Remove RS_KIND from vertex arrays types.
Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.

Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index acc58bc..eda849e 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -192,24 +192,24 @@
     @SuppressWarnings({"FieldCanBeLocal"})
     protected MessageThread mMessageThread;
 
-    Element mElement_USER_U8;
-    Element mElement_USER_I8;
-    Element mElement_USER_U16;
-    Element mElement_USER_I16;
-    Element mElement_USER_U32;
-    Element mElement_USER_I32;
-    Element mElement_USER_F32;
+    Element mElement_U8;
+    Element mElement_I8;
+    Element mElement_U16;
+    Element mElement_I16;
+    Element mElement_U32;
+    Element mElement_I32;
+    Element mElement_F32;
 
-    Element mElement_USER_ELEMENT;
-    Element mElement_USER_TYPE;
-    Element mElement_USER_ALLOCATION;
-    Element mElement_USER_SAMPLER;
-    Element mElement_USER_SCRIPT;
-    Element mElement_USER_MESH;
-    Element mElement_USER_PROGRAM_FRAGMENT;
-    Element mElement_USER_PROGRAM_VERTEX;
-    Element mElement_USER_PROGRAM_RASTER;
-    Element mElement_USER_PROGRAM_STORE;
+    Element mElement_ELEMENT;
+    Element mElement_TYPE;
+    Element mElement_ALLOCATION;
+    Element mElement_SAMPLER;
+    Element mElement_SCRIPT;
+    Element mElement_MESH;
+    Element mElement_PROGRAM_FRAGMENT;
+    Element mElement_PROGRAM_VERTEX;
+    Element mElement_PROGRAM_RASTER;
+    Element mElement_PROGRAM_STORE;
 
     Element mElement_A_8;
     Element mElement_RGB_565;
@@ -219,12 +219,10 @@
     Element mElement_RGBA_8888;
 
     Element mElement_INDEX_16;
-    Element mElement_POSITION_2;
-    Element mElement_POSITION_3;
-    Element mElement_TEXTURE_2;
-    Element mElement_NORMAL_3;
-    Element mElement_COLOR_U8_4;
-    Element mElement_COLOR_F32_4;
+    Element mElement_FLOAT_2;
+    Element mElement_FLOAT_3;
+    Element mElement_FLOAT_4;
+    Element mElement_UCHAR_4;
 
     Sampler mSampler_CLAMP_NEAREST;
     Sampler mSampler_CLAMP_LINEAR;