| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_BUILD_FOR_HOST |
| #include "rsContext.h" |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| #else |
| #include "rsContextHostStub.h" |
| #include <OpenGL/gl.h> |
| #endif |
| |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| VertexArray::VertexArray() |
| { |
| clearAll(); |
| } |
| |
| VertexArray::~VertexArray() |
| { |
| } |
| |
| |
| void VertexArray::clearAll() |
| { |
| for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { |
| mAttribs[ct].clear(); |
| } |
| mActiveBuffer = 0; |
| mActivePointer = NULL; |
| mCount = 0; |
| } |
| |
| VertexArray::Attrib::Attrib() |
| { |
| clear(); |
| } |
| |
| void VertexArray::Attrib::set(const Attrib &a) |
| { |
| buffer = a.buffer; |
| ptr = a.ptr; |
| offset = a.offset; |
| type = a.type; |
| size = a.size; |
| stride = a.stride; |
| normalized = a.normalized; |
| name.setTo(a.name); |
| } |
| |
| void VertexArray::Attrib::clear() |
| { |
| buffer = 0; |
| offset = 0; |
| type = 0; |
| size = 0; |
| stride = 0; |
| ptr = NULL; |
| normalized = false; |
| name.setTo(""); |
| } |
| |
| void VertexArray::clear(uint32_t n) |
| { |
| mAttribs[n].clear(); |
| } |
| |
| void VertexArray::add(const Attrib &a, uint32_t stride) |
| { |
| rsAssert(mCount < RS_MAX_ATTRIBS); |
| mAttribs[mCount].set(a); |
| mAttribs[mCount].buffer = mActiveBuffer; |
| mAttribs[mCount].ptr = mActivePointer; |
| mAttribs[mCount].stride = stride; |
| mCount ++; |
| } |
| |
| void VertexArray::add(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name) |
| { |
| rsAssert(mCount < RS_MAX_ATTRIBS); |
| mAttribs[mCount].clear(); |
| mAttribs[mCount].type = type; |
| mAttribs[mCount].size = size; |
| mAttribs[mCount].offset = offset; |
| mAttribs[mCount].normalized = normalized; |
| mAttribs[mCount].stride = stride; |
| mAttribs[mCount].name.setTo(name); |
| |
| mAttribs[mCount].buffer = mActiveBuffer; |
| mAttribs[mCount].ptr = mActivePointer; |
| mCount ++; |
| } |
| |
| void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const { |
| if(idx == 0) { |
| LOGV("Starting vertex attribute binding"); |
| } |
| LOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i type=0x%x stride=0x%x norm=%i offset=0x%x", |
| idx, slot, |
| mAttribs[idx].name.string(), |
| mAttribs[idx].buffer, |
| mAttribs[idx].ptr, |
| mAttribs[idx].size, |
| mAttribs[idx].type, |
| mAttribs[idx].stride, |
| mAttribs[idx].normalized, |
| mAttribs[idx].offset); |
| } |
| |
| void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const |
| { |
| rsc->checkError("VertexArray::setupGL2 start"); |
| for (uint32_t ct=1; ct <= 0xf/*state->mLastEnableCount*/; ct++) { |
| glDisableVertexAttribArray(ct); |
| } |
| |
| rsc->checkError("VertexArray::setupGL2 disabled"); |
| for (uint32_t ct=0; ct < mCount; ct++) { |
| int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name); |
| if(rsc->props.mLogShadersAttr) { |
| logAttrib(ct, slot); |
| } |
| if(slot < 0) { |
| continue; |
| } |
| glEnableVertexAttribArray(slot); |
| glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); |
| glVertexAttribPointer(slot, |
| mAttribs[ct].size, |
| mAttribs[ct].type, |
| mAttribs[ct].normalized, |
| mAttribs[ct].stride, |
| mAttribs[ct].ptr + mAttribs[ct].offset); |
| } |
| state->mLastEnableCount = mCount; |
| rsc->checkError("VertexArray::setupGL2 done"); |
| } |
| //////////////////////////////////////////// |
| |
| void VertexArrayState::init(Context *) { |
| mLastEnableCount = 0; |
| } |
| |