use SkVertices::Builder in drawBitmapLattice
override new virtual onDrawVerticesObject
Test: CtsGraphicsTestCases
Change-Id: I38e3ee0aa2a1ee9c11474c2c5d648ee5fca20d78
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 812e4d8..daf14af 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -522,8 +522,10 @@
SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
#endif
const int ptCount = vertexCount >> 1;
- mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
- (SkColor*)colors, indices, indexCount, paint);
+ mCanvas->drawVertices(SkVertices::MakeCopy(vertexMode, ptCount, (SkPoint*)verts,
+ (SkPoint*)texs, (SkColor*)colors,
+ indexCount, indices),
+ SkBlendMode::kModulate, paint);
}
// ----------------------------------------------------------------------------
@@ -560,23 +562,17 @@
hwuiBitmap.getSkBitmap(&bitmap);
const int ptCount = (meshWidth + 1) * (meshHeight + 1);
const int indexCount = meshWidth * meshHeight * 6;
-
- /* Our temp storage holds 2 or 3 arrays.
- texture points [ptCount * sizeof(SkPoint)]
- optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
- copy to convert from float to fixed
- indices [ptCount * sizeof(uint16_t)]
- */
- ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
- storageSize += indexCount * sizeof(uint16_t); // indices[]
-
-
-#ifndef SK_SCALAR_IS_FLOAT
- SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
-#endif
- std::unique_ptr<char[]> storage(new char[storageSize]);
- SkPoint* texs = (SkPoint*)storage.get();
- uint16_t* indices = (uint16_t*)(texs + ptCount);
+ uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
+ if (colors) {
+ flags |= SkVertices::kHasColors_BuilderFlag;
+ }
+ SkVertices::Builder builder(SkCanvas::kTriangles_VertexMode, ptCount, indexCount, flags);
+ memcpy(builder.positions(), vertices, ptCount * sizeof(SkPoint));
+ if (colors) {
+ memcpy(builder.colors(), colors, ptCount * sizeof(SkColor));
+ }
+ SkPoint* texs = builder.texCoords();
+ uint16_t* indices = builder.indices();
// cons up texture coordinates and indices
{
@@ -625,7 +621,6 @@
index += 1;
}
SkASSERT(indexPtr - indices == indexCount);
- SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
}
// double-check that we have legal indices
@@ -646,9 +641,7 @@
sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
tmpPaint.setShader(image->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode));
- mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
- texs, (const SkColor*)colors, indices,
- indexCount, tmpPaint);
+ mCanvas->drawVertices(builder.detach(), SkBlendMode::kModulate, tmpPaint);
}
void SkiaCanvas::drawNinePatch(Bitmap& hwuiBitmap, const Res_png_9patch& chunk,