Fix various hw-accelerated line/point bugs
All accelerated lines are now rendered as quads. Hairlines used to
be rendered as GL_LINES, but these lines don't render the same as our
non-accelerated lines, so we're using quads for everything. Also, fixed
a bug in the way that we were offsetting quads (and not offseting points)
to ensure that our lines/points actuall start on the same pixels as
Skia's.
Change-Id: I51b923cc08a9858444c430ba07bc8aa0c83cbe6a
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index c763b1d..31b2ddd 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -406,6 +406,15 @@
</activity>
<activity
+ android:name="PointsActivity"
+ android:label="_Points">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity
android:name="Transform3dActivity"
android:label="_3d">
<intent-filter>