commit | 8da272f4fe4f1d50543afe488406d56b669364a1 | [log] [tgz] |
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author | Vince Harron <vharron@google.com> | Sun Apr 13 14:39:35 2014 -0700 |
committer | Vince Harron <vharron@google.com> | Sun Apr 13 14:57:27 2014 -0700 |
tree | 895c66c2963f802024866408d5f3779f148a4dda | |
parent | f1334ccc1522241c0efc2449ed8bf472a5b01204 [diff] |
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory. Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5