texture() {
}
float left;
float top;
}; // struct ShadowTexture
class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> {
public:
TextDropShadowCache();
TextDropShadowCache(uint32_t maxByteSize);
~TextDropShadowCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(ShadowText& text, ShadowTexture*& texture);
ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
int numGlyphs, uint32_t radius);
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
void setFontRenderer(FontRenderer& fontRenderer) {
mRenderer = &fontRenderer;
}
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
private:
void init();
GenerationCache<ShadowText, ShadowTexture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
FontRenderer* mRenderer;
bool mDebugEnabled;
}; // class TextDropShadowCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H