Fix getSwitchState.

InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY.  As a result
initial lid switch detection is broken.

This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.

Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 27f65bc..30b45f7 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -38,6 +38,15 @@
     AKEY_EVENT_FLAG_START_TRACKING = 0x40000000
 };
 
+enum {
+    /*
+     * Indicates that an input device has switches.
+     * This input source flag is hidden from the API because switches are only used by the system
+     * and applications have no way to interact with them.
+     */
+    AINPUT_SOURCE_SWITCH = 0x80000000,
+};
+
 /*
  * Maximum number of pointers supported per motion event.
  * Smallest number of pointers is 1.