| |
| LOCAL_PATH:=$(call my-dir) |
| |
| |
| # Build rsg-generator ==================== |
| include $(CLEAR_VARS) |
| |
| LOCAL_MODULE := rsg-generator |
| |
| # These symbols are normally defined by BUILD_XXX, but we need to define them |
| # here so that local-intermediates-dir works. |
| |
| LOCAL_IS_HOST_MODULE := true |
| LOCAL_MODULE_CLASS := EXECUTABLES |
| intermediates := $(local-intermediates-dir) |
| |
| LOCAL_SRC_FILES:= \ |
| spec.l \ |
| rsg_generator.c |
| |
| include $(BUILD_HOST_EXECUTABLE) |
| |
| # TODO: This should go into build/core/config.mk |
| RSG_GENERATOR:=$(LOCAL_BUILT_MODULE) |
| |
| |
| |
| # Build render script lib ==================== |
| |
| include $(CLEAR_VARS) |
| LOCAL_MODULE := libRS |
| |
| LOCAL_MODULE_CLASS := SHARED_LIBRARIES |
| intermediates:= $(local-intermediates-dir) |
| |
| # Generate custom headers |
| |
| GEN := $(addprefix $(intermediates)/, \ |
| rsgApiStructs.h \ |
| rsgApiFuncDecl.h \ |
| ) |
| |
| $(GEN) : PRIVATE_PATH := $(LOCAL_PATH) |
| $(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec |
| $(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec |
| $(GEN): $(intermediates)/%.h : $(LOCAL_PATH)/%.h.rsg |
| $(transform-generated-source) |
| |
| # used in jni/Android.mk |
| rs_generated_source += $(GEN) |
| LOCAL_GENERATED_SOURCES += $(GEN) |
| |
| # Generate custom source files |
| |
| GEN := $(addprefix $(intermediates)/, \ |
| rsgApi.cpp \ |
| rsgApiReplay.cpp \ |
| ) |
| |
| $(GEN) : PRIVATE_PATH := $(LOCAL_PATH) |
| $(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec |
| $(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec |
| $(GEN): $(intermediates)/%.cpp : $(LOCAL_PATH)/%.cpp.rsg |
| $(transform-generated-source) |
| |
| # used in jni/Android.mk |
| rs_generated_source += $(GEN) |
| |
| LOCAL_GENERATED_SOURCES += $(GEN) |
| |
| # libRS needs libacc, which isn't 64-bit clean, and so can't be built |
| # for the simulator on gHardy, and therefore libRS needs to be excluded |
| # from the simulator as well. |
| ifneq ($(TARGET_SIMULATOR),true) |
| |
| LOCAL_SRC_FILES:= \ |
| rsAdapter.cpp \ |
| rsAllocation.cpp \ |
| rsComponent.cpp \ |
| rsContext.cpp \ |
| rsDevice.cpp \ |
| rsElement.cpp \ |
| rsFileA3D.cpp \ |
| rsLight.cpp \ |
| rsLocklessFifo.cpp \ |
| rsObjectBase.cpp \ |
| rsMatrix.cpp \ |
| rsMesh.cpp \ |
| rsNoise.cpp \ |
| rsProgram.cpp \ |
| rsProgramFragment.cpp \ |
| rsProgramFragmentStore.cpp \ |
| rsProgramRaster.cpp \ |
| rsProgramVertex.cpp \ |
| rsSampler.cpp \ |
| rsScript.cpp \ |
| rsScriptC.cpp \ |
| rsScriptC_Lib.cpp \ |
| rsShaderCache.cpp \ |
| rsSimpleMesh.cpp \ |
| rsThreadIO.cpp \ |
| rsType.cpp \ |
| rsVertexArray.cpp |
| |
| |
| LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libacc |
| LOCAL_LDLIBS := -lpthread -ldl |
| LOCAL_MODULE:= libRS |
| LOCAL_MODULE_TAGS := optional |
| |
| include $(BUILD_SHARED_LIBRARY) |
| |
| |
| endif #simulator |