| /* | 
 |  * Copyright (C) 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "RenderThread.h" | 
 |  | 
 | #include "CanvasContext.h" | 
 | #include "DeviceInfo.h" | 
 | #include "EglManager.h" | 
 | #include "RenderProxy.h" | 
 | #include "VulkanManager.h" | 
 | #include "hwui/Bitmap.h" | 
 | #include "pipeline/skia/SkiaOpenGLPipeline.h" | 
 | #include "pipeline/skia/SkiaOpenGLReadback.h" | 
 | #include "pipeline/skia/SkiaVulkanPipeline.h" | 
 | #include "pipeline/skia/SkiaVulkanReadback.h" | 
 | #include "renderstate/RenderState.h" | 
 | #include "utils/FatVector.h" | 
 | #include "utils/TimeUtils.h" | 
 |  | 
 | #ifdef HWUI_GLES_WRAP_ENABLED | 
 | #include "debug/GlesDriver.h" | 
 | #endif | 
 |  | 
 | #include <GrContextOptions.h> | 
 | #include <gl/GrGLInterface.h> | 
 |  | 
 | #include <gui/DisplayEventReceiver.h> | 
 | #include <sys/resource.h> | 
 | #include <utils/Condition.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/Mutex.h> | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 | namespace renderthread { | 
 |  | 
 | // Number of events to read at a time from the DisplayEventReceiver pipe. | 
 | // The value should be large enough that we can quickly drain the pipe | 
 | // using just a few large reads. | 
 | static const size_t EVENT_BUFFER_SIZE = 100; | 
 |  | 
 | // Slight delay to give the UI time to push us a new frame before we replay | 
 | static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4); | 
 |  | 
 | static bool gHasRenderThreadInstance = false; | 
 |  | 
 | static void (*gOnStartHook)() = nullptr; | 
 |  | 
 | class DisplayEventReceiverWrapper : public VsyncSource { | 
 | public: | 
 |     DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver) | 
 |             : mDisplayEventReceiver(std::move(receiver)) {} | 
 |  | 
 |     virtual void requestNextVsync() override { | 
 |         status_t status = mDisplayEventReceiver->requestNextVsync(); | 
 |         LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status); | 
 |     } | 
 |  | 
 |     virtual nsecs_t latestVsyncEvent() override { | 
 |         DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE]; | 
 |         nsecs_t latest = 0; | 
 |         ssize_t n; | 
 |         while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) { | 
 |             for (ssize_t i = 0; i < n; i++) { | 
 |                 const DisplayEventReceiver::Event& ev = buf[i]; | 
 |                 switch (ev.header.type) { | 
 |                     case DisplayEventReceiver::DISPLAY_EVENT_VSYNC: | 
 |                         latest = ev.header.timestamp; | 
 |                         break; | 
 |                 } | 
 |             } | 
 |         } | 
 |         if (n < 0) { | 
 |             ALOGW("Failed to get events from display event receiver, status=%d", status_t(n)); | 
 |         } | 
 |         return latest; | 
 |     } | 
 |  | 
 | private: | 
 |     std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver; | 
 | }; | 
 |  | 
 | class DummyVsyncSource : public VsyncSource { | 
 | public: | 
 |     DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} | 
 |  | 
 |     virtual void requestNextVsync() override { | 
 |         mRenderThread->queue().postDelayed(16_ms, | 
 |                                            [this]() { mRenderThread->drainDisplayEventQueue(); }); | 
 |     } | 
 |  | 
 |     virtual nsecs_t latestVsyncEvent() override { return systemTime(CLOCK_MONOTONIC); } | 
 |  | 
 | private: | 
 |     RenderThread* mRenderThread; | 
 | }; | 
 |  | 
 | bool RenderThread::hasInstance() { | 
 |     return gHasRenderThreadInstance; | 
 | } | 
 |  | 
 | void RenderThread::setOnStartHook(void (*onStartHook)()) { | 
 |     LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started..."); | 
 |     gOnStartHook = onStartHook; | 
 | } | 
 |  | 
 | RenderThread& RenderThread::getInstance() { | 
 |     // This is a pointer because otherwise __cxa_finalize | 
 |     // will try to delete it like a Good Citizen but that causes us to crash | 
 |     // because we don't want to delete the RenderThread normally. | 
 |     static RenderThread* sInstance = new RenderThread(); | 
 |     gHasRenderThreadInstance = true; | 
 |     return *sInstance; | 
 | } | 
 |  | 
 | RenderThread::RenderThread() | 
 |         : ThreadBase() | 
 |         , mVsyncSource(nullptr) | 
 |         , mVsyncRequested(false) | 
 |         , mFrameCallbackTaskPending(false) | 
 |         , mRenderState(nullptr) | 
 |         , mEglManager(nullptr) | 
 |         , mVkManager(nullptr) { | 
 |     Properties::load(); | 
 |     start("RenderThread"); | 
 | } | 
 |  | 
 | RenderThread::~RenderThread() { | 
 |     LOG_ALWAYS_FATAL("Can't destroy the render thread"); | 
 | } | 
 |  | 
 | void RenderThread::initializeDisplayEventReceiver() { | 
 |     LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?"); | 
 |  | 
 |     if (!Properties::isolatedProcess) { | 
 |         auto receiver = std::make_unique<DisplayEventReceiver>(); | 
 |         status_t status = receiver->initCheck(); | 
 |         LOG_ALWAYS_FATAL_IF(status != NO_ERROR, | 
 |                             "Initialization of DisplayEventReceiver " | 
 |                             "failed with status: %d", | 
 |                             status); | 
 |  | 
 |         // Register the FD | 
 |         mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT, | 
 |                        RenderThread::displayEventReceiverCallback, this); | 
 |         mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver)); | 
 |     } else { | 
 |         mVsyncSource = new DummyVsyncSource(this); | 
 |     } | 
 | } | 
 |  | 
 | void RenderThread::initThreadLocals() { | 
 |     mDisplayInfo = DeviceInfo::queryDisplayInfo(); | 
 |     nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps); | 
 |     mTimeLord.setFrameInterval(frameIntervalNanos); | 
 |     initializeDisplayEventReceiver(); | 
 |     mEglManager = new EglManager(); | 
 |     mRenderState = new RenderState(*this); | 
 |     mVkManager = new VulkanManager(*this); | 
 |     mCacheManager = new CacheManager(mDisplayInfo); | 
 | } | 
 |  | 
 | void RenderThread::requireGlContext() { | 
 |     if (mEglManager->hasEglContext()) { | 
 |         return; | 
 |     } | 
 |     mEglManager->initialize(); | 
 |     renderState().onGLContextCreated(); | 
 |  | 
 | #ifdef HWUI_GLES_WRAP_ENABLED | 
 |     debug::GlesDriver* driver = debug::GlesDriver::get(); | 
 |     sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface()); | 
 | #else | 
 |     sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); | 
 | #endif | 
 |     LOG_ALWAYS_FATAL_IF(!glInterface.get()); | 
 |  | 
 |     GrContextOptions options; | 
 |     options.fDisableDistanceFieldPaths = true; | 
 |     cacheManager().configureContext(&options); | 
 |     sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options)); | 
 |     LOG_ALWAYS_FATAL_IF(!grContext.get()); | 
 |     setGrContext(grContext); | 
 | } | 
 |  | 
 | void RenderThread::destroyGlContext() { | 
 |     if (mEglManager->hasEglContext()) { | 
 |         setGrContext(nullptr); | 
 |         renderState().onGLContextDestroyed(); | 
 |         mEglManager->destroy(); | 
 |     } | 
 | } | 
 |  | 
 | void RenderThread::dumpGraphicsMemory(int fd) { | 
 |     globalProfileData()->dump(fd); | 
 |  | 
 |     String8 cachesOutput; | 
 |     String8 pipeline; | 
 |     auto renderType = Properties::getRenderPipelineType(); | 
 |     switch (renderType) { | 
 |         case RenderPipelineType::SkiaGL: { | 
 |             mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); | 
 |             pipeline.appendFormat("Skia (OpenGL)"); | 
 |             break; | 
 |         } | 
 |         case RenderPipelineType::SkiaVulkan: { | 
 |             mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); | 
 |             pipeline.appendFormat("Skia (Vulkan)"); | 
 |             break; | 
 |         } | 
 |         default: | 
 |             LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | 
 |             break; | 
 |     } | 
 |  | 
 |     dprintf(fd, "\n%s\n", cachesOutput.string()); | 
 |     dprintf(fd, "\nPipeline=%s\n", pipeline.string()); | 
 | } | 
 |  | 
 | Readback& RenderThread::readback() { | 
 |     if (!mReadback) { | 
 |         auto renderType = Properties::getRenderPipelineType(); | 
 |         switch (renderType) { | 
 |             case RenderPipelineType::SkiaGL: | 
 |                 mReadback = new skiapipeline::SkiaOpenGLReadback(*this); | 
 |                 break; | 
 |             case RenderPipelineType::SkiaVulkan: | 
 |                 mReadback = new skiapipeline::SkiaVulkanReadback(*this); | 
 |                 break; | 
 |             default: | 
 |                 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | 
 |                 break; | 
 |         } | 
 |     } | 
 |  | 
 |     return *mReadback; | 
 | } | 
 |  | 
 | void RenderThread::setGrContext(sk_sp<GrContext> context) { | 
 |     mCacheManager->reset(context); | 
 |     if (mGrContext) { | 
 |         mGrContext->releaseResourcesAndAbandonContext(); | 
 |     } | 
 |     mGrContext = std::move(context); | 
 | } | 
 |  | 
 | int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) { | 
 |     if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { | 
 |         ALOGE("Display event receiver pipe was closed or an error occurred.  " | 
 |               "events=0x%x", | 
 |               events); | 
 |         return 0;  // remove the callback | 
 |     } | 
 |  | 
 |     if (!(events & Looper::EVENT_INPUT)) { | 
 |         ALOGW("Received spurious callback for unhandled poll event.  " | 
 |               "events=0x%x", | 
 |               events); | 
 |         return 1;  // keep the callback | 
 |     } | 
 |  | 
 |     reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue(); | 
 |  | 
 |     return 1;  // keep the callback | 
 | } | 
 |  | 
 | void RenderThread::drainDisplayEventQueue() { | 
 |     ATRACE_CALL(); | 
 |     nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent(); | 
 |     if (vsyncEvent > 0) { | 
 |         mVsyncRequested = false; | 
 |         if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) { | 
 |             ATRACE_NAME("queue mFrameCallbackTask"); | 
 |             mFrameCallbackTaskPending = true; | 
 |             nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY); | 
 |             queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); }); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void RenderThread::dispatchFrameCallbacks() { | 
 |     ATRACE_CALL(); | 
 |     mFrameCallbackTaskPending = false; | 
 |  | 
 |     std::set<IFrameCallback*> callbacks; | 
 |     mFrameCallbacks.swap(callbacks); | 
 |  | 
 |     if (callbacks.size()) { | 
 |         // Assume one of them will probably animate again so preemptively | 
 |         // request the next vsync in case it occurs mid-frame | 
 |         requestVsync(); | 
 |         for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); | 
 |              it++) { | 
 |             (*it)->doFrame(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void RenderThread::requestVsync() { | 
 |     if (!mVsyncRequested) { | 
 |         mVsyncRequested = true; | 
 |         mVsyncSource->requestNextVsync(); | 
 |     } | 
 | } | 
 |  | 
 | bool RenderThread::threadLoop() { | 
 |     setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY); | 
 |     if (gOnStartHook) { | 
 |         gOnStartHook(); | 
 |     } | 
 |     initThreadLocals(); | 
 |  | 
 |     while (true) { | 
 |         waitForWork(); | 
 |         processQueue(); | 
 |  | 
 |         if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) { | 
 |             drainDisplayEventQueue(); | 
 |             mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), | 
 |                                    mPendingRegistrationFrameCallbacks.end()); | 
 |             mPendingRegistrationFrameCallbacks.clear(); | 
 |             requestVsync(); | 
 |         } | 
 |  | 
 |         if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { | 
 |             // TODO: Clean this up. This is working around an issue where a combination | 
 |             // of bad timing and slow drawing can result in dropping a stale vsync | 
 |             // on the floor (correct!) but fails to schedule to listen for the | 
 |             // next vsync (oops), so none of the callbacks are run. | 
 |             requestVsync(); | 
 |         } | 
 |     } | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | void RenderThread::postFrameCallback(IFrameCallback* callback) { | 
 |     mPendingRegistrationFrameCallbacks.insert(callback); | 
 | } | 
 |  | 
 | bool RenderThread::removeFrameCallback(IFrameCallback* callback) { | 
 |     size_t erased; | 
 |     erased = mFrameCallbacks.erase(callback); | 
 |     erased |= mPendingRegistrationFrameCallbacks.erase(callback); | 
 |     return erased; | 
 | } | 
 |  | 
 | void RenderThread::pushBackFrameCallback(IFrameCallback* callback) { | 
 |     if (mFrameCallbacks.erase(callback)) { | 
 |         mPendingRegistrationFrameCallbacks.insert(callback); | 
 |     } | 
 | } | 
 |  | 
 | sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { | 
 |     auto renderType = Properties::getRenderPipelineType(); | 
 |     switch (renderType) { | 
 |         case RenderPipelineType::SkiaVulkan: | 
 |             return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); | 
 |         default: | 
 |             LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | 
 |             break; | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | bool RenderThread::isCurrent() { | 
 |     return gettid() == getInstance().getTid(); | 
 | } | 
 |  | 
 | } /* namespace renderthread */ | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ |