Generate even fewer GL commands
Change-Id: I0f4dcacb03ef5ee7f6ebd501df98bfead5f0a7f8
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index cbfd778..75c6d0a 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -155,7 +155,7 @@
mSaveCount = 1;
glViewport(0, 0, mWidth, mHeight);
- glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
+ mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
mSnapshot->setClip(left, top, right, bottom);
mDirtyClip = false;
@@ -550,7 +550,7 @@
#endif
// Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
- glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
+ mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
glClear(GL_COLOR_BUFFER_BIT);
@@ -965,7 +965,10 @@
void OpenGLRenderer::setScissorFromClip() {
Rect clip(*mSnapshot->clipRect);
clip.snapToPixelBoundaries();
- glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
+
+ mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
+ clip.getWidth(), clip.getHeight());
+
mDirtyClip = false;
}