Fix getSwitchState.
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY. As a result
initial lid switch detection is broken.
This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.
Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 27f65bc..30b45f7 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -38,6 +38,15 @@
AKEY_EVENT_FLAG_START_TRACKING = 0x40000000
};
+enum {
+ /*
+ * Indicates that an input device has switches.
+ * This input source flag is hidden from the API because switches are only used by the system
+ * and applications have no way to interact with them.
+ */
+ AINPUT_SOURCE_SWITCH = 0x80000000,
+};
+
/*
* Maximum number of pointers supported per motion event.
* Smallest number of pointers is 1.