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/*
* Copyright (C) 2006-2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AudioSystem"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <binder/IServiceManager.h>
#include <media/AudioSystem.h>
#include <media/IAudioPolicyService.h>
#include <math.h>
#include <system/audio.h>
// ----------------------------------------------------------------------------
namespace android {
// client singleton for AudioFlinger binder interface
Mutex AudioSystem::gLock;
sp<IAudioFlinger> AudioSystem::gAudioFlinger;
sp<AudioSystem::AudioFlingerClient> AudioSystem::gAudioFlingerClient;
audio_error_callback AudioSystem::gAudioErrorCallback = NULL;
// Cached values
DefaultKeyedVector<audio_stream_type_t, audio_io_handle_t> AudioSystem::gStreamOutputMap(0);
DefaultKeyedVector<audio_io_handle_t, AudioSystem::OutputDescriptor *> AudioSystem::gOutputs(0);
// Cached values for recording queries, all protected by gLock
uint32_t AudioSystem::gPrevInSamplingRate = 16000;
audio_format_t AudioSystem::gPrevInFormat = AUDIO_FORMAT_PCM_16_BIT;
int AudioSystem::gPrevInChannelCount = 1;
size_t AudioSystem::gInBuffSize = 0;
// establish binder interface to AudioFlinger service
const sp<IAudioFlinger>& AudioSystem::get_audio_flinger()
{
Mutex::Autolock _l(gLock);
if (gAudioFlinger == 0) {
sp<IServiceManager> sm = defaultServiceManager();
sp<IBinder> binder;
do {
binder = sm->getService(String16("media.audio_flinger"));
if (binder != 0)
break;
ALOGW("AudioFlinger not published, waiting...");
usleep(500000); // 0.5 s
} while (true);
if (gAudioFlingerClient == NULL) {
gAudioFlingerClient = new AudioFlingerClient();
} else {
if (gAudioErrorCallback) {
gAudioErrorCallback(NO_ERROR);
}
}
binder->linkToDeath(gAudioFlingerClient);
gAudioFlinger = interface_cast<IAudioFlinger>(binder);
gAudioFlinger->registerClient(gAudioFlingerClient);
}
ALOGE_IF(gAudioFlinger==0, "no AudioFlinger!?");
return gAudioFlinger;
}
status_t AudioSystem::muteMicrophone(bool state) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
return af->setMicMute(state);
}
status_t AudioSystem::isMicrophoneMuted(bool* state) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*state = af->getMicMute();
return NO_ERROR;
}
status_t AudioSystem::setMasterVolume(float value)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
af->setMasterVolume(value);
return NO_ERROR;
}
status_t AudioSystem::setMasterMute(bool mute)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
af->setMasterMute(mute);
return NO_ERROR;
}
status_t AudioSystem::getMasterVolume(float* volume)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*volume = af->masterVolume();
return NO_ERROR;
}
status_t AudioSystem::getMasterMute(bool* mute)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*mute = af->masterMute();
return NO_ERROR;
}
status_t AudioSystem::setStreamVolume(audio_stream_type_t stream, float value,
audio_io_handle_t output)
{
if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE;
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
af->setStreamVolume(stream, value, output);
return NO_ERROR;
}
status_t AudioSystem::setStreamMute(audio_stream_type_t stream, bool mute)
{
if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE;
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
af->setStreamMute(stream, mute);
return NO_ERROR;
}
status_t AudioSystem::getStreamVolume(audio_stream_type_t stream, float* volume,
audio_io_handle_t output)
{
if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE;
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*volume = af->streamVolume(stream, output);
return NO_ERROR;
}
status_t AudioSystem::getStreamMute(audio_stream_type_t stream, bool* mute)
{
if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE;
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*mute = af->streamMute(stream);
return NO_ERROR;
}
status_t AudioSystem::setMode(audio_mode_t mode)
{
if (uint32_t(mode) >= AUDIO_MODE_CNT) return BAD_VALUE;
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
return af->setMode(mode);
}
status_t AudioSystem::setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
return af->setParameters(ioHandle, keyValuePairs);
}
String8 AudioSystem::getParameters(audio_io_handle_t ioHandle, const String8& keys) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
String8 result = String8("");
if (af == 0) return result;
result = af->getParameters(ioHandle, keys);
return result;
}
// convert volume steps to natural log scale
// change this value to change volume scaling
static const float dBPerStep = 0.5f;
// shouldn't need to touch these
static const float dBConvert = -dBPerStep * 2.302585093f / 20.0f;
static const float dBConvertInverse = 1.0f / dBConvert;
float AudioSystem::linearToLog(int volume)
{
// float v = volume ? exp(float(100 - volume) * dBConvert) : 0;
// ALOGD("linearToLog(%d)=%f", volume, v);
// return v;
return volume ? exp(float(100 - volume) * dBConvert) : 0;
}
int AudioSystem::logToLinear(float volume)
{
// int v = volume ? 100 - int(dBConvertInverse * log(volume) + 0.5) : 0;
// ALOGD("logTolinear(%d)=%f", v, volume);
// return v;
return volume ? 100 - int(dBConvertInverse * log(volume) + 0.5) : 0;
}
// DEPRECATED
status_t AudioSystem::getOutputSamplingRate(int* samplingRate, int streamType) {
return getOutputSamplingRate(samplingRate, (audio_stream_type_t)streamType);
}
status_t AudioSystem::getOutputSamplingRate(int* samplingRate, audio_stream_type_t streamType)
{
OutputDescriptor *outputDesc;
audio_io_handle_t output;
if (streamType == AUDIO_STREAM_DEFAULT) {
streamType = AUDIO_STREAM_MUSIC;
}
output = getOutput(streamType);
if (output == 0) {
return PERMISSION_DENIED;
}
gLock.lock();
outputDesc = AudioSystem::gOutputs.valueFor(output);
if (outputDesc == NULL) {
ALOGV("getOutputSamplingRate() no output descriptor for output %d in gOutputs", output);
gLock.unlock();
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*samplingRate = af->sampleRate(output);
} else {
ALOGV("getOutputSamplingRate() reading from output desc");
*samplingRate = outputDesc->samplingRate;
gLock.unlock();
}
ALOGV("getOutputSamplingRate() streamType %d, output %d, sampling rate %d", streamType, output, *samplingRate);
return NO_ERROR;
}
// DEPRECATED
status_t AudioSystem::getOutputFrameCount(int* frameCount, int streamType) {
return getOutputFrameCount(frameCount, (audio_stream_type_t)streamType);
}
status_t AudioSystem::getOutputFrameCount(int* frameCount, audio_stream_type_t streamType)
{
OutputDescriptor *outputDesc;
audio_io_handle_t output;
if (streamType == AUDIO_STREAM_DEFAULT) {
streamType = AUDIO_STREAM_MUSIC;
}
output = getOutput(streamType);
if (output == 0) {
return PERMISSION_DENIED;
}
gLock.lock();
outputDesc = AudioSystem::gOutputs.valueFor(output);
if (outputDesc == NULL) {
gLock.unlock();
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*frameCount = af->frameCount(output);
} else {
*frameCount = outputDesc->frameCount;
gLock.unlock();
}
ALOGV("getOutputFrameCount() streamType %d, output %d, frameCount %d", streamType, output, *frameCount);
return NO_ERROR;
}
status_t AudioSystem::getOutputLatency(uint32_t* latency, audio_stream_type_t streamType)
{
OutputDescriptor *outputDesc;
audio_io_handle_t output;
if (streamType == AUDIO_STREAM_DEFAULT) {
streamType = AUDIO_STREAM_MUSIC;
}
output = getOutput(streamType);
if (output == 0) {
return PERMISSION_DENIED;
}
gLock.lock();
outputDesc = AudioSystem::gOutputs.valueFor(output);
if (outputDesc == NULL) {
gLock.unlock();
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
*latency = af->latency(output);
} else {
*latency = outputDesc->latency;
gLock.unlock();
}
ALOGV("getOutputLatency() streamType %d, output %d, latency %d", streamType, output, *latency);
return NO_ERROR;
}
status_t AudioSystem::getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount,
size_t* buffSize)
{
gLock.lock();
// Do we have a stale gInBufferSize or are we requesting the input buffer size for new values
size_t inBuffSize = gInBuffSize;
if ((inBuffSize == 0) || (sampleRate != gPrevInSamplingRate) || (format != gPrevInFormat)
|| (channelCount != gPrevInChannelCount)) {
gLock.unlock();
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) {
return PERMISSION_DENIED;
}
inBuffSize = af->getInputBufferSize(sampleRate, format, channelCount);
gLock.lock();
// save the request params
gPrevInSamplingRate = sampleRate;
gPrevInFormat = format;
gPrevInChannelCount = channelCount;
gInBuffSize = inBuffSize;
}
gLock.unlock();
*buffSize = inBuffSize;
return NO_ERROR;
}
status_t AudioSystem::setVoiceVolume(float value)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
return af->setVoiceVolume(value);
}
status_t AudioSystem::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, audio_stream_type_t stream)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
if (stream == AUDIO_STREAM_DEFAULT) {
stream = AUDIO_STREAM_MUSIC;
}
return af->getRenderPosition(halFrames, dspFrames, getOutput(stream));
}
unsigned int AudioSystem::getInputFramesLost(audio_io_handle_t ioHandle) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
unsigned int result = 0;
if (af == 0) return result;
if (ioHandle == 0) return result;
result = af->getInputFramesLost(ioHandle);
return result;
}
int AudioSystem::newAudioSessionId() {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return 0;
return af->newAudioSessionId();
}
void AudioSystem::acquireAudioSessionId(int audioSession) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af != 0) {
af->acquireAudioSessionId(audioSession);
}
}
void AudioSystem::releaseAudioSessionId(int audioSession) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af != 0) {
af->releaseAudioSessionId(audioSession);
}
}
// ---------------------------------------------------------------------------
void AudioSystem::AudioFlingerClient::binderDied(const wp<IBinder>& who) {
Mutex::Autolock _l(AudioSystem::gLock);
AudioSystem::gAudioFlinger.clear();
// clear output handles and stream to output map caches
AudioSystem::gStreamOutputMap.clear();
AudioSystem::gOutputs.clear();
if (gAudioErrorCallback) {
gAudioErrorCallback(DEAD_OBJECT);
}
ALOGW("AudioFlinger server died!");
}
void AudioSystem::AudioFlingerClient::ioConfigChanged(int event, audio_io_handle_t ioHandle,
const void *param2) {
ALOGV("ioConfigChanged() event %d", event);
const OutputDescriptor *desc;
audio_stream_type_t stream;
if (ioHandle == 0) return;
Mutex::Autolock _l(AudioSystem::gLock);
switch (event) {
case STREAM_CONFIG_CHANGED:
if (param2 == NULL) break;
stream = *(const audio_stream_type_t *)param2;
ALOGV("ioConfigChanged() STREAM_CONFIG_CHANGED stream %d, output %d", stream, ioHandle);
if (gStreamOutputMap.indexOfKey(stream) >= 0) {
gStreamOutputMap.replaceValueFor(stream, ioHandle);
}
break;
case OUTPUT_OPENED: {
if (gOutputs.indexOfKey(ioHandle) >= 0) {
ALOGV("ioConfigChanged() opening already existing output! %d", ioHandle);
break;
}
if (param2 == NULL) break;
desc = (const OutputDescriptor *)param2;
OutputDescriptor *outputDesc = new OutputDescriptor(*desc);
gOutputs.add(ioHandle, outputDesc);
ALOGV("ioConfigChanged() new output samplingRate %d, format %d channels %d frameCount %d latency %d",
outputDesc->samplingRate, outputDesc->format, outputDesc->channels, outputDesc->frameCount, outputDesc->latency);
} break;
case OUTPUT_CLOSED: {
if (gOutputs.indexOfKey(ioHandle) < 0) {
ALOGW("ioConfigChanged() closing unknow output! %d", ioHandle);
break;
}
ALOGV("ioConfigChanged() output %d closed", ioHandle);
gOutputs.removeItem(ioHandle);
for (int i = gStreamOutputMap.size() - 1; i >= 0 ; i--) {
if (gStreamOutputMap.valueAt(i) == ioHandle) {
gStreamOutputMap.removeItemsAt(i);
}
}
} break;
case OUTPUT_CONFIG_CHANGED: {
int index = gOutputs.indexOfKey(ioHandle);
if (index < 0) {
ALOGW("ioConfigChanged() modifying unknow output! %d", ioHandle);
break;
}
if (param2 == NULL) break;
desc = (const OutputDescriptor *)param2;
ALOGV("ioConfigChanged() new config for output %d samplingRate %d, format %d channels %d frameCount %d latency %d",
ioHandle, desc->samplingRate, desc->format,
desc->channels, desc->frameCount, desc->latency);
OutputDescriptor *outputDesc = gOutputs.valueAt(index);
delete outputDesc;
outputDesc = new OutputDescriptor(*desc);
gOutputs.replaceValueFor(ioHandle, outputDesc);
} break;
case INPUT_OPENED:
case INPUT_CLOSED:
case INPUT_CONFIG_CHANGED:
break;
}
}
void AudioSystem::setErrorCallback(audio_error_callback cb) {
Mutex::Autolock _l(gLock);
gAudioErrorCallback = cb;
}
bool AudioSystem::routedToA2dpOutput(audio_stream_type_t streamType) {
switch (streamType) {
case AUDIO_STREAM_MUSIC:
case AUDIO_STREAM_VOICE_CALL:
case AUDIO_STREAM_BLUETOOTH_SCO:
case AUDIO_STREAM_SYSTEM:
return true;
default:
return false;
}
}
// client singleton for AudioPolicyService binder interface
sp<IAudioPolicyService> AudioSystem::gAudioPolicyService;
sp<AudioSystem::AudioPolicyServiceClient> AudioSystem::gAudioPolicyServiceClient;
// establish binder interface to AudioFlinger service
const sp<IAudioPolicyService>& AudioSystem::get_audio_policy_service()
{
gLock.lock();
if (gAudioPolicyService == 0) {
sp<IServiceManager> sm = defaultServiceManager();
sp<IBinder> binder;
do {
binder = sm->getService(String16("media.audio_policy"));
if (binder != 0)
break;
ALOGW("AudioPolicyService not published, waiting...");
usleep(500000); // 0.5 s
} while (true);
if (gAudioPolicyServiceClient == NULL) {
gAudioPolicyServiceClient = new AudioPolicyServiceClient();
}
binder->linkToDeath(gAudioPolicyServiceClient);
gAudioPolicyService = interface_cast<IAudioPolicyService>(binder);
gLock.unlock();
} else {
gLock.unlock();
}
return gAudioPolicyService;
}
status_t AudioSystem::setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
const char *address = "";
if (aps == 0) return PERMISSION_DENIED;
if (device_address != NULL) {
address = device_address;
}
return aps->setDeviceConnectionState(device, state, address);
}
audio_policy_dev_state_t AudioSystem::getDeviceConnectionState(audio_devices_t device,
const char *device_address)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE;
return aps->getDeviceConnectionState(device, device_address);
}
status_t AudioSystem::setPhoneState(audio_mode_t state)
{
if (uint32_t(state) >= AUDIO_MODE_CNT) return BAD_VALUE;
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->setPhoneState(state);
}
status_t AudioSystem::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->setForceUse(usage, config);
}
audio_policy_forced_cfg_t AudioSystem::getForceUse(audio_policy_force_use_t usage)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return AUDIO_POLICY_FORCE_NONE;
return aps->getForceUse(usage);
}
audio_io_handle_t AudioSystem::getOutput(audio_stream_type_t stream,
uint32_t samplingRate,
audio_format_t format,
uint32_t channels,
audio_policy_output_flags_t flags)
{
audio_io_handle_t output = 0;
// Do not use stream to output map cache if the direct output
// flag is set or if we are likely to use a direct output
// (e.g voice call stream @ 8kHz could use BT SCO device and be routed to
// a direct output on some platforms).
// TODO: the output cache and stream to output mapping implementation needs to
// be reworked for proper operation with direct outputs. This code is too specific
// to the first use case we want to cover (Voice Recognition and Voice Dialer over
// Bluetooth SCO
if ((flags & AUDIO_POLICY_OUTPUT_FLAG_DIRECT) == 0 &&
((stream != AUDIO_STREAM_VOICE_CALL && stream != AUDIO_STREAM_BLUETOOTH_SCO) ||
channels != AUDIO_CHANNEL_OUT_MONO ||
(samplingRate != 8000 && samplingRate != 16000))) {
Mutex::Autolock _l(gLock);
output = AudioSystem::gStreamOutputMap.valueFor(stream);
ALOGV_IF((output != 0), "getOutput() read %d from cache for stream %d", output, stream);
}
if (output == 0) {
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return 0;
output = aps->getOutput(stream, samplingRate, format, channels, flags);
if ((flags & AUDIO_POLICY_OUTPUT_FLAG_DIRECT) == 0) {
Mutex::Autolock _l(gLock);
AudioSystem::gStreamOutputMap.add(stream, output);
}
}
return output;
}
status_t AudioSystem::startOutput(audio_io_handle_t output,
audio_stream_type_t stream,
int session)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->startOutput(output, stream, session);
}
status_t AudioSystem::stopOutput(audio_io_handle_t output,
audio_stream_type_t stream,
int session)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->stopOutput(output, stream, session);
}
void AudioSystem::releaseOutput(audio_io_handle_t output)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return;
aps->releaseOutput(output);
}
audio_io_handle_t AudioSystem::getInput(audio_source_t inputSource,
uint32_t samplingRate,
audio_format_t format,
uint32_t channels,
audio_in_acoustics_t acoustics,
int sessionId)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return 0;
return aps->getInput(inputSource, samplingRate, format, channels, acoustics, sessionId);
}
status_t AudioSystem::startInput(audio_io_handle_t input)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->startInput(input);
}
status_t AudioSystem::stopInput(audio_io_handle_t input)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->stopInput(input);
}
void AudioSystem::releaseInput(audio_io_handle_t input)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return;
aps->releaseInput(input);
}
status_t AudioSystem::initStreamVolume(audio_stream_type_t stream,
int indexMin,
int indexMax)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->initStreamVolume(stream, indexMin, indexMax);
}
status_t AudioSystem::setStreamVolumeIndex(audio_stream_type_t stream,
int index,
audio_devices_t device)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->setStreamVolumeIndex(stream, index, device);
}
status_t AudioSystem::getStreamVolumeIndex(audio_stream_type_t stream,
int *index,
audio_devices_t device)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->getStreamVolumeIndex(stream, index, device);
}
uint32_t AudioSystem::getStrategyForStream(audio_stream_type_t stream)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return 0;
return aps->getStrategyForStream(stream);
}
audio_devices_t AudioSystem::getDevicesForStream(audio_stream_type_t stream)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return (audio_devices_t)0;
return aps->getDevicesForStream(stream);
}
audio_io_handle_t AudioSystem::getOutputForEffect(effect_descriptor_t *desc)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->getOutputForEffect(desc);
}
status_t AudioSystem::registerEffect(effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
int session,
int id)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->registerEffect(desc, io, strategy, session, id);
}
status_t AudioSystem::unregisterEffect(int id)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->unregisterEffect(id);
}
status_t AudioSystem::setEffectEnabled(int id, bool enabled)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->setEffectEnabled(id, enabled);
}
status_t AudioSystem::isStreamActive(audio_stream_type_t stream, bool* state, uint32_t inPastMs)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
if (state == NULL) return BAD_VALUE;
*state = aps->isStreamActive(stream, inPastMs);
return NO_ERROR;
}
void AudioSystem::clearAudioConfigCache()
{
Mutex::Autolock _l(gLock);
ALOGV("clearAudioConfigCache()");
gStreamOutputMap.clear();
gOutputs.clear();
}
// ---------------------------------------------------------------------------
void AudioSystem::AudioPolicyServiceClient::binderDied(const wp<IBinder>& who) {
Mutex::Autolock _l(AudioSystem::gLock);
AudioSystem::gAudioPolicyService.clear();
ALOGW("AudioPolicyService server died!");
}
}; // namespace android