Update tessellation tracing
Change-Id: I6c73f2467817412d9936dde217df9938a6884003
diff --git a/libs/hwui/PathTessellator.cpp b/libs/hwui/PathTessellator.cpp
index cc56333..4ef2158 100644
--- a/libs/hwui/PathTessellator.cpp
+++ b/libs/hwui/PathTessellator.cpp
@@ -16,7 +16,7 @@
#define LOG_TAG "OpenGLRenderer"
#define LOG_NDEBUG 1
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+#define ATRACE_TAG ATRACE_TAG_VIEW
#define VERTEX_DEBUG 0
diff --git a/libs/hwui/ShadowTessellator.cpp b/libs/hwui/ShadowTessellator.cpp
index 526772b..5469aad 100644
--- a/libs/hwui/ShadowTessellator.cpp
+++ b/libs/hwui/ShadowTessellator.cpp
@@ -15,9 +15,11 @@
*/
#define LOG_TAG "OpenGLRenderer"
+#define ATRACE_TAG ATRACE_TAG_VIEW
#include <math.h>
#include <utils/Log.h>
+#include <utils/Trace.h>
#include "AmbientShadow.h"
#include "ShadowTessellator.h"
@@ -34,6 +36,8 @@
void ShadowTessellator::tessellateAmbientShadow(const Vector3* casterPolygon,
int casterVertexCount, const Vector3& centroid3d,
VertexBuffer& shadowVertexBuffer) {
+ ATRACE_CALL();
+
// A bunch of parameters to tweak the shadow.
// TODO: Allow some of these changable by debug settings or APIs.
const float heightFactor = 128;
@@ -47,6 +51,8 @@
void ShadowTessellator::tessellateSpotShadow(const Vector3* casterPolygon, int casterVertexCount,
const Vector3& lightPosScale, const mat4& receiverTransform,
int screenWidth, int screenHeight, VertexBuffer& shadowVertexBuffer) {
+ ATRACE_CALL();
+
// A bunch of parameters to tweak the shadow.
// TODO: Allow some of these changable by debug settings or APIs.
int maximal = max(screenWidth, screenHeight);