Add new audio mode for audio communications other than telelphony.
The audio mode MODE_IN_CALL signals the system the device a phone
call is currently underway. There was no way for audio video
chat or VoIP applications to signal a call is underway, but not
using the telephony resources. This change introduces a new mode
to address this. Changes in other parts of the system (java
and native) are required to take this new mode into account.
The generic AudioPolicyManager is updated to not use its phone
state variable directly, but to use two new convenience methods,
isInCall() and isStateInCall(int) instead.
Change-Id: Id744cd26520ea1d1a4795eabe6a1f0c58789af76
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index cd9b07e..84dd022 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -5808,7 +5808,8 @@
const uint32_t AudioFlinger::EffectModule::sModeConvTable[] = {
AUDIO_MODE_NORMAL, // AudioSystem::MODE_NORMAL
AUDIO_MODE_RINGTONE, // AudioSystem::MODE_RINGTONE
- AUDIO_MODE_IN_CALL // AudioSystem::MODE_IN_CALL
+ AUDIO_MODE_IN_CALL, // AudioSystem::MODE_IN_CALL
+ AUDIO_MODE_IN_CALL // AudioSystem::MODE_IN_COMMUNICATION, same conversion as for MODE_IN_CALL
};
int AudioFlinger::EffectModule::modeAudioSystemToEffectApi(uint32_t mode)