Break Layer class into Gl and Vulkan subclasses
Test: manual testing
Change-Id: Ibd2beed39de3ac6da7448e96496253cfe427dfbb
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index b463e45..a0366de 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -17,7 +17,7 @@
#include "Caches.h"
#include "GammaFontRenderer.h"
-#include "Layer.h"
+#include "GlLayer.h"
#include "Properties.h"
#include "renderstate/RenderState.h"
#include "ShadowTessellator.h"
@@ -170,9 +170,11 @@
for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin();
it != mRenderState->mActiveLayers.end(); it++) {
const Layer* layer = *it;
- log.appendFormat(" Layer size %dx%d; texid=%u refs=%d\n",
+ LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL);
+ const GlLayer* glLayer = static_cast<const GlLayer*>(layer);
+ log.appendFormat(" GlLayer size %dx%d; texid=%u refs=%d\n",
layer->getWidth(), layer->getHeight(),
- layer->getTextureId(),
+ glLayer->getTextureId(),
layer->getStrongCount());
memused += layer->getWidth() * layer->getHeight() * 4;
}