auto import from //depot/cupcake/@135843
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
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+++ b/core/java/android/view/View.java
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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.view;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.content.res.TypedArray;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.LinearGradient;
+import android.graphics.Matrix;
+import android.graphics.Paint;
+import android.graphics.PixelFormat;
+import android.graphics.PorterDuff;
+import android.graphics.PorterDuffXfermode;
+import android.graphics.Rect;
+import android.graphics.Region;
+import android.graphics.Shader;
+import android.graphics.Point;
+import android.graphics.drawable.ColorDrawable;
+import android.graphics.drawable.Drawable;
+import android.os.Handler;
+import android.os.IBinder;
+import android.os.Message;
+import android.os.Parcel;
+import android.os.Parcelable;
+import android.os.RemoteException;
+import android.os.SystemClock;
+import android.os.SystemProperties;
+import android.util.AttributeSet;
+import android.util.EventLog;
+import android.util.Log;
+import android.util.SparseArray;
+import android.view.ContextMenu.ContextMenuInfo;
+import android.view.animation.Animation;
+import android.view.inputmethod.InputConnection;
+import android.view.inputmethod.InputMethodManager;
+import android.view.inputmethod.EditorInfo;
+import android.widget.ScrollBarDrawable;
+
+import com.android.internal.R;
+import com.android.internal.view.menu.MenuBuilder;
+
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.lang.ref.SoftReference;
+
+/**
+ * <p>
+ * This class represents the basic building block for user interface components. A View
+ * occupies a rectangular area on the screen and is responsible for drawing and
+ * event handling. View is the base class for <em>widgets</em>, which are
+ * used to create interactive UI components (buttons, text fields, etc.). The 
+ * {@link android.view.ViewGroup} subclass is the base class for <em>layouts</em>, which
+ * are invisible containers that hold other Views (or other ViewGroups) and define
+ * their layout properties.
+ * </p>
+ *
+ * <div class="special">
+ * <p>For an introduction to using this class to develop your 
+ * application's user interface, read the Developer Guide documentation on 
+ * <strong><a href="{@docRoot}guide/topics/ui/index.html">User Interface</a></strong>. Special topics
+ * include: 
+ * <br/><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Declaring Layout</a>
+ * <br/><a href="{@docRoot}guide/topics/ui/menus.html">Creating Menus</a>
+ * <br/><a href="{@docRoot}guide/topics/ui/layout-objects.html">Common Layout Objects</a>
+ * <br/><a href="{@docRoot}guide/topics/ui/binding.html">Binding to Data with AdapterView</a>
+ * <br/><a href="{@docRoot}guide/topics/ui/ui-events.html">Handling UI Events</a>
+ * <br/><a href="{@docRoot}guide/topics/ui/themes.html">Applying Styles and Themes</a>
+ * <br/><a href="{@docRoot}guide/topics/ui/custom-components.html">Building Custom Components</a>
+ * <br/><a href="{@docRoot}guide/topics/ui/how-android-draws.html">How Android Draws Views</a>.
+ * </p>
+ * </div>
+ * 
+ * <a name="Using"></a>
+ * <h3>Using Views</h3>
+ * <p>
+ * All of the views in a window are arranged in a single tree. You can add views
+ * either from code or by specifying a tree of views in one or more XML layout
+ * files. There are many specialized subclasses of views that act as controls or
+ * are capable of displaying text, images, or other content.
+ * </p>
+ * <p>
+ * Once you have created a tree of views, there are typically a few types of
+ * common operations you may wish to perform:
+ * <ul>
+ * <li><strong>Set properties:</strong> for example setting the text of a
+ * {@link android.widget.TextView}. The available properties and the methods
+ * that set them will vary among the different subclasses of views. Note that
+ * properties that are known at build time can be set in the XML layout
+ * files.</li>
+ * <li><strong>Set focus:</strong> The framework will handled moving focus in
+ * response to user input. To force focus to a specific view, call
+ * {@link #requestFocus}.</li>
+ * <li><strong>Set up listeners:</strong> Views allow clients to set listeners
+ * that will be notified when something interesting happens to the view. For
+ * example, all views will let you set a listener to be notified when the view
+ * gains or loses focus. You can register such a listener using
+ * {@link #setOnFocusChangeListener}. Other view subclasses offer more
+ * specialized listeners. For example, a Button exposes a listener to notify
+ * clients when the button is clicked.</li>
+ * <li><strong>Set visibility:</strong> You can hide or show views using
+ * {@link #setVisibility}.</li>
+ * </ul>
+ * </p>
+ * <p><em>
+ * Note: The Android framework is responsible for measuring, laying out and
+ * drawing views. You should not call methods that perform these actions on
+ * views yourself unless you are actually implementing a
+ * {@link android.view.ViewGroup}.
+ * </em></p>
+ *
+ * <a name="Lifecycle"></a>
+ * <h3>Implementing a Custom View</h3>
+ *
+ * <p>
+ * To implement a custom view, you will usually begin by providing overrides for
+ * some of the standard methods that the framework calls on all views. You do
+ * not need to override all of these methods. In fact, you can start by just
+ * overriding {@link #onDraw(android.graphics.Canvas)}.
+ * <table border="2" width="85%" align="center" cellpadding="5">
+ *     <thead>
+ *         <tr><th>Category</th> <th>Methods</th> <th>Description</th></tr>
+ *     </thead>
+ *
+ *     <tbody>
+ *     <tr>
+ *         <td rowspan="2">Creation</td>
+ *         <td>Constructors</td>
+ *         <td>There is a form of the constructor that are called when the view
+ *         is created from code and a form that is called when the view is
+ *         inflated from a layout file. The second form should parse and apply
+ *         any attributes defined in the layout file.
+ *         </td>
+ *     </tr>
+ *     <tr>
+ *         <td><code>{@link #onFinishInflate()}</code></td>
+ *         <td>Called after a view and all of its children has been inflated
+ *         from XML.</td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td rowspan="3">Layout</td>
+ *         <td><code>{@link #onMeasure}</code></td>
+ *         <td>Called to determine the size requirements for this view and all
+ *         of its children.
+ *         </td>
+ *     </tr>
+ *     <tr>
+ *         <td><code>{@link #onLayout}</code></td>
+ *         <td>Called when this view should assign a size and position to all
+ *         of its children.
+ *         </td>
+ *     </tr>
+ *     <tr>
+ *         <td><code>{@link #onSizeChanged}</code></td>
+ *         <td>Called when the size of this view has changed.
+ *         </td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td>Drawing</td>
+ *         <td><code>{@link #onDraw}</code></td>
+ *         <td>Called when the view should render its content.
+ *         </td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td rowspan="4">Event processing</td>
+ *         <td><code>{@link #onKeyDown}</code></td>
+ *         <td>Called when a new key event occurs.
+ *         </td>
+ *     </tr>
+ *     <tr>
+ *         <td><code>{@link #onKeyUp}</code></td>
+ *         <td>Called when a key up event occurs.
+ *         </td>
+ *     </tr>
+ *     <tr>
+ *         <td><code>{@link #onTrackballEvent}</code></td>
+ *         <td>Called when a trackball motion event occurs.
+ *         </td>
+ *     </tr>
+ *     <tr>
+ *         <td><code>{@link #onTouchEvent}</code></td>
+ *         <td>Called when a touch screen motion event occurs.
+ *         </td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td rowspan="2">Focus</td>
+ *         <td><code>{@link #onFocusChanged}</code></td>
+ *         <td>Called when the view gains or loses focus.
+ *         </td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td><code>{@link #onWindowFocusChanged}</code></td>
+ *         <td>Called when the window containing the view gains or loses focus.
+ *         </td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td rowspan="3">Attaching</td>
+ *         <td><code>{@link #onAttachedToWindow()}</code></td>
+ *         <td>Called when the view is attached to a window.
+ *         </td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td><code>{@link #onDetachedFromWindow}</code></td>
+ *         <td>Called when the view is detached from its window.
+ *         </td>
+ *     </tr>
+ *
+ *     <tr>
+ *         <td><code>{@link #onWindowVisibilityChanged}</code></td>
+ *         <td>Called when the visibility of the window containing the view
+ *         has changed.
+ *         </td>
+ *     </tr>
+ *     </tbody>
+ *
+ * </table>
+ * </p>
+ *
+ * <a name="IDs"></a>
+ * <h3>IDs</h3>
+ * Views may have an integer id associated with them. These ids are typically
+ * assigned in the layout XML files, and are used to find specific views within
+ * the view tree. A common pattern is to:
+ * <ul>
+ * <li>Define a Button in the layout file and assign it a unique ID.
+ * <pre>
+ * &lt;Button id="@+id/my_button"
+ *     android:layout_width="wrap_content"
+ *     android:layout_height="wrap_content"
+ *     android:text="@string/my_button_text"/&gt;
+ * </pre></li>
+ * <li>From the onCreate method of an Activity, find the Button
+ * <pre class="prettyprint">
+ *      Button myButton = (Button) findViewById(R.id.my_button);
+ * </pre></li>
+ * </ul>
+ * <p>
+ * View IDs need not be unique throughout the tree, but it is good practice to
+ * ensure that they are at least unique within the part of the tree you are
+ * searching.
+ * </p>
+ *
+ * <a name="Position"></a>
+ * <h3>Position</h3>
+ * <p>
+ * The geometry of a view is that of a rectangle. A view has a location,
+ * expressed as a pair of <em>left</em> and <em>top</em> coordinates, and
+ * two dimensions, expressed as a width and a height. The unit for location
+ * and dimensions is the pixel.
+ * </p>
+ *
+ * <p>
+ * It is possible to retrieve the location of a view by invoking the methods
+ * {@link #getLeft()} and {@link #getTop()}. The former returns the left, or X,
+ * coordinate of the rectangle representing the view. The latter returns the
+ * top, or Y, coordinate of the rectangle representing the view. These methods
+ * both return the location of the view relative to its parent. For instance,
+ * when getLeft() returns 20, that means the view is located 20 pixels to the
+ * right of the left edge of its direct parent.
+ * </p>
+ *
+ * <p>
+ * In addition, several convenience methods are offered to avoid unnecessary
+ * computations, namely {@link #getRight()} and {@link #getBottom()}.
+ * These methods return the coordinates of the right and bottom edges of the
+ * rectangle representing the view. For instance, calling {@link #getRight()}
+ * is similar to the following computation: <code>getLeft() + getWidth()</code>
+ * (see <a href="#SizePaddingMargins">Size</a> for more information about the width.)
+ * </p>
+ *
+ * <a name="SizePaddingMargins"></a>
+ * <h3>Size, padding and margins</h3>
+ * <p>
+ * The size of a view is expressed with a width and a height. A view actually
+ * possess two pairs of width and height values.
+ * </p>
+ *
+ * <p>
+ * The first pair is known as <em>measured width</em> and
+ * <em>measured height</em>. These dimensions define how big a view wants to be
+ * within its parent (see <a href="#Layout">Layout</a> for more details.) The
+ * measured dimensions can be obtained by calling {@link #getMeasuredWidth()}
+ * and {@link #getMeasuredHeight()}.
+ * </p>
+ *
+ * <p>
+ * The second pair is simply known as <em>width</em> and <em>height</em>, or
+ * sometimes <em>drawing width</em> and <em>drawing height</em>. These
+ * dimensions define the actual size of the view on screen, at drawing time and
+ * after layout. These values may, but do not have to, be different from the
+ * measured width and height. The width and height can be obtained by calling
+ * {@link #getWidth()} and {@link #getHeight()}.
+ * </p>
+ *
+ * <p>
+ * To measure its dimensions, a view takes into account its padding. The padding
+ * is expressed in pixels for the left, top, right and bottom parts of the view.
+ * Padding can be used to offset the content of the view by a specific amount of
+ * pixels. For instance, a left padding of 2 will push the view's content by
+ * 2 pixels to the right of the left edge. Padding can be set using the
+ * {@link #setPadding(int, int, int, int)} method and queried by calling
+ * {@link #getPaddingLeft()}, {@link #getPaddingTop()},
+ * {@link #getPaddingRight()} and {@link #getPaddingBottom()}.
+ * </p>
+ *
+ * <p>
+ * Even though a view can define a padding, it does not provide any support for
+ * margins. However, view groups provide such a support. Refer to
+ * {@link android.view.ViewGroup} and
+ * {@link android.view.ViewGroup.MarginLayoutParams} for further information.
+ * </p>
+ *
+ * <a name="Layout"></a>
+ * <h3>Layout</h3>
+ * <p>
+ * Layout is a two pass process: a measure pass and a layout pass. The measuring
+ * pass is implemented in {@link #measure(int, int)} and is a top-down traversal
+ * of the view tree. Each view pushes dimension specifications down the tree
+ * during the recursion. At the end of the measure pass, every view has stored
+ * its measurements. The second pass happens in
+ * {@link #layout(int,int,int,int)} and is also top-down. During
+ * this pass each parent is responsible for positioning all of its children
+ * using the sizes computed in the measure pass.
+ * </p>
+ *
+ * <p>
+ * When a view's measure() method returns, its {@link #getMeasuredWidth()} and
+ * {@link #getMeasuredHeight()} values must be set, along with those for all of
+ * that view's descendants. A view's measured width and measured height values
+ * must respect the constraints imposed by the view's parents. This guarantees
+ * that at the end of the measure pass, all parents accept all of their
+ * children's measurements. A parent view may call measure() more than once on
+ * its children. For example, the parent may measure each child once with
+ * unspecified dimensions to find out how big they want to be, then call
+ * measure() on them again with actual numbers if the sum of all the children's
+ * unconstrained sizes is too big or too small.
+ * </p>
+ *
+ * <p>
+ * The measure pass uses two classes to communicate dimensions. The
+ * {@link MeasureSpec} class is used by views to tell their parents how they
+ * want to be measured and positioned. The base LayoutParams class just
+ * describes how big the view wants to be for both width and height. For each
+ * dimension, it can specify one of:
+ * <ul>
+ * <li> an exact number
+ * <li>FILL_PARENT, which means the view wants to be as big as its parent
+ * (minus padding)
+ * <li> WRAP_CONTENT, which means that the view wants to be just big enough to
+ * enclose its content (plus padding).
+ * </ul>
+ * There are subclasses of LayoutParams for different subclasses of ViewGroup.
+ * For example, AbsoluteLayout has its own subclass of LayoutParams which adds
+ * an X and Y value.
+ * </p>
+ *
+ * <p>
+ * MeasureSpecs are used to push requirements down the tree from parent to
+ * child. A MeasureSpec can be in one of three modes:
+ * <ul>
+ * <li>UNSPECIFIED: This is used by a parent to determine the desired dimension
+ * of a child view. For example, a LinearLayout may call measure() on its child
+ * with the height set to UNSPECIFIED and a width of EXACTLY 240 to find out how
+ * tall the child view wants to be given a width of 240 pixels.
+ * <li>EXACTLY: This is used by the parent to impose an exact size on the
+ * child. The child must use this size, and guarantee that all of its
+ * descendants will fit within this size.
+ * <li>AT_MOST: This is used by the parent to impose a maximum size on the
+ * child. The child must gurantee that it and all of its descendants will fit
+ * within this size.
+ * </ul>
+ * </p>
+ *
+ * <p>
+ * To intiate a layout, call {@link #requestLayout}. This method is typically
+ * called by a view on itself when it believes that is can no longer fit within
+ * its current bounds.
+ * </p>
+ *
+ * <a name="Drawing"></a>
+ * <h3>Drawing</h3>
+ * <p>
+ * Drawing is handled by walking the tree and rendering each view that
+ * intersects the the invalid region. Because the tree is traversed in-order,
+ * this means that parents will draw before (i.e., behind) their children, with
+ * siblings drawn in the order they appear in the tree.
+ * If you set a background drawable for a View, then the View will draw it for you
+ * before calling back to its <code>onDraw()</code> method.
+ * </p>
+ *
+ * <p>
+ * Note that the framework will not draw views that are not in the invalid region. 
+ * </p>
+ *
+ * <p>
+ * To force a view to draw, call {@link #invalidate()}.
+ * </p>
+ *
+ * <a name="EventHandlingThreading"></a>
+ * <h3>Event Handling and Threading</h3>
+ * <p>
+ * The basic cycle of a view is as follows:
+ * <ol>
+ * <li>An event comes in and is dispatched to the appropriate view. The view
+ * handles the event and notifies any listeners.</li>
+ * <li>If in the course of processing the event, the view's bounds may need
+ * to be changed, the view will call {@link #requestLayout()}.</li>
+ * <li>Similarly, if in the course of processing the event the view's appearance
+ * may need to be changed, the view will call {@link #invalidate()}.</li>
+ * <li>If either {@link #requestLayout()} or {@link #invalidate()} were called,
+ * the framework will take care of measuring, laying out, and drawing the tree
+ * as appropriate.</li>
+ * </ol>
+ * </p>
+ *
+ * <p><em>Note: The entire view tree is single threaded. You must always be on
+ * the UI thread when calling any method on any view.</em>
+ * If you are doing work on other threads and want to update the state of a view
+ * from that thread, you should use a {@link Handler}.
+ * </p>
+ *
+ * <a name="FocusHandling"></a>
+ * <h3>Focus Handling</h3>
+ * <p>
+ * The framework will handle routine focus movement in response to user input.
+ * This includes changing the focus as views are removed or hidden, or as new
+ * views become available. Views indicate their willingness to take focus
+ * through the {@link #isFocusable} method. To change whether a view can take
+ * focus, call {@link #setFocusable(boolean)}.  When in touch mode (see notes below)
+ * views indicate whether they still would like focus via {@link #isFocusableInTouchMode}
+ * and can change this via {@link #setFocusableInTouchMode(boolean)}.
+ * </p>
+ * <p>
+ * Focus movement is based on an algorithm which finds the nearest neighbor in a
+ * given direction. In rare cases, the default algorithm may not match the
+ * intended behavior of the developer. In these situations, you can provide
+ * explicit overrides by using these XML attributes in the layout file:
+ * <pre>
+ * nextFocusDown
+ * nextFocusLeft
+ * nextFocusRight
+ * nextFocusUp
+ * </pre>
+ * </p>
+ *
+ *
+ * <p>
+ * To get a particular view to take focus, call {@link #requestFocus()}.
+ * </p>
+ *
+ * <a name="TouchMode"></a>
+ * <h3>Touch Mode</h3>
+ * <p>
+ * When a user is navigating a user interface via directional keys such as a D-pad, it is
+ * necessary to give focus to actionable items such as buttons so the user can see
+ * what will take input.  If the device has touch capabilities, however, and the user
+ * begins interacting with the interface by touching it, it is no longer necessary to
+ * always highlight, or give focus to, a particular view.  This motivates a mode
+ * for interaction named 'touch mode'.
+ * </p>
+ * <p>
+ * For a touch capable device, once the user touches the screen, the device
+ * will enter touch mode.  From this point onward, only views for which
+ * {@link #isFocusableInTouchMode} is true will be focusable, such as text editing widgets.
+ * Other views that are touchable, like buttons, will not take focus when touched; they will
+ * only fire the on click listeners.
+ * </p>
+ * <p>
+ * Any time a user hits a directional key, such as a D-pad direction, the view device will
+ * exit touch mode, and find a view to take focus, so that the user may resume interacting
+ * with the user interface without touching the screen again.
+ * </p>
+ * <p>
+ * The touch mode state is maintained across {@link android.app.Activity}s.  Call
+ * {@link #isInTouchMode} to see whether the device is currently in touch mode.
+ * </p>
+ *
+ * <a name="Scrolling"></a>
+ * <h3>Scrolling</h3>
+ * <p>
+ * The framework provides basic support for views that wish to internally
+ * scroll their content. This includes keeping track of the X and Y scroll
+ * offset as well as mechanisms for drawing scrollbars. See
+ * {@link #scrollBy(int, int)}, {@link #scrollTo(int, int)} for more details.
+ * </p>
+ *
+ * <a name="Tags"></a>
+ * <h3>Tags</h3>
+ * <p>
+ * Unlike IDs, tags are not used to identify views. Tags are essentially an
+ * extra piece of information that can be associated with a view. They are most
+ * often used as a convenience to store data related to views in the views
+ * themselves rather than by putting them in a separate structure.
+ * </p>
+ *
+ * <a name="Animation"></a>
+ * <h3>Animation</h3>
+ * <p>
+ * You can attach an {@link Animation} object to a view using
+ * {@link #setAnimation(Animation)} or
+ * {@link #startAnimation(Animation)}. The animation can alter the scale,
+ * rotation, translation and alpha of a view over time. If the animation is
+ * attached to a view that has children, the animation will affect the entire
+ * subtree rooted by that node. When an animation is started, the framework will
+ * take care of redrawing the appropriate views until the animation completes.
+ * </p>
+ *
+ * @attr ref android.R.styleable#View_fitsSystemWindows
+ * @attr ref android.R.styleable#View_nextFocusDown
+ * @attr ref android.R.styleable#View_nextFocusLeft
+ * @attr ref android.R.styleable#View_nextFocusRight
+ * @attr ref android.R.styleable#View_nextFocusUp
+ * @attr ref android.R.styleable#View_scrollX
+ * @attr ref android.R.styleable#View_scrollY
+ * @attr ref android.R.styleable#View_scrollbarTrackHorizontal
+ * @attr ref android.R.styleable#View_scrollbarThumbHorizontal
+ * @attr ref android.R.styleable#View_scrollbarSize
+ * @attr ref android.R.styleable#View_scrollbars
+ * @attr ref android.R.styleable#View_scrollbarThumbVertical
+ * @attr ref android.R.styleable#View_scrollbarTrackVertical
+ * @attr ref android.R.styleable#View_scrollbarAlwaysDrawHorizontalTrack
+ * @attr ref android.R.styleable#View_scrollbarAlwaysDrawVerticalTrack
+ *
+ * @see android.view.ViewGroup
+ */
+public class View implements Drawable.Callback, KeyEvent.Callback {
+    private static final boolean DBG = false;
+
+    /**
+     * The logging tag used by this class with android.util.Log.
+     */
+    protected static final String VIEW_LOG_TAG = "View";
+
+    /**
+     * Used to mark a View that has no ID.
+     */
+    public static final int NO_ID = -1;
+
+    /**
+     * This view does not want keystrokes. Use with TAKES_FOCUS_MASK when
+     * calling setFlags.
+     */
+    private static final int NOT_FOCUSABLE = 0x00000000;
+
+    /**
+     * This view wants keystrokes. Use with TAKES_FOCUS_MASK when calling
+     * setFlags.
+     */
+    private static final int FOCUSABLE = 0x00000001;
+
+    /**
+     * Mask for use with setFlags indicating bits used for focus.
+     */
+    private static final int FOCUSABLE_MASK = 0x00000001;
+
+    /**
+     * This view will adjust its padding to fit sytem windows (e.g. status bar)
+     */
+    private static final int FITS_SYSTEM_WINDOWS = 0x00000002;
+
+    /**
+     * This view is visible.  Use with {@link #setVisibility}.
+     */
+    public static final int VISIBLE = 0x00000000;
+
+    /**
+     * This view is invisible, but it still takes up space for layout purposes.
+     * Use with {@link #setVisibility}.
+     */
+    public static final int INVISIBLE = 0x00000004;
+
+    /**
+     * This view is invisible, and it doesn't take any space for layout
+     * purposes. Use with {@link #setVisibility}.
+     */
+    public static final int GONE = 0x00000008;
+
+    /**
+     * Mask for use with setFlags indicating bits used for visibility.
+     * {@hide}
+     */
+    static final int VISIBILITY_MASK = 0x0000000C;
+
+    private static final int[] VISIBILITY_FLAGS = {VISIBLE, INVISIBLE, GONE};
+
+    /**
+     * This view is enabled. Intrepretation varies by subclass.
+     * Use with ENABLED_MASK when calling setFlags.
+     * {@hide}
+     */
+    static final int ENABLED = 0x00000000;
+
+    /**
+     * This view is disabled. Intrepretation varies by subclass.
+     * Use with ENABLED_MASK when calling setFlags.
+     * {@hide}
+     */
+    static final int DISABLED = 0x00000020;
+
+   /**
+    * Mask for use with setFlags indicating bits used for indicating whether
+    * this view is enabled
+    * {@hide}
+    */
+    static final int ENABLED_MASK = 0x00000020;
+
+    /**
+     * This view won't draw. {@link #onDraw} won't be called and further
+     * optimizations
+     * will be performed. It is okay to have this flag set and a background.
+     * Use with DRAW_MASK when calling setFlags.
+     * {@hide}
+     */
+    static final int WILL_NOT_DRAW = 0x00000080;
+
+    /**
+     * Mask for use with setFlags indicating bits used for indicating whether
+     * this view is will draw
+     * {@hide}
+     */
+    static final int DRAW_MASK = 0x00000080;
+
+    /**
+     * <p>This view doesn't show scrollbars.</p>
+     * {@hide}
+     */
+    static final int SCROLLBARS_NONE = 0x00000000;
+
+    /**
+     * <p>This view shows horizontal scrollbars.</p>
+     * {@hide}
+     */
+    static final int SCROLLBARS_HORIZONTAL = 0x00000100;
+
+    /**
+     * <p>This view shows vertical scrollbars.</p>
+     * {@hide}
+     */
+    static final int SCROLLBARS_VERTICAL = 0x00000200;
+
+    /**
+     * <p>Mask for use with setFlags indicating bits used for indicating which
+     * scrollbars are enabled.</p>
+     * {@hide}
+     */
+    static final int SCROLLBARS_MASK = 0x00000300;
+
+    // note 0x00000400 and 0x00000800 are now available for next flags...
+
+    /**
+     * <p>This view doesn't show fading edges.</p>
+     * {@hide}
+     */
+    static final int FADING_EDGE_NONE = 0x00000000;
+
+    /**
+     * <p>This view shows horizontal fading edges.</p>
+     * {@hide}
+     */
+    static final int FADING_EDGE_HORIZONTAL = 0x00001000;
+
+    /**
+     * <p>This view shows vertical fading edges.</p>
+     * {@hide}
+     */
+    static final int FADING_EDGE_VERTICAL = 0x00002000;
+
+    /**
+     * <p>Mask for use with setFlags indicating bits used for indicating which
+     * fading edges are enabled.</p>
+     * {@hide}
+     */
+    static final int FADING_EDGE_MASK = 0x00003000;
+
+    /**
+     * <p>Indicates this view can be clicked. When clickable, a View reacts
+     * to clicks by notifying the OnClickListener.<p>
+     * {@hide}
+     */
+    static final int CLICKABLE = 0x00004000;
+
+    /**
+     * <p>Indicates this view is caching its drawing into a bitmap.</p>
+     * {@hide}
+     */
+    static final int DRAWING_CACHE_ENABLED = 0x00008000;
+
+    /**
+     * <p>Indicates that no icicle should be saved for this view.<p>
+     * {@hide}
+     */
+    static final int SAVE_DISABLED = 0x000010000;
+
+    /**
+     * <p>Mask for use with setFlags indicating bits used for the saveEnabled
+     * property.</p>
+     * {@hide}
+     */
+    static final int SAVE_DISABLED_MASK = 0x000010000;
+
+    /**
+     * <p>Indicates that no drawing cache should ever be created for this view.<p>
+     * {@hide}
+     */
+    static final int WILL_NOT_CACHE_DRAWING = 0x000020000;
+
+    /**
+     * <p>Indicates this view can take / keep focus when int touch mode.</p>
+     * {@hide}
+     */
+    static final int FOCUSABLE_IN_TOUCH_MODE = 0x00040000;
+
+    /**
+     * <p>Enables low quality mode for the drawing cache.</p>
+     */
+    public static final int DRAWING_CACHE_QUALITY_LOW = 0x00080000;
+
+    /**
+     * <p>Enables high quality mode for the drawing cache.</p>
+     */
+    public static final int DRAWING_CACHE_QUALITY_HIGH = 0x00100000;
+
+    /**
+     * <p>Enables automatic quality mode for the drawing cache.</p>
+     */
+    public static final int DRAWING_CACHE_QUALITY_AUTO = 0x00000000;
+
+    private static final int[] DRAWING_CACHE_QUALITY_FLAGS = {
+            DRAWING_CACHE_QUALITY_AUTO, DRAWING_CACHE_QUALITY_LOW, DRAWING_CACHE_QUALITY_HIGH
+    };
+
+    /**
+     * <p>Mask for use with setFlags indicating bits used for the cache
+     * quality property.</p>
+     * {@hide}
+     */
+    static final int DRAWING_CACHE_QUALITY_MASK = 0x00180000;
+
+    /**
+     * <p>
+     * Indicates this view can be long clicked. When long clickable, a View
+     * reacts to long clicks by notifying the OnLongClickListener or showing a
+     * context menu.
+     * </p>
+     * {@hide}
+     */
+    static final int LONG_CLICKABLE = 0x00200000;
+
+    /**
+     * <p>Indicates that this view gets its drawable states from its direct parent
+     * and ignores its original internal states.</p>
+     *
+     * @hide
+     */
+    static final int DUPLICATE_PARENT_STATE = 0x00400000;
+
+    /**
+     * The scrollbar style to display the scrollbars inside the content area,
+     * without increasing the padding. The scrollbars will be overlaid with
+     * translucency on the view's content.
+     */
+    public static final int SCROLLBARS_INSIDE_OVERLAY = 0;
+
+    /**
+     * The scrollbar style to display the scrollbars inside the padded area,
+     * increasing the padding of the view. The scrollbars will not overlap the
+     * content area of the view.
+     */
+    public static final int SCROLLBARS_INSIDE_INSET = 0x01000000;
+
+    /**
+     * The scrollbar style to display the scrollbars at the edge of the view,
+     * without increasing the padding. The scrollbars will be overlaid with
+     * translucency.
+     */
+    public static final int SCROLLBARS_OUTSIDE_OVERLAY = 0x02000000;
+
+    /**
+     * The scrollbar style to display the scrollbars at the edge of the view,
+     * increasing the padding of the view. The scrollbars will only overlap the
+     * background, if any.
+     */
+    public static final int SCROLLBARS_OUTSIDE_INSET = 0x03000000;
+
+    /**
+     * Mask to check if the scrollbar style is overlay or inset.
+     * {@hide}
+     */
+    static final int SCROLLBARS_INSET_MASK = 0x01000000;
+
+    /**
+     * Mask to check if the scrollbar style is inside or outside.
+     * {@hide}
+     */
+    static final int SCROLLBARS_OUTSIDE_MASK = 0x02000000;
+
+    /**
+     * Mask for scrollbar style.
+     * {@hide}
+     */
+    static final int SCROLLBARS_STYLE_MASK = 0x03000000;
+
+    /**
+     * View flag indicating that the screen should remain on while the
+     * window containing this view is visible to the user.  This effectively
+     * takes care of automatically setting the WindowManager's
+     * {@link WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON}.
+     */
+    public static final int KEEP_SCREEN_ON = 0x04000000;
+
+    /**
+     * View flag indicating whether this view should have sound effects enabled
+     * for events such as clicking and touching.
+     */
+    public static final int SOUND_EFFECTS_ENABLED = 0x08000000;
+
+    /**
+     * View flag indicating whether this view should have haptic feedback
+     * enabled for events such as long presses.
+     */
+    public static final int HAPTIC_FEEDBACK_ENABLED = 0x10000000;
+
+    /**
+     * Use with {@link #focusSearch}. Move focus to the previous selectable
+     * item.
+     */
+    public static final int FOCUS_BACKWARD = 0x00000001;
+
+    /**
+     * Use with {@link #focusSearch}. Move focus to the next selectable
+     * item.
+     */
+    public static final int FOCUS_FORWARD = 0x00000002;
+
+    /**
+     * Use with {@link #focusSearch}. Move focus to the left.
+     */
+    public static final int FOCUS_LEFT = 0x00000011;
+
+    /**
+     * Use with {@link #focusSearch}. Move focus up.
+     */
+    public static final int FOCUS_UP = 0x00000021;
+
+    /**
+     * Use with {@link #focusSearch}. Move focus to the right.
+     */
+    public static final int FOCUS_RIGHT = 0x00000042;
+
+    /**
+     * Use with {@link #focusSearch}. Move focus down.
+     */
+    public static final int FOCUS_DOWN = 0x00000082;
+
+    /**
+     * Base View state sets
+     */
+    // Singles
+    /**
+     * Indicates the view has no states set. States are used with
+     * {@link android.graphics.drawable.Drawable} to change the drawing of the
+     * view depending on its state.
+     *
+     * @see android.graphics.drawable.Drawable
+     * @see #getDrawableState()
+     */
+    protected static final int[] EMPTY_STATE_SET = {};
+    /**
+     * Indicates the view is enabled. States are used with
+     * {@link android.graphics.drawable.Drawable} to change the drawing of the
+     * view depending on its state.
+     *
+     * @see android.graphics.drawable.Drawable
+     * @see #getDrawableState()
+     */
+    protected static final int[] ENABLED_STATE_SET = {R.attr.state_enabled};
+    /**
+     * Indicates the view is focused. States are used with
+     * {@link android.graphics.drawable.Drawable} to change the drawing of the
+     * view depending on its state.
+     *
+     * @see android.graphics.drawable.Drawable
+     * @see #getDrawableState()
+     */
+    protected static final int[] FOCUSED_STATE_SET = {R.attr.state_focused};
+    /**
+     * Indicates the view is selected. States are used with
+     * {@link android.graphics.drawable.Drawable} to change the drawing of the
+     * view depending on its state.
+     *
+     * @see android.graphics.drawable.Drawable
+     * @see #getDrawableState()
+     */
+    protected static final int[] SELECTED_STATE_SET = {R.attr.state_selected};
+    /**
+     * Indicates the view is pressed. States are used with
+     * {@link android.graphics.drawable.Drawable} to change the drawing of the
+     * view depending on its state.
+     *
+     * @see android.graphics.drawable.Drawable
+     * @see #getDrawableState()
+     * @hide
+     */
+    protected static final int[] PRESSED_STATE_SET = {R.attr.state_pressed};
+    /**
+     * Indicates the view's window has focus. States are used with
+     * {@link android.graphics.drawable.Drawable} to change the drawing of the
+     * view depending on its state.
+     *
+     * @see android.graphics.drawable.Drawable
+     * @see #getDrawableState()
+     */
+    protected static final int[] WINDOW_FOCUSED_STATE_SET =
+            {R.attr.state_window_focused};
+    // Doubles
+    /**
+     * Indicates the view is enabled and has the focus.
+     *
+     * @see #ENABLED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     */
+    protected static final int[] ENABLED_FOCUSED_STATE_SET =
+            stateSetUnion(ENABLED_STATE_SET, FOCUSED_STATE_SET);
+    /**
+     * Indicates the view is enabled and selected.
+     *
+     * @see #ENABLED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     */
+    protected static final int[] ENABLED_SELECTED_STATE_SET =
+            stateSetUnion(ENABLED_STATE_SET, SELECTED_STATE_SET);
+    /**
+     * Indicates the view is enabled and that its window has focus.
+     *
+     * @see #ENABLED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] ENABLED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(ENABLED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+    /**
+     * Indicates the view is focused and selected.
+     *
+     * @see #FOCUSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     */
+    protected static final int[] FOCUSED_SELECTED_STATE_SET =
+            stateSetUnion(FOCUSED_STATE_SET, SELECTED_STATE_SET);
+    /**
+     * Indicates the view has the focus and that its window has the focus.
+     *
+     * @see #FOCUSED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] FOCUSED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+    /**
+     * Indicates the view is selected and that its window has the focus.
+     *
+     * @see #SELECTED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+    // Triples
+    /**
+     * Indicates the view is enabled, focused and selected.
+     *
+     * @see #ENABLED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     */
+    protected static final int[] ENABLED_FOCUSED_SELECTED_STATE_SET =
+            stateSetUnion(ENABLED_FOCUSED_STATE_SET, SELECTED_STATE_SET);
+    /**
+     * Indicates the view is enabled, focused and its window has the focus.
+     *
+     * @see #ENABLED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(ENABLED_FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+    /**
+     * Indicates the view is enabled, selected and its window has the focus.
+     *
+     * @see #ENABLED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(ENABLED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+    /**
+     * Indicates the view is focused, selected and its window has the focus.
+     *
+     * @see #FOCUSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(FOCUSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+    /**
+     * Indicates the view is enabled, focused, selected and its window
+     * has the focus.
+     *
+     * @see #ENABLED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(ENABLED_FOCUSED_SELECTED_STATE_SET,
+                          WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed and its window has the focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed and selected.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     */
+    protected static final int[] PRESSED_SELECTED_STATE_SET =
+            stateSetUnion(PRESSED_STATE_SET, SELECTED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, selected and its window has the focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed and focused.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_STATE_SET, FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, focused and its window has the focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, focused and selected.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_FOCUSED_SELECTED_STATE_SET =
+            stateSetUnion(PRESSED_FOCUSED_STATE_SET, SELECTED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, focused, selected and its window has the focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_FOCUSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed and enabled.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_STATE_SET =
+            stateSetUnion(PRESSED_STATE_SET, ENABLED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, enabled and its window has the focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_ENABLED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, enabled and selected.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_SELECTED_STATE_SET =
+            stateSetUnion(PRESSED_ENABLED_STATE_SET, SELECTED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, enabled, selected and its window has the
+     * focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_ENABLED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, enabled and focused.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_ENABLED_STATE_SET, FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, enabled, focused and its window has the
+     * focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_ENABLED_FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, enabled, focused and selected.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET =
+            stateSetUnion(PRESSED_ENABLED_FOCUSED_STATE_SET, SELECTED_STATE_SET);
+
+    /**
+     * Indicates the view is pressed, enabled, focused, selected and its window
+     * has the focus.
+     *
+     * @see #PRESSED_STATE_SET
+     * @see #ENABLED_STATE_SET
+     * @see #SELECTED_STATE_SET
+     * @see #FOCUSED_STATE_SET
+     * @see #WINDOW_FOCUSED_STATE_SET
+     */
+    protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
+            stateSetUnion(PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
+
+    /**
+     * The order here is very important to {@link #getDrawableState()}
+     */
+    private static final int[][] VIEW_STATE_SETS = {
+        EMPTY_STATE_SET,                                           // 0 0 0 0 0
+        WINDOW_FOCUSED_STATE_SET,                                  // 0 0 0 0 1
+        SELECTED_STATE_SET,                                        // 0 0 0 1 0
+        SELECTED_WINDOW_FOCUSED_STATE_SET,                         // 0 0 0 1 1
+        FOCUSED_STATE_SET,                                         // 0 0 1 0 0
+        FOCUSED_WINDOW_FOCUSED_STATE_SET,                          // 0 0 1 0 1
+        FOCUSED_SELECTED_STATE_SET,                                // 0 0 1 1 0
+        FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET,                 // 0 0 1 1 1
+        ENABLED_STATE_SET,                                         // 0 1 0 0 0
+        ENABLED_WINDOW_FOCUSED_STATE_SET,                          // 0 1 0 0 1
+        ENABLED_SELECTED_STATE_SET,                                // 0 1 0 1 0
+        ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET,                 // 0 1 0 1 1
+        ENABLED_FOCUSED_STATE_SET,                                 // 0 1 1 0 0
+        ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET,                  // 0 1 1 0 1
+        ENABLED_FOCUSED_SELECTED_STATE_SET,                        // 0 1 1 1 0
+        ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET,         // 0 1 1 1 1
+        PRESSED_STATE_SET,                                         // 1 0 0 0 0
+        PRESSED_WINDOW_FOCUSED_STATE_SET,                          // 1 0 0 0 1
+        PRESSED_SELECTED_STATE_SET,                                // 1 0 0 1 0
+        PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET,                 // 1 0 0 1 1
+        PRESSED_FOCUSED_STATE_SET,                                 // 1 0 1 0 0
+        PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET,                  // 1 0 1 0 1
+        PRESSED_FOCUSED_SELECTED_STATE_SET,                        // 1 0 1 1 0
+        PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET,         // 1 0 1 1 1
+        PRESSED_ENABLED_STATE_SET,                                 // 1 1 0 0 0
+        PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET,                  // 1 1 0 0 1
+        PRESSED_ENABLED_SELECTED_STATE_SET,                        // 1 1 0 1 0
+        PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET,         // 1 1 0 1 1
+        PRESSED_ENABLED_FOCUSED_STATE_SET,                         // 1 1 1 0 0
+        PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET,          // 1 1 1 0 1
+        PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET,                // 1 1 1 1 0
+        PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 1 1 1 1 1
+    };
+
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is showing the last item.
+     * @hide
+     */
+    protected static final int[] LAST_STATE_SET = {R.attr.state_last};
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is showing the first item.
+     * @hide
+     */
+    protected static final int[] FIRST_STATE_SET = {R.attr.state_first};
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is showing the middle item.
+     * @hide
+     */
+    protected static final int[] MIDDLE_STATE_SET = {R.attr.state_middle};
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is showing only one item.
+     * @hide
+     */
+    protected static final int[] SINGLE_STATE_SET = {R.attr.state_single};
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is pressed and showing the last item.
+     * @hide
+     */
+    protected static final int[] PRESSED_LAST_STATE_SET = {R.attr.state_last, R.attr.state_pressed};
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is pressed and showing the first item.
+     * @hide
+     */
+    protected static final int[] PRESSED_FIRST_STATE_SET = {R.attr.state_first, R.attr.state_pressed};
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is pressed and showing the middle item.
+     * @hide
+     */
+    protected static final int[] PRESSED_MIDDLE_STATE_SET = {R.attr.state_middle, R.attr.state_pressed};
+    /**
+     * Used by views that contain lists of items. This state indicates that
+     * the view is pressed and showing only one item.
+     * @hide
+     */
+    protected static final int[] PRESSED_SINGLE_STATE_SET = {R.attr.state_single, R.attr.state_pressed};
+
+    /**
+     * Temporary Rect currently for use in setBackground().  This will probably
+     * be extended in the future to hold our own class with more than just
+     * a Rect. :)
+     */
+    static final ThreadLocal<Rect> sThreadLocal = new ThreadLocal<Rect>();
+    
+    /**
+     * The animation currently associated with this view.
+     * @hide
+     */
+    protected Animation mCurrentAnimation = null;
+
+    /**
+     * Width as measured during measure pass.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mMeasuredWidth;
+
+    /**
+     * Height as measured during measure pass.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mMeasuredHeight;
+
+    /**
+     * The view's identifier.
+     * {@hide}
+     *
+     * @see #setId(int)
+     * @see #getId()
+     */
+    @ViewDebug.ExportedProperty(resolveId = true)
+    int mID = NO_ID;
+
+    /**
+     * The view's tag.
+     * {@hide}
+     *
+     * @see #setTag(Object)
+     * @see #getTag()
+     */
+    protected Object mTag;
+
+    // for mPrivateFlags:
+    /** {@hide} */
+    static final int WANTS_FOCUS                    = 0x00000001;
+    /** {@hide} */
+    static final int FOCUSED                        = 0x00000002;
+    /** {@hide} */
+    static final int SELECTED                       = 0x00000004;
+    /** {@hide} */
+    static final int IS_ROOT_NAMESPACE              = 0x00000008;
+    /** {@hide} */
+    static final int HAS_BOUNDS                     = 0x00000010;
+    /** {@hide} */
+    static final int DRAWN                          = 0x00000020;
+    /**
+     * When this flag is set, this view is running an animation on behalf of its
+     * children and should therefore not cancel invalidate requests, even if they
+     * lie outside of this view's bounds.
+     *
+     * {@hide}
+     */
+    static final int DRAW_ANIMATION                 = 0x00000040;
+    /** {@hide} */
+    static final int SKIP_DRAW                      = 0x00000080;
+    /** {@hide} */
+    static final int ONLY_DRAWS_BACKGROUND          = 0x00000100;
+    /** {@hide} */
+    static final int REQUEST_TRANSPARENT_REGIONS    = 0x00000200;
+    /** {@hide} */
+    static final int DRAWABLE_STATE_DIRTY           = 0x00000400;
+    /** {@hide} */
+    static final int MEASURED_DIMENSION_SET         = 0x00000800;
+    /** {@hide} */
+    static final int FORCE_LAYOUT                   = 0x00001000;
+
+    private static final int LAYOUT_REQUIRED        = 0x00002000;
+
+    private static final int PRESSED                = 0x00004000;
+
+    /** {@hide} */
+    static final int DRAWING_CACHE_VALID            = 0x00008000;
+    /**
+     * Flag used to indicate that this view should be drawn once more (and only once
+     * more) after its animation has completed.
+     * {@hide}
+     */
+    static final int ANIMATION_STARTED              = 0x00010000;
+
+    private static final int SAVE_STATE_CALLED      = 0x00020000;
+
+    /**
+     * Indicates that the View returned true when onSetAlpha() was called and that
+     * the alpha must be restored.
+     * {@hide}
+     */
+    static final int ALPHA_SET                      = 0x00040000;
+
+    /**
+     * Set by {@link #setScrollContainer(boolean)}.
+     */
+    static final int SCROLL_CONTAINER               = 0x00080000;
+
+    /**
+     * Set by {@link #setScrollContainer(boolean)}.
+     */
+    static final int SCROLL_CONTAINER_ADDED         = 0x00100000;
+
+    /**
+     * The parent this view is attached to.
+     * {@hide}
+     *
+     * @see #getParent()
+     */
+    protected ViewParent mParent;
+
+    /**
+     * {@hide}
+     */
+    AttachInfo mAttachInfo;
+
+    /**
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    int mPrivateFlags;
+
+    /**
+     * Count of how many windows this view has been attached to.
+     */
+    int mWindowAttachCount;
+
+    /**
+     * The layout parameters associated with this view and used by the parent
+     * {@link android.view.ViewGroup} to determine how this view should be
+     * laid out.
+     * {@hide}
+     */
+    protected ViewGroup.LayoutParams mLayoutParams;
+
+    /**
+     * The view flags hold various views states.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    int mViewFlags;
+
+    /**
+     * The distance in pixels from the left edge of this view's parent
+     * to the left edge of this view.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mLeft;
+    /**
+     * The distance in pixels from the left edge of this view's parent
+     * to the right edge of this view.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mRight;
+    /**
+     * The distance in pixels from the top edge of this view's parent
+     * to the top edge of this view.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mTop;
+    /**
+     * The distance in pixels from the top edge of this view's parent
+     * to the bottom edge of this view.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mBottom;
+
+    /**
+     * The offset, in pixels, by which the content of this view is scrolled
+     * horizontally.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mScrollX;
+    /**
+     * The offset, in pixels, by which the content of this view is scrolled
+     * vertically.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mScrollY;
+
+    /**
+     * The left padding in pixels, that is the distance in pixels between the
+     * left edge of this view and the left edge of its content.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mPaddingLeft;
+    /**
+     * The right padding in pixels, that is the distance in pixels between the
+     * right edge of this view and the right edge of its content.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mPaddingRight;
+    /**
+     * The top padding in pixels, that is the distance in pixels between the
+     * top edge of this view and the top edge of its content.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mPaddingTop;
+    /**
+     * The bottom padding in pixels, that is the distance in pixels between the
+     * bottom edge of this view and the bottom edge of its content.
+     * {@hide}
+     */
+    @ViewDebug.ExportedProperty
+    protected int mPaddingBottom;
+
+    /**
+     * Cache the paddingRight set by the user to append to the scrollbar's size.
+     */
+    @ViewDebug.ExportedProperty
+    int mUserPaddingRight;
+
+    /**
+     * Cache the paddingBottom set by the user to append to the scrollbar's size.
+     */
+    @ViewDebug.ExportedProperty
+    int mUserPaddingBottom;
+
+    private int mOldWidthMeasureSpec = Integer.MIN_VALUE;
+    private int mOldHeightMeasureSpec = Integer.MIN_VALUE;
+
+    private Resources mResources = null;
+
+    private Drawable mBGDrawable;
+
+    private int mBackgroundResource;
+    private boolean mBackgroundSizeChanged;
+
+    /**
+     * Listener used to dispatch focus change events.
+     * This field should be made private, so it is hidden from the SDK.
+     * {@hide}
+     */
+    protected OnFocusChangeListener mOnFocusChangeListener;
+
+    /**
+     * Listener used to dispatch click events.
+     * This field should be made private, so it is hidden from the SDK.
+     * {@hide}
+     */
+    protected OnClickListener mOnClickListener;
+
+    /**
+     * Listener used to dispatch long click events.
+     * This field should be made private, so it is hidden from the SDK.
+     * {@hide}
+     */
+    protected OnLongClickListener mOnLongClickListener;
+
+    /**
+     * Listener used to build the context menu.
+     * This field should be made private, so it is hidden from the SDK.
+     * {@hide}
+     */
+    protected OnCreateContextMenuListener mOnCreateContextMenuListener;
+
+    private OnKeyListener mOnKeyListener;
+
+    private OnTouchListener mOnTouchListener;
+
+    /**
+     * The application environment this view lives in.
+     * This field should be made private, so it is hidden from the SDK.
+     * {@hide}
+     */
+    protected Context mContext;
+
+    private ScrollabilityCache mScrollCache;
+
+    private int[] mDrawableState = null;
+
+    private SoftReference<Bitmap> mDrawingCache;
+
+    /**
+     * When this view has focus and the next focus is {@link #FOCUS_LEFT},
+     * the user may specify which view to go to next.
+     */
+    private int mNextFocusLeftId = View.NO_ID;
+
+    /**
+     * When this view has focus and the next focus is {@link #FOCUS_RIGHT},
+     * the user may specify which view to go to next.
+     */
+    private int mNextFocusRightId = View.NO_ID;
+
+    /**
+     * When this view has focus and the next focus is {@link #FOCUS_UP},
+     * the user may specify which view to go to next.
+     */
+    private int mNextFocusUpId = View.NO_ID;
+
+    /**
+     * When this view has focus and the next focus is {@link #FOCUS_DOWN},
+     * the user may specify which view to go to next.
+     */
+    private int mNextFocusDownId = View.NO_ID;
+
+    private CheckForLongPress mPendingCheckForLongPress;
+    private UnsetPressedState mUnsetPressedState;
+
+    /**
+     * Whether the long press's action has been invoked.  The tap's action is invoked on the
+     * up event while a long press is invoked as soon as the long press duration is reached, so
+     * a long press could be performed before the tap is checked, in which case the tap's action
+     * should not be invoked.
+     */
+    private boolean mHasPerformedLongPress;
+
+    /**
+     * The minimum height of the view. We'll try our best to have the height
+     * of this view to at least this amount.
+     */
+    @ViewDebug.ExportedProperty
+    private int mMinHeight;
+
+    /**
+     * The minimum width of the view. We'll try our best to have the width
+     * of this view to at least this amount.
+     */
+    @ViewDebug.ExportedProperty
+    private int mMinWidth;
+
+    /**
+     * The delegate to handle touch events that are physically in this view
+     * but should be handled by another view.
+     */
+    private TouchDelegate mTouchDelegate = null;
+
+    /**
+     * Solid color to use as a background when creating the drawing cache. Enables
+     * the cache to use 16 bit bitmaps instead of 32 bit.
+     */
+    private int mDrawingCacheBackgroundColor = 0;
+
+    /**
+     * Special tree observer used when mAttachInfo is null.
+     */
+    private ViewTreeObserver mFloatingTreeObserver;
+
+    // Used for debug only
+    static long sInstanceCount = 0;
+
+    /**
+     * Simple constructor to use when creating a view from code.
+     *
+     * @param context The Context the view is running in, through which it can
+     *        access the current theme, resources, etc.
+     */
+    public View(Context context) {
+        mContext = context;
+        mResources = context != null ? context.getResources() : null;
+        mViewFlags = SOUND_EFFECTS_ENABLED|HAPTIC_FEEDBACK_ENABLED;
+        ++sInstanceCount;
+    }
+
+    /**
+     * Constructor that is called when inflating a view from XML. This is called
+     * when a view is being constructed from an XML file, supplying attributes
+     * that were specified in the XML file. This version uses a default style of
+     * 0, so the only attribute values applied are those in the Context's Theme
+     * and the given AttributeSet.
+     *
+     * <p>
+     * The method onFinishInflate() will be called after all children have been
+     * added.
+     *
+     * @param context The Context the view is running in, through which it can
+     *        access the current theme, resources, etc.
+     * @param attrs The attributes of the XML tag that is inflating the view.
+     * @see #View(Context, AttributeSet, int)
+     */
+    public View(Context context, AttributeSet attrs) {
+        this(context, attrs, 0);
+    }
+
+    /**
+     * Perform inflation from XML and apply a class-specific base style. This
+     * constructor of View allows subclasses to use their own base style when
+     * they are inflating. For example, a Button class's constructor would call
+     * this version of the super class constructor and supply
+     * <code>R.attr.buttonStyle</code> for <var>defStyle</var>; this allows
+     * the theme's button style to modify all of the base view attributes (in
+     * particular its background) as well as the Button class's attributes.
+     *
+     * @param context The Context the view is running in, through which it can
+     *        access the current theme, resources, etc.
+     * @param attrs The attributes of the XML tag that is inflating the view.
+     * @param defStyle The default style to apply to this view. If 0, no style
+     *        will be applied (beyond what is included in the theme). This may
+     *        either be an attribute resource, whose value will be retrieved
+     *        from the current theme, or an explicit style resource.
+     * @see #View(Context, AttributeSet)
+     */
+    public View(Context context, AttributeSet attrs, int defStyle) {
+        this(context);
+
+        TypedArray a = context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.View,
+                defStyle, 0);
+
+        Drawable background = null;
+
+        int leftPadding = -1;
+        int topPadding = -1;
+        int rightPadding = -1;
+        int bottomPadding = -1;
+
+        int padding = -1;
+
+        int viewFlagValues = 0;
+        int viewFlagMasks = 0;
+
+        boolean setScrollContainer = false;
+        
+        int x = 0;
+        int y = 0;
+
+        int scrollbarStyle = SCROLLBARS_INSIDE_OVERLAY;
+
+        final int N = a.getIndexCount();
+        for (int i = 0; i < N; i++) {
+            int attr = a.getIndex(i);
+            switch (attr) {
+                case com.android.internal.R.styleable.View_background:
+                    background = a.getDrawable(attr);
+                    break;
+                case com.android.internal.R.styleable.View_padding:
+                    padding = a.getDimensionPixelSize(attr, -1);
+                    break;
+                 case com.android.internal.R.styleable.View_paddingLeft:
+                    leftPadding = a.getDimensionPixelSize(attr, -1);
+                    break;
+                case com.android.internal.R.styleable.View_paddingTop:
+                    topPadding = a.getDimensionPixelSize(attr, -1);
+                    break;
+                case com.android.internal.R.styleable.View_paddingRight:
+                    rightPadding = a.getDimensionPixelSize(attr, -1);
+                    break;
+                case com.android.internal.R.styleable.View_paddingBottom:
+                    bottomPadding = a.getDimensionPixelSize(attr, -1);
+                    break;
+                case com.android.internal.R.styleable.View_scrollX:
+                    x = a.getDimensionPixelOffset(attr, 0);
+                    break;
+                case com.android.internal.R.styleable.View_scrollY:
+                    y = a.getDimensionPixelOffset(attr, 0);
+                    break;
+                case com.android.internal.R.styleable.View_id:
+                    mID = a.getResourceId(attr, NO_ID);
+                    break;
+                case com.android.internal.R.styleable.View_tag:
+                    mTag = a.getText(attr);
+                    break;
+                case com.android.internal.R.styleable.View_fitsSystemWindows:
+                    if (a.getBoolean(attr, false)) {
+                        viewFlagValues |= FITS_SYSTEM_WINDOWS;
+                        viewFlagMasks |= FITS_SYSTEM_WINDOWS;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_focusable:
+                    if (a.getBoolean(attr, false)) {
+                        viewFlagValues |= FOCUSABLE;
+                        viewFlagMasks |= FOCUSABLE_MASK;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_focusableInTouchMode:
+                    if (a.getBoolean(attr, false)) {
+                        viewFlagValues |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE;
+                        viewFlagMasks |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE_MASK;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_clickable:
+                    if (a.getBoolean(attr, false)) {
+                        viewFlagValues |= CLICKABLE;
+                        viewFlagMasks |= CLICKABLE;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_longClickable:
+                    if (a.getBoolean(attr, false)) {
+                        viewFlagValues |= LONG_CLICKABLE;
+                        viewFlagMasks |= LONG_CLICKABLE;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_saveEnabled:
+                    if (!a.getBoolean(attr, true)) {
+                        viewFlagValues |= SAVE_DISABLED;
+                        viewFlagMasks |= SAVE_DISABLED_MASK;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_duplicateParentState:
+                    if (a.getBoolean(attr, false)) {
+                        viewFlagValues |= DUPLICATE_PARENT_STATE;
+                        viewFlagMasks |= DUPLICATE_PARENT_STATE;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_visibility:
+                    final int visibility = a.getInt(attr, 0);
+                    if (visibility != 0) {
+                        viewFlagValues |= VISIBILITY_FLAGS[visibility];
+                        viewFlagMasks |= VISIBILITY_MASK;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_drawingCacheQuality:
+                    final int cacheQuality = a.getInt(attr, 0);
+                    if (cacheQuality != 0) {
+                        viewFlagValues |= DRAWING_CACHE_QUALITY_FLAGS[cacheQuality];
+                        viewFlagMasks |= DRAWING_CACHE_QUALITY_MASK;
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_soundEffectsEnabled:
+                    if (!a.getBoolean(attr, true)) {
+                        viewFlagValues &= ~SOUND_EFFECTS_ENABLED;
+                        viewFlagMasks |= SOUND_EFFECTS_ENABLED;
+                    }
+                case com.android.internal.R.styleable.View_hapticFeedbackEnabled:
+                    if (!a.getBoolean(attr, true)) {
+                        viewFlagValues &= ~HAPTIC_FEEDBACK_ENABLED;
+                        viewFlagMasks |= HAPTIC_FEEDBACK_ENABLED;
+                    }
+                case R.styleable.View_scrollbars:
+                    final int scrollbars = a.getInt(attr, SCROLLBARS_NONE);
+                    if (scrollbars != SCROLLBARS_NONE) {
+                        viewFlagValues |= scrollbars;
+                        viewFlagMasks |= SCROLLBARS_MASK;
+                        initializeScrollbars(a);
+                    }
+                    break;
+                case R.styleable.View_fadingEdge:
+                    final int fadingEdge = a.getInt(attr, FADING_EDGE_NONE);
+                    if (fadingEdge != FADING_EDGE_NONE) {
+                        viewFlagValues |= fadingEdge;
+                        viewFlagMasks |= FADING_EDGE_MASK;
+                        initializeFadingEdge(a);
+                    }
+                    break;
+                case R.styleable.View_scrollbarStyle:
+                    scrollbarStyle = a.getInt(attr, SCROLLBARS_INSIDE_OVERLAY);
+                    if (scrollbarStyle != SCROLLBARS_INSIDE_OVERLAY) {
+                        viewFlagValues |= scrollbarStyle & SCROLLBARS_STYLE_MASK;
+                        viewFlagMasks |= SCROLLBARS_STYLE_MASK;
+                    }
+                    break;
+                case R.styleable.View_isScrollContainer:
+                    setScrollContainer = true;
+                    if (a.getBoolean(attr, false)) {
+                        setScrollContainer(true);
+                    }
+                    break;
+                case com.android.internal.R.styleable.View_keepScreenOn:
+                    if (a.getBoolean(attr, false)) {
+                        viewFlagValues |= KEEP_SCREEN_ON;
+                        viewFlagMasks |= KEEP_SCREEN_ON;
+                    }
+                    break;
+                case R.styleable.View_nextFocusLeft:
+                    mNextFocusLeftId = a.getResourceId(attr, View.NO_ID);
+                    break;
+                case R.styleable.View_nextFocusRight:
+                    mNextFocusRightId = a.getResourceId(attr, View.NO_ID);
+                    break;
+                case R.styleable.View_nextFocusUp:
+                    mNextFocusUpId = a.getResourceId(attr, View.NO_ID);
+                    break;
+                case R.styleable.View_nextFocusDown:
+                    mNextFocusDownId = a.getResourceId(attr, View.NO_ID);
+                    break;
+                case R.styleable.View_minWidth:
+                    mMinWidth = a.getDimensionPixelSize(attr, 0);
+                    break;
+                case R.styleable.View_minHeight:
+                    mMinHeight = a.getDimensionPixelSize(attr, 0);
+                    break;
+            }
+        }
+
+        if (background != null) {
+            setBackgroundDrawable(background);
+        }
+
+        if (padding >= 0) {
+            leftPadding = padding;
+            topPadding = padding;
+            rightPadding = padding;
+            bottomPadding = padding;
+        }
+
+        // If the user specified the padding (either with android:padding or
+        // android:paddingLeft/Top/Right/Bottom), use this padding, otherwise
+        // use the default padding or the padding from the background drawable
+        // (stored at this point in mPadding*)
+        setPadding(leftPadding >= 0 ? leftPadding : mPaddingLeft,
+                topPadding >= 0 ? topPadding : mPaddingTop,
+                rightPadding >= 0 ? rightPadding : mPaddingRight,
+                bottomPadding >= 0 ? bottomPadding : mPaddingBottom);
+
+        if (viewFlagMasks != 0) {
+            setFlags(viewFlagValues, viewFlagMasks);
+        }
+
+        // Needs to be called after mViewFlags is set
+        if (scrollbarStyle != SCROLLBARS_INSIDE_OVERLAY) {
+            recomputePadding();
+        }
+
+        if (x != 0 || y != 0) {
+            scrollTo(x, y);
+        }
+
+        if (!setScrollContainer && (viewFlagValues&SCROLLBARS_VERTICAL) != 0) {
+            setScrollContainer(true);
+        }
+  
+        a.recycle();
+    }
+
+    /**
+     * Non-public constructor for use in testing
+     */
+    View() {
+    }
+
+    @Override
+    protected void finalize() throws Throwable {
+        super.finalize();
+        --sInstanceCount;
+    }
+
+    /**
+     * <p>
+     * Initializes the fading edges from a given set of styled attributes. This
+     * method should be called by subclasses that need fading edges and when an
+     * instance of these subclasses is created programmatically rather than
+     * being inflated from XML. This method is automatically called when the XML
+     * is inflated.
+     * </p>
+     *
+     * @param a the styled attributes set to initialize the fading edges from
+     */
+    protected void initializeFadingEdge(TypedArray a) {
+        initScrollCache();
+
+        mScrollCache.fadingEdgeLength = a.getDimensionPixelSize(
+                R.styleable.View_fadingEdgeLength,
+                ViewConfiguration.get(mContext).getScaledFadingEdgeLength());
+    }
+
+    /**
+     * Returns the size of the vertical faded edges used to indicate that more
+     * content in this view is visible.
+     *
+     * @return The size in pixels of the vertical faded edge or 0 if vertical
+     *         faded edges are not enabled for this view.
+     * @attr ref android.R.styleable#View_fadingEdgeLength
+     */
+    public int getVerticalFadingEdgeLength() {
+        if (isVerticalFadingEdgeEnabled()) {
+            ScrollabilityCache cache = mScrollCache;
+            if (cache != null) {
+                return cache.fadingEdgeLength;
+            }
+        }
+        return 0;
+    }
+
+    /**
+     * Set the size of the faded edge used to indicate that more content in this
+     * view is available.  Will not change whether the fading edge is enabled; use
+     * {@link #setVerticalFadingEdgeEnabled} or {@link #setHorizontalFadingEdgeEnabled}
+     * to enable the fading edge for the vertical or horizontal fading edges.
+     *
+     * @param length The size in pixels of the faded edge used to indicate that more
+     *        content in this view is visible.
+     */
+    public void setFadingEdgeLength(int length) {
+        initScrollCache();
+        mScrollCache.fadingEdgeLength = length;
+    }
+
+    /**
+     * Returns the size of the horizontal faded edges used to indicate that more
+     * content in this view is visible.
+     *
+     * @return The size in pixels of the horizontal faded edge or 0 if horizontal
+     *         faded edges are not enabled for this view.
+     * @attr ref android.R.styleable#View_fadingEdgeLength
+     */
+    public int getHorizontalFadingEdgeLength() {
+        if (isHorizontalFadingEdgeEnabled()) {
+            ScrollabilityCache cache = mScrollCache;
+            if (cache != null) {
+                return cache.fadingEdgeLength;
+            }
+        }
+        return 0;
+    }
+
+    /**
+     * Returns the width of the vertical scrollbar.
+     *
+     * @return The width in pixels of the vertical scrollbar or 0 if there
+     *         is no vertical scrollbar.
+     */
+    public int getVerticalScrollbarWidth() {
+        ScrollabilityCache cache = mScrollCache;
+        if (cache != null) {
+            ScrollBarDrawable scrollBar = cache.scrollBar;
+            if (scrollBar != null) {
+                int size = scrollBar.getSize(true);
+                if (size <= 0) {
+                    size = cache.scrollBarSize;
+                }
+                return size;
+            }
+            return 0;
+        }
+        return 0;
+    }
+
+    /**
+     * Returns the height of the horizontal scrollbar.
+     *
+     * @return The height in pixels of the horizontal scrollbar or 0 if
+     *         there is no horizontal scrollbar.
+     */
+    protected int getHorizontalScrollbarHeight() {
+        ScrollabilityCache cache = mScrollCache;
+        if (cache != null) {
+            ScrollBarDrawable scrollBar = cache.scrollBar;
+            if (scrollBar != null) {
+                int size = scrollBar.getSize(false);
+                if (size <= 0) {
+                    size = cache.scrollBarSize;
+                }
+                return size;
+            }
+            return 0;
+        }
+        return 0;
+    }
+
+    /**
+     * <p>
+     * Initializes the scrollbars from a given set of styled attributes. This
+     * method should be called by subclasses that need scrollbars and when an
+     * instance of these subclasses is created programmatically rather than
+     * being inflated from XML. This method is automatically called when the XML
+     * is inflated.
+     * </p>
+     *
+     * @param a the styled attributes set to initialize the scrollbars from
+     */
+    protected void initializeScrollbars(TypedArray a) {
+        initScrollCache();
+
+        if (mScrollCache.scrollBar == null) {
+            mScrollCache.scrollBar = new ScrollBarDrawable();
+        }
+
+        final ScrollabilityCache scrollabilityCache = mScrollCache;
+
+        scrollabilityCache.scrollBarSize = a.getDimensionPixelSize(
+                com.android.internal.R.styleable.View_scrollbarSize,
+                ViewConfiguration.get(mContext).getScaledScrollBarSize());
+
+        Drawable track = a.getDrawable(R.styleable.View_scrollbarTrackHorizontal);
+        scrollabilityCache.scrollBar.setHorizontalTrackDrawable(track);
+
+        Drawable thumb = a.getDrawable(R.styleable.View_scrollbarThumbHorizontal);
+        if (thumb != null) {
+            scrollabilityCache.scrollBar.setHorizontalThumbDrawable(thumb);
+        }
+
+        boolean alwaysDraw = a.getBoolean(R.styleable.View_scrollbarAlwaysDrawHorizontalTrack,
+                false);
+        if (alwaysDraw) {
+            scrollabilityCache.scrollBar.setAlwaysDrawHorizontalTrack(true);
+        }
+
+        track = a.getDrawable(R.styleable.View_scrollbarTrackVertical);
+        scrollabilityCache.scrollBar.setVerticalTrackDrawable(track);
+
+        thumb = a.getDrawable(R.styleable.View_scrollbarThumbVertical);
+        if (thumb != null) {
+            scrollabilityCache.scrollBar.setVerticalThumbDrawable(thumb);
+        }
+
+        alwaysDraw = a.getBoolean(R.styleable.View_scrollbarAlwaysDrawVerticalTrack,
+                false);
+        if (alwaysDraw) {
+            scrollabilityCache.scrollBar.setAlwaysDrawVerticalTrack(true);
+        }
+
+        // Re-apply user/background padding so that scrollbar(s) get added
+        recomputePadding();
+    }
+
+    /**
+     * <p>
+     * Initalizes the scrollability cache if necessary.
+     * </p>
+     */
+    private void initScrollCache() {
+        if (mScrollCache == null) {
+            mScrollCache = new ScrollabilityCache(ViewConfiguration.get(mContext));
+        }
+    }
+
+    /**
+     * Register a callback to be invoked when focus of this view changed.
+     *
+     * @param l The callback that will run.
+     */
+    public void setOnFocusChangeListener(OnFocusChangeListener l) {
+        mOnFocusChangeListener = l;
+    }
+
+    /**
+     * Returns the focus-change callback registered for this view.
+     *
+     * @return The callback, or null if one is not registered.
+     */
+    public OnFocusChangeListener getOnFocusChangeListener() {
+        return mOnFocusChangeListener;
+    }
+
+    /**
+     * Register a callback to be invoked when this view is clicked. If this view is not
+     * clickable, it becomes clickable.
+     *
+     * @param l The callback that will run
+     *
+     * @see #setClickable(boolean)
+     */
+    public void setOnClickListener(OnClickListener l) {
+        if (!isClickable()) {
+            setClickable(true);
+        }
+        mOnClickListener = l;
+    }
+
+    /**
+     * Register a callback to be invoked when this view is clicked and held. If this view is not
+     * long clickable, it becomes long clickable.
+     *
+     * @param l The callback that will run
+     *
+     * @see #setLongClickable(boolean)
+     */
+    public void setOnLongClickListener(OnLongClickListener l) {
+        if (!isLongClickable()) {
+            setLongClickable(true);
+        }
+        mOnLongClickListener = l;
+    }
+
+    /**
+     * Register a callback to be invoked when the context menu for this view is
+     * being built. If this view is not long clickable, it becomes long clickable.
+     *
+     * @param l The callback that will run
+     *
+     */
+    public void setOnCreateContextMenuListener(OnCreateContextMenuListener l) {
+        if (!isLongClickable()) {
+            setLongClickable(true);
+        }
+        mOnCreateContextMenuListener = l;
+    }
+
+    /**
+     * Call this view's OnClickListener, if it is defined.
+     *
+     * @return True there was an assigned OnClickListener that was called, false
+     *         otherwise is returned.
+     */
+    public boolean performClick() {
+        if (mOnClickListener != null) {
+            playSoundEffect(SoundEffectConstants.CLICK);
+            mOnClickListener.onClick(this);
+            return true;
+        }
+
+        return false;
+    }
+
+    /**
+     * Call this view's OnLongClickListener, if it is defined. Invokes the context menu
+     * if the OnLongClickListener did not consume the event.
+     *
+     * @return True there was an assigned OnLongClickListener that was called, false
+     *         otherwise is returned.
+     */
+    public boolean performLongClick() {
+        boolean handled = false;
+        if (mOnLongClickListener != null) {
+            handled = mOnLongClickListener.onLongClick(View.this);
+        }
+        if (!handled) {
+            handled = showContextMenu();
+        }
+        if (handled) {
+            performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
+        }
+        return handled;
+    }
+
+    /**
+     * Bring up the context menu for this view.
+     *
+     * @return Whether a context menu was displayed.
+     */
+    public boolean showContextMenu() {
+        return getParent().showContextMenuForChild(this);
+    }
+
+    /**
+     * Register a callback to be invoked when a key is pressed in this view.
+     * @param l the key listener to attach to this view
+     */
+    public void setOnKeyListener(OnKeyListener l) {
+        mOnKeyListener = l;
+    }
+
+    /**
+     * Register a callback to be invoked when a touch event is sent to this view.
+     * @param l the touch listener to attach to this view
+     */
+    public void setOnTouchListener(OnTouchListener l) {
+        mOnTouchListener = l;
+    }
+
+    /**
+     * Give this view focus. This will cause {@link #onFocusChanged} to be called.
+     *
+     * Note: this does not check whether this {@link View} should get focus, it just
+     * gives it focus no matter what.  It should only be called internally by framework
+     * code that knows what it is doing, namely {@link #requestFocus(int, Rect)}.
+     *
+     * @param direction values are View.FOCUS_UP, View.FOCUS_DOWN,
+     *        View.FOCUS_LEFT or View.FOCUS_RIGHT. This is the direction which
+     *        focus moved when requestFocus() is called. It may not always
+     *        apply, in which case use the default View.FOCUS_DOWN.
+     * @param previouslyFocusedRect The rectangle of the view that had focus
+     *        prior in this View's coordinate system.
+     */
+    void handleFocusGainInternal(int direction, Rect previouslyFocusedRect) {
+        if (DBG) {
+            System.out.println(this + " requestFocus()");
+        }
+
+        if ((mPrivateFlags & FOCUSED) == 0) {
+            mPrivateFlags |= FOCUSED;
+
+            if (mParent != null) {
+                mParent.requestChildFocus(this, this);
+            }
+
+            onFocusChanged(true, direction, previouslyFocusedRect);
+            refreshDrawableState();
+        }
+    }
+
+    /**
+     * Request that a rectangle of this view be visible on the screen,
+     * scrolling if necessary just enough.
+     *
+     * <p>A View should call this if it maintains some notion of which part
+     * of its content is interesting.  For example, a text editing view
+     * should call this when its cursor moves.
+     *
+     * @param rectangle The rectangle.
+     * @return Whether any parent scrolled.
+     */
+    public boolean requestRectangleOnScreen(Rect rectangle) {
+        return requestRectangleOnScreen(rectangle, false);
+    }
+
+    /**
+     * Request that a rectangle of this view be visible on the screen,
+     * scrolling if necessary just enough.
+     *
+     * <p>A View should call this if it maintains some notion of which part
+     * of its content is interesting.  For example, a text editing view
+     * should call this when its cursor moves.
+     *
+     * <p>When <code>immediate</code> is set to true, scrolling will not be
+     * animated.
+     *
+     * @param rectangle The rectangle.
+     * @param immediate True to forbid animated scrolling, false otherwise
+     * @return Whether any parent scrolled.
+     */
+    public boolean requestRectangleOnScreen(Rect rectangle, boolean immediate) {
+        View child = this;
+        ViewParent parent = mParent;
+        boolean scrolled = false;
+        while (parent != null) {
+            scrolled |= parent.requestChildRectangleOnScreen(child,
+                    rectangle, immediate);
+
+            // offset rect so next call has the rectangle in the
+            // coordinate system of its direct child.
+            rectangle.offset(child.getLeft(), child.getTop());
+            rectangle.offset(-child.getScrollX(), -child.getScrollY());
+
+            if (!(parent instanceof View)) {
+                break;
+            }
+            
+            child = (View) parent;
+            parent = child.getParent();
+        }
+        return scrolled;
+    }
+
+    /**
+     * Called when this view wants to give up focus. This will cause
+     * {@link #onFocusChanged} to be called.
+     */
+    public void clearFocus() {
+        if (DBG) {
+            System.out.println(this + " clearFocus()");
+        }
+
+        if ((mPrivateFlags & FOCUSED) != 0) {
+            mPrivateFlags &= ~FOCUSED;
+
+            if (mParent != null) {
+                mParent.clearChildFocus(this);
+            }
+
+            onFocusChanged(false, 0, null);
+            refreshDrawableState();
+        }
+    }
+
+    /**
+     * Called to clear the focus of a view that is about to be removed.
+     * Doesn't call clearChildFocus, which prevents this view from taking
+     * focus again before it has been removed from the parent
+     */
+    void clearFocusForRemoval() {
+        if ((mPrivateFlags & FOCUSED) != 0) {
+            mPrivateFlags &= ~FOCUSED;
+
+            onFocusChanged(false, 0, null);
+            refreshDrawableState();
+        }
+    }
+
+    /**
+     * Called internally by the view system when a new view is getting focus.
+     * This is what clears the old focus.
+     */
+    void unFocus() {
+        if (DBG) {
+            System.out.println(this + " unFocus()");
+        }
+
+        if ((mPrivateFlags & FOCUSED) != 0) {
+            mPrivateFlags &= ~FOCUSED;
+
+            onFocusChanged(false, 0, null);
+            refreshDrawableState();
+        }
+    }
+
+    /**
+     * Returns true if this view has focus iteself, or is the ancestor of the
+     * view that has focus.
+     *
+     * @return True if this view has or contains focus, false otherwise.
+     */
+    @ViewDebug.ExportedProperty
+    public boolean hasFocus() {
+        return (mPrivateFlags & FOCUSED) != 0;
+    }
+
+    /**
+     * Returns true if this view is focusable or if it contains a reachable View
+     * for which {@link #hasFocusable()} returns true. A "reachable hasFocusable()"
+     * is a View whose parents do not block descendants focus.
+     *
+     * Only {@link #VISIBLE} views are considered focusable.
+     *
+     * @return True if the view is focusable or if the view contains a focusable
+     *         View, false otherwise.
+     *
+     * @see ViewGroup#FOCUS_BLOCK_DESCENDANTS
+     */
+    public boolean hasFocusable() {
+        return (mViewFlags & VISIBILITY_MASK) == VISIBLE && isFocusable();
+    }
+
+    /**
+     * Called by the view system when the focus state of this view changes.
+     * When the focus change event is caused by directional navigation, direction
+     * and previouslyFocusedRect provide insight into where the focus is coming from.
+     * When overriding, be sure to call up through to the super class so that
+     * the standard focus handling will occur.
+     * 
+     * @param gainFocus True if the View has focus; false otherwise.
+     * @param direction The direction focus has moved when requestFocus()
+     *                  is called to give this view focus. Values are
+     *                  View.FOCUS_UP, View.FOCUS_DOWN, View.FOCUS_LEFT or
+     *                  View.FOCUS_RIGHT. It may not always apply, in which
+     *                  case use the default.
+     * @param previouslyFocusedRect The rectangle, in this view's coordinate
+     *        system, of the previously focused view.  If applicable, this will be
+     *        passed in as finer grained information about where the focus is coming
+     *        from (in addition to direction).  Will be <code>null</code> otherwise.
+     */
+    protected void onFocusChanged(boolean gainFocus, int direction, Rect previouslyFocusedRect) {
+        InputMethodManager imm = InputMethodManager.peekInstance();
+        if (!gainFocus) {
+            if (isPressed()) {
+                setPressed(false);
+            }
+            if (imm != null && mAttachInfo != null
+                    && mAttachInfo.mHasWindowFocus) {
+                imm.focusOut(this);
+            }
+        } else if (imm != null && mAttachInfo != null
+                && mAttachInfo.mHasWindowFocus) {
+            imm.focusIn(this);
+        }
+        
+        invalidate();
+        if (mOnFocusChangeListener != null) {
+            mOnFocusChangeListener.onFocusChange(this, gainFocus);
+        }
+    }
+
+    /**
+     * Returns true if this view has focus
+     *
+     * @return True if this view has focus, false otherwise.
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isFocused() {
+        return (mPrivateFlags & FOCUSED) != 0;
+    }
+
+    /**
+     * Find the view in the hierarchy rooted at this view that currently has
+     * focus.
+     *
+     * @return The view that currently has focus, or null if no focused view can
+     *         be found.
+     */
+    public View findFocus() {
+        return (mPrivateFlags & FOCUSED) != 0 ? this : null;
+    }
+
+    /**
+     * Change whether this view is one of the set of scrollable containers in
+     * its window.  This will be used to determine whether the window can
+     * resize or must pan when a soft input area is open -- scrollable
+     * containers allow the window to use resize mode since the container
+     * will appropriately shrink.
+     */
+    public void setScrollContainer(boolean isScrollContainer) {
+        if (isScrollContainer) {
+            if (mAttachInfo != null && (mPrivateFlags&SCROLL_CONTAINER_ADDED) == 0) {
+                mAttachInfo.mScrollContainers.add(this);
+                mPrivateFlags |= SCROLL_CONTAINER_ADDED;
+            }
+            mPrivateFlags |= SCROLL_CONTAINER;
+        } else {
+            if ((mPrivateFlags&SCROLL_CONTAINER_ADDED) != 0) {
+                mAttachInfo.mScrollContainers.remove(this);
+            }
+            mPrivateFlags &= ~(SCROLL_CONTAINER|SCROLL_CONTAINER_ADDED);
+        }
+    }
+
+    /**
+     * Returns the quality of the drawing cache.
+     *
+     * @return One of {@link #DRAWING_CACHE_QUALITY_AUTO},
+     *         {@link #DRAWING_CACHE_QUALITY_LOW}, or {@link #DRAWING_CACHE_QUALITY_HIGH}
+     *
+     * @see #setDrawingCacheQuality(int)
+     * @see #setDrawingCacheEnabled(boolean)
+     * @see #isDrawingCacheEnabled()
+     *
+     * @attr ref android.R.styleable#View_drawingCacheQuality
+     */
+    public int getDrawingCacheQuality() {
+        return mViewFlags & DRAWING_CACHE_QUALITY_MASK;
+    }
+
+    /**
+     * Set the drawing cache quality of this view. This value is used only when the
+     * drawing cache is enabled
+     *
+     * @param quality One of {@link #DRAWING_CACHE_QUALITY_AUTO},
+     *        {@link #DRAWING_CACHE_QUALITY_LOW}, or {@link #DRAWING_CACHE_QUALITY_HIGH}
+     *
+     * @see #getDrawingCacheQuality()
+     * @see #setDrawingCacheEnabled(boolean)
+     * @see #isDrawingCacheEnabled()
+     *
+     * @attr ref android.R.styleable#View_drawingCacheQuality
+     */
+    public void setDrawingCacheQuality(int quality) {
+        setFlags(quality, DRAWING_CACHE_QUALITY_MASK);
+    }
+
+    /**
+     * Returns whether the screen should remain on, corresponding to the current
+     * value of {@link #KEEP_SCREEN_ON}.
+     *
+     * @return Returns true if {@link #KEEP_SCREEN_ON} is set.
+     *
+     * @see #setKeepScreenOn(boolean)
+     *
+     * @attr ref android.R.styleable#View_keepScreenOn
+     */
+    public boolean getKeepScreenOn() {
+        return (mViewFlags & KEEP_SCREEN_ON) != 0;
+    }
+
+    /**
+     * Controls whether the screen should remain on, modifying the
+     * value of {@link #KEEP_SCREEN_ON}.
+     *
+     * @param keepScreenOn Supply true to set {@link #KEEP_SCREEN_ON}.
+     *
+     * @see #getKeepScreenOn()
+     *
+     * @attr ref android.R.styleable#View_keepScreenOn
+     */
+    public void setKeepScreenOn(boolean keepScreenOn) {
+        setFlags(keepScreenOn ? KEEP_SCREEN_ON : 0, KEEP_SCREEN_ON);
+    }
+
+    /**
+     * @return The user specified next focus ID.
+     *
+     * @attr ref android.R.styleable#View_nextFocusLeft
+     */
+    public int getNextFocusLeftId() {
+        return mNextFocusLeftId;
+    }
+
+    /**
+     * Set the id of the view to use for the next focus
+     *
+     * @param nextFocusLeftId
+     *
+     * @attr ref android.R.styleable#View_nextFocusLeft
+     */
+    public void setNextFocusLeftId(int nextFocusLeftId) {
+        mNextFocusLeftId = nextFocusLeftId;
+    }
+
+    /**
+     * @return The user specified next focus ID.
+     *
+     * @attr ref android.R.styleable#View_nextFocusRight
+     */
+    public int getNextFocusRightId() {
+        return mNextFocusRightId;
+    }
+
+    /**
+     * Set the id of the view to use for the next focus
+     *
+     * @param nextFocusRightId
+     *
+     * @attr ref android.R.styleable#View_nextFocusRight
+     */
+    public void setNextFocusRightId(int nextFocusRightId) {
+        mNextFocusRightId = nextFocusRightId;
+    }
+
+    /**
+     * @return The user specified next focus ID.
+     *
+     * @attr ref android.R.styleable#View_nextFocusUp
+     */
+    public int getNextFocusUpId() {
+        return mNextFocusUpId;
+    }
+
+    /**
+     * Set the id of the view to use for the next focus
+     *
+     * @param nextFocusUpId
+     *
+     * @attr ref android.R.styleable#View_nextFocusUp
+     */
+    public void setNextFocusUpId(int nextFocusUpId) {
+        mNextFocusUpId = nextFocusUpId;
+    }
+
+    /**
+     * @return The user specified next focus ID.
+     *
+     * @attr ref android.R.styleable#View_nextFocusDown
+     */
+    public int getNextFocusDownId() {
+        return mNextFocusDownId;
+    }
+
+    /**
+     * Set the id of the view to use for the next focus
+     *
+     * @param nextFocusDownId
+     *
+     * @attr ref android.R.styleable#View_nextFocusDown
+     */
+    public void setNextFocusDownId(int nextFocusDownId) {
+        mNextFocusDownId = nextFocusDownId;
+    }
+
+    /**
+     * Returns the visibility of this view and all of its ancestors
+     *
+     * @return True if this view and all of its ancestors are {@link #VISIBLE}
+     */
+    public boolean isShown() {
+        View current = this;
+        //noinspection ConstantConditions
+        do {
+            if ((current.mViewFlags & VISIBILITY_MASK) != VISIBLE) {
+                return false;
+            }
+            ViewParent parent = current.mParent;
+            if (parent == null) {
+                return false; // We are not attached to the view root
+            }
+            if (!(parent instanceof View)) {
+                return true;
+            }
+            current = (View) parent;
+        } while (current != null);
+
+        return false;
+    }
+
+    /**
+     * Apply the insets for system windows to this view, if the FITS_SYSTEM_WINDOWS flag
+     * is set
+     *
+     * @param insets Insets for system windows
+     *
+     * @return True if this view applied the insets, false otherwise
+     */
+    protected boolean fitSystemWindows(Rect insets) {
+        if ((mViewFlags & FITS_SYSTEM_WINDOWS) == FITS_SYSTEM_WINDOWS) {
+            mPaddingLeft = insets.left;
+            mPaddingTop = insets.top;
+            mPaddingRight = insets.right;
+            mPaddingBottom = insets.bottom;
+            requestLayout();
+            return true;
+        }
+        return false;
+    }
+
+    /**
+     * Returns the visibility status for this view.
+     *
+     * @return One of {@link #VISIBLE}, {@link #INVISIBLE}, or {@link #GONE}.
+     * @attr ref android.R.styleable#View_visibility
+     */
+    @ViewDebug.ExportedProperty(mapping = {
+        @ViewDebug.IntToString(from = 0, to = "VISIBLE"),
+        @ViewDebug.IntToString(from = 4, to = "INVISIBLE"),
+        @ViewDebug.IntToString(from = 8, to = "GONE")
+    })
+    public int getVisibility() {
+        return mViewFlags & VISIBILITY_MASK;
+    }
+
+    /**
+     * Set the enabled state of this view.
+     *
+     * @param visibility One of {@link #VISIBLE}, {@link #INVISIBLE}, or {@link #GONE}.
+     * @attr ref android.R.styleable#View_visibility
+     */
+    @RemotableViewMethod
+    public void setVisibility(int visibility) {
+        setFlags(visibility, VISIBILITY_MASK);
+        if (mBGDrawable != null) mBGDrawable.setVisible(visibility == VISIBLE, false);
+    }
+
+    /**
+     * Returns the enabled status for this view. The interpretation of the
+     * enabled state varies by subclass.
+     *
+     * @return True if this view is enabled, false otherwise.
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isEnabled() {
+        return (mViewFlags & ENABLED_MASK) == ENABLED;
+    }
+
+    /**
+     * Set the enabled state of this view. The interpretation of the enabled
+     * state varies by subclass.
+     *
+     * @param enabled True if this view is enabled, false otherwise.
+     */
+    public void setEnabled(boolean enabled) {
+        setFlags(enabled ? ENABLED : DISABLED, ENABLED_MASK);
+
+        /*
+         * The View most likely has to change its appearance, so refresh
+         * the drawable state.
+         */
+        refreshDrawableState();
+
+        // Invalidate too, since the default behavior for views is to be
+        // be drawn at 50% alpha rather than to change the drawable.
+        invalidate();
+    }
+
+    /**
+     * Set whether this view can receive the focus.
+     *
+     * Setting this to false will also ensure that this view is not focusable
+     * in touch mode.
+     *
+     * @param focusable If true, this view can receive the focus.
+     *
+     * @see #setFocusableInTouchMode(boolean)
+     * @attr ref android.R.styleable#View_focusable
+     */
+    public void setFocusable(boolean focusable) {
+        if (!focusable) {
+            setFlags(0, FOCUSABLE_IN_TOUCH_MODE);
+        }
+        setFlags(focusable ? FOCUSABLE : NOT_FOCUSABLE, FOCUSABLE_MASK);
+    }
+
+    /**
+     * Set whether this view can receive focus while in touch mode.
+     *
+     * Setting this to true will also ensure that this view is focusable.
+     *
+     * @param focusableInTouchMode If true, this view can receive the focus while
+     *   in touch mode.
+     *
+     * @see #setFocusable(boolean)
+     * @attr ref android.R.styleable#View_focusableInTouchMode
+     */
+    public void setFocusableInTouchMode(boolean focusableInTouchMode) {
+        // Focusable in touch mode should always be set before the focusable flag
+        // otherwise, setting the focusable flag will trigger a focusableViewAvailable()
+        // which, in touch mode, will not successfully request focus on this view
+        // because the focusable in touch mode flag is not set
+        setFlags(focusableInTouchMode ? FOCUSABLE_IN_TOUCH_MODE : 0, FOCUSABLE_IN_TOUCH_MODE);
+        if (focusableInTouchMode) {
+            setFlags(FOCUSABLE, FOCUSABLE_MASK);
+        }
+    }
+
+    /**
+     * Set whether this view should have sound effects enabled for events such as
+     * clicking and touching.
+     *
+     * <p>You may wish to disable sound effects for a view if you already play sounds,
+     * for instance, a dial key that plays dtmf tones.
+     *
+     * @param soundEffectsEnabled whether sound effects are enabled for this view.
+     * @see #isSoundEffectsEnabled()
+     * @see #playSoundEffect(int)
+     * @attr ref android.R.styleable#View_soundEffectsEnabled
+     */
+    public void setSoundEffectsEnabled(boolean soundEffectsEnabled) {
+        setFlags(soundEffectsEnabled ? SOUND_EFFECTS_ENABLED: 0, SOUND_EFFECTS_ENABLED);
+    }
+
+    /**
+     * @return whether this view should have sound effects enabled for events such as
+     *     clicking and touching.
+     *
+     * @see #setSoundEffectsEnabled(boolean)
+     * @see #playSoundEffect(int)
+     * @attr ref android.R.styleable#View_soundEffectsEnabled
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isSoundEffectsEnabled() {
+        return SOUND_EFFECTS_ENABLED == (mViewFlags & SOUND_EFFECTS_ENABLED);
+    }
+
+    /**
+     * Set whether this view should have haptic feedback for events such as
+     * long presses.
+     *
+     * <p>You may wish to disable haptic feedback if your view already controls
+     * its own haptic feedback.
+     *
+     * @param hapticFeedbackEnabled whether haptic feedback enabled for this view.
+     * @see #isHapticFeedbackEnabled()
+     * @see #performHapticFeedback(int)
+     * @attr ref android.R.styleable#View_hapticFeedbackEnabled
+     */
+    public void setHapticFeedbackEnabled(boolean hapticFeedbackEnabled) {
+        setFlags(hapticFeedbackEnabled ? HAPTIC_FEEDBACK_ENABLED: 0, HAPTIC_FEEDBACK_ENABLED);
+    }
+
+    /**
+     * @return whether this view should have haptic feedback enabled for events
+     * long presses.
+     *
+     * @see #setHapticFeedbackEnabled(boolean)
+     * @see #performHapticFeedback(int)
+     * @attr ref android.R.styleable#View_hapticFeedbackEnabled
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isHapticFeedbackEnabled() {
+        return HAPTIC_FEEDBACK_ENABLED == (mViewFlags & HAPTIC_FEEDBACK_ENABLED);
+    }
+
+    /**
+     * If this view doesn't do any drawing on its own, set this flag to
+     * allow further optimizations. By default, this flag is not set on
+     * View, but could be set on some View subclasses such as ViewGroup.
+     *
+     * Typically, if you override {@link #onDraw} you should clear this flag.
+     *
+     * @param willNotDraw whether or not this View draw on its own
+     */
+    public void setWillNotDraw(boolean willNotDraw) {
+        setFlags(willNotDraw ? WILL_NOT_DRAW : 0, DRAW_MASK);
+    }
+
+    /**
+     * Returns whether or not this View draws on its own.
+     *
+     * @return true if this view has nothing to draw, false otherwise
+     */
+    @ViewDebug.ExportedProperty
+    public boolean willNotDraw() {
+        return (mViewFlags & DRAW_MASK) == WILL_NOT_DRAW;
+    }
+
+    /**
+     * When a View's drawing cache is enabled, drawing is redirected to an
+     * offscreen bitmap. Some views, like an ImageView, must be able to
+     * bypass this mechanism if they already draw a single bitmap, to avoid
+     * unnecessary usage of the memory.
+     *
+     * @param willNotCacheDrawing true if this view does not cache its
+     *        drawing, false otherwise
+     */
+    public void setWillNotCacheDrawing(boolean willNotCacheDrawing) {
+        setFlags(willNotCacheDrawing ? WILL_NOT_CACHE_DRAWING : 0, WILL_NOT_CACHE_DRAWING);
+    }
+
+    /**
+     * Returns whether or not this View can cache its drawing or not.
+     *
+     * @return true if this view does not cache its drawing, false otherwise
+     */
+    @ViewDebug.ExportedProperty
+    public boolean willNotCacheDrawing() {
+        return (mViewFlags & WILL_NOT_CACHE_DRAWING) == WILL_NOT_CACHE_DRAWING;
+    }
+
+    /**
+     * Indicates whether this view reacts to click events or not.
+     *
+     * @return true if the view is clickable, false otherwise
+     *
+     * @see #setClickable(boolean)
+     * @attr ref android.R.styleable#View_clickable
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isClickable() {
+        return (mViewFlags & CLICKABLE) == CLICKABLE;
+    }
+
+    /**
+     * Enables or disables click events for this view. When a view
+     * is clickable it will change its state to "pressed" on every click.
+     * Subclasses should set the view clickable to visually react to
+     * user's clicks.
+     *
+     * @param clickable true to make the view clickable, false otherwise
+     *
+     * @see #isClickable()
+     * @attr ref android.R.styleable#View_clickable
+     */
+    public void setClickable(boolean clickable) {
+        setFlags(clickable ? CLICKABLE : 0, CLICKABLE);
+    }
+
+    /**
+     * Indicates whether this view reacts to long click events or not.
+     *
+     * @return true if the view is long clickable, false otherwise
+     *
+     * @see #setLongClickable(boolean)
+     * @attr ref android.R.styleable#View_longClickable
+     */
+    public boolean isLongClickable() {
+        return (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE;
+    }
+
+    /**
+     * Enables or disables long click events for this view. When a view is long
+     * clickable it reacts to the user holding down the button for a longer
+     * duration than a tap. This event can either launch the listener or a
+     * context menu.
+     *
+     * @param longClickable true to make the view long clickable, false otherwise
+     * @see #isLongClickable()
+     * @attr ref android.R.styleable#View_longClickable
+     */
+    public void setLongClickable(boolean longClickable) {
+        setFlags(longClickable ? LONG_CLICKABLE : 0, LONG_CLICKABLE);
+    }
+
+    /**
+     * Sets the pressed that for this view.
+     *
+     * @see #isClickable()
+     * @see #setClickable(boolean)
+     *
+     * @param pressed Pass true to set the View's internal state to "pressed", or false to reverts
+     *        the View's internal state from a previously set "pressed" state.
+     */
+    public void setPressed(boolean pressed) {
+        if (pressed) {
+            mPrivateFlags |= PRESSED;
+        } else {
+            mPrivateFlags &= ~PRESSED;
+        }
+        refreshDrawableState();
+        dispatchSetPressed(pressed);
+    }
+
+    /**
+     * Dispatch setPressed to all of this View's children.
+     *
+     * @see #setPressed(boolean)
+     *
+     * @param pressed The new pressed state
+     */
+    protected void dispatchSetPressed(boolean pressed) {
+    }
+
+    /**
+     * Indicates whether the view is currently in pressed state. Unless
+     * {@link #setPressed(boolean)} is explicitly called, only clickable views can enter
+     * the pressed state.
+     *
+     * @see #setPressed
+     * @see #isClickable()
+     * @see #setClickable(boolean)
+     *
+     * @return true if the view is currently pressed, false otherwise
+     */
+    public boolean isPressed() {
+        return (mPrivateFlags & PRESSED) == PRESSED;
+    }
+
+    /**
+     * Indicates whether this view will save its state (that is,
+     * whether its {@link #onSaveInstanceState} method will be called).
+     *
+     * @return Returns true if the view state saving is enabled, else false.
+     *
+     * @see #setSaveEnabled(boolean)
+     * @attr ref android.R.styleable#View_saveEnabled
+     */
+    public boolean isSaveEnabled() {
+        return (mViewFlags & SAVE_DISABLED_MASK) != SAVE_DISABLED;
+    }
+
+    /**
+     * Controls whether the saving of this view's state is
+     * enabled (that is, whether its {@link #onSaveInstanceState} method
+     * will be called).  Note that even if freezing is enabled, the
+     * view still must have an id assigned to it (via {@link #setId setId()})
+     * for its state to be saved.  This flag can only disable the
+     * saving of this view; any child views may still have their state saved.
+     *
+     * @param enabled Set to false to <em>disable</em> state saving, or true
+     * (the default) to allow it.
+     *
+     * @see #isSaveEnabled()
+     * @see #setId(int)
+     * @see #onSaveInstanceState()
+     * @attr ref android.R.styleable#View_saveEnabled
+     */
+    public void setSaveEnabled(boolean enabled) {
+        setFlags(enabled ? 0 : SAVE_DISABLED, SAVE_DISABLED_MASK);
+    }
+
+
+    /**
+     * Returns whether this View is able to take focus.
+     *
+     * @return True if this view can take focus, or false otherwise.
+     * @attr ref android.R.styleable#View_focusable
+     */
+    @ViewDebug.ExportedProperty
+    public final boolean isFocusable() {
+        return FOCUSABLE == (mViewFlags & FOCUSABLE_MASK);
+    }
+
+    /**
+     * When a view is focusable, it may not want to take focus when in touch mode.
+     * For example, a button would like focus when the user is navigating via a D-pad
+     * so that the user can click on it, but once the user starts touching the screen,
+     * the button shouldn't take focus
+     * @return Whether the view is focusable in touch mode.
+     * @attr ref android.R.styleable#View_focusableInTouchMode
+     */
+    @ViewDebug.ExportedProperty
+    public final boolean isFocusableInTouchMode() {
+        return FOCUSABLE_IN_TOUCH_MODE == (mViewFlags & FOCUSABLE_IN_TOUCH_MODE);
+    }
+
+    /**
+     * Find the nearest view in the specified direction that can take focus.
+     * This does not actually give focus to that view.
+     *
+     * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
+     *
+     * @return The nearest focusable in the specified direction, or null if none
+     *         can be found.
+     */
+    public View focusSearch(int direction) {
+        if (mParent != null) {
+            return mParent.focusSearch(this, direction);
+        } else {
+            return null;
+        }
+    }
+
+    /**
+     * This method is the last chance for the focused view and its ancestors to
+     * respond to an arrow key. This is called when the focused view did not
+     * consume the key internally, nor could the view system find a new view in
+     * the requested direction to give focus to.
+     *
+     * @param focused The currently focused view.
+     * @param direction The direction focus wants to move. One of FOCUS_UP,
+     *        FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT.
+     * @return True if the this view consumed this unhandled move.
+     */
+    public boolean dispatchUnhandledMove(View focused, int direction) {
+        return false;
+    }
+
+    /**
+     * If a user manually specified the next view id for a particular direction,
+     * use the root to look up the view.  Once a view is found, it is cached
+     * for future lookups.
+     * @param root The root view of the hierarchy containing this view.
+     * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
+     * @return The user specified next view, or null if there is none.
+     */
+    View findUserSetNextFocus(View root, int direction) {
+        switch (direction) {
+            case FOCUS_LEFT:
+                if (mNextFocusLeftId == View.NO_ID) return null;
+                return findViewShouldExist(root, mNextFocusLeftId);
+            case FOCUS_RIGHT:
+                if (mNextFocusRightId == View.NO_ID) return null;
+                return findViewShouldExist(root, mNextFocusRightId);
+            case FOCUS_UP:
+                if (mNextFocusUpId == View.NO_ID) return null;
+                return findViewShouldExist(root, mNextFocusUpId);
+            case FOCUS_DOWN:
+                if (mNextFocusDownId == View.NO_ID) return null;
+                return findViewShouldExist(root, mNextFocusDownId);
+        }
+        return null;
+    }
+
+    private static View findViewShouldExist(View root, int childViewId) {
+        View result = root.findViewById(childViewId);
+        if (result == null) {
+            Log.w(VIEW_LOG_TAG, "couldn't find next focus view specified "
+                    + "by user for id " + childViewId);
+        }
+        return result;
+    }
+
+    /**
+     * Find and return all focusable views that are descendants of this view,
+     * possibly including this view if it is focusable itself.
+     *
+     * @param direction The direction of the focus
+     * @return A list of focusable views
+     */
+    public ArrayList<View> getFocusables(int direction) {
+        ArrayList<View> result = new ArrayList<View>(24);
+        addFocusables(result, direction);
+        return result;
+    }
+
+    /**
+     * Add any focusable views that are descendants of this view (possibly
+     * including this view if it is focusable itself) to views.  If we are in touch mode,
+     * only add views that are also focusable in touch mode.
+     *
+     * @param views Focusable views found so far
+     * @param direction The direction of the focus
+     */
+    public void addFocusables(ArrayList<View> views, int direction) {
+        if (!isFocusable()) return;
+
+        if (isInTouchMode() && !isFocusableInTouchMode()) return;
+
+        views.add(this);
+    }
+
+    /**
+     * Find and return all touchable views that are descendants of this view,
+     * possibly including this view if it is touchable itself.
+     *
+     * @return A list of touchable views
+     */
+    public ArrayList<View> getTouchables() {
+        ArrayList<View> result = new ArrayList<View>();
+        addTouchables(result);
+        return result;
+    }
+
+    /**
+     * Add any touchable views that are descendants of this view (possibly
+     * including this view if it is touchable itself) to views.
+     *
+     * @param views Touchable views found so far
+     */
+    public void addTouchables(ArrayList<View> views) {
+        final int viewFlags = mViewFlags;
+
+        if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
+                && (viewFlags & ENABLED_MASK) == ENABLED) {
+            views.add(this);
+        }
+    }
+
+    /**
+     * Call this to try to give focus to a specific view or to one of its
+     * descendants.
+     *
+     * A view will not actually take focus if it is not focusable ({@link #isFocusable} returns false),
+     * or if it is focusable and it is not focusable in touch mode ({@link #isFocusableInTouchMode})
+     * while the device is in touch mode.
+     *
+     * See also {@link #focusSearch}, which is what you call to say that you
+     * have focus, and you want your parent to look for the next one.
+     *
+     * This is equivalent to calling {@link #requestFocus(int, Rect)} with arguments
+     * {@link #FOCUS_DOWN} and <code>null</code>.
+     *
+     * @return Whether this view or one of its descendants actually took focus.
+     */
+    public final boolean requestFocus() {
+        return requestFocus(View.FOCUS_DOWN);
+    }
+
+
+    /**
+     * Call this to try to give focus to a specific view or to one of its
+     * descendants and give it a hint about what direction focus is heading.
+     *
+     * A view will not actually take focus if it is not focusable ({@link #isFocusable} returns false),
+     * or if it is focusable and it is not focusable in touch mode ({@link #isFocusableInTouchMode})
+     * while the device is in touch mode.
+     *
+     * See also {@link #focusSearch}, which is what you call to say that you
+     * have focus, and you want your parent to look for the next one.
+     *
+     * This is equivalent to calling {@link #requestFocus(int, Rect)} with
+     * <code>null</code> set for the previously focused rectangle.
+     *
+     * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
+     * @return Whether this view or one of its descendants actually took focus.
+     */
+    public final boolean requestFocus(int direction) {
+        return requestFocus(direction, null);
+    }
+
+    /**
+     * Call this to try to give focus to a specific view or to one of its descendants
+     * and give it hints about the direction and a specific rectangle that the focus
+     * is coming from.  The rectangle can help give larger views a finer grained hint
+     * about where focus is coming from, and therefore, where to show selection, or
+     * forward focus change internally.
+     *
+     * A view will not actually take focus if it is not focusable ({@link #isFocusable} returns false),
+     * or if it is focusable and it is not focusable in touch mode ({@link #isFocusableInTouchMode})
+     * while the device is in touch mode.
+     *
+     * A View will not take focus if it is not visible.
+     *
+     * A View will not take focus if one of its parents has {@link android.view.ViewGroup#getDescendantFocusability()}
+     * equal to {@link ViewGroup#FOCUS_BLOCK_DESCENDANTS}.
+     *
+     * See also {@link #focusSearch}, which is what you call to say that you
+     * have focus, and you want your parent to look for the next one.
+     *
+     * You may wish to override this method if your custom {@link View} has an internal
+     * {@link View} that it wishes to forward the request to.
+     *
+     * @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
+     * @param previouslyFocusedRect The rectangle (in this View's coordinate system)
+     *        to give a finer grained hint about where focus is coming from.  May be null
+     *        if there is no hint.
+     * @return Whether this view or one of its descendants actually took focus.
+     */
+    public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
+        // need to be focusable
+        if ((mViewFlags & FOCUSABLE_MASK) != FOCUSABLE ||
+                (mViewFlags & VISIBILITY_MASK) != VISIBLE) {
+            return false;
+        }
+
+        // need to be focusable in touch mode if in touch mode
+        if (isInTouchMode() &&
+                (FOCUSABLE_IN_TOUCH_MODE != (mViewFlags & FOCUSABLE_IN_TOUCH_MODE))) {
+            return false;
+        }
+
+        // need to not have any parents blocking us
+        if (hasAncestorThatBlocksDescendantFocus()) {
+            return false;
+        }
+
+        handleFocusGainInternal(direction, previouslyFocusedRect);
+        return true;
+    }
+
+    /**
+     * Call this to try to give focus to a specific view or to one of its descendants. This is a
+     * special variant of {@link #requestFocus() } that will allow views that are not focuable in
+     * touch mode to request focus when they are touched.
+     *
+     * @return Whether this view or one of its descendants actually took focus.
+     *
+     * @see #isInTouchMode()
+     *
+     */
+    public final boolean requestFocusFromTouch() {
+        // Leave touch mode if we need to
+        if (isInTouchMode()) {
+            View root = getRootView();
+            if (root != null) {
+               ViewRoot viewRoot = (ViewRoot)root.getParent();
+               if (viewRoot != null) {
+                   viewRoot.ensureTouchMode(false);
+               }
+            }
+        }
+        return requestFocus(View.FOCUS_DOWN);
+    }
+
+    /**
+     * @return Whether any ancestor of this view blocks descendant focus.
+     */
+    private boolean hasAncestorThatBlocksDescendantFocus() {
+        ViewParent ancestor = mParent;
+        while (ancestor instanceof ViewGroup) {
+            final ViewGroup vgAncestor = (ViewGroup) ancestor;
+            if (vgAncestor.getDescendantFocusability() == ViewGroup.FOCUS_BLOCK_DESCENDANTS) {
+                return true;
+            } else {
+                ancestor = vgAncestor.getParent();
+            }
+        }
+        return false;
+    }
+
+    /**
+     * This is called when a container is going to temporarily detach a child
+     * that currently has focus, with
+     * {@link ViewGroup#detachViewFromParent(View) ViewGroup.detachViewFromParent}.
+     * It will either be followed by {@link #onFinishTemporaryDetach()} or
+     * {@link #onDetachedFromWindow()} when the container is done.  Generally
+     * this is currently only done ListView for a view with focus.
+     */
+    public void onStartTemporaryDetach() {
+    }
+    
+    /**
+     * Called after {@link #onStartTemporaryDetach} when the container is done
+     * changing the view.
+     */
+    public void onFinishTemporaryDetach() {
+    }
+    
+    /**
+     * capture information of this view for later analysis: developement only
+     * check dynamic switch to make sure we only dump view
+     * when ViewDebug.SYSTEM_PROPERTY_CAPTURE_VIEW) is set
+     */
+    private static void captureViewInfo(String subTag, View v) {
+        if (v == null ||
+           SystemProperties.getInt(ViewDebug.SYSTEM_PROPERTY_CAPTURE_VIEW, 0) == 0) {
+            return;
+        }
+        ViewDebug.dumpCapturedView(subTag, v);
+    }
+
+    /**
+     * Dispatch a key event before it is processed by any input method
+     * associated with the view hierarchy.  This can be used to intercept
+     * key events in special situations before the IME consumes them; a
+     * typical example would be handling the BACK key to update the application's
+     * UI instead of allowing the IME to see it and close itself.
+     *
+     * @param event The key event to be dispatched.
+     * @return True if the event was handled, false otherwise.
+     */
+    public boolean dispatchKeyEventPreIme(KeyEvent event) {
+        return onKeyPreIme(event.getKeyCode(), event);
+    }
+
+    /**
+     * Dispatch a key event to the next view on the focus path. This path runs
+     * from the top of the view tree down to the currently focused view. If this
+     * view has focus, it will dispatch to itself. Otherwise it will dispatch
+     * the next node down the focus path. This method also fires any key
+     * listeners.
+     *
+     * @param event The key event to be dispatched.
+     * @return True if the event was handled, false otherwise.
+     */
+    public boolean dispatchKeyEvent(KeyEvent event) {
+        // If any attached key listener a first crack at the event.
+        //noinspection SimplifiableIfStatement
+
+        if (android.util.Config.LOGV) {
+            captureViewInfo("captureViewKeyEvent", this);
+        }
+
+        if (mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
+                && mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
+            return true;
+        }
+
+        return event.dispatch(this);
+    }
+
+    /**
+     * Dispatches a key shortcut event.
+     *
+     * @param event The key event to be dispatched.
+     * @return True if the event was handled by the view, false otherwise.
+     */
+    public boolean dispatchKeyShortcutEvent(KeyEvent event) {
+        return onKeyShortcut(event.getKeyCode(), event);
+    }
+
+    /**
+     * Pass the touch screen motion event down to the target view, or this
+     * view if it is the target.
+     *
+     * @param event The motion event to be dispatched.
+     * @return True if the event was handled by the view, false otherwise.
+     */
+    public boolean dispatchTouchEvent(MotionEvent event) {
+        if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
+                mOnTouchListener.onTouch(this, event)) {
+            return true;
+        }
+        return onTouchEvent(event);
+    }
+
+    /**
+     * Pass a trackball motion event down to the focused view.
+     *
+     * @param event The motion event to be dispatched.
+     * @return True if the event was handled by the view, false otherwise.
+     */
+    public boolean dispatchTrackballEvent(MotionEvent event) {
+        //Log.i("view", "view=" + this + ", " + event.toString());
+        return onTrackballEvent(event);
+    }
+
+    /**
+     * Called when the window containing this view gains or loses window focus.
+     * ViewGroups should override to route to their children.
+     *
+     * @param hasFocus True if the window containing this view now has focus,
+     *        false otherwise.
+     */
+    public void dispatchWindowFocusChanged(boolean hasFocus) {
+        onWindowFocusChanged(hasFocus);
+    }
+
+    /**
+     * Called when the window containing this view gains or loses focus.  Note
+     * that this is separate from view focus: to receive key events, both
+     * your view and its window must have focus.  If a window is displayed
+     * on top of yours that takes input focus, then your own window will lose
+     * focus but the view focus will remain unchanged.
+     *
+     * @param hasWindowFocus True if the window containing this view now has
+     *        focus, false otherwise.
+     */
+    public void onWindowFocusChanged(boolean hasWindowFocus) {
+        InputMethodManager imm = InputMethodManager.peekInstance();
+        if (!hasWindowFocus) {
+            if (isPressed()) {
+                setPressed(false);
+            }
+            if (imm != null && (mPrivateFlags & FOCUSED) != 0) {
+                imm.focusOut(this);
+            }
+        } else if (imm != null && (mPrivateFlags & FOCUSED) != 0) {
+            imm.focusIn(this);
+        }
+        refreshDrawableState();
+    }
+
+    /**
+     * Returns true if this view is in a window that currently has window focus.
+     * Note that this is not the same as the view itself having focus.
+     *
+     * @return True if this view is in a window that currently has window focus.
+     */
+    public boolean hasWindowFocus() {
+        return mAttachInfo != null && mAttachInfo.mHasWindowFocus;
+    }
+
+    /**
+     * Dispatch a window visibility change down the view hierarchy.
+     * ViewGroups should override to route to their children.
+     *
+     * @param visibility The new visibility of the window.
+     *
+     * @see #onWindowVisibilityChanged
+     */
+    public void dispatchWindowVisibilityChanged(int visibility) {
+        onWindowVisibilityChanged(visibility);
+    }
+
+    /**
+     * Called when the window containing has change its visibility
+     * (between {@link #GONE}, {@link #INVISIBLE}, and {@link #VISIBLE}).  Note
+     * that this tells you whether or not your window is being made visible
+     * to the window manager; this does <em>not</em> tell you whether or not
+     * your window is obscured by other windows on the screen, even if it
+     * is itself visible.
+     *
+     * @param visibility The new visibility of the window.
+     */
+    protected void onWindowVisibilityChanged(int visibility) {
+    }
+
+    /**
+     * Returns the current visibility of the window this view is attached to
+     * (either {@link #GONE}, {@link #INVISIBLE}, or {@link #VISIBLE}).
+     *
+     * @return Returns the current visibility of the view's window.
+     */
+    public int getWindowVisibility() {
+        return mAttachInfo != null ? mAttachInfo.mWindowVisibility : GONE;
+    }
+
+    /**
+     * Retrieve the overall visible display size in which the window this view is
+     * attached to has been positioned in.  This takes into account screen
+     * decorations above the window, for both cases where the window itself
+     * is being position inside of them or the window is being placed under
+     * then and covered insets are used for the window to position its content
+     * inside.  In effect, this tells you the available area where content can
+     * be placed and remain visible to users.
+     *
+     * <p>This function requires an IPC back to the window manager to retrieve
+     * the requested information, so should not be used in performance critical
+     * code like drawing.
+     *
+     * @param outRect Filled in with the visible display frame.  If the view
+     * is not attached to a window, this is simply the raw display size.
+     */
+    public void getWindowVisibleDisplayFrame(Rect outRect) {
+        if (mAttachInfo != null) {
+            try {
+                mAttachInfo.mSession.getDisplayFrame(mAttachInfo.mWindow, outRect);
+            } catch (RemoteException e) {
+                return;
+            }
+            // XXX This is really broken, and probably all needs to be done
+            // in the window manager, and we need to know more about whether
+            // we want the area behind or in front of the IME.
+            final Rect insets = mAttachInfo.mVisibleInsets;
+            outRect.left += insets.left;
+            outRect.top += insets.top;
+            outRect.right -= insets.right;
+            outRect.bottom -= insets.bottom;
+            return;
+        }
+        Display d = WindowManagerImpl.getDefault().getDefaultDisplay();
+        outRect.set(0, 0, d.getWidth(), d.getHeight());
+    }
+
+    /**
+     * Private function to aggregate all per-view attributes in to the view
+     * root.
+     */
+    void dispatchCollectViewAttributes(int visibility) {
+        performCollectViewAttributes(visibility);
+    }
+
+    void performCollectViewAttributes(int visibility) {
+        //noinspection PointlessBitwiseExpression
+        if (((visibility | mViewFlags) & (VISIBILITY_MASK | KEEP_SCREEN_ON))
+                == (VISIBLE | KEEP_SCREEN_ON)) {
+            mAttachInfo.mKeepScreenOn = true;
+        }
+    }
+
+    void needGlobalAttributesUpdate(boolean force) {
+        AttachInfo ai = mAttachInfo;
+        if (ai != null) {
+            if (ai.mKeepScreenOn || force) {
+                ai.mRecomputeGlobalAttributes = true;
+            }
+        }
+    }
+
+    /**
+     * Returns whether the device is currently in touch mode.  Touch mode is entered
+     * once the user begins interacting with the device by touch, and affects various
+     * things like whether focus is always visible to the user.
+     *
+     * @return Whether the device is in touch mode.
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isInTouchMode() {
+        if (mAttachInfo != null) {
+            return mAttachInfo.mInTouchMode;
+        } else {
+            return ViewRoot.isInTouchMode();
+        }
+    }
+
+    /**
+     * Returns the context the view is running in, through which it can
+     * access the current theme, resources, etc.
+     *
+     * @return The view's Context.
+     */
+    @ViewDebug.CapturedViewProperty
+    public final Context getContext() {
+        return mContext;
+    }
+
+    /**
+     * Handle a key event before it is processed by any input method
+     * associated with the view hierarchy.  This can be used to intercept
+     * key events in special situations before the IME consumes them; a
+     * typical example would be handling the BACK key to update the application's
+     * UI instead of allowing the IME to see it and close itself.
+     *
+     * @param keyCode The value in event.getKeyCode().
+     * @param event Description of the key event.
+     * @return If you handled the event, return true. If you want to allow the
+     *         event to be handled by the next receiver, return false.
+     */
+    public boolean onKeyPreIme(int keyCode, KeyEvent event) {
+        return false;
+    }
+
+    /**
+     * Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)
+     * KeyEvent.Callback.onKeyMultiple()}: perform press of the view
+     * when {@link KeyEvent#KEYCODE_DPAD_CENTER} or {@link KeyEvent#KEYCODE_ENTER}
+     * is released, if the view is enabled and clickable.
+     *
+     * @param keyCode A key code that represents the button pressed, from
+     *                {@link android.view.KeyEvent}.
+     * @param event   The KeyEvent object that defines the button action.
+     */
+    public boolean onKeyDown(int keyCode, KeyEvent event) {
+        boolean result = false;
+
+        switch (keyCode) {
+            case KeyEvent.KEYCODE_DPAD_CENTER:
+            case KeyEvent.KEYCODE_ENTER: {
+                if ((mViewFlags & ENABLED_MASK) == DISABLED) {
+                    return true;
+                }
+                // Long clickable items don't necessarily have to be clickable
+                if (((mViewFlags & CLICKABLE) == CLICKABLE ||
+                        (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) &&
+                        (event.getRepeatCount() == 0)) {
+                    setPressed(true);
+                    if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
+                        postCheckForLongClick();
+                    }
+                    return true;
+                }
+                break;
+            }
+        }
+        return result;
+    }
+
+    /**
+     * Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)
+     * KeyEvent.Callback.onKeyMultiple()}: perform clicking of the view
+     * when {@link KeyEvent#KEYCODE_DPAD_CENTER} or
+     * {@link KeyEvent#KEYCODE_ENTER} is released.
+     *
+     * @param keyCode A key code that represents the button pressed, from
+     *                {@link android.view.KeyEvent}.
+     * @param event   The KeyEvent object that defines the button action.
+     */
+    public boolean onKeyUp(int keyCode, KeyEvent event) {
+        boolean result = false;
+
+        switch (keyCode) {
+            case KeyEvent.KEYCODE_DPAD_CENTER:
+            case KeyEvent.KEYCODE_ENTER: {
+                if ((mViewFlags & ENABLED_MASK) == DISABLED) {
+                    return true;
+                }
+                if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) {
+                    setPressed(false);
+
+                    if (!mHasPerformedLongPress) {
+                        // This is a tap, so remove the longpress check
+                        if (mPendingCheckForLongPress != null) {
+                            removeCallbacks(mPendingCheckForLongPress);
+                        }
+
+                        result = performClick();
+                    }
+                }
+                break;
+            }
+        }
+        return result;
+    }
+
+    /**
+     * Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)
+     * KeyEvent.Callback.onKeyMultiple()}: always returns false (doesn't handle
+     * the event).
+     *
+     * @param keyCode     A key code that represents the button pressed, from
+     *                    {@link android.view.KeyEvent}.
+     * @param repeatCount The number of times the action was made.
+     * @param event       The KeyEvent object that defines the button action.
+     */
+    public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) {
+        return false;
+    }
+
+    /**
+     * Called when an unhandled key shortcut event occurs.
+     *
+     * @param keyCode The value in event.getKeyCode().
+     * @param event Description of the key event.
+     * @return If you handled the event, return true. If you want to allow the
+     *         event to be handled by the next receiver, return false.
+     */
+    public boolean onKeyShortcut(int keyCode, KeyEvent event) {
+        return false;
+    }
+
+    /**
+     * Check whether the called view is a text editor, in which case it
+     * would make sense to automatically display a soft input window for
+     * it.  Subclasses should override this if they implement
+     * {@link #onCreateInputConnection(EditorInfo)} to return true if
+     * a call on that method would return a non-null InputConnection.  The
+     * default implementation always returns false.
+     * 
+     * @return Returns true if this view is a text editor, else false.
+     */
+    public boolean onCheckIsTextEditor() {
+        return false;
+    }
+    
+    /**
+     * Create a new InputConnection for an InputMethod to interact
+     * with the view.  The default implementation returns null, since it doesn't
+     * support input methods.  You can override this to implement such support.
+     * This is only needed for views that take focus and text input.
+     * 
+     * <p>When implementing this, you probably also want to implement
+     * {@link #onCheckIsTextEditor()} to indicate you will return a
+     * non-null InputConnection.
+     *
+     * @param outAttrs Fill in with attribute information about the connection.
+     */
+    public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
+        return null;
+    }
+
+    /**
+     * Show the context menu for this view. It is not safe to hold on to the
+     * menu after returning from this method.
+     *
+     * @param menu The context menu to populate
+     */
+    public void createContextMenu(ContextMenu menu) {
+        ContextMenuInfo menuInfo = getContextMenuInfo();
+
+        // Sets the current menu info so all items added to menu will have
+        // my extra info set.
+        ((MenuBuilder)menu).setCurrentMenuInfo(menuInfo);
+
+        onCreateContextMenu(menu);
+        if (mOnCreateContextMenuListener != null) {
+            mOnCreateContextMenuListener.onCreateContextMenu(menu, this, menuInfo);
+        }
+
+        // Clear the extra information so subsequent items that aren't mine don't
+        // have my extra info.
+        ((MenuBuilder)menu).setCurrentMenuInfo(null);
+
+        if (mParent != null) {
+            mParent.createContextMenu(menu);
+        }
+    }
+
+    /**
+     * Views should implement this if they have extra information to associate
+     * with the context menu. The return result is supplied as a parameter to
+     * the {@link OnCreateContextMenuListener#onCreateContextMenu(ContextMenu, View, ContextMenuInfo)}
+     * callback.
+     *
+     * @return Extra information about the item for which the context menu
+     *         should be shown. This information will vary across different
+     *         subclasses of View.
+     */
+    protected ContextMenuInfo getContextMenuInfo() {
+        return null;
+    }
+
+    /**
+     * Views should implement this if the view itself is going to add items to
+     * the context menu.
+     *
+     * @param menu the context menu to populate
+     */
+    protected void onCreateContextMenu(ContextMenu menu) {
+    }
+
+    /**
+     * Implement this method to handle trackball motion events.  The
+     * <em>relative</em> movement of the trackball since the last event
+     * can be retrieve with {@link MotionEvent#getX MotionEvent.getX()} and
+     * {@link MotionEvent#getY MotionEvent.getY()}.  These are normalized so
+     * that a movement of 1 corresponds to the user pressing one DPAD key (so
+     * they will often be fractional values, representing the more fine-grained
+     * movement information available from a trackball).
+     *
+     * @param event The motion event.
+     * @return True if the event was handled, false otherwise.
+     */
+    public boolean onTrackballEvent(MotionEvent event) {
+        return false;
+    }
+
+    /**
+     * Implement this method to handle touch screen motion events.
+     *
+     * @param event The motion event.
+     * @return True if the event was handled, false otherwise.
+     */
+    public boolean onTouchEvent(MotionEvent event) {
+        final int viewFlags = mViewFlags;
+
+        if ((viewFlags & ENABLED_MASK) == DISABLED) {
+            // A disabled view that is clickable still consumes the touch
+            // events, it just doesn't respond to them.
+            return (((viewFlags & CLICKABLE) == CLICKABLE ||
+                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
+        }
+
+        if (mTouchDelegate != null) {
+            if (mTouchDelegate.onTouchEvent(event)) {
+                return true;
+            }
+        }
+
+        if (((viewFlags & CLICKABLE) == CLICKABLE ||
+                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
+            switch (event.getAction()) {
+                case MotionEvent.ACTION_UP:
+                    if ((mPrivateFlags & PRESSED) != 0) {
+                        // take focus if we don't have it already and we should in
+                        // touch mode.
+                        boolean focusTaken = false;
+                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
+                            focusTaken = requestFocus();
+                        }
+
+                        if (!mHasPerformedLongPress) {
+                            // This is a tap, so remove the longpress check
+                            if (mPendingCheckForLongPress != null) {
+                                removeCallbacks(mPendingCheckForLongPress);
+                            }
+
+                            // Only perform take click actions if we were in the pressed state
+                            if (!focusTaken) {
+                                performClick();
+                            }
+                        }
+
+                        if (mUnsetPressedState == null) {
+                            mUnsetPressedState = new UnsetPressedState();
+                        }
+
+                        if (!post(mUnsetPressedState)) {
+                            // If the post failed, unpress right now
+                            mUnsetPressedState.run();
+                        }
+                    }
+                    break;
+
+                case MotionEvent.ACTION_DOWN:
+                    mPrivateFlags |= PRESSED;
+                    refreshDrawableState();
+                    if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
+                        postCheckForLongClick();
+                    }
+                    break;
+
+                case MotionEvent.ACTION_CANCEL:
+                    mPrivateFlags &= ~PRESSED;
+                    refreshDrawableState();
+                    break;
+
+                case MotionEvent.ACTION_MOVE:
+                    final int x = (int) event.getX();
+                    final int y = (int) event.getY();
+
+                    // Be lenient about moving outside of buttons
+                    int slop = ViewConfiguration.get(mContext).getScaledTouchSlop();
+                    if ((x < 0 - slop) || (x >= getWidth() + slop) ||
+                            (y < 0 - slop) || (y >= getHeight() + slop)) {
+                        // Outside button
+                        if ((mPrivateFlags & PRESSED) != 0) {
+                            // Remove any future long press checks
+                            if (mPendingCheckForLongPress != null) {
+                                removeCallbacks(mPendingCheckForLongPress);
+                            }
+
+                            // Need to switch from pressed to not pressed
+                            mPrivateFlags &= ~PRESSED;
+                            refreshDrawableState();
+                        }
+                    } else {
+                        // Inside button
+                        if ((mPrivateFlags & PRESSED) == 0) {
+                            // Need to switch from not pressed to pressed
+                            mPrivateFlags |= PRESSED;
+                            refreshDrawableState();
+                        }
+                    }
+                    break;
+            }
+            return true;
+        }
+
+        return false;
+    }
+
+    /**
+     * Cancels a pending long press.  Your subclass can use this if you
+     * want the context menu to come up if the user presses and holds
+     * at the same place, but you don't want it to come up if they press
+     * and then move around enough to cause scrolling.
+     */
+    public void cancelLongPress() {
+        if (mPendingCheckForLongPress != null) {
+            removeCallbacks(mPendingCheckForLongPress);
+        }
+    }
+
+    /**
+     * Sets the TouchDelegate for this View.
+     */
+    public void setTouchDelegate(TouchDelegate delegate) {
+        mTouchDelegate = delegate;
+    }
+
+    /**
+     * Gets the TouchDelegate for this View.
+     */
+    public TouchDelegate getTouchDelegate() {
+        return mTouchDelegate;
+    }
+
+    /**
+     * Set flags controlling behavior of this view.
+     *
+     * @param flags Constant indicating the value which should be set
+     * @param mask Constant indicating the bit range that should be changed
+     */
+    void setFlags(int flags, int mask) {
+        int old = mViewFlags;
+        mViewFlags = (mViewFlags & ~mask) | (flags & mask);
+
+        int changed = mViewFlags ^ old;
+        if (changed == 0) {
+            return;
+        }
+        int privateFlags = mPrivateFlags;
+
+        /* Check if the FOCUSABLE bit has changed */
+        if (((changed & FOCUSABLE_MASK) != 0) &&
+                ((privateFlags & HAS_BOUNDS) !=0)) {
+            if (((old & FOCUSABLE_MASK) == FOCUSABLE)
+                    && ((privateFlags & FOCUSED) != 0)) {
+                /* Give up focus if we are no longer focusable */
+                clearFocus();
+            } else if (((old & FOCUSABLE_MASK) == NOT_FOCUSABLE)
+                    && ((privateFlags & FOCUSED) == 0)) {
+                /*
+                 * Tell the view system that we are now available to take focus
+                 * if no one else already has it.
+                 */
+                if (mParent != null) mParent.focusableViewAvailable(this);
+            }
+        }
+
+        if ((flags & VISIBILITY_MASK) == VISIBLE) {
+            if ((changed & VISIBILITY_MASK) != 0) {
+                /*
+                 * If this view is becoming visible, set the DRAWN flag so that
+                 * the next invalidate() will not be skipped.
+                 */
+                mPrivateFlags |= DRAWN;
+
+                needGlobalAttributesUpdate(true);
+
+                // a view becoming visible is worth notifying the parent
+                // about in case nothing has focus.  even if this specific view
+                // isn't focusable, it may contain something that is, so let
+                // the root view try to give this focus if nothing else does.
+                if ((mParent != null) && (mBottom > mTop) && (mRight > mLeft)) {
+                    mParent.focusableViewAvailable(this);
+                }
+            }
+        }
+
+        /* Check if the GONE bit has changed */
+        if ((changed & GONE) != 0) {
+            needGlobalAttributesUpdate(false);
+            requestLayout();
+            invalidate();
+
+            if (((mViewFlags & VISIBILITY_MASK) == GONE) && hasFocus()) {
+                clearFocus();
+            }
+            if (mAttachInfo != null) {
+                mAttachInfo.mViewVisibilityChanged = true;
+            }
+        }
+
+        /* Check if the VISIBLE bit has changed */
+        if ((changed & INVISIBLE) != 0) {
+            needGlobalAttributesUpdate(false);
+            invalidate();
+
+            if (((mViewFlags & VISIBILITY_MASK) == INVISIBLE) && hasFocus()) {
+                // root view becoming invisible shouldn't clear focus
+                if (getRootView() != this) {
+                    clearFocus();
+                }
+            }
+            if (mAttachInfo != null) {
+                mAttachInfo.mViewVisibilityChanged = true;
+            }
+        }
+
+        if ((changed & WILL_NOT_CACHE_DRAWING) != 0) {
+            destroyDrawingCache();
+        }
+
+        if ((changed & DRAWING_CACHE_ENABLED) != 0) {
+            destroyDrawingCache();
+            mPrivateFlags &= ~DRAWING_CACHE_VALID;
+        }
+
+        if ((changed & DRAWING_CACHE_QUALITY_MASK) != 0) {
+            destroyDrawingCache();
+            mPrivateFlags &= ~DRAWING_CACHE_VALID;
+        }
+
+        if ((changed & DRAW_MASK) != 0) {
+            if ((mViewFlags & WILL_NOT_DRAW) != 0) {
+                if (mBGDrawable != null) {
+                    mPrivateFlags &= ~SKIP_DRAW;
+                    mPrivateFlags |= ONLY_DRAWS_BACKGROUND;
+                } else {
+                    mPrivateFlags |= SKIP_DRAW;
+                }
+            } else {
+                mPrivateFlags &= ~SKIP_DRAW;
+            }
+            requestLayout();
+            invalidate();
+        }
+
+        if ((changed & KEEP_SCREEN_ON) != 0) {
+            if (mParent != null) {
+                mParent.recomputeViewAttributes(this);
+            }
+        }
+    }
+
+    /**
+     * Change the view's z order in the tree, so it's on top of other sibling
+     * views
+     */
+    public void bringToFront() {
+        if (mParent != null) {
+            mParent.bringChildToFront(this);
+        }
+    }
+
+    /**
+     * This is called in response to an internal scroll in this view (i.e., the
+     * view scrolled its own contents). This is typically as a result of
+     * {@link #scrollBy(int, int)} or {@link #scrollTo(int, int)} having been
+     * called.
+     *
+     * @param l Current horizontal scroll origin.
+     * @param t Current vertical scroll origin.
+     * @param oldl Previous horizontal scroll origin.
+     * @param oldt Previous vertical scroll origin.
+     */
+    protected void onScrollChanged(int l, int t, int oldl, int oldt) {
+        mBackgroundSizeChanged = true;
+
+        final AttachInfo ai = mAttachInfo;
+        if (ai != null) {
+            ai.mViewScrollChanged = true;
+        }
+    }
+
+    /**
+     * This is called during layout when the size of this view has changed. If
+     * you were just added to the view hierarchy, you're called with the old
+     * values of 0.
+     *
+     * @param w Current width of this view.
+     * @param h Current height of this view.
+     * @param oldw Old width of this view.
+     * @param oldh Old height of this view.
+     */
+    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
+    }
+
+    /**
+     * Called by draw to draw the child views. This may be overridden
+     * by derived classes to gain control just before its children are drawn
+     * (but after its own view has been drawn).
+     * @param canvas the canvas on which to draw the view
+     */
+    protected void dispatchDraw(Canvas canvas) {
+    }
+
+    /**
+     * Gets the parent of this view. Note that the parent is a
+     * ViewParent and not necessarily a View.
+     *
+     * @return Parent of this view.
+     */
+    public final ViewParent getParent() {
+        return mParent;
+    }
+
+    /**
+     * Return the scrolled left position of this view. This is the left edge of
+     * the displayed part of your view. You do not need to draw any pixels
+     * farther left, since those are outside of the frame of your view on
+     * screen.
+     *
+     * @return The left edge of the displayed part of your view, in pixels.
+     */
+    public final int getScrollX() {
+        return mScrollX;
+    }
+
+    /**
+     * Return the scrolled top position of this view. This is the top edge of
+     * the displayed part of your view. You do not need to draw any pixels above
+     * it, since those are outside of the frame of your view on screen.
+     *
+     * @return The top edge of the displayed part of your view, in pixels.
+     */
+    public final int getScrollY() {
+        return mScrollY;
+    }
+
+    /**
+     * Return the width of the your view.
+     *
+     * @return The width of your view, in pixels.
+     */
+    @ViewDebug.ExportedProperty
+    public final int getWidth() {
+        return mRight - mLeft;
+    }
+
+    /**
+     * Return the height of your view.
+     *
+     * @return The height of your view, in pixels.
+     */
+    @ViewDebug.ExportedProperty
+    public final int getHeight() {
+        return mBottom - mTop;
+    }
+
+    /**
+     * Return the visible drawing bounds of your view. Fills in the output
+     * rectangle with the values from getScrollX(), getScrollY(),
+     * getWidth(), and getHeight().
+     *
+     * @param outRect The (scrolled) drawing bounds of the view.
+     */
+    public void getDrawingRect(Rect outRect) {
+        outRect.left = mScrollX;
+        outRect.top = mScrollY;
+        outRect.right = mScrollX + (mRight - mLeft);
+        outRect.bottom = mScrollY + (mBottom - mTop);
+    }
+
+    /**
+     * The width of this view as measured in the most recent call to measure().
+     * This should be used during measurement and layout calculations only. Use
+     * {@link #getWidth()} to see how wide a view is after layout.
+     *
+     * @return The measured width of this view.
+     */
+    public final int getMeasuredWidth() {
+        return mMeasuredWidth;
+    }
+
+    /**
+     * The height of this view as measured in the most recent call to measure().
+     * This should be used during measurement and layout calculations only. Use
+     * {@link #getHeight()} to see how tall a view is after layout.
+     *
+     * @return The measured height of this view.
+     */
+    public final int getMeasuredHeight() {
+        return mMeasuredHeight;
+    }
+
+    /**
+     * Top position of this view relative to its parent.
+     *
+     * @return The top of this view, in pixels.
+     */
+    @ViewDebug.CapturedViewProperty
+    public final int getTop() {
+        return mTop;
+    }
+
+    /**
+     * Bottom position of this view relative to its parent.
+     *
+     * @return The bottom of this view, in pixels.
+     */
+    @ViewDebug.CapturedViewProperty
+    public final int getBottom() {
+        return mBottom;
+    }
+
+    /**
+     * Left position of this view relative to its parent.
+     *
+     * @return The left edge of this view, in pixels.
+     */
+    @ViewDebug.CapturedViewProperty
+    public final int getLeft() {
+        return mLeft;
+    }
+
+    /**
+     * Right position of this view relative to its parent.
+     *
+     * @return The right edge of this view, in pixels.
+     */
+    @ViewDebug.CapturedViewProperty
+    public final int getRight() {
+        return mRight;
+    }
+
+    /**
+     * Hit rectangle in parent's coordinates
+     *
+     * @param outRect The hit rectangle of the view.
+     */
+    public void getHitRect(Rect outRect) {
+        outRect.set(mLeft, mTop, mRight, mBottom);
+    }
+
+    /**
+     * When a view has focus and the user navigates away from it, the next view is searched for
+     * starting from the rectangle filled in by this method.
+     *
+     * By default, the rectange is the {@link #getDrawingRect})of the view.  However, if your
+     * view maintains some idea of internal selection, such as a cursor, or a selected row
+     * or column, you should override this method and fill in a more specific rectangle.
+     *
+     * @param r The rectangle to fill in, in this view's coordinates.
+     */
+    public void getFocusedRect(Rect r) {
+        getDrawingRect(r);
+    }
+
+    /**
+     * If some part of this view is not clipped by any of its parents, then
+     * return that area in r in global (root) coordinates. To convert r to local
+     * coordinates, offset it by -globalOffset (e.g. r.offset(-globalOffset.x,
+     * -globalOffset.y)) If the view is completely clipped or translated out,
+     * return false.
+     *
+     * @param r If true is returned, r holds the global coordinates of the
+     *        visible portion of this view.
+     * @param globalOffset If true is returned, globalOffset holds the dx,dy
+     *        between this view and its root. globalOffet may be null.
+     * @return true if r is non-empty (i.e. part of the view is visible at the
+     *         root level.
+     */
+    public boolean getGlobalVisibleRect(Rect r, Point globalOffset) {
+        int width = mRight - mLeft;
+        int height = mBottom - mTop;
+        if (width > 0 && height > 0) {
+            r.set(0, 0, width, height);
+            if (globalOffset != null) {
+                globalOffset.set(-mScrollX, -mScrollY);
+            }
+            return mParent == null || mParent.getChildVisibleRect(this, r, globalOffset);
+        }
+        return false;
+    }
+
+    public final boolean getGlobalVisibleRect(Rect r) {
+        return getGlobalVisibleRect(r, null);
+    }
+
+    public final boolean getLocalVisibleRect(Rect r) {
+        Point offset = new Point();
+        if (getGlobalVisibleRect(r, offset)) {
+            r.offset(-offset.x, -offset.y); // make r local
+            return true;
+        }
+        return false;
+    }
+
+    /**
+     * Offset this view's vertical location by the specified number of pixels.
+     *
+     * @param offset the number of pixels to offset the view by
+     */
+    public void offsetTopAndBottom(int offset) {
+        mTop += offset;
+        mBottom += offset;
+    }
+
+    /**
+     * Offset this view's horizontal location by the specified amount of pixels.
+     *
+     * @param offset the numer of pixels to offset the view by
+     */
+    public void offsetLeftAndRight(int offset) {
+        mLeft += offset;
+        mRight += offset;
+    }
+
+    /**
+     * Get the LayoutParams associated with this view. All views should have
+     * layout parameters. These supply parameters to the <i>parent</i> of this
+     * view specifying how it should be arranged. There are many subclasses of
+     * ViewGroup.LayoutParams, and these correspond to the different subclasses
+     * of ViewGroup that are responsible for arranging their children.
+     * @return The LayoutParams associated with this view
+     */
+    @ViewDebug.ExportedProperty(deepExport = true, prefix = "layout_")
+    public ViewGroup.LayoutParams getLayoutParams() {
+        return mLayoutParams;
+    }
+
+    /**
+     * Set the layout parameters associated with this view. These supply
+     * parameters to the <i>parent</i> of this view specifying how it should be
+     * arranged. There are many subclasses of ViewGroup.LayoutParams, and these
+     * correspond to the different subclasses of ViewGroup that are responsible
+     * for arranging their children.
+     *
+     * @param params the layout parameters for this view
+     */
+    public void setLayoutParams(ViewGroup.LayoutParams params) {
+        if (params == null) {
+            throw new NullPointerException("params == null");
+        }
+        mLayoutParams = params;
+        requestLayout();
+    }
+
+    /**
+     * Set the scrolled position of your view. This will cause a call to
+     * {@link #onScrollChanged(int, int, int, int)} and the view will be
+     * invalidated.
+     * @param x the x position to scroll to
+     * @param y the y position to scroll to
+     */
+    public void scrollTo(int x, int y) {
+        if (mScrollX != x || mScrollY != y) {
+            int oldX = mScrollX;
+            int oldY = mScrollY;
+            mScrollX = x;
+            mScrollY = y;
+            onScrollChanged(mScrollX, mScrollY, oldX, oldY);
+            invalidate();
+        }
+    }
+
+    /**
+     * Move the scrolled position of your view. This will cause a call to
+     * {@link #onScrollChanged(int, int, int, int)} and the view will be
+     * invalidated.
+     * @param x the amount of pixels to scroll by horizontally
+     * @param y the amount of pixels to scroll by vertically
+     */
+    public void scrollBy(int x, int y) {
+        scrollTo(mScrollX + x, mScrollY + y);
+    }
+
+    /**
+     * Mark the the area defined by dirty as needing to be drawn. If the view is
+     * visible, {@link #onDraw} will be called at some point in the future.
+     * This must be called from a UI thread. To call from a non-UI thread, call
+     * {@link #postInvalidate()}.
+     *
+     * WARNING: This method is destructive to dirty.
+     * @param dirty the rectangle representing the bounds of the dirty region
+     */
+    public void invalidate(Rect dirty) {
+        if (ViewDebug.TRACE_HIERARCHY) {
+            ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
+        }
+
+        if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS)) {
+            mPrivateFlags &= ~DRAWING_CACHE_VALID;
+            final ViewParent p = mParent;
+            final AttachInfo ai = mAttachInfo;
+            if (p != null && ai != null) {
+                final int scrollX = mScrollX;
+                final int scrollY = mScrollY;
+                final Rect r = ai.mTmpInvalRect;
+                r.set(dirty.left - scrollX, dirty.top - scrollY,
+                        dirty.right - scrollX, dirty.bottom - scrollY);
+                mParent.invalidateChild(this, r);
+            }
+        }
+    }
+
+    /**
+     * Mark the the area defined by the rect (l,t,r,b) as needing to be drawn.
+     * The coordinates of the dirty rect are relative to the view.
+     * If the view is visible, {@link #onDraw} will be called at some point
+     * in the future. This must be called from a UI thread. To call
+     * from a non-UI thread, call {@link #postInvalidate()}.
+     * @param l the left position of the dirty region
+     * @param t the top position of the dirty region
+     * @param r the right position of the dirty region
+     * @param b the bottom position of the dirty region
+     */
+    public void invalidate(int l, int t, int r, int b) {
+        if (ViewDebug.TRACE_HIERARCHY) {
+            ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
+        }
+
+        if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS)) {
+            mPrivateFlags &= ~DRAWING_CACHE_VALID;
+            final ViewParent p = mParent;
+            final AttachInfo ai = mAttachInfo;
+            if (p != null && ai != null && l < r && t < b) {
+                final int scrollX = mScrollX;
+                final int scrollY = mScrollY;
+                final Rect tmpr = ai.mTmpInvalRect;
+                tmpr.set(l - scrollX, t - scrollY, r - scrollX, b - scrollY);
+                p.invalidateChild(this, tmpr);
+            }
+        }
+    }
+
+    /**
+     * Invalidate the whole view. If the view is visible, {@link #onDraw} will
+     * be called at some point in the future. This must be called from a
+     * UI thread. To call from a non-UI thread, call {@link #postInvalidate()}.
+     */
+    public void invalidate() {
+        if (ViewDebug.TRACE_HIERARCHY) {
+            ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
+        }
+
+        if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS)) {
+            mPrivateFlags &= ~DRAWN & ~DRAWING_CACHE_VALID;
+            final ViewParent p = mParent;
+            final AttachInfo ai = mAttachInfo;
+            if (p != null && ai != null) {
+                final Rect r = ai.mTmpInvalRect;
+                r.set(0, 0, mRight - mLeft, mBottom - mTop);
+                // Don't call invalidate -- we don't want to internally scroll
+                // our own bounds
+                p.invalidateChild(this, r);
+            }
+        }
+    }
+
+    /**
+     * @return A handler associated with the thread running the View. This
+     * handler can be used to pump events in the UI events queue.
+     */
+    public Handler getHandler() {
+        if (mAttachInfo != null) {
+            return mAttachInfo.mHandler;
+        }
+        return null;
+    }
+
+    /**
+     * Causes the Runnable to be added to the message queue.
+     * The runnable will be run on the user interface thread.
+     *
+     * @param action The Runnable that will be executed.
+     *
+     * @return Returns true if the Runnable was successfully placed in to the
+     *         message queue.  Returns false on failure, usually because the
+     *         looper processing the message queue is exiting.
+     */
+    public boolean post(Runnable action) {
+        Handler handler;
+        if (mAttachInfo != null) {
+            handler = mAttachInfo.mHandler;
+        } else {
+            // Assume that post will succeed later
+            ViewRoot.getRunQueue().post(action);
+            return true;
+        }
+
+        return handler.post(action);
+    }
+
+    /**
+     * Causes the Runnable to be added to the message queue, to be run
+     * after the specified amount of time elapses.
+     * The runnable will be run on the user interface thread.
+     *
+     * @param action The Runnable that will be executed.
+     * @param delayMillis The delay (in milliseconds) until the Runnable
+     *        will be executed.
+     *
+     * @return true if the Runnable was successfully placed in to the
+     *         message queue.  Returns false on failure, usually because the
+     *         looper processing the message queue is exiting.  Note that a
+     *         result of true does not mean the Runnable will be processed --
+     *         if the looper is quit before the delivery time of the message
+     *         occurs then the message will be dropped.
+     */
+    public boolean postDelayed(Runnable action, long delayMillis) {
+        Handler handler;
+        if (mAttachInfo != null) {
+            handler = mAttachInfo.mHandler;
+        } else {
+            // Assume that post will succeed later
+            ViewRoot.getRunQueue().postDelayed(action, delayMillis);
+            return true;
+        }
+
+        return handler.postDelayed(action, delayMillis);
+    }
+
+    /**
+     * Removes the specified Runnable from the message queue.
+     *
+     * @param action The Runnable to remove from the message handling queue
+     *
+     * @return true if this view could ask the Handler to remove the Runnable,
+     *         false otherwise. When the returned value is true, the Runnable
+     *         may or may not have been actually removed from the message queue
+     *         (for instance, if the Runnable was not in the queue already.)
+     */
+    public boolean removeCallbacks(Runnable action) {
+        Handler handler;
+        if (mAttachInfo != null) {
+            handler = mAttachInfo.mHandler;
+        } else {
+            // Assume that post will succeed later
+            ViewRoot.getRunQueue().removeCallbacks(action);
+            return true;
+        }
+
+        handler.removeCallbacks(action);
+        return true;
+    }
+
+    /**
+     * Cause an invalidate to happen on a subsequent cycle through the event loop.
+     * Use this to invalidate the View from a non-UI thread.
+     *
+     * @see #invalidate()
+     */
+    public void postInvalidate() {
+        postInvalidateDelayed(0);
+    }
+
+    /**
+     * Cause an invalidate of the specified area to happen on a subsequent cycle
+     * through the event loop. Use this to invalidate the View from a non-UI thread.
+     *
+     * @param left The left coordinate of the rectangle to invalidate.
+     * @param top The top coordinate of the rectangle to invalidate.
+     * @param right The right coordinate of the rectangle to invalidate.
+     * @param bottom The bottom coordinate of the rectangle to invalidate.
+     *
+     * @see #invalidate(int, int, int, int)
+     * @see #invalidate(Rect)
+     */
+    public void postInvalidate(int left, int top, int right, int bottom) {
+        postInvalidateDelayed(0, left, top, right, bottom);
+    }
+
+    /**
+     * Cause an invalidate to happen on a subsequent cycle through the event
+     * loop. Waits for the specified amount of time.
+     *
+     * @param delayMilliseconds the duration in milliseconds to delay the
+     *         invalidation by
+     */
+    public void postInvalidateDelayed(long delayMilliseconds) {
+        // We try only with the AttachInfo because there's no point in invalidating
+        // if we are not attached to our window
+        if (mAttachInfo != null) {
+            Message msg = Message.obtain();
+            msg.what = AttachInfo.INVALIDATE_MSG;
+            msg.obj = this;
+            mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds);
+        }
+    }
+
+    /**
+     * Cause an invalidate of the specified area to happen on a subsequent cycle
+     * through the event loop. Waits for the specified amount of time.
+     *
+     * @param delayMilliseconds the duration in milliseconds to delay the
+     *         invalidation by
+     * @param left The left coordinate of the rectangle to invalidate.
+     * @param top The top coordinate of the rectangle to invalidate.
+     * @param right The right coordinate of the rectangle to invalidate.
+     * @param bottom The bottom coordinate of the rectangle to invalidate.
+     */
+    public void postInvalidateDelayed(long delayMilliseconds, int left, int top,
+            int right, int bottom) {
+
+        // We try only with the AttachInfo because there's no point in invalidating
+        // if we are not attached to our window
+        if (mAttachInfo != null) {
+            final AttachInfo.InvalidateInfo info = AttachInfo.InvalidateInfo.acquire();
+            info.target = this;
+            info.left = left;
+            info.top = top;
+            info.right = right;
+            info.bottom = bottom;
+
+            final Message msg = Message.obtain();
+            msg.what = AttachInfo.INVALIDATE_RECT_MSG;
+            msg.obj = info;
+            mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds);
+        }
+    }
+
+    /**
+     * Called by a parent to request that a child update its values for mScrollX
+     * and mScrollY if necessary. This will typically be done if the child is
+     * animating a scroll using a {@link android.widget.Scroller Scroller}
+     * object.
+     */
+    public void computeScroll() {
+    }
+
+    /**
+     * <p>Indicate whether the horizontal edges are faded when the view is
+     * scrolled horizontally.</p>
+     *
+     * @return true if the horizontal edges should are faded on scroll, false
+     *         otherwise
+     *
+     * @see #setHorizontalFadingEdgeEnabled(boolean)
+     * @attr ref android.R.styleable#View_fadingEdge
+     */
+    public boolean isHorizontalFadingEdgeEnabled() {
+        return (mViewFlags & FADING_EDGE_HORIZONTAL) == FADING_EDGE_HORIZONTAL;
+    }
+
+    /**
+     * <p>Define whether the horizontal edges should be faded when this view
+     * is scrolled horizontally.</p>
+     *
+     * @param horizontalFadingEdgeEnabled true if the horizontal edges should
+     *                                    be faded when the view is scrolled
+     *                                    horizontally
+     *
+     * @see #isHorizontalFadingEdgeEnabled()
+     * @attr ref android.R.styleable#View_fadingEdge
+     */
+    public void setHorizontalFadingEdgeEnabled(boolean horizontalFadingEdgeEnabled) {
+        if (isHorizontalFadingEdgeEnabled() != horizontalFadingEdgeEnabled) {
+            if (horizontalFadingEdgeEnabled) {
+                initScrollCache();
+            }
+
+            mViewFlags ^= FADING_EDGE_HORIZONTAL;
+        }
+    }
+
+    /**
+     * <p>Indicate whether the vertical edges are faded when the view is
+     * scrolled horizontally.</p>
+     *
+     * @return true if the vertical edges should are faded on scroll, false
+     *         otherwise
+     *
+     * @see #setVerticalFadingEdgeEnabled(boolean)
+     * @attr ref android.R.styleable#View_fadingEdge
+     */
+    public boolean isVerticalFadingEdgeEnabled() {
+        return (mViewFlags & FADING_EDGE_VERTICAL) == FADING_EDGE_VERTICAL;
+    }
+
+    /**
+     * <p>Define whether the vertical edges should be faded when this view
+     * is scrolled vertically.</p>
+     *
+     * @param verticalFadingEdgeEnabled true if the vertical edges should
+     *                                  be faded when the view is scrolled
+     *                                  vertically
+     *
+     * @see #isVerticalFadingEdgeEnabled()
+     * @attr ref android.R.styleable#View_fadingEdge
+     */
+    public void setVerticalFadingEdgeEnabled(boolean verticalFadingEdgeEnabled) {
+        if (isVerticalFadingEdgeEnabled() != verticalFadingEdgeEnabled) {
+            if (verticalFadingEdgeEnabled) {
+                initScrollCache();
+            }
+
+            mViewFlags ^= FADING_EDGE_VERTICAL;
+        }
+    }
+
+    /**
+     * Returns the strength, or intensity, of the top faded edge. The strength is
+     * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
+     * returns 0.0 or 1.0 but no value in between.
+     *
+     * Subclasses should override this method to provide a smoother fade transition
+     * when scrolling occurs.
+     *
+     * @return the intensity of the top fade as a float between 0.0f and 1.0f
+     */
+    protected float getTopFadingEdgeStrength() {
+        return computeVerticalScrollOffset() > 0 ? 1.0f : 0.0f;
+    }
+
+    /**
+     * Returns the strength, or intensity, of the bottom faded edge. The strength is
+     * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
+     * returns 0.0 or 1.0 but no value in between.
+     *
+     * Subclasses should override this method to provide a smoother fade transition
+     * when scrolling occurs.
+     *
+     * @return the intensity of the bottom fade as a float between 0.0f and 1.0f
+     */
+    protected float getBottomFadingEdgeStrength() {
+        return computeVerticalScrollOffset() + computeVerticalScrollExtent() <
+                computeVerticalScrollRange() ? 1.0f : 0.0f;
+    }
+
+    /**
+     * Returns the strength, or intensity, of the left faded edge. The strength is
+     * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
+     * returns 0.0 or 1.0 but no value in between.
+     *
+     * Subclasses should override this method to provide a smoother fade transition
+     * when scrolling occurs.
+     *
+     * @return the intensity of the left fade as a float between 0.0f and 1.0f
+     */
+    protected float getLeftFadingEdgeStrength() {
+        return computeHorizontalScrollOffset() > 0 ? 1.0f : 0.0f;
+    }
+
+    /**
+     * Returns the strength, or intensity, of the right faded edge. The strength is
+     * a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
+     * returns 0.0 or 1.0 but no value in between.
+     *
+     * Subclasses should override this method to provide a smoother fade transition
+     * when scrolling occurs.
+     *
+     * @return the intensity of the right fade as a float between 0.0f and 1.0f
+     */
+    protected float getRightFadingEdgeStrength() {
+        return computeHorizontalScrollOffset() + computeHorizontalScrollExtent() <
+                computeHorizontalScrollRange() ? 1.0f : 0.0f;
+    }
+
+    /**
+     * <p>Indicate whether the horizontal scrollbar should be drawn or not. The
+     * scrollbar is not drawn by default.</p>
+     *
+     * @return true if the horizontal scrollbar should be painted, false
+     *         otherwise
+     *
+     * @see #setHorizontalScrollBarEnabled(boolean)
+     */
+    public boolean isHorizontalScrollBarEnabled() {
+        return (mViewFlags & SCROLLBARS_HORIZONTAL) == SCROLLBARS_HORIZONTAL;
+    }
+
+    /**
+     * <p>Define whether the horizontal scrollbar should be drawn or not. The
+     * scrollbar is not drawn by default.</p>
+     *
+     * @param horizontalScrollBarEnabled true if the horizontal scrollbar should
+     *                                   be painted
+     *
+     * @see #isHorizontalScrollBarEnabled()
+     */
+    public void setHorizontalScrollBarEnabled(boolean horizontalScrollBarEnabled) {
+        if (isHorizontalScrollBarEnabled() != horizontalScrollBarEnabled) {
+            mViewFlags ^= SCROLLBARS_HORIZONTAL;
+            recomputePadding();
+        }
+    }
+
+    /**
+     * <p>Indicate whether the vertical scrollbar should be drawn or not. The
+     * scrollbar is not drawn by default.</p>
+     *
+     * @return true if the vertical scrollbar should be painted, false
+     *         otherwise
+     *
+     * @see #setVerticalScrollBarEnabled(boolean)
+     */
+    public boolean isVerticalScrollBarEnabled() {
+        return (mViewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL;
+    }
+
+    /**
+     * <p>Define whether the vertical scrollbar should be drawn or not. The
+     * scrollbar is not drawn by default.</p>
+     *
+     * @param verticalScrollBarEnabled true if the vertical scrollbar should
+     *                                 be painted
+     *
+     * @see #isVerticalScrollBarEnabled()
+     */
+    public void setVerticalScrollBarEnabled(boolean verticalScrollBarEnabled) {
+        if (isVerticalScrollBarEnabled() != verticalScrollBarEnabled) {
+            mViewFlags ^= SCROLLBARS_VERTICAL;
+            recomputePadding();
+        }
+    }
+
+    private void recomputePadding() {
+        setPadding(mPaddingLeft, mPaddingTop, mUserPaddingRight, mUserPaddingBottom);
+    }
+
+    /**
+     * <p>Specify the style of the scrollbars. The scrollbars can be overlaid or
+     * inset. When inset, they add to the padding of the view. And the scrollbars
+     * can be drawn inside the padding area or on the edge of the view. For example,
+     * if a view has a background drawable and you want to draw the scrollbars
+     * inside the padding specified by the drawable, you can use
+     * SCROLLBARS_INSIDE_OVERLAY or SCROLLBARS_INSIDE_INSET. If you want them to
+     * appear at the edge of the view, ignoring the padding, then you can use
+     * SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET.</p>
+     * @param style the style of the scrollbars. Should be one of
+     * SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_INSIDE_INSET,
+     * SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET.
+     * @see #SCROLLBARS_INSIDE_OVERLAY
+     * @see #SCROLLBARS_INSIDE_INSET
+     * @see #SCROLLBARS_OUTSIDE_OVERLAY
+     * @see #SCROLLBARS_OUTSIDE_INSET
+     */
+    public void setScrollBarStyle(int style) {
+        if (style != (mViewFlags & SCROLLBARS_STYLE_MASK)) {
+            mViewFlags = (mViewFlags & ~SCROLLBARS_STYLE_MASK) | (style & SCROLLBARS_STYLE_MASK);
+            recomputePadding();
+        }
+    }
+
+    /**
+     * <p>Returns the current scrollbar style.</p>
+     * @return the current scrollbar style
+     * @see #SCROLLBARS_INSIDE_OVERLAY
+     * @see #SCROLLBARS_INSIDE_INSET
+     * @see #SCROLLBARS_OUTSIDE_OVERLAY
+     * @see #SCROLLBARS_OUTSIDE_INSET
+     */
+    public int getScrollBarStyle() {
+        return mViewFlags & SCROLLBARS_STYLE_MASK;
+    }
+
+    /**
+     * <p>Compute the horizontal range that the horizontal scrollbar
+     * represents.</p>
+     *
+     * <p>The range is expressed in arbitrary units that must be the same as the
+     * units used by {@link #computeHorizontalScrollExtent()} and
+     * {@link #computeHorizontalScrollOffset()}.</p>
+     *
+     * <p>The default range is the drawing width of this view.</p>
+     *
+     * @return the total horizontal range represented by the horizontal
+     *         scrollbar
+     *
+     * @see #computeHorizontalScrollExtent()
+     * @see #computeHorizontalScrollOffset()
+     * @see android.widget.ScrollBarDrawable
+     */
+    protected int computeHorizontalScrollRange() {
+        return getWidth();
+    }
+
+    /**
+     * <p>Compute the horizontal offset of the horizontal scrollbar's thumb
+     * within the horizontal range. This value is used to compute the position
+     * of the thumb within the scrollbar's track.</p>
+     *
+     * <p>The range is expressed in arbitrary units that must be the same as the
+     * units used by {@link #computeHorizontalScrollRange()} and
+     * {@link #computeHorizontalScrollExtent()}.</p>
+     *
+     * <p>The default offset is the scroll offset of this view.</p>
+     *
+     * @return the horizontal offset of the scrollbar's thumb
+     *
+     * @see #computeHorizontalScrollRange()
+     * @see #computeHorizontalScrollExtent()
+     * @see android.widget.ScrollBarDrawable
+     */
+    protected int computeHorizontalScrollOffset() {
+        return mScrollX;
+    }
+
+    /**
+     * <p>Compute the horizontal extent of the horizontal scrollbar's thumb
+     * within the horizontal range. This value is used to compute the length
+     * of the thumb within the scrollbar's track.</p>
+     *
+     * <p>The range is expressed in arbitrary units that must be the same as the
+     * units used by {@link #computeHorizontalScrollRange()} and
+     * {@link #computeHorizontalScrollOffset()}.</p>
+     *
+     * <p>The default extent is the drawing width of this view.</p>
+     *
+     * @return the horizontal extent of the scrollbar's thumb
+     *
+     * @see #computeHorizontalScrollRange()
+     * @see #computeHorizontalScrollOffset()
+     * @see android.widget.ScrollBarDrawable
+     */
+    protected int computeHorizontalScrollExtent() {
+        return getWidth();
+    }
+
+    /**
+     * <p>Compute the vertical range that the vertical scrollbar represents.</p>
+     *
+     * <p>The range is expressed in arbitrary units that must be the same as the
+     * units used by {@link #computeVerticalScrollExtent()} and
+     * {@link #computeVerticalScrollOffset()}.</p>
+     *
+     * @return the total vertical range represented by the vertical scrollbar
+     *
+     * <p>The default range is the drawing height of this view.</p>
+     *
+     * @see #computeVerticalScrollExtent()
+     * @see #computeVerticalScrollOffset()
+     * @see android.widget.ScrollBarDrawable
+     */
+    protected int computeVerticalScrollRange() {
+        return getHeight();
+    }
+
+    /**
+     * <p>Compute the vertical offset of the vertical scrollbar's thumb
+     * within the horizontal range. This value is used to compute the position
+     * of the thumb within the scrollbar's track.</p>
+     *
+     * <p>The range is expressed in arbitrary units that must be the same as the
+     * units used by {@link #computeVerticalScrollRange()} and
+     * {@link #computeVerticalScrollExtent()}.</p>
+     *
+     * <p>The default offset is the scroll offset of this view.</p>
+     *
+     * @return the vertical offset of the scrollbar's thumb
+     *
+     * @see #computeVerticalScrollRange()
+     * @see #computeVerticalScrollExtent()
+     * @see android.widget.ScrollBarDrawable
+     */
+    protected int computeVerticalScrollOffset() {
+        return mScrollY;
+    }
+
+    /**
+     * <p>Compute the vertical extent of the horizontal scrollbar's thumb
+     * within the vertical range. This value is used to compute the length
+     * of the thumb within the scrollbar's track.</p>
+     *
+     * <p>The range is expressed in arbitrary units that must be the same as the
+     * units used by {@link #computeHorizontalScrollRange()} and
+     * {@link #computeVerticalScrollOffset()}.</p>
+     *
+     * <p>The default extent is the drawing height of this view.</p>
+     *
+     * @return the vertical extent of the scrollbar's thumb
+     *
+     * @see #computeVerticalScrollRange()
+     * @see #computeVerticalScrollOffset()
+     * @see android.widget.ScrollBarDrawable
+     */
+    protected int computeVerticalScrollExtent() {
+        return getHeight();
+    }
+
+    /**
+     * <p>Request the drawing of the horizontal and the vertical scrollbar. The
+     * scrollbars are painted only if they have been awakened first.</p>
+     *
+     * @param canvas the canvas on which to draw the scrollbars
+     */
+    private void onDrawScrollBars(Canvas canvas) {
+        // scrollbars are drawn only when the animation is running
+        final ScrollabilityCache cache = mScrollCache;
+        if (cache != null) {
+            final int viewFlags = mViewFlags;
+
+            final boolean drawHorizontalScrollBar =
+                (viewFlags & SCROLLBARS_HORIZONTAL) == SCROLLBARS_HORIZONTAL;
+            final boolean drawVerticalScrollBar =
+                (viewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL
+                && !isVerticalScrollBarHidden();
+
+            if (drawVerticalScrollBar || drawHorizontalScrollBar) {
+                final int width = mRight - mLeft;
+                final int height = mBottom - mTop;
+
+                final ScrollBarDrawable scrollBar = cache.scrollBar;
+                int size = scrollBar.getSize(false);
+                if (size <= 0) {
+                    size = cache.scrollBarSize;
+                }
+
+                if (drawHorizontalScrollBar) {
+                    onDrawHorizontalScrollBar(canvas, scrollBar, width, height, size);
+                }
+
+                if (drawVerticalScrollBar) {
+                    onDrawVerticalScrollBar(canvas, scrollBar, width, height, size);
+                }
+            }
+        }
+    }
+    
+    /**
+     * Override this if the vertical scrollbar needs to be hidden in a subclass, like when 
+     * FastScroller is visible.
+     * @return whether to temporarily hide the vertical scrollbar
+     * @hide
+     */
+    protected boolean isVerticalScrollBarHidden() {
+        return false;
+    }
+
+    /**
+     * <p>Draw the horizontal scrollbar if
+     * {@link #isHorizontalScrollBarEnabled()} returns true.</p>
+     *
+     * <p>The length of the scrollbar and its thumb is computed according to the
+     * values returned by {@link #computeHorizontalScrollRange()},
+     * {@link #computeHorizontalScrollExtent()} and
+     * {@link #computeHorizontalScrollOffset()}. Refer to
+     * {@link android.widget.ScrollBarDrawable} for more information about how
+     * these values relate to each other.</p>
+     *
+     * @param canvas the canvas on which to draw the scrollbar
+     * @param scrollBar the scrollbar's drawable
+     * @param width the width of the drawing surface
+     * @param height the height of the drawing surface
+     * @param size the size of the scrollbar
+     *
+     * @see #isHorizontalScrollBarEnabled()
+     * @see #computeHorizontalScrollRange()
+     * @see #computeHorizontalScrollExtent()
+     * @see #computeHorizontalScrollOffset()
+     * @see android.widget.ScrollBarDrawable
+     */
+    private void onDrawHorizontalScrollBar(Canvas canvas, ScrollBarDrawable scrollBar, int width,
+            int height, int size) {
+
+        final int viewFlags = mViewFlags;
+        final int scrollX = mScrollX;
+        final int scrollY = mScrollY;
+        final int inside = (viewFlags & SCROLLBARS_OUTSIDE_MASK) == 0 ? ~0 : 0;
+        final int top = scrollY + height - size - (mUserPaddingBottom & inside);
+
+        final int verticalScrollBarGap =
+            (viewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL ?
+                    getVerticalScrollbarWidth() : 0;
+
+        scrollBar.setBounds(scrollX + (mPaddingLeft & inside) + getScrollBarPaddingLeft(), top,
+                scrollX + width - (mUserPaddingRight & inside) - verticalScrollBarGap, top + size);
+        scrollBar.setParameters(
+                computeHorizontalScrollRange(),
+                computeHorizontalScrollOffset(),
+                computeHorizontalScrollExtent(), false);
+        scrollBar.draw(canvas);
+    }
+
+    /**
+     * <p>Draw the vertical scrollbar if {@link #isVerticalScrollBarEnabled()}
+     * returns true.</p>
+     *
+     * <p>The length of the scrollbar and its thumb is computed according to the
+     * values returned by {@link #computeVerticalScrollRange()},
+     * {@link #computeVerticalScrollExtent()} and
+     * {@link #computeVerticalScrollOffset()}. Refer to
+     * {@link android.widget.ScrollBarDrawable} for more information about how
+     * these values relate to each other.</p>
+     *
+     * @param canvas the canvas on which to draw the scrollbar
+     * @param scrollBar the scrollbar's drawable
+     * @param width the width of the drawing surface
+     * @param height the height of the drawing surface
+     * @param size the size of the scrollbar
+     *
+     * @see #isVerticalScrollBarEnabled()
+     * @see #computeVerticalScrollRange()
+     * @see #computeVerticalScrollExtent()
+     * @see #computeVerticalScrollOffset()
+     * @see android.widget.ScrollBarDrawable
+     */
+    private void onDrawVerticalScrollBar(Canvas canvas, ScrollBarDrawable scrollBar, int width,
+            int height, int size) {
+
+        final int scrollX = mScrollX;
+        final int scrollY = mScrollY;
+        final int inside = (mViewFlags & SCROLLBARS_OUTSIDE_MASK) == 0 ? ~0 : 0;
+        // TODO: Deal with RTL languages to position scrollbar on left
+        final int left = scrollX + width - size - (mUserPaddingRight & inside);
+
+        scrollBar.setBounds(left, scrollY + (mPaddingTop & inside),
+                left + size, scrollY + height - (mUserPaddingBottom & inside));
+        scrollBar.setParameters(
+                computeVerticalScrollRange(),
+                computeVerticalScrollOffset(),
+                computeVerticalScrollExtent(), true);
+        scrollBar.draw(canvas);
+    }
+
+    /**
+     * Implement this to do your drawing.
+     *
+     * @param canvas the canvas on which the background will be drawn
+     */
+    protected void onDraw(Canvas canvas) {
+    }
+
+    /*
+     * Caller is responsible for calling requestLayout if necessary.
+     * (This allows addViewInLayout to not request a new layout.)
+     */
+    void assignParent(ViewParent parent) {
+        if (mParent == null) {
+            mParent = parent;
+        } else if (parent == null) {
+            mParent = null;
+        } else {
+            throw new RuntimeException("view " + this + " being added, but"
+                    + " it already has a parent");
+        }
+    }
+
+    /**
+     * This is called when the view is attached to a window.  At this point it
+     * has a Surface and will start drawing.  Note that this function is
+     * guaranteed to be called before {@link #onDraw}, however it may be called
+     * any time before the first onDraw -- including before or after
+     * {@link #onMeasure}.
+     *
+     * @see #onDetachedFromWindow()
+     */
+    protected void onAttachedToWindow() {
+        if ((mPrivateFlags & REQUEST_TRANSPARENT_REGIONS) != 0) {
+            mParent.requestTransparentRegion(this);
+        }
+    }
+
+    /**
+     * This is called when the view is detached from a window.  At this point it
+     * no longer has a surface for drawing.
+     *
+     * @see #onAttachedToWindow()
+     */
+    protected void onDetachedFromWindow() {
+        if (mPendingCheckForLongPress != null) {
+            removeCallbacks(mPendingCheckForLongPress);
+        }
+        destroyDrawingCache();
+    }
+
+    /**
+     * @return The number of times this view has been attached to a window
+     */
+    protected int getWindowAttachCount() {
+        return mWindowAttachCount;
+    }
+
+    /**
+     * Retrieve a unique token identifying the window this view is attached to.
+     * @return Return the window's token for use in
+     * {@link WindowManager.LayoutParams#token WindowManager.LayoutParams.token}.
+     */
+    public IBinder getWindowToken() {
+        return mAttachInfo != null ? mAttachInfo.mWindowToken : null;
+    }
+
+    /**
+     * Retrieve a unique token identifying the top-level "real" window of
+     * the window that this view is attached to.  That is, this is like
+     * {@link #getWindowToken}, except if the window this view in is a panel
+     * window (attached to another containing window), then the token of
+     * the containing window is returned instead.
+     *
+     * @return Returns the associated window token, either
+     * {@link #getWindowToken()} or the containing window's token.
+     */
+    public IBinder getApplicationWindowToken() {
+        AttachInfo ai = mAttachInfo;
+        if (ai != null) {
+            IBinder appWindowToken = ai.mPanelParentWindowToken;
+            if (appWindowToken == null) {
+                appWindowToken = ai.mWindowToken;
+            }
+            return appWindowToken;
+        }
+        return null;
+    }
+
+    /**
+     * Retrieve private session object this view hierarchy is using to
+     * communicate with the window manager.
+     * @return the session object to communicate with the window manager
+     */
+    /*package*/ IWindowSession getWindowSession() {
+        return mAttachInfo != null ? mAttachInfo.mSession : null;
+    }
+
+    /**
+     * @param info the {@link android.view.View.AttachInfo} to associated with
+     *        this view
+     */
+    void dispatchAttachedToWindow(AttachInfo info, int visibility) {
+        //System.out.println("Attached! " + this);
+        mAttachInfo = info;
+        mWindowAttachCount++;
+        if (mFloatingTreeObserver != null) {
+            info.mTreeObserver.merge(mFloatingTreeObserver);
+            mFloatingTreeObserver = null;
+        }
+        if ((mPrivateFlags&SCROLL_CONTAINER) != 0) {
+            mAttachInfo.mScrollContainers.add(this);
+            mPrivateFlags |= SCROLL_CONTAINER_ADDED;
+        }
+        performCollectViewAttributes(visibility);
+        onAttachedToWindow();
+        int vis = info.mWindowVisibility;
+        if (vis != GONE) {
+            onWindowVisibilityChanged(vis);
+        }
+    }
+
+    void dispatchDetachedFromWindow() {
+        //System.out.println("Detached! " + this);
+        AttachInfo info = mAttachInfo;
+        if (info != null) {
+            int vis = info.mWindowVisibility;
+            if (vis != GONE) {
+                onWindowVisibilityChanged(GONE);
+            }
+        }
+
+        onDetachedFromWindow();
+        if ((mPrivateFlags&SCROLL_CONTAINER_ADDED) != 0) {
+            mAttachInfo.mScrollContainers.remove(this);
+            mPrivateFlags &= ~SCROLL_CONTAINER_ADDED;
+        }
+        mAttachInfo = null;
+    }
+
+    /**
+     * Store this view hierarchy's frozen state into the given container.
+     *
+     * @param container The SparseArray in which to save the view's state.
+     *
+     * @see #restoreHierarchyState
+     * @see #dispatchSaveInstanceState
+     * @see #onSaveInstanceState
+     */
+    public void saveHierarchyState(SparseArray<Parcelable> container) {
+        dispatchSaveInstanceState(container);
+    }
+
+    /**
+     * Called by {@link #saveHierarchyState} to store the state for this view and its children.
+     * May be overridden to modify how freezing happens to a view's children; for example, some
+     * views may want to not store state for their children.
+     *
+     * @param container The SparseArray in which to save the view's state.
+     *
+     * @see #dispatchRestoreInstanceState
+     * @see #saveHierarchyState
+     * @see #onSaveInstanceState
+     */
+    protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
+        if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) {
+            mPrivateFlags &= ~SAVE_STATE_CALLED;
+            Parcelable state = onSaveInstanceState();
+            if ((mPrivateFlags & SAVE_STATE_CALLED) == 0) {
+                throw new IllegalStateException(
+                        "Derived class did not call super.onSaveInstanceState()");
+            }
+            if (state != null) {
+                // Log.i("View", "Freezing #" + Integer.toHexString(mID)
+                // + ": " + state);
+                container.put(mID, state);
+            }
+        }
+    }
+
+    /**
+     * Hook allowing a view to generate a representation of its internal state
+     * that can later be used to create a new instance with that same state.
+     * This state should only contain information that is not persistent or can
+     * not be reconstructed later. For example, you will never store your
+     * current position on screen because that will be computed again when a
+     * new instance of the view is placed in its view hierarchy.
+     * <p>
+     * Some examples of things you may store here: the current cursor position
+     * in a text view (but usually not the text itself since that is stored in a
+     * content provider or other persistent storage), the currently selected
+     * item in a list view.
+     *
+     * @return Returns a Parcelable object containing the view's current dynamic
+     *         state, or null if there is nothing interesting to save. The
+     *         default implementation returns null.
+     * @see #onRestoreInstanceState
+     * @see #saveHierarchyState
+     * @see #dispatchSaveInstanceState
+     * @see #setSaveEnabled(boolean)
+     */
+    protected Parcelable onSaveInstanceState() {
+        mPrivateFlags |= SAVE_STATE_CALLED;
+        return BaseSavedState.EMPTY_STATE;
+    }
+
+    /**
+     * Restore this view hierarchy's frozen state from the given container.
+     *
+     * @param container The SparseArray which holds previously frozen states.
+     *
+     * @see #saveHierarchyState
+     * @see #dispatchRestoreInstanceState
+     * @see #onRestoreInstanceState
+     */
+    public void restoreHierarchyState(SparseArray<Parcelable> container) {
+        dispatchRestoreInstanceState(container);
+    }
+
+    /**
+     * Called by {@link #restoreHierarchyState} to retrieve the state for this view and its
+     * children. May be overridden to modify how restoreing happens to a view's children; for
+     * example, some views may want to not store state for their children.
+     *
+     * @param container The SparseArray which holds previously saved state.
+     *
+     * @see #dispatchSaveInstanceState
+     * @see #restoreHierarchyState
+     * @see #onRestoreInstanceState
+     */
+    protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container) {
+        if (mID != NO_ID) {
+            Parcelable state = container.get(mID);
+            if (state != null) {
+                // Log.i("View", "Restoreing #" + Integer.toHexString(mID)
+                // + ": " + state);
+                mPrivateFlags &= ~SAVE_STATE_CALLED;
+                onRestoreInstanceState(state);
+                if ((mPrivateFlags & SAVE_STATE_CALLED) == 0) {
+                    throw new IllegalStateException(
+                            "Derived class did not call super.onRestoreInstanceState()");
+                }
+            }
+        }
+    }
+
+    /**
+     * Hook allowing a view to re-apply a representation of its internal state that had previously
+     * been generated by {@link #onSaveInstanceState}. This function will never be called with a
+     * null state.
+     *
+     * @param state The frozen state that had previously been returned by
+     *        {@link #onSaveInstanceState}.
+     *
+     * @see #onSaveInstanceState
+     * @see #restoreHierarchyState
+     * @see #dispatchRestoreInstanceState
+     */
+    protected void onRestoreInstanceState(Parcelable state) {
+        mPrivateFlags |= SAVE_STATE_CALLED;
+        if (state != BaseSavedState.EMPTY_STATE && state != null) {
+            throw new IllegalArgumentException("Wrong state class -- expecting View State");
+        }
+    }
+
+    /**
+     * <p>Return the time at which the drawing of the view hierarchy started.</p>
+     *
+     * @return the drawing start time in milliseconds
+     */
+    public long getDrawingTime() {
+        return mAttachInfo != null ? mAttachInfo.mDrawingTime : 0;
+    }
+
+    /**
+     * <p>Enables or disables the duplication of the parent's state into this view. When
+     * duplication is enabled, this view gets its drawable state from its parent rather
+     * than from its own internal properties.</p>
+     *
+     * <p>Note: in the current implementation, setting this property to true after the
+     * view was added to a ViewGroup might have no effect at all. This property should
+     * always be used from XML or set to true before adding this view to a ViewGroup.</p>
+     *
+     * <p>Note: if this view's parent addStateFromChildren property is enabled and this
+     * property is enabled, an exception will be thrown.</p>
+     *
+     * @param enabled True to enable duplication of the parent's drawable state, false
+     *                to disable it.
+     *
+     * @see #getDrawableState()
+     * @see #isDuplicateParentStateEnabled()
+     */
+    public void setDuplicateParentStateEnabled(boolean enabled) {
+        setFlags(enabled ? DUPLICATE_PARENT_STATE : 0, DUPLICATE_PARENT_STATE);
+    }
+
+    /**
+     * <p>Indicates whether this duplicates its drawable state from its parent.</p>
+     *
+     * @return True if this view's drawable state is duplicated from the parent,
+     *         false otherwise
+     *
+     * @see #getDrawableState()
+     * @see #setDuplicateParentStateEnabled(boolean)
+     */
+    public boolean isDuplicateParentStateEnabled() {
+        return (mViewFlags & DUPLICATE_PARENT_STATE) == DUPLICATE_PARENT_STATE;
+    }
+
+    /**
+     * <p>Enables or disables the drawing cache. When the drawing cache is enabled, the next call
+     * to {@link #getDrawingCache()} or {@link #buildDrawingCache()} will draw the view in a
+     * bitmap. Calling {@link #draw(android.graphics.Canvas)} will not draw from the cache when
+     * the cache is enabled. To benefit from the cache, you must request the drawing cache by
+     * calling {@link #getDrawingCache()} and draw it on screen if the returned bitmap is not
+     * null.</p>
+     *
+     * @param enabled true to enable the drawing cache, false otherwise
+     *
+     * @see #isDrawingCacheEnabled()
+     * @see #getDrawingCache()
+     * @see #buildDrawingCache()
+     */
+    public void setDrawingCacheEnabled(boolean enabled) {
+        setFlags(enabled ? DRAWING_CACHE_ENABLED : 0, DRAWING_CACHE_ENABLED);
+    }
+
+    /**
+     * <p>Indicates whether the drawing cache is enabled for this view.</p>
+     *
+     * @return true if the drawing cache is enabled
+     *
+     * @see #setDrawingCacheEnabled(boolean)
+     * @see #getDrawingCache()
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isDrawingCacheEnabled() {
+        return (mViewFlags & DRAWING_CACHE_ENABLED) == DRAWING_CACHE_ENABLED;
+    }
+
+    /**
+     * <p>Returns the bitmap in which this view drawing is cached. The returned bitmap
+     * is null when caching is disabled. If caching is enabled and the cache is not ready,
+     * this method will create it. Calling {@link #draw(android.graphics.Canvas)} will not
+     * draw from the cache when the cache is enabled. To benefit from the cache, you must
+     * request the drawing cache by calling this method and draw it on screen if the
+     * returned bitmap is not null.</p>
+     *
+     * @return a bitmap representing this view or null if cache is disabled
+     *
+     * @see #setDrawingCacheEnabled(boolean)
+     * @see #isDrawingCacheEnabled()
+     * @see #buildDrawingCache()
+     * @see #destroyDrawingCache()
+     */
+    public Bitmap getDrawingCache() {
+        if ((mViewFlags & WILL_NOT_CACHE_DRAWING) == WILL_NOT_CACHE_DRAWING) {
+            return null;
+        }
+        if ((mViewFlags & DRAWING_CACHE_ENABLED) == DRAWING_CACHE_ENABLED) {
+            buildDrawingCache();
+        }
+        return mDrawingCache == null ? null : mDrawingCache.get();
+    }
+
+    /**
+     * <p>Frees the resources used by the drawing cache. If you call
+     * {@link #buildDrawingCache()} manually without calling
+     * {@link #setDrawingCacheEnabled(boolean) setDrawingCacheEnabled(true)}, you
+     * should cleanup the cache with this method afterwards.</p>
+     *
+     * @see #setDrawingCacheEnabled(boolean)
+     * @see #buildDrawingCache()
+     * @see #getDrawingCache()
+     */
+    public void destroyDrawingCache() {
+        if (mDrawingCache != null) {
+            final Bitmap bitmap = mDrawingCache.get();
+            if (bitmap != null) bitmap.recycle();
+            mDrawingCache = null;
+        }
+    }
+
+    /**
+     * Setting a solid background color for the drawing cache's bitmaps will improve
+     * perfromance and memory usage. Note, though that this should only be used if this
+     * view will always be drawn on top of a solid color.
+     *
+     * @param color The background color to use for the drawing cache's bitmap
+     *
+     * @see #setDrawingCacheEnabled(boolean)
+     * @see #buildDrawingCache()
+     * @see #getDrawingCache()
+     */
+    public void setDrawingCacheBackgroundColor(int color) {
+        mDrawingCacheBackgroundColor = color;
+    }
+
+    /**
+     * @see #setDrawingCacheBackgroundColor(int)
+     *
+     * @return The background color to used for the drawing cache's bitmap
+     */
+    public int getDrawingCacheBackgroundColor() {
+        return mDrawingCacheBackgroundColor;
+    }
+
+    /**
+     * <p>Forces the drawing cache to be built if the drawing cache is invalid.</p>
+     *
+     * <p>If you call {@link #buildDrawingCache()} manually without calling
+     * {@link #setDrawingCacheEnabled(boolean) setDrawingCacheEnabled(true)}, you
+     * should cleanup the cache by calling {@link #destroyDrawingCache()} afterwards.</p>
+     *
+     * @see #getDrawingCache()
+     * @see #destroyDrawingCache()
+     */
+    public void buildDrawingCache() {
+        if ((mPrivateFlags & DRAWING_CACHE_VALID) == 0 || mDrawingCache == null ||
+                mDrawingCache.get() == null) {
+
+            if (ViewDebug.TRACE_HIERARCHY) {
+                ViewDebug.trace(this, ViewDebug.HierarchyTraceType.BUILD_CACHE);
+            }
+            if (ViewRoot.PROFILE_DRAWING) {
+                EventLog.writeEvent(60002, hashCode());
+            }
+
+            final int width = mRight - mLeft;
+            final int height = mBottom - mTop;
+
+            final int drawingCacheBackgroundColor = mDrawingCacheBackgroundColor;
+            final boolean opaque = drawingCacheBackgroundColor != 0 ||
+                (mBGDrawable != null && mBGDrawable.getOpacity() == PixelFormat.OPAQUE);
+
+            if (width <= 0 || height <= 0 ||
+                    (width * height * (opaque ? 2 : 4) >= // Projected bitmap size in bytes
+                            ViewConfiguration.get(mContext).getScaledMaximumDrawingCacheSize())) {
+                destroyDrawingCache();
+                return;
+            }
+
+            boolean clear = true;
+            Bitmap bitmap = mDrawingCache == null ? null : mDrawingCache.get();
+
+            if (bitmap == null || bitmap.getWidth() != width || bitmap.getHeight() != height) {
+
+                Bitmap.Config quality;
+                if (!opaque) {
+                    switch (mViewFlags & DRAWING_CACHE_QUALITY_MASK) {
+                        case DRAWING_CACHE_QUALITY_AUTO:
+                            quality = Bitmap.Config.ARGB_8888;
+                            break;
+                        case DRAWING_CACHE_QUALITY_LOW:
+                            quality = Bitmap.Config.ARGB_4444;
+                            break;
+                        case DRAWING_CACHE_QUALITY_HIGH:
+                            quality = Bitmap.Config.ARGB_8888;
+                            break;
+                        default:
+                            quality = Bitmap.Config.ARGB_8888;
+                            break;
+                    }
+                } else {
+                    quality = Bitmap.Config.RGB_565;
+                }
+
+                // Try to cleanup memory
+                if (bitmap != null) bitmap.recycle();
+
+                try {
+                    bitmap = Bitmap.createBitmap(width, height, quality);
+                    mDrawingCache = new SoftReference<Bitmap>(bitmap);
+                } catch (OutOfMemoryError e) {
+                    // If there is not enough memory to create the bitmap cache, just
+                    // ignore the issue as bitmap caches are not required to draw the
+                    // view hierarchy
+                    mDrawingCache = null;
+                    return;
+                }
+
+                clear = drawingCacheBackgroundColor != 0;
+            }
+
+            Canvas canvas;
+            final AttachInfo attachInfo = mAttachInfo;
+            if (attachInfo != null) {
+                canvas = attachInfo.mCanvas;
+                if (canvas == null) {
+                    canvas = new Canvas();
+                }
+                canvas.setBitmap(bitmap);
+                // Temporarily clobber the cached Canvas in case one of our children
+                // is also using a drawing cache. Without this, the children would
+                // steal the canvas by attaching their own bitmap to it and bad, bad
+                // thing would happen (invisible views, corrupted drawings, etc.)
+                attachInfo.mCanvas = null;
+            } else {
+                // This case should hopefully never or seldom happen
+                canvas = new Canvas(bitmap);
+            }
+
+            if (clear) {
+                bitmap.eraseColor(drawingCacheBackgroundColor);
+            }
+
+            computeScroll();
+            final int restoreCount = canvas.save();
+            canvas.translate(-mScrollX, -mScrollY);
+
+            mPrivateFlags |= DRAWN;
+
+            // Fast path for layouts with no backgrounds
+            if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) {
+                if (ViewDebug.TRACE_HIERARCHY) {
+                    ViewDebug.trace(this, ViewDebug.HierarchyTraceType.DRAW);
+                }
+                dispatchDraw(canvas);
+            } else {
+                draw(canvas);
+            }
+
+            canvas.restoreToCount(restoreCount);
+
+            if (attachInfo != null) {
+                // Restore the cached Canvas for our siblings
+                attachInfo.mCanvas = canvas;
+            }
+            mPrivateFlags |= DRAWING_CACHE_VALID;
+        }
+    }
+
+    /**
+     * Indicates whether this View is currently in edit mode. A View is usually
+     * in edit mode when displayed within a developer tool. For instance, if
+     * this View is being drawn by a visual user interface builder, this method
+     * should return true.
+     *
+     * Subclasses should check the return value of this method to provide
+     * different behaviors if their normal behavior might interfere with the
+     * host environment. For instance: the class spawns a thread in its
+     * constructor, the drawing code relies on device-specific features, etc.
+     *
+     * This method is usually checked in the drawing code of custom widgets.
+     *
+     * @return True if this View is in edit mode, false otherwise.
+     */
+    public boolean isInEditMode() {
+        return false;
+    }
+
+    /**
+     * If the View draws content inside its padding and enables fading edges,
+     * it needs to support padding offsets. Padding offsets are added to the
+     * fading edges to extend the length of the fade so that it covers pixels
+     * drawn inside the padding.
+     *
+     * Subclasses of this class should override this method if they need
+     * to draw content inside the padding.
+     *
+     * @return True if padding offset must be applied, false otherwise.
+     *
+     * @see #getLeftPaddingOffset()
+     * @see #getRightPaddingOffset()
+     * @see #getTopPaddingOffset()
+     * @see #getBottomPaddingOffset()
+     *
+     * @since CURRENT
+     */
+    protected boolean isPaddingOffsetRequired() {
+        return false;
+    }
+
+    /**
+     * Amount by which to extend the left fading region. Called only when
+     * {@link #isPaddingOffsetRequired()} returns true.
+     *
+     * @return The left padding offset in pixels.
+     *
+     * @see #isPaddingOffsetRequired()
+     *
+     * @since CURRENT
+     */
+    protected int getLeftPaddingOffset() {
+        return 0;
+    }
+
+    /**
+     * Amount by which to extend the right fading region. Called only when
+     * {@link #isPaddingOffsetRequired()} returns true.
+     *
+     * @return The right padding offset in pixels.
+     *
+     * @see #isPaddingOffsetRequired()
+     *
+     * @since CURRENT
+     */
+    protected int getRightPaddingOffset() {
+        return 0;
+    }
+
+    /**
+     * Amount by which to extend the top fading region. Called only when
+     * {@link #isPaddingOffsetRequired()} returns true.
+     *
+     * @return The top padding offset in pixels.
+     *
+     * @see #isPaddingOffsetRequired()
+     *
+     * @since CURRENT
+     */
+    protected int getTopPaddingOffset() {
+        return 0;
+    }
+
+    /**
+     * Amount by which to extend the bottom fading region. Called only when
+     * {@link #isPaddingOffsetRequired()} returns true.
+     *
+     * @return The bottom padding offset in pixels.
+     *
+     * @see #isPaddingOffsetRequired()
+     *
+     * @since CURRENT
+     */
+    protected int getBottomPaddingOffset() {
+        return 0;
+    }
+
+    /**
+     * Manually render this view (and all of its children) to the given Canvas.
+     * The view must have already done a full layout before this function is
+     * called.  When implementing a view, do not override this method; instead,
+     * you should implement {@link #onDraw}.
+     *
+     * @param canvas The Canvas to which the View is rendered.
+     */
+    public void draw(Canvas canvas) {
+        if (ViewDebug.TRACE_HIERARCHY) {
+            ViewDebug.trace(this, ViewDebug.HierarchyTraceType.DRAW);
+        }
+
+        mPrivateFlags |= DRAWN;                    
+
+        /*
+         * Draw traversal performs several drawing steps which must be executed
+         * in the appropriate order:
+         *
+         *      1. Draw the background
+         *      2. If necessary, save the canvas' layers to prepare for fading
+         *      3. Draw view's content
+         *      4. Draw children
+         *      5. If necessary, draw the fading edges and restore layers
+         *      6. Draw decorations (scrollbars for instance)
+         */
+
+        // Step 1, draw the background, if needed
+        int saveCount;
+
+        final Drawable background = mBGDrawable;
+        if (background != null) {
+            final int scrollX = mScrollX;
+            final int scrollY = mScrollY;
+
+            if (mBackgroundSizeChanged) {
+                background.setBounds(0, 0,  mRight - mLeft, mBottom - mTop);
+                mBackgroundSizeChanged = false;
+            }
+
+            if ((scrollX | scrollY) == 0) {
+                background.draw(canvas);
+            } else {
+                canvas.translate(scrollX, scrollY);
+                background.draw(canvas);
+                canvas.translate(-scrollX, -scrollY);
+            }
+        }
+
+        // skip step 2 & 5 if possible (common case)
+        final int viewFlags = mViewFlags;
+        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
+        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
+        if (!verticalEdges && !horizontalEdges) {
+            // Step 3, draw the content
+            onDraw(canvas);
+
+            // Step 4, draw the children
+            dispatchDraw(canvas);
+
+            // Step 6, draw decorations (scrollbars)
+            onDrawScrollBars(canvas);
+
+            // we're done...
+            return;
+        }
+
+        /*
+         * Here we do the full fledged routine...
+         * (this is an uncommon case where speed matters less,
+         * this is why we repeat some of the tests that have been
+         * done above)
+         */
+
+        boolean drawTop = false;
+        boolean drawBottom = false;
+        boolean drawLeft = false;
+        boolean drawRight = false;
+
+        float topFadeStrength = 0.0f;
+        float bottomFadeStrength = 0.0f;
+        float leftFadeStrength = 0.0f;
+        float rightFadeStrength = 0.0f;
+
+        // Step 2, save the canvas' layers
+        int paddingLeft = mPaddingLeft;
+        int paddingTop = mPaddingTop;
+
+        final boolean offsetRequired = isPaddingOffsetRequired();
+        if (offsetRequired) {
+            paddingLeft += getLeftPaddingOffset();
+            paddingTop += getTopPaddingOffset();
+        }
+
+        int left = mScrollX + paddingLeft;
+        int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
+        int top = mScrollY + paddingTop;
+        int bottom = top + mBottom - mTop - mPaddingBottom - paddingTop;
+
+        if (offsetRequired) {
+            right += getRightPaddingOffset();
+            bottom += getBottomPaddingOffset();
+        }
+
+        final ScrollabilityCache scrollabilityCache = mScrollCache;
+        int length = scrollabilityCache.fadingEdgeLength;
+
+        // clip the fade length if top and bottom fades overlap
+        // overlapping fades produce odd-looking artifacts
+        if (verticalEdges && (top + length > bottom - length)) {
+            length = (bottom - top) / 2;
+        }
+
+        // also clip horizontal fades if necessary
+        if (horizontalEdges && (left + length > right - length)) {
+            length = (right - left) / 2;
+        }
+
+        if (verticalEdges) {
+            topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
+            drawTop = topFadeStrength >= 0.0f;
+            bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
+            drawBottom = bottomFadeStrength >= 0.0f;
+        }
+
+        if (horizontalEdges) {
+            leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
+            drawLeft = leftFadeStrength >= 0.0f;
+            rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
+            drawRight = rightFadeStrength >= 0.0f;
+        }
+
+        saveCount = canvas.getSaveCount();
+
+        int solidColor = getSolidColor();
+        if (solidColor == 0) {
+            final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;
+
+            if (drawTop) {
+                canvas.saveLayer(left, top, right, top + length, null, flags);
+            }
+
+            if (drawBottom) {
+                canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
+            }
+
+            if (drawLeft) {
+                canvas.saveLayer(left, top, left + length, bottom, null, flags);
+            }
+
+            if (drawRight) {
+                canvas.saveLayer(right - length, top, right, bottom, null, flags);
+            }
+        } else {
+            scrollabilityCache.setFadeColor(solidColor);
+        }
+
+        // Step 3, draw the content
+        onDraw(canvas);
+
+        // Step 4, draw the children
+        dispatchDraw(canvas);
+
+        // Step 5, draw the fade effect and restore layers
+        final Paint p = scrollabilityCache.paint;
+        final Matrix matrix = scrollabilityCache.matrix;
+        final Shader fade = scrollabilityCache.shader;
+        final float fadeHeight = scrollabilityCache.fadingEdgeLength;
+
+        if (drawTop) {
+            matrix.setScale(1, fadeHeight * topFadeStrength);
+            matrix.postTranslate(left, top);
+            fade.setLocalMatrix(matrix);
+            canvas.drawRect(left, top, right, top + length, p);
+        }
+
+        if (drawBottom) {
+            matrix.setScale(1, fadeHeight * bottomFadeStrength);
+            matrix.postRotate(180);
+            matrix.postTranslate(left, bottom);
+            fade.setLocalMatrix(matrix);
+            canvas.drawRect(left, bottom - length, right, bottom, p);
+        }
+
+        if (drawLeft) {
+            matrix.setScale(1, fadeHeight * leftFadeStrength);
+            matrix.postRotate(-90);
+            matrix.postTranslate(left, top);
+            fade.setLocalMatrix(matrix);
+            canvas.drawRect(left, top, left + length, bottom, p);
+        }
+
+        if (drawRight) {
+            matrix.setScale(1, fadeHeight * rightFadeStrength);
+            matrix.postRotate(90);
+            matrix.postTranslate(right, top);
+            fade.setLocalMatrix(matrix);
+            canvas.drawRect(right - length, top, right, bottom, p);
+        }
+
+        canvas.restoreToCount(saveCount);
+
+        // Step 6, draw decorations (scrollbars)
+        onDrawScrollBars(canvas);
+    }
+
+    /**
+     * Override this if your view is known to always be drawn on top of a solid color background,
+     * and needs to draw fading edges. Returning a non-zero color enables the view system to
+     * optimize the drawing of the fading edges. If you do return a non-zero color, the alpha
+     * should be set to 0xFF.
+     *
+     * @see #setVerticalFadingEdgeEnabled
+     * @see #setHorizontalFadingEdgeEnabled
+     *
+     * @return The known solid color background for this view, or 0 if the color may vary
+     */
+    public int getSolidColor() {
+        return 0;
+    }
+
+    /**
+     * Build a human readable string representation of the specified view flags.
+     *
+     * @param flags the view flags to convert to a string
+     * @return a String representing the supplied flags
+     */
+    private static String printFlags(int flags) {
+        String output = "";
+        int numFlags = 0;
+        if ((flags & FOCUSABLE_MASK) == FOCUSABLE) {
+            output += "TAKES_FOCUS";
+            numFlags++;
+        }
+
+        switch (flags & VISIBILITY_MASK) {
+        case INVISIBLE:
+            if (numFlags > 0) {
+                output += " ";
+            }
+            output += "INVISIBLE";
+            // USELESS HERE numFlags++;
+            break;
+        case GONE:
+            if (numFlags > 0) {
+                output += " ";
+            }
+            output += "GONE";
+            // USELESS HERE numFlags++;
+            break;
+        default:
+            break;
+        }
+        return output;
+    }
+
+    /**
+     * Build a human readable string representation of the specified private
+     * view flags.
+     *
+     * @param privateFlags the private view flags to convert to a string
+     * @return a String representing the supplied flags
+     */
+    private static String printPrivateFlags(int privateFlags) {
+        String output = "";
+        int numFlags = 0;
+
+        if ((privateFlags & WANTS_FOCUS) == WANTS_FOCUS) {
+            output += "WANTS_FOCUS";
+            numFlags++;
+        }
+
+        if ((privateFlags & FOCUSED) == FOCUSED) {
+            if (numFlags > 0) {
+                output += " ";
+            }
+            output += "FOCUSED";
+            numFlags++;
+        }
+
+        if ((privateFlags & SELECTED) == SELECTED) {
+            if (numFlags > 0) {
+                output += " ";
+            }
+            output += "SELECTED";
+            numFlags++;
+        }
+
+        if ((privateFlags & IS_ROOT_NAMESPACE) == IS_ROOT_NAMESPACE) {
+            if (numFlags > 0) {
+                output += " ";
+            }
+            output += "IS_ROOT_NAMESPACE";
+            numFlags++;
+        }
+
+        if ((privateFlags & HAS_BOUNDS) == HAS_BOUNDS) {
+            if (numFlags > 0) {
+                output += " ";
+            }
+            output += "HAS_BOUNDS";
+            numFlags++;
+        }
+
+        if ((privateFlags & DRAWN) == DRAWN) {
+            if (numFlags > 0) {
+                output += " ";
+            }
+            output += "DRAWN";
+            // USELESS HERE numFlags++;
+        }
+        return output;
+    }
+
+    /**
+     * <p>Indicates whether or not this view's layout will be requested during
+     * the next hierarchy layout pass.</p>
+     *
+     * @return true if the layout will be forced during next layout pass
+     */
+    public boolean isLayoutRequested() {
+        return (mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT;
+    }
+
+    /**
+     * Assign a size and position to a view and all of its
+     * descendants
+     *
+     * <p>This is the second phase of the layout mechanism.
+     * (The first is measuring). In this phase, each parent calls
+     * layout on all of its children to position them.
+     * This is typically done using the child measurements
+     * that were stored in the measure pass().
+     *
+     * Derived classes with children should override
+     * onLayout. In that method, they should
+     * call layout on each of their their children.
+     *
+     * @param l Left position, relative to parent
+     * @param t Top position, relative to parent
+     * @param r Right position, relative to parent
+     * @param b Bottom position, relative to parent
+     */
+    public final void layout(int l, int t, int r, int b) {
+        boolean changed = setFrame(l, t, r, b);
+        if (changed || (mPrivateFlags & LAYOUT_REQUIRED) == LAYOUT_REQUIRED) {
+            if (ViewDebug.TRACE_HIERARCHY) {
+                ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_LAYOUT);
+            }
+
+            onLayout(changed, l, t, r, b);
+            mPrivateFlags &= ~LAYOUT_REQUIRED;
+        }
+        mPrivateFlags &= ~FORCE_LAYOUT;
+    }
+
+    /**
+     * Called from layout when this view should
+     * assign a size and position to each of its children.
+     *
+     * Derived classes with children should override
+     * this method and call layout on each of
+     * their their children.
+     * @param changed This is a new size or position for this view
+     * @param left Left position, relative to parent
+     * @param top Top position, relative to parent
+     * @param right Right position, relative to parent
+     * @param bottom Bottom position, relative to parent
+     */
+    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
+    }
+
+    /**
+     * Assign a size and position to this view.
+     *
+     * This is called from layout.
+     *
+     * @param left Left position, relative to parent
+     * @param top Top position, relative to parent
+     * @param right Right position, relative to parent
+     * @param bottom Bottom position, relative to parent
+     * @return true if the new size and position are different than the
+     *         previous ones
+     * {@hide}
+     */
+    protected boolean setFrame(int left, int top, int right, int bottom) {
+        boolean changed = false;
+
+        if (DBG) {
+            System.out.println(this + " View.setFrame(" + left + "," + top + ","
+                    + right + "," + bottom + ")");
+        }
+
+        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
+            changed = true;
+
+            // Remember our drawn bit
+            int drawn = mPrivateFlags & DRAWN;
+
+            // Invalidate our old position
+            invalidate();
+
+
+            int oldWidth = mRight - mLeft;
+            int oldHeight = mBottom - mTop;
+
+            mLeft = left;
+            mTop = top;
+            mRight = right;
+            mBottom = bottom;
+
+            mPrivateFlags |= HAS_BOUNDS;
+
+            int newWidth = right - left;
+            int newHeight = bottom - top;
+
+            if (newWidth != oldWidth || newHeight != oldHeight) {
+                onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
+            }
+
+            if ((mViewFlags & VISIBILITY_MASK) == VISIBLE) {
+                // If we are visible, force the DRAWN bit to on so that
+                // this invalidate will go through (at least to our parent).
+                // This is because someone may have invalidated this view
+                // before this call to setFrame came in, therby clearing
+                // the DRAWN bit.
+                mPrivateFlags |= DRAWN;
+                invalidate();
+            }
+
+            // Reset drawn bit to original value (invalidate turns it off)
+            mPrivateFlags |= drawn;
+
+            mBackgroundSizeChanged = true;
+        }
+        return changed;
+    }
+
+    /**
+     * Finalize inflating a view from XML.  This is called as the last phase
+     * of inflation, after all child views have been added.
+     *
+     * <p>Even if the subclass overrides onFinishInflate, they should always be
+     * sure to call the super method, so that we get called.
+     */
+    protected void onFinishInflate() {
+    }
+
+    /**
+     * Returns the resources associated with this view.
+     *
+     * @return Resources object.
+     */
+    public Resources getResources() {
+        return mResources;
+    }
+
+    /**
+     * Invalidates the specified Drawable.
+     *
+     * @param drawable the drawable to invalidate
+     */
+    public void invalidateDrawable(Drawable drawable) {
+        if (verifyDrawable(drawable)) {
+            final Rect dirty = drawable.getBounds();
+            final int scrollX = mScrollX;
+            final int scrollY = mScrollY;
+
+            invalidate(dirty.left + scrollX, dirty.top + scrollY,
+                    dirty.right + scrollX, dirty.bottom + scrollY);
+        }
+    }
+
+    /**
+     * Schedules an action on a drawable to occur at a specified time.
+     *
+     * @param who the recipient of the action
+     * @param what the action to run on the drawable
+     * @param when the time at which the action must occur. Uses the
+     *        {@link SystemClock#uptimeMillis} timebase.
+     */
+    public void scheduleDrawable(Drawable who, Runnable what, long when) {
+        if (verifyDrawable(who) && what != null && mAttachInfo != null) {
+            mAttachInfo.mHandler.postAtTime(what, who, when);
+        }
+    }
+
+    /**
+     * Cancels a scheduled action on a drawable.
+     *
+     * @param who the recipient of the action
+     * @param what the action to cancel
+     */
+    public void unscheduleDrawable(Drawable who, Runnable what) {
+        if (verifyDrawable(who) && what != null && mAttachInfo != null) {
+            mAttachInfo.mHandler.removeCallbacks(what, who);
+        }
+    }
+
+    /**
+     * Unschedule any events associated with the given Drawable.  This can be
+     * used when selecting a new Drawable into a view, so that the previous
+     * one is completely unscheduled.
+     *
+     * @param who The Drawable to unschedule.
+     *
+     * @see #drawableStateChanged
+     */
+    public void unscheduleDrawable(Drawable who) {
+        if (mAttachInfo != null) {
+            mAttachInfo.mHandler.removeCallbacksAndMessages(who);
+        }
+    }
+
+    /**
+     * If your view subclass is displaying its own Drawable objects, it should
+     * override this function and return true for any Drawable it is
+     * displaying.  This allows animations for those drawables to be
+     * scheduled.
+     *
+     * <p>Be sure to call through to the super class when overriding this
+     * function.
+     *
+     * @param who The Drawable to verify.  Return true if it is one you are
+     *            displaying, else return the result of calling through to the
+     *            super class.
+     *
+     * @return boolean If true than the Drawable is being displayed in the
+     *         view; else false and it is not allowed to animate.
+     *
+     * @see #unscheduleDrawable
+     * @see #drawableStateChanged
+     */
+    protected boolean verifyDrawable(Drawable who) {
+        return who == mBGDrawable;
+    }
+
+    /**
+     * This function is called whenever the state of the view changes in such
+     * a way that it impacts the state of drawables being shown.
+     *
+     * <p>Be sure to call through to the superclass when overriding this
+     * function.
+     *
+     * @see Drawable#setState
+     */
+    protected void drawableStateChanged() {
+        Drawable d = mBGDrawable;
+        if (d != null && d.isStateful()) {
+            d.setState(getDrawableState());
+        }
+    }
+
+    /**
+     * Call this to force a view to update its drawable state. This will cause
+     * drawableStateChanged to be called on this view. Views that are interested
+     * in the new state should call getDrawableState.
+     *
+     * @see #drawableStateChanged
+     * @see #getDrawableState
+     */
+    public void refreshDrawableState() {
+        mPrivateFlags |= DRAWABLE_STATE_DIRTY;
+        drawableStateChanged();
+
+        ViewParent parent = mParent;
+        if (parent != null) {
+            parent.childDrawableStateChanged(this);
+        }
+    }
+
+    /**
+     * Return an array of resource IDs of the drawable states representing the
+     * current state of the view.
+     *
+     * @return The current drawable state
+     *
+     * @see Drawable#setState
+     * @see #drawableStateChanged
+     * @see #onCreateDrawableState
+     */
+    public final int[] getDrawableState() {
+        if ((mDrawableState != null) && ((mPrivateFlags & DRAWABLE_STATE_DIRTY) == 0)) {
+            return mDrawableState;
+        } else {
+            mDrawableState = onCreateDrawableState(0);
+            mPrivateFlags &= ~DRAWABLE_STATE_DIRTY;
+            return mDrawableState;
+        }
+    }
+
+    /**
+     * Generate the new {@link android.graphics.drawable.Drawable} state for
+     * this view. This is called by the view
+     * system when the cached Drawable state is determined to be invalid.  To
+     * retrieve the current state, you should use {@link #getDrawableState}.
+     *
+     * @param extraSpace if non-zero, this is the number of extra entries you
+     * would like in the returned array in which you can place your own
+     * states.
+     *
+     * @return Returns an array holding the current {@link Drawable} state of
+     * the view.
+     *
+     * @see #mergeDrawableStates
+     */
+    protected int[] onCreateDrawableState(int extraSpace) {
+        if ((mViewFlags & DUPLICATE_PARENT_STATE) == DUPLICATE_PARENT_STATE &&
+                mParent instanceof View) {
+            return ((View) mParent).onCreateDrawableState(extraSpace);
+        }
+
+        int[] drawableState;
+
+        int privateFlags = mPrivateFlags;
+
+        int viewStateIndex = (((privateFlags & PRESSED) != 0) ? 1 : 0);
+
+        viewStateIndex = (viewStateIndex << 1)
+                + (((mViewFlags & ENABLED_MASK) == ENABLED) ? 1 : 0);
+
+        viewStateIndex = (viewStateIndex << 1) + (isFocused() ? 1 : 0);
+
+        viewStateIndex = (viewStateIndex << 1)
+                + (((privateFlags & SELECTED) != 0) ? 1 : 0);
+
+        final boolean hasWindowFocus = hasWindowFocus();
+        viewStateIndex = (viewStateIndex << 1) + (hasWindowFocus ? 1 : 0);
+
+        drawableState = VIEW_STATE_SETS[viewStateIndex];
+
+        //noinspection ConstantIfStatement
+        if (false) {
+            Log.i("View", "drawableStateIndex=" + viewStateIndex);
+            Log.i("View", toString()
+                    + " pressed=" + ((privateFlags & PRESSED) != 0)
+                    + " en=" + ((mViewFlags & ENABLED_MASK) == ENABLED)
+                    + " fo=" + hasFocus()
+                    + " sl=" + ((privateFlags & SELECTED) != 0)
+                    + " wf=" + hasWindowFocus
+                    + ": " + Arrays.toString(drawableState));
+        }
+
+        if (extraSpace == 0) {
+            return drawableState;
+        }
+
+        final int[] fullState;
+        if (drawableState != null) {
+            fullState = new int[drawableState.length + extraSpace];
+            System.arraycopy(drawableState, 0, fullState, 0, drawableState.length);
+        } else {
+            fullState = new int[extraSpace];
+        }
+
+        return fullState;
+    }
+
+    /**
+     * Merge your own state values in <var>additionalState</var> into the base
+     * state values <var>baseState</var> that were returned by
+     * {@link #onCreateDrawableState}.
+     *
+     * @param baseState The base state values returned by
+     * {@link #onCreateDrawableState}, which will be modified to also hold your
+     * own additional state values.
+     *
+     * @param additionalState The additional state values you would like
+     * added to <var>baseState</var>; this array is not modified.
+     *
+     * @return As a convenience, the <var>baseState</var> array you originally
+     * passed into the function is returned.
+     *
+     * @see #onCreateDrawableState
+     */
+    protected static int[] mergeDrawableStates(int[] baseState, int[] additionalState) {
+        final int N = baseState.length;
+        int i = N - 1;
+        while (i >= 0 && baseState[i] == 0) {
+            i--;
+        }
+        System.arraycopy(additionalState, 0, baseState, i + 1, additionalState.length);
+        return baseState;
+    }
+
+    /**
+     * Sets the background color for this view.
+     * @param color the color of the background
+     */
+    public void setBackgroundColor(int color) {
+        setBackgroundDrawable(new ColorDrawable(color));
+    }
+
+    /**
+     * Set the background to a given resource. The resource should refer to
+     * a Drawable object.
+     * @param resid The identifier of the resource.
+     * @attr ref android.R.styleable#View_background
+     */
+    public void setBackgroundResource(int resid) {
+        if (resid != 0 && resid == mBackgroundResource) {
+            return;
+        }
+
+        Drawable d= null;
+        if (resid != 0) {
+            d = mResources.getDrawable(resid);
+        }
+        setBackgroundDrawable(d);
+
+        mBackgroundResource = resid;
+    }
+
+    /**
+     * Set the background to a given Drawable, or remove the background. If the
+     * background has padding, this View's padding is set to the background's
+     * padding. However, when a background is removed, this View's padding isn't
+     * touched. If setting the padding is desired, please use
+     * {@link #setPadding(int, int, int, int)}.
+     *
+     * @param d The Drawable to use as the background, or null to remove the
+     *        background
+     */
+    public void setBackgroundDrawable(Drawable d) {
+        boolean requestLayout = false;
+
+        mBackgroundResource = 0;
+
+        /*
+         * Regardless of whether we're setting a new background or not, we want
+         * to clear the previous drawable.
+         */
+        if (mBGDrawable != null) {
+            mBGDrawable.setCallback(null);
+            unscheduleDrawable(mBGDrawable);
+        }
+
+        if (d != null) {
+            Rect padding = sThreadLocal.get();
+            if (padding == null) {
+                padding = new Rect();
+                sThreadLocal.set(padding);
+            }
+            if (d.getPadding(padding)) {
+                setPadding(padding.left, padding.top, padding.right, padding.bottom);
+            }
+
+            // Compare the minimum sizes of the old Drawable and the new.  If there isn't an old or
+            // if it has a different minimum size, we should layout again
+            if (mBGDrawable == null || mBGDrawable.getMinimumHeight() != d.getMinimumHeight() ||
+                    mBGDrawable.getMinimumWidth() != d.getMinimumWidth()) {
+                requestLayout = true;
+            }
+
+            d.setCallback(this);
+            if (d.isStateful()) {
+                d.setState(getDrawableState());
+            }
+            d.setVisible(getVisibility() == VISIBLE, false);
+            mBGDrawable = d;
+
+            if ((mPrivateFlags & SKIP_DRAW) != 0) {
+                mPrivateFlags &= ~SKIP_DRAW;
+                mPrivateFlags |= ONLY_DRAWS_BACKGROUND;
+                requestLayout = true;
+            }
+        } else {
+            /* Remove the background */
+            mBGDrawable = null;
+
+            if ((mPrivateFlags & ONLY_DRAWS_BACKGROUND) != 0) {
+                /*
+                 * This view ONLY drew the background before and we're removing
+                 * the background, so now it won't draw anything
+                 * (hence we SKIP_DRAW)
+                 */
+                mPrivateFlags &= ~ONLY_DRAWS_BACKGROUND;
+                mPrivateFlags |= SKIP_DRAW;
+            }
+
+            /*
+             * When the background is set, we try to apply its padding to this
+             * View. When the background is removed, we don't touch this View's
+             * padding. This is noted in the Javadocs. Hence, we don't need to
+             * requestLayout(), the invalidate() below is sufficient.
+             */
+
+            // The old background's minimum size could have affected this
+            // View's layout, so let's requestLayout
+            requestLayout = true;
+        }
+
+        if (requestLayout) {
+            requestLayout();
+        }
+
+        mBackgroundSizeChanged = true;
+        invalidate();
+    }
+
+    /**
+     * Gets the background drawable
+     * @return The drawable used as the background for this view, if any.
+     */
+    public Drawable getBackground() {
+        return mBGDrawable;
+    }
+
+    private int getScrollBarPaddingLeft() {
+        // TODO: Deal with RTL languages
+        return 0;
+    }
+
+    /*
+     * Returns the pixels occupied by the vertical scrollbar, if not overlaid
+     */
+    private int getScrollBarPaddingRight() {
+        // TODO: Deal with RTL languages
+        if ((mViewFlags & SCROLLBARS_VERTICAL) == 0) {
+            return 0;
+        }
+        return (mViewFlags & SCROLLBARS_INSET_MASK) == 0 ? 0 : getVerticalScrollbarWidth();
+    }
+
+    /*
+     * Returns the pixels occupied by the horizontal scrollbar, if not overlaid
+     */
+    private int getScrollBarPaddingBottom() {
+        if ((mViewFlags & SCROLLBARS_HORIZONTAL) == 0) {
+            return 0;
+        }
+        return (mViewFlags & SCROLLBARS_INSET_MASK) == 0 ? 0 : getHorizontalScrollbarHeight();
+    }
+
+    /**
+     * Sets the padding. The view may add on the space required to display
+     * the scrollbars, depending on the style and visibility of the scrollbars.
+     * So the values returned from {@link #getPaddingLeft}, {@link #getPaddingTop},
+     * {@link #getPaddingRight} and {@link #getPaddingBottom} may be different
+     * from the values set in this call.
+     *
+     * @attr ref android.R.styleable#View_padding
+     * @attr ref android.R.styleable#View_paddingBottom
+     * @attr ref android.R.styleable#View_paddingLeft
+     * @attr ref android.R.styleable#View_paddingRight
+     * @attr ref android.R.styleable#View_paddingTop
+     * @param left the left padding in pixels
+     * @param top the top padding in pixels
+     * @param right the right padding in pixels
+     * @param bottom the bottom padding in pixels
+     */
+    public void setPadding(int left, int top, int right, int bottom) {
+        boolean changed = false;
+
+        mUserPaddingRight = right;
+        mUserPaddingBottom = bottom;
+
+        if (mPaddingLeft != left + getScrollBarPaddingLeft()) {
+            changed = true;
+            mPaddingLeft = left;
+        }
+        if (mPaddingTop != top) {
+            changed = true;
+            mPaddingTop = top;
+        }
+        if (mPaddingRight != right + getScrollBarPaddingRight()) {
+            changed = true;
+            mPaddingRight = right + getScrollBarPaddingRight();
+        }
+        if (mPaddingBottom != bottom + getScrollBarPaddingBottom()) {
+            changed = true;
+            mPaddingBottom = bottom + getScrollBarPaddingBottom();
+        }
+
+        if (changed) {
+            requestLayout();
+        }
+    }
+
+    /**
+     * Returns the top padding of this view.
+     *
+     * @return the top padding in pixels
+     */
+    public int getPaddingTop() {
+        return mPaddingTop;
+    }
+
+    /**
+     * Returns the bottom padding of this view. If there are inset and enabled
+     * scrollbars, this value may include the space required to display the
+     * scrollbars as well.
+     *
+     * @return the bottom padding in pixels
+     */
+    public int getPaddingBottom() {
+        return mPaddingBottom;
+    }
+
+    /**
+     * Returns the left padding of this view. If there are inset and enabled
+     * scrollbars, this value may include the space required to display the
+     * scrollbars as well.
+     *
+     * @return the left padding in pixels
+     */
+    public int getPaddingLeft() {
+        return mPaddingLeft;
+    }
+
+    /**
+     * Returns the right padding of this view. If there are inset and enabled
+     * scrollbars, this value may include the space required to display the
+     * scrollbars as well.
+     *
+     * @return the right padding in pixels
+     */
+    public int getPaddingRight() {
+        return mPaddingRight;
+    }
+
+    /**
+     * Changes the selection state of this view. A view can be selected or not.
+     * Note that selection is not the same as focus. Views are typically
+     * selected in the context of an AdapterView like ListView or GridView;
+     * the selected view is the view that is highlighted.
+     *
+     * @param selected true if the view must be selected, false otherwise
+     */
+    public void setSelected(boolean selected) {
+        if (((mPrivateFlags & SELECTED) != 0) != selected) {
+            mPrivateFlags = (mPrivateFlags & ~SELECTED) | (selected ? SELECTED : 0);
+            invalidate();
+            refreshDrawableState();
+            dispatchSetSelected(selected);
+        }
+    }
+
+    /**
+     * Dispatch setSelected to all of this View's children.
+     *
+     * @see #setSelected(boolean)
+     *
+     * @param selected The new selected state
+     */
+    protected void dispatchSetSelected(boolean selected) {
+    }
+
+    /**
+     * Indicates the selection state of this view.
+     *
+     * @return true if the view is selected, false otherwise
+     */
+    @ViewDebug.ExportedProperty
+    public boolean isSelected() {
+        return (mPrivateFlags & SELECTED) != 0;
+    }
+
+    /**
+     * Returns the ViewTreeObserver for this view's hierarchy. The view tree
+     * observer can be used to get notifications when global events, like
+     * layout, happen.
+     *
+     * The returned ViewTreeObserver observer is not guaranteed to remain
+     * valid for the lifetime of this View. If the caller of this method keeps
+     * a long-lived reference to ViewTreeObserver, it should always check for
+     * the return value of {@link ViewTreeObserver#isAlive()}.
+     *
+     * @return The ViewTreeObserver for this view's hierarchy.
+     */
+    public ViewTreeObserver getViewTreeObserver() {
+        if (mAttachInfo != null) {
+            return mAttachInfo.mTreeObserver;
+        }
+        if (mFloatingTreeObserver == null) {
+            mFloatingTreeObserver = new ViewTreeObserver();
+        }
+        return mFloatingTreeObserver;
+    }
+
+    /**
+     * <p>Finds the topmost view in the current view hierarchy.</p>
+     *
+     * @return the topmost view containing this view
+     */
+    public View getRootView() {
+        if (mAttachInfo != null) {
+            final View v = mAttachInfo.mRootView;
+            if (v != null) {
+                return v;
+            }
+        }
+        
+        View parent = this;
+
+        while (parent.mParent != null && parent.mParent instanceof View) {
+            parent = (View) parent.mParent;
+        }
+
+        return parent;
+    }
+
+    /**
+     * <p>Computes the coordinates of this view on the screen. The argument
+     * must be an array of two integers. After the method returns, the array
+     * contains the x and y location in that order.</p>
+     *
+     * @param location an array of two integers in which to hold the coordinates
+     */
+    public void getLocationOnScreen(int[] location) {
+        getLocationInWindow(location);
+
+        final AttachInfo info = mAttachInfo;
+        location[0] += info.mWindowLeft;
+        location[1] += info.mWindowTop;
+    }
+
+    /**
+     * <p>Computes the coordinates of this view in its window. The argument
+     * must be an array of two integers. After the method returns, the array
+     * contains the x and y location in that order.</p>
+     *
+     * @param location an array of two integers in which to hold the coordinates
+     */
+    public void getLocationInWindow(int[] location) {
+        if (location == null || location.length < 2) {
+            throw new IllegalArgumentException("location must be an array of "
+                    + "two integers");
+        }
+
+        location[0] = mLeft;
+        location[1] = mTop;
+
+        ViewParent viewParent = mParent;
+        while (viewParent instanceof View) {
+            final View view = (View)viewParent;
+            location[0] += view.mLeft - view.mScrollX;
+            location[1] += view.mTop - view.mScrollY;
+            viewParent = view.mParent;
+        }
+        
+        if (viewParent instanceof ViewRoot) {
+            // *cough*
+            final ViewRoot vr = (ViewRoot)viewParent;
+            location[1] -= vr.mCurScrollY;
+        }
+    }
+
+    /**
+     * {@hide}
+     * @param id the id of the view to be found
+     * @return the view of the specified id, null if cannot be found
+     */
+    protected View findViewTraversal(int id) {
+        if (id == mID) {
+            return this;
+        }
+        return null;
+    }
+
+    /**
+     * {@hide}
+     * @param tag the tag of the view to be found
+     * @return the view of specified tag, null if cannot be found
+     */
+    protected View findViewWithTagTraversal(Object tag) {
+        if (tag != null && tag.equals(mTag)) {
+            return this;
+        }
+        return null;
+    }
+
+    /**
+     * Look for a child view with the given id.  If this view has the given
+     * id, return this view.
+     *
+     * @param id The id to search for.
+     * @return The view that has the given id in the hierarchy or null
+     */
+    public final View findViewById(int id) {
+        if (id < 0) {
+            return null;
+        }
+        return findViewTraversal(id);
+    }
+
+    /**
+     * Look for a child view with the given tag.  If this view has the given
+     * tag, return this view.
+     *
+     * @param tag The tag to search for, using "tag.equals(getTag())".
+     * @return The View that has the given tag in the hierarchy or null
+     */
+    public final View findViewWithTag(Object tag) {
+        if (tag == null) {
+            return null;
+        }
+        return findViewWithTagTraversal(tag);
+    }
+
+    /**
+     * Sets the identifier for this view. The identifier does not have to be
+     * unique in this view's hierarchy. The identifier should be a positive
+     * number.
+     *
+     * @see #NO_ID
+     * @see #getId
+     * @see #findViewById
+     *
+     * @param id a number used to identify the view
+     *
+     * @attr ref android.R.styleable#View_id
+     */
+    public void setId(int id) {
+        mID = id;
+    }
+
+    /**
+     * {@hide}
+     *
+     * @param isRoot true if the view belongs to the root namespace, false
+     *        otherwise
+     */
+    public void setIsRootNamespace(boolean isRoot) {
+        if (isRoot) {
+            mPrivateFlags |= IS_ROOT_NAMESPACE;
+        } else {
+            mPrivateFlags &= ~IS_ROOT_NAMESPACE;
+        }
+    }
+
+    /**
+     * {@hide}
+     *
+     * @return true if the view belongs to the root namespace, false otherwise
+     */
+    public boolean isRootNamespace() {
+        return (mPrivateFlags&IS_ROOT_NAMESPACE) != 0;
+    }
+
+    /**
+     * Returns this view's identifier.
+     *
+     * @return a positive integer used to identify the view or {@link #NO_ID}
+     *         if the view has no ID
+     *
+     * @see #setId
+     * @see #findViewById
+     * @attr ref android.R.styleable#View_id
+     */
+    @ViewDebug.CapturedViewProperty
+    public int getId() {
+        return mID;
+    }
+
+    /**
+     * Returns this view's tag.
+     *
+     * @return the Object stored in this view as a tag
+     */
+    @ViewDebug.ExportedProperty
+    public Object getTag() {
+        return mTag;
+    }
+
+    /**
+     * Sets the tag associated with this view. A tag can be used to mark
+     * a view in its hierarchy and does not have to be unique within the
+     * hierarchy. Tags can also be used to store data within a view without
+     * resorting to another data structure.
+     *
+     * @param tag an Object to tag the view with
+     */
+    public void setTag(final Object tag) {
+        mTag = tag;
+    }
+
+    /**
+     * Prints information about this view in the log output, with the tag
+     * {@link #VIEW_LOG_TAG}.
+     *
+     * @hide
+     */
+    public void debug() {
+        debug(0);
+    }
+
+    /**
+     * Prints information about this view in the log output, with the tag
+     * {@link #VIEW_LOG_TAG}. Each line in the output is preceded with an
+     * indentation defined by the <code>depth</code>.
+     *
+     * @param depth the indentation level
+     *
+     * @hide
+     */
+    protected void debug(int depth) {
+        String output = debugIndent(depth - 1);
+
+        output += "+ " + this;
+        int id = getId();
+        if (id != -1) {
+            output += " (id=" + id + ")";
+        }
+        Object tag = getTag();
+        if (tag != null) {
+            output += " (tag=" + tag + ")";
+        }
+        Log.d(VIEW_LOG_TAG, output);
+
+        if ((mPrivateFlags & FOCUSED) != 0) {
+            output = debugIndent(depth) + " FOCUSED";
+            Log.d(VIEW_LOG_TAG, output);
+        }
+
+        output = debugIndent(depth);
+        output += "frame={" + mLeft + ", " + mTop + ", " + mRight
+                + ", " + mBottom + "} scroll={" + mScrollX + ", " + mScrollY
+                + "} ";
+        Log.d(VIEW_LOG_TAG, output);
+
+        if (mPaddingLeft != 0 || mPaddingTop != 0 || mPaddingRight != 0
+                || mPaddingBottom != 0) {
+            output = debugIndent(depth);
+            output += "padding={" + mPaddingLeft + ", " + mPaddingTop
+                    + ", " + mPaddingRight + ", " + mPaddingBottom + "}";
+            Log.d(VIEW_LOG_TAG, output);
+        }
+
+        output = debugIndent(depth);
+        output += "mMeasureWidth=" + mMeasuredWidth +
+                " mMeasureHeight=" + mMeasuredHeight;
+        Log.d(VIEW_LOG_TAG, output);
+
+        output = debugIndent(depth);
+        if (mLayoutParams == null) {
+            output += "BAD! no layout params";
+        } else {
+            output = mLayoutParams.debug(output);
+        }
+        Log.d(VIEW_LOG_TAG, output);
+
+        output = debugIndent(depth);
+        output += "flags={";
+        output += View.printFlags(mViewFlags);
+        output += "}";
+        Log.d(VIEW_LOG_TAG, output);
+
+        output = debugIndent(depth);
+        output += "privateFlags={";
+        output += View.printPrivateFlags(mPrivateFlags);
+        output += "}";
+        Log.d(VIEW_LOG_TAG, output);
+    }
+
+    /**
+     * Creates an string of whitespaces used for indentation.
+     *
+     * @param depth the indentation level
+     * @return a String containing (depth * 2 + 3) * 2 white spaces
+     *
+     * @hide
+     */
+    protected static String debugIndent(int depth) {
+        StringBuilder spaces = new StringBuilder((depth * 2 + 3) * 2);
+        for (int i = 0; i < (depth * 2) + 3; i++) {
+            spaces.append(' ').append(' ');
+        }
+        return spaces.toString();
+    }
+
+    /**
+     * <p>Return the offset of the widget's text baseline from the widget's top
+     * boundary. If this widget does not support baseline alignment, this
+     * method returns -1. </p>
+     *
+     * @return the offset of the baseline within the widget's bounds or -1
+     *         if baseline alignment is not supported
+     */
+    @ViewDebug.ExportedProperty
+    public int getBaseline() {
+        return -1;
+    }
+
+    /**
+     * Call this when something has changed which has invalidated the
+     * layout of this view. This will schedule a layout pass of the view
+     * tree.
+     */
+    public void requestLayout() {
+        if (ViewDebug.TRACE_HIERARCHY) {
+            ViewDebug.trace(this, ViewDebug.HierarchyTraceType.REQUEST_LAYOUT);
+        }
+
+        mPrivateFlags |= FORCE_LAYOUT;
+
+        if (mParent != null && !mParent.isLayoutRequested()) {
+            mParent.requestLayout();
+        }
+    }
+
+    /**
+     * Forces this view to be laid out during the next layout pass.
+     * This method does not call requestLayout() or forceLayout()
+     * on the parent.
+     */
+    public void forceLayout() {
+        mPrivateFlags |= FORCE_LAYOUT;
+    }
+
+    /**
+     * <p>
+     * This is called to find out how big a view should be. The parent
+     * supplies constraint information in the width and height parameters.
+     * </p>
+     *
+     * <p>
+     * The actual mesurement work of a view is performed in
+     * {@link #onMeasure(int, int)}, called by this method. Therefore, only
+     * {@link #onMeasure(int, int)} can and must be overriden by subclasses.
+     * </p>
+     *
+     *
+     * @param widthMeasureSpec Horizontal space requirements as imposed by the
+     *        parent
+     * @param heightMeasureSpec Vertical space requirements as imposed by the
+     *        parent
+     *
+     * @see #onMeasure(int, int)
+     */
+    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
+        if ((mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT ||
+                widthMeasureSpec != mOldWidthMeasureSpec ||
+                heightMeasureSpec != mOldHeightMeasureSpec) {
+
+            // first clears the measured dimension flag
+            mPrivateFlags &= ~MEASURED_DIMENSION_SET;
+
+            if (ViewDebug.TRACE_HIERARCHY) {
+                ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_MEASURE);
+            }
+
+            // measure ourselves, this should set the measured dimension flag back
+            onMeasure(widthMeasureSpec, heightMeasureSpec);
+
+            // flag not set, setMeasuredDimension() was not invoked, we raise
+            // an exception to warn the developer
+            if ((mPrivateFlags & MEASURED_DIMENSION_SET) != MEASURED_DIMENSION_SET) {
+                throw new IllegalStateException("onMeasure() did not set the"
+                        + " measured dimension by calling"
+                        + " setMeasuredDimension()");
+            }
+
+            mPrivateFlags |= LAYOUT_REQUIRED;
+        }
+
+        mOldWidthMeasureSpec = widthMeasureSpec;
+        mOldHeightMeasureSpec = heightMeasureSpec;
+    }
+
+    /**
+     * <p>
+     * Measure the view and its content to determine the measured width and the
+     * measured height. This method is invoked by {@link #measure(int, int)} and
+     * should be overriden by subclasses to provide accurate and efficient
+     * measurement of their contents.
+     * </p>
+     *
+     * <p>
+     * <strong>CONTRACT:</strong> When overriding this method, you
+     * <em>must</em> call {@link #setMeasuredDimension(int, int)} to store the
+     * measured width and height of this view. Failure to do so will trigger an
+     * <code>IllegalStateException</code>, thrown by
+     * {@link #measure(int, int)}. Calling the superclass'
+     * {@link #onMeasure(int, int)} is a valid use.
+     * </p>
+     *
+     * <p>
+     * The base class implementation of measure defaults to the background size,
+     * unless a larger size is allowed by the MeasureSpec. Subclasses should
+     * override {@link #onMeasure(int, int)} to provide better measurements of
+     * their content.
+     * </p>
+     *
+     * <p>
+     * If this method is overridden, it is the subclass's responsibility to make
+     * sure the measured height and width are at least the view's minimum height
+     * and width ({@link #getSuggestedMinimumHeight()} and
+     * {@link #getSuggestedMinimumWidth()}).
+     * </p>
+     *
+     * @param widthMeasureSpec horizontal space requirements as imposed by the parent.
+     *                         The requirements are encoded with
+     *                         {@link android.view.View.MeasureSpec}.
+     * @param heightMeasureSpec vertical space requirements as imposed by the parent.
+     *                         The requirements are encoded with
+     *                         {@link android.view.View.MeasureSpec}.
+     *
+     * @see #getMeasuredWidth()
+     * @see #getMeasuredHeight()
+     * @see #setMeasuredDimension(int, int)
+     * @see #getSuggestedMinimumHeight()
+     * @see #getSuggestedMinimumWidth()
+     * @see android.view.View.MeasureSpec#getMode(int)
+     * @see android.view.View.MeasureSpec#getSize(int)
+     */
+    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
+        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
+                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
+    }
+
+    /**
+     * <p>This mehod must be called by {@link #onMeasure(int, int)} to store the
+     * measured width and measured height. Failing to do so will trigger an
+     * exception at measurement time.</p>
+     *
+     * @param measuredWidth the measured width of this view
+     * @param measuredHeight the measured height of this view
+     */
+    protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
+        mMeasuredWidth = measuredWidth;
+        mMeasuredHeight = measuredHeight;
+
+        mPrivateFlags |= MEASURED_DIMENSION_SET;
+    }
+
+    /**
+     * Utility to reconcile a desired size with constraints imposed by a MeasureSpec.
+     * Will take the desired size, unless a different size is imposed by the constraints.
+     *
+     * @param size How big the view wants to be
+     * @param measureSpec Constraints imposed by the parent
+     * @return The size this view should be.
+     */
+    public static int resolveSize(int size, int measureSpec) {
+        int result = size;
+        int specMode = MeasureSpec.getMode(measureSpec);
+        int specSize =  MeasureSpec.getSize(measureSpec);
+        switch (specMode) {
+        case MeasureSpec.UNSPECIFIED:
+            result = size;
+            break;
+        case MeasureSpec.AT_MOST:
+            result = Math.min(size, specSize);
+            break;
+        case MeasureSpec.EXACTLY:
+            result = specSize;
+            break;
+        }
+        return result;
+    }
+
+    /**
+     * Utility to return a default size. Uses the supplied size if the
+     * MeasureSpec imposed no contraints. Will get larger if allowed
+     * by the MeasureSpec.
+     *
+     * @param size Default size for this view
+     * @param measureSpec Constraints imposed by the parent
+     * @return The size this view should be.
+     */
+    public static int getDefaultSize(int size, int measureSpec) {
+        int result = size;
+        int specMode = MeasureSpec.getMode(measureSpec);
+        int specSize =  MeasureSpec.getSize(measureSpec);
+
+        switch (specMode) {
+        case MeasureSpec.UNSPECIFIED:
+            result = size;
+            break;
+        case MeasureSpec.AT_MOST:
+        case MeasureSpec.EXACTLY:
+            result = specSize;
+            break;
+        }
+        return result;
+    }
+
+    /**
+     * Returns the suggested minimum height that the view should use. This
+     * returns the maximum of the view's minimum height
+     * and the background's minimum height
+     * ({@link android.graphics.drawable.Drawable#getMinimumHeight()}).
+     * <p>
+     * When being used in {@link #onMeasure(int, int)}, the caller should still
+     * ensure the returned height is within the requirements of the parent.
+     *
+     * @return The suggested minimum height of the view.
+     */
+    protected int getSuggestedMinimumHeight() {
+        int suggestedMinHeight = mMinHeight;
+
+        if (mBGDrawable != null) {
+            final int bgMinHeight = mBGDrawable.getMinimumHeight();
+            if (suggestedMinHeight < bgMinHeight) {
+                suggestedMinHeight = bgMinHeight;
+            }
+        }
+
+        return suggestedMinHeight;
+    }
+
+    /**
+     * Returns the suggested minimum width that the view should use. This
+     * returns the maximum of the view's minimum width)
+     * and the background's minimum width
+     *  ({@link android.graphics.drawable.Drawable#getMinimumWidth()}).
+     * <p>
+     * When being used in {@link #onMeasure(int, int)}, the caller should still
+     * ensure the returned width is within the requirements of the parent.
+     *
+     * @return The suggested minimum width of the view.
+     */
+    protected int getSuggestedMinimumWidth() {
+        int suggestedMinWidth = mMinWidth;
+
+        if (mBGDrawable != null) {
+            final int bgMinWidth = mBGDrawable.getMinimumWidth();
+            if (suggestedMinWidth < bgMinWidth) {
+                suggestedMinWidth = bgMinWidth;
+            }
+        }
+
+        return suggestedMinWidth;
+    }
+
+    /**
+     * Sets the minimum height of the view. It is not guaranteed the view will
+     * be able to achieve this minimum height (for example, if its parent layout
+     * constrains it with less available height).
+     *
+     * @param minHeight The minimum height the view will try to be.
+     */
+    public void setMinimumHeight(int minHeight) {
+        mMinHeight = minHeight;
+    }
+
+    /**
+     * Sets the minimum width of the view. It is not guaranteed the view will
+     * be able to achieve this minimum width (for example, if its parent layout
+     * constrains it with less available width).
+     *
+     * @param minWidth The minimum width the view will try to be.
+     */
+    public void setMinimumWidth(int minWidth) {
+        mMinWidth = minWidth;
+    }
+
+    /**
+     * Get the animation currently associated with this view.
+     *
+     * @return The animation that is currently playing or
+     *         scheduled to play for this view.
+     */
+    public Animation getAnimation() {
+        return mCurrentAnimation;
+    }
+
+    /**
+     * Start the specified animation now.
+     *
+     * @param animation the animation to start now
+     */
+    public void startAnimation(Animation animation) {
+        animation.setStartTime(Animation.START_ON_FIRST_FRAME);
+        setAnimation(animation);
+        invalidate();
+    }
+
+    /**
+     * Cancels any animations for this view.
+     */
+    public void clearAnimation() {
+        mCurrentAnimation = null;
+    }
+
+    /**
+     * Sets the next animation to play for this view.
+     * If you want the animation to play immediately, use
+     * startAnimation. This method provides allows fine-grained
+     * control over the start time and invalidation, but you
+     * must make sure that 1) the animation has a start time set, and
+     * 2) the view will be invalidated when the animation is supposed to
+     * start.
+     *
+     * @param animation The next animation, or null.
+     */
+    public void setAnimation(Animation animation) {
+        mCurrentAnimation = animation;
+        if (animation != null) {
+            animation.reset();
+        }
+    }
+
+    /**
+     * Invoked by a parent ViewGroup to notify the start of the animation
+     * currently associated with this view. If you override this method,
+     * always call super.onAnimationStart();
+     *
+     * @see #setAnimation(android.view.animation.Animation)
+     * @see #getAnimation()
+     */
+    protected void onAnimationStart() {
+        mPrivateFlags |= ANIMATION_STARTED;
+    }
+
+    /**
+     * Invoked by a parent ViewGroup to notify the end of the animation
+     * currently associated with this view. If you override this method,
+     * always call super.onAnimationEnd();
+     *
+     * @see #setAnimation(android.view.animation.Animation)
+     * @see #getAnimation()
+     */
+    protected void onAnimationEnd() {
+        mPrivateFlags &= ~ANIMATION_STARTED;
+    }
+
+    /**
+     * Invoked if there is a Transform that involves alpha. Subclass that can
+     * draw themselves with the specified alpha should return true, and then
+     * respect that alpha when their onDraw() is called. If this returns false
+     * then the view may be redirected to draw into an offscreen buffer to
+     * fulfill the request, which will look fine, but may be slower than if the
+     * subclass handles it internally. The default implementation returns false.
+     *
+     * @param alpha The alpha (0..255) to apply to the view's drawing
+     * @return true if the view can draw with the specified alpha.
+     */
+    protected boolean onSetAlpha(int alpha) {
+        return false;
+    }
+
+    /**
+     * This is used by the RootView to perform an optimization when
+     * the view hierarchy contains one or several SurfaceView.
+     * SurfaceView is always considered transparent, but its children are not,
+     * therefore all View objects remove themselves from the global transparent
+     * region (passed as a parameter to this function).
+     *
+     * @param region The transparent region for this ViewRoot (window).
+     *
+     * @return Returns true if the effective visibility of the view at this
+     * point is opaque, regardless of the transparent region; returns false
+     * if it is possible for underlying windows to be seen behind the view.
+     *
+     * {@hide}
+     */
+    public boolean gatherTransparentRegion(Region region) {
+        final AttachInfo attachInfo = mAttachInfo;
+        if (region != null && attachInfo != null) {
+            final int pflags = mPrivateFlags;
+            if ((pflags & SKIP_DRAW) == 0) {
+                // The SKIP_DRAW flag IS NOT set, so this view draws. We need to
+                // remove it from the transparent region.
+                final int[] location = attachInfo.mTransparentLocation;
+                getLocationInWindow(location);
+                region.op(location[0], location[1], location[0] + mRight - mLeft,
+                        location[1] + mBottom - mTop, Region.Op.DIFFERENCE);
+            } else if ((pflags & ONLY_DRAWS_BACKGROUND) != 0 && mBGDrawable != null) {
+                // The ONLY_DRAWS_BACKGROUND flag IS set and the background drawable
+                // exists, so we remove the background drawable's non-transparent
+                // parts from this transparent region.
+                applyDrawableToTransparentRegion(mBGDrawable, region);
+            }
+        }
+        return true;
+    }
+
+    /**
+     * Play a sound effect for this view.
+     *
+     * <p>The framework will play sound effects for some built in actions, such as
+     * clicking, but you may wish to play these effects in your widget,
+     * for instance, for internal navigation.
+     *
+     * <p>The sound effect will only be played if sound effects are enabled by the user, and
+     * {@link #isSoundEffectsEnabled()} is true.
+     *
+     * @param soundConstant One of the constants defined in {@link SoundEffectConstants}
+     */
+    public void playSoundEffect(int soundConstant) {
+        if (mAttachInfo == null || mAttachInfo.mRootCallbacks == null || !isSoundEffectsEnabled()) {
+            return;
+        }
+        mAttachInfo.mRootCallbacks.playSoundEffect(soundConstant);
+    }
+
+    /**
+     * Provide haptic feedback to the user for this view.
+     *
+     * <p>The framework will provide haptic feedback for some built in actions,
+     * such as long presses, but you may wish to provide feedback for your
+     * own widget.
+     *
+     * <p>The feedback will only be performed if
+     * {@link #isHapticFeedbackEnabled()} is true.
+     *
+     * @param feedbackConstant One of the constants defined in
+     * {@link HapticFeedbackConstants}
+     */
+    public boolean performHapticFeedback(int feedbackConstant) {
+        return performHapticFeedback(feedbackConstant, 0);
+    }
+
+    /**
+     * Like {@link #performHapticFeedback(int)}, with additional options.
+     *
+     * @param feedbackConstant One of the constants defined in
+     * {@link HapticFeedbackConstants}
+     * @param flags Additional flags as per {@link HapticFeedbackConstants}.
+     */
+    public boolean performHapticFeedback(int feedbackConstant, int flags) {
+        if (mAttachInfo == null) {
+            return false;
+        }
+        if ((flags&HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING) == 0
+                && !isHapticFeedbackEnabled()) {
+            return false;
+        }
+        return mAttachInfo.mRootCallbacks.performHapticFeedback(
+                feedbackConstant,
+                (flags&HapticFeedbackConstants.FLAG_IGNORE_GLOBAL_SETTING) != 0);
+    }
+
+    /**
+     * Given a Drawable whose bounds have been set to draw into this view,
+     * update a Region being computed for {@link #gatherTransparentRegion} so
+     * that any non-transparent parts of the Drawable are removed from the
+     * given transparent region.
+     *
+     * @param dr The Drawable whose transparency is to be applied to the region.
+     * @param region A Region holding the current transparency information,
+     * where any parts of the region that are set are considered to be
+     * transparent.  On return, this region will be modified to have the
+     * transparency information reduced by the corresponding parts of the
+     * Drawable that are not transparent.
+     * {@hide}
+     */
+    public void applyDrawableToTransparentRegion(Drawable dr, Region region) {
+        if (DBG) {
+            Log.i("View", "Getting transparent region for: " + this);
+        }
+        final Region r = dr.getTransparentRegion();
+        final Rect db = dr.getBounds();
+        final AttachInfo attachInfo = mAttachInfo;
+        if (r != null && attachInfo != null) {
+            final int w = getRight()-getLeft();
+            final int h = getBottom()-getTop();
+            if (db.left > 0) {
+                //Log.i("VIEW", "Drawable left " + db.left + " > view 0");
+                r.op(0, 0, db.left, h, Region.Op.UNION);
+            }
+            if (db.right < w) {
+                //Log.i("VIEW", "Drawable right " + db.right + " < view " + w);
+                r.op(db.right, 0, w, h, Region.Op.UNION);
+            }
+            if (db.top > 0) {
+                //Log.i("VIEW", "Drawable top " + db.top + " > view 0");
+                r.op(0, 0, w, db.top, Region.Op.UNION);
+            }
+            if (db.bottom < h) {
+                //Log.i("VIEW", "Drawable bottom " + db.bottom + " < view " + h);
+                r.op(0, db.bottom, w, h, Region.Op.UNION);
+            }
+            final int[] location = attachInfo.mTransparentLocation;
+            getLocationInWindow(location);
+            r.translate(location[0], location[1]);
+            region.op(r, Region.Op.INTERSECT);
+        } else {
+            region.op(db, Region.Op.DIFFERENCE);
+        }
+    }
+
+    private void postCheckForLongClick() {
+        mHasPerformedLongPress = false;
+
+        if (mPendingCheckForLongPress == null) {
+            mPendingCheckForLongPress = new CheckForLongPress();
+        }
+        mPendingCheckForLongPress.rememberWindowAttachCount();
+        postDelayed(mPendingCheckForLongPress, ViewConfiguration.getLongPressTimeout());
+    }
+
+    private static int[] stateSetUnion(final int[] stateSet1,
+                                       final int[] stateSet2) {
+        final int stateSet1Length = stateSet1.length;
+        final int stateSet2Length = stateSet2.length;
+        final int[] newSet = new int[stateSet1Length + stateSet2Length];
+        int k = 0;
+        int i = 0;
+        int j = 0;
+        // This is a merge of the two input state sets and assumes that the
+        // input sets are sorted by the order imposed by ViewDrawableStates.
+        for (int viewState : R.styleable.ViewDrawableStates) {
+            if (i < stateSet1Length && stateSet1[i] == viewState) {
+                newSet[k++] = viewState;
+                i++;
+            } else if (j < stateSet2Length && stateSet2[j] == viewState) {
+                newSet[k++] = viewState;
+                j++;
+            }
+            if (k > 1) {
+                assert(newSet[k - 1] > newSet[k - 2]);
+            }
+        }
+        return newSet;
+    }
+
+    /**
+     * Inflate a view from an XML resource.  This convenience method wraps the {@link
+     * LayoutInflater} class, which provides a full range of options for view inflation.
+     *
+     * @param context The Context object for your activity or application.
+     * @param resource The resource ID to inflate
+     * @param root A view group that will be the parent.  Used to properly inflate the
+     * layout_* parameters.
+     * @see LayoutInflater
+     */
+    public static View inflate(Context context, int resource, ViewGroup root) {
+        LayoutInflater factory = LayoutInflater.from(context);
+        return factory.inflate(resource, root);
+    }
+
+    /**
+     * A MeasureSpec encapsulates the layout requirements passed from parent to child.
+     * Each MeasureSpec represents a requirement for either the width or the height.
+     * A MeasureSpec is comprised of a size and a mode. There are three possible
+     * modes:
+     * <dl>
+     * <dt>UNSPECIFIED</dt>
+     * <dd>
+     * The parent has not imposed any constraint on the child. It can be whatever size
+     * it wants.
+     * </dd>
+     *
+     * <dt>EXACTLY</dt>
+     * <dd>
+     * The parent has determined an exact size for the child. The child is going to be
+     * given those bounds regardless of how big it wants to be.
+     * </dd>
+     *
+     * <dt>AT_MOST</dt>
+     * <dd>
+     * The child can be as large as it wants up to the specified size.
+     * </dd>
+     * </dl>
+     *
+     * MeasureSpecs are implemented as ints to reduce object allocation. This class
+     * is provided to pack and unpack the &lt;size, mode&gt; tuple into the int.
+     */
+    public static class MeasureSpec {
+        private static final int MODE_SHIFT = 30;
+        private static final int MODE_MASK  = 0x3 << MODE_SHIFT;
+
+        /**
+         * Measure specification mode: The parent has not imposed any constraint
+         * on the child. It can be whatever size it wants.
+         */
+        public static final int UNSPECIFIED = 0 << MODE_SHIFT;
+
+        /**
+         * Measure specification mode: The parent has determined an exact size
+         * for the child. The child is going to be given those bounds regardless
+         * of how big it wants to be.
+         */
+        public static final int EXACTLY     = 1 << MODE_SHIFT;
+
+        /**
+         * Measure specification mode: The child can be as large as it wants up
+         * to the specified size.
+         */
+        public static final int AT_MOST     = 2 << MODE_SHIFT;
+
+        /**
+         * Creates a measure specification based on the supplied size and mode.
+         *
+         * The mode must always be one of the following:
+         * <ul>
+         *  <li>{@link android.view.View.MeasureSpec#UNSPECIFIED}</li>
+         *  <li>{@link android.view.View.MeasureSpec#EXACTLY}</li>
+         *  <li>{@link android.view.View.MeasureSpec#AT_MOST}</li>
+         * </ul>
+         *
+         * @param size the size of the measure specification
+         * @param mode the mode of the measure specification
+         * @return the measure specification based on size and mode
+         */
+        public static int makeMeasureSpec(int size, int mode) {
+            return size + mode;
+        }
+
+        /**
+         * Extracts the mode from the supplied measure specification.
+         *
+         * @param measureSpec the measure specification to extract the mode from
+         * @return {@link android.view.View.MeasureSpec#UNSPECIFIED},
+         *         {@link android.view.View.MeasureSpec#AT_MOST} or
+         *         {@link android.view.View.MeasureSpec#EXACTLY}
+         */
+        public static int getMode(int measureSpec) {
+            return (measureSpec & MODE_MASK);
+        }
+
+        /**
+         * Extracts the size from the supplied measure specification.
+         *
+         * @param measureSpec the measure specification to extract the size from
+         * @return the size in pixels defined in the supplied measure specification
+         */
+        public static int getSize(int measureSpec) {
+            return (measureSpec & ~MODE_MASK);
+        }
+
+        /**
+         * Returns a String representation of the specified measure
+         * specification.
+         *
+         * @param measureSpec the measure specification to convert to a String
+         * @return a String with the following format: "MeasureSpec: MODE SIZE"
+         */
+        public static String toString(int measureSpec) {
+            int mode = getMode(measureSpec);
+            int size = getSize(measureSpec);
+
+            StringBuilder sb = new StringBuilder("MeasureSpec: ");
+
+            if (mode == UNSPECIFIED)
+                sb.append("UNSPECIFIED ");
+            else if (mode == EXACTLY)
+                sb.append("EXACTLY ");
+            else if (mode == AT_MOST)
+                sb.append("AT_MOST ");
+            else
+                sb.append(mode).append(" ");
+
+            sb.append(size);
+            return sb.toString();
+        }
+    }
+
+    class CheckForLongPress implements Runnable {
+
+        private int mOriginalWindowAttachCount;
+
+        public void run() {
+            if (isPressed() && (mParent != null) && hasWindowFocus()
+                    && mOriginalWindowAttachCount == mWindowAttachCount) {
+                if (performLongClick()) {
+                    mHasPerformedLongPress = true;
+                }
+            }
+        }
+
+        public void rememberWindowAttachCount() {
+            mOriginalWindowAttachCount = mWindowAttachCount;
+        }
+    }
+
+    /**
+     * Interface definition for a callback to be invoked when a key event is
+     * dispatched to this view. The callback will be invoked before the key
+     * event is given to the view.
+     */
+    public interface OnKeyListener {
+        /**
+         * Called when a key is dispatched to a view. This allows listeners to
+         * get a chance to respond before the target view.
+         *
+         * @param v The view the key has been dispatched to.
+         * @param keyCode The code for the physical key that was pressed
+         * @param event The KeyEvent object containing full information about
+         *        the event.
+         * @return True if the listener has consumed the event, false otherwise.
+         */
+        boolean onKey(View v, int keyCode, KeyEvent event);
+    }
+
+    /**
+     * Interface definition for a callback to be invoked when a touch event is
+     * dispatched to this view. The callback will be invoked before the touch
+     * event is given to the view.
+     */
+    public interface OnTouchListener {
+        /**
+         * Called when a touch event is dispatched to a view. This allows listeners to
+         * get a chance to respond before the target view.
+         *
+         * @param v The view the touch event has been dispatched to.
+         * @param event The MotionEvent object containing full information about
+         *        the event.
+         * @return True if the listener has consumed the event, false otherwise.
+         */
+        boolean onTouch(View v, MotionEvent event);
+    }
+
+    /**
+     * Interface definition for a callback to be invoked when a view has been clicked and held.
+     */
+    public interface OnLongClickListener {
+        /**
+         * Called when a view has been clicked and held.
+         *
+         * @param v The view that was clicked and held.
+         *
+         * return True if the callback consumed the long click, false otherwise
+         */
+        boolean onLongClick(View v);
+    }
+
+    /**
+     * Interface definition for a callback to be invoked when the focus state of
+     * a view changed.
+     */
+    public interface OnFocusChangeListener {
+        /**
+         * Called when the focus state of a view has changed.
+         *
+         * @param v The view whose state has changed.
+         * @param hasFocus The new focus state of v.
+         */
+        void onFocusChange(View v, boolean hasFocus);
+    }
+
+    /**
+     * Interface definition for a callback to be invoked when a view is clicked.
+     */
+    public interface OnClickListener {
+        /**
+         * Called when a view has been clicked.
+         *
+         * @param v The view that was clicked.
+         */
+        void onClick(View v);
+    }
+
+    /**
+     * Interface definition for a callback to be invoked when the context menu
+     * for this view is being built.
+     */
+    public interface OnCreateContextMenuListener {
+        /**
+         * Called when the context menu for this view is being built. It is not
+         * safe to hold onto the menu after this method returns.
+         *
+         * @param menu The context menu that is being built
+         * @param v The view for which the context menu is being built
+         * @param menuInfo Extra information about the item for which the
+         *            context menu should be shown. This information will vary
+         *            depending on the class of v.
+         */
+        void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo);
+    }
+
+    private final class UnsetPressedState implements Runnable {
+        public void run() {
+            setPressed(false);
+        }
+    }
+
+    /**
+     * Base class for derived classes that want to save and restore their own
+     * state in {@link android.view.View#onSaveInstanceState()}.
+     */
+    public static class BaseSavedState extends AbsSavedState {
+        /**
+         * Constructor used when reading from a parcel. Reads the state of the superclass.
+         *
+         * @param source
+         */
+        public BaseSavedState(Parcel source) {
+            super(source);
+        }
+
+        /**
+         * Constructor called by derived classes when creating their SavedState objects
+         *
+         * @param superState The state of the superclass of this view
+         */
+        public BaseSavedState(Parcelable superState) {
+            super(superState);
+        }
+
+        public static final Parcelable.Creator<BaseSavedState> CREATOR =
+                new Parcelable.Creator<BaseSavedState>() {
+            public BaseSavedState createFromParcel(Parcel in) {
+                return new BaseSavedState(in);
+            }
+
+            public BaseSavedState[] newArray(int size) {
+                return new BaseSavedState[size];
+            }
+        };
+    }
+
+    /**
+     * A set of information given to a view when it is attached to its parent
+     * window.
+     */
+    static class AttachInfo {
+
+        interface Callbacks {
+            void playSoundEffect(int effectId);
+            boolean performHapticFeedback(int effectId, boolean always);
+        }
+
+        /**
+         * InvalidateInfo is used to post invalidate(int, int, int, int) messages
+         * to a Handler. This class contains the target (View) to invalidate and
+         * the coordinates of the dirty rectangle.
+         *
+         * For performance purposes, this class also implements a pool of up to
+         * POOL_LIMIT objects that get reused. This reduces memory allocations
+         * whenever possible.
+         *
+         * The pool is implemented as a linked list of InvalidateInfo object with
+         * the root pointing to the next available InvalidateInfo. If the root
+         * is null (i.e. when all instances from the pool have been acquired),
+         * then a new InvalidateInfo is created and returned to the caller.
+         *
+         * An InvalidateInfo is sent back to the pool by calling its release()
+         * method. If the pool is full the object is simply discarded.
+         *
+         * This implementation follows the object pool pattern used in the
+         * MotionEvent class.
+         */
+        static class InvalidateInfo {
+            private static final int POOL_LIMIT = 10;
+            private static final Object sLock = new Object();
+
+            private static int sAcquiredCount = 0;
+            private static InvalidateInfo sRoot;
+
+            private InvalidateInfo next;
+
+            View target;
+
+            int left;
+            int top;
+            int right;
+            int bottom;
+
+            static InvalidateInfo acquire() {
+                synchronized (sLock) {
+                    if (sRoot == null) {
+                        return new InvalidateInfo();
+                    }
+
+                    InvalidateInfo info = sRoot;
+                    sRoot = info.next;
+                    sAcquiredCount--;
+
+                    return info;
+                }
+            }
+
+            void release() {
+                synchronized (sLock) {
+                    if (sAcquiredCount < POOL_LIMIT) {
+                        sAcquiredCount++;
+                        next = sRoot;
+                        sRoot = this;
+                    }
+                }
+            }
+        }
+
+        final IWindowSession mSession;
+
+        final IWindow mWindow;
+
+        final IBinder mWindowToken;
+
+        final Callbacks mRootCallbacks;
+
+        /**
+         * The top view of the hierarchy.
+         */
+        View mRootView;
+        
+        IBinder mPanelParentWindowToken;
+        Surface mSurface;
+
+        /**
+         * Left position of this view's window
+         */
+        int mWindowLeft;
+
+        /**
+         * Top position of this view's window
+         */
+        int mWindowTop;
+
+        /**
+         * For windows that are full-screen but using insets to layout inside
+         * of the screen decorations, these are the current insets for the
+         * content of the window.
+         */
+        final Rect mContentInsets = new Rect();
+
+        /**
+         * For windows that are full-screen but using insets to layout inside
+         * of the screen decorations, these are the current insets for the
+         * actual visible parts of the window.
+         */
+        final Rect mVisibleInsets = new Rect();
+
+        /**
+         * The internal insets given by this window.  This value is
+         * supplied by the client (through
+         * {@link ViewTreeObserver.OnComputeInternalInsetsListener}) and will
+         * be given to the window manager when changed to be used in laying
+         * out windows behind it.
+         */
+        final ViewTreeObserver.InternalInsetsInfo mGivenInternalInsets
+                = new ViewTreeObserver.InternalInsetsInfo();
+
+        /**
+         * All views in the window's hierarchy that serve as scroll containers,
+         * used to determine if the window can be resized or must be panned
+         * to adjust for a soft input area.
+         */
+        final ArrayList<View> mScrollContainers = new ArrayList<View>();
+
+        /**
+         * Indicates whether the view's window currently has the focus.
+         */
+        boolean mHasWindowFocus;
+
+        /**
+         * The current visibility of the window.
+         */
+        int mWindowVisibility;
+
+        /**
+         * Indicates the time at which drawing started to occur.
+         */
+        long mDrawingTime;
+
+        /**
+         * Indicates whether the view's window is currently in touch mode.
+         */
+        boolean mInTouchMode;
+
+        /**
+         * Indicates that ViewRoot should trigger a global layout change
+         * the next time it performs a traversal
+         */
+        boolean mRecomputeGlobalAttributes;
+
+        /**
+         * Set to true when attributes (like mKeepScreenOn) need to be
+         * recomputed.
+         */
+        boolean mAttributesChanged;
+
+        /**
+         * Set during a traveral if any views want to keep the screen on.
+         */
+        boolean mKeepScreenOn;
+
+        /**
+         * Set if the visibility of any views has changed.
+         */
+        boolean mViewVisibilityChanged;
+
+        /**
+         * Set to true if a view has been scrolled.
+         */
+        boolean mViewScrollChanged;
+
+        /**
+         * Global to the view hierarchy used as a temporary for dealing with
+         * x/y points in the transparent region computations.
+         */
+        final int[] mTransparentLocation = new int[2];
+
+        /**
+         * Global to the view hierarchy used as a temporary for dealing with
+         * x/y points in the ViewGroup.invalidateChild implementation.
+         */
+        final int[] mInvalidateChildLocation = new int[2];
+
+        /**
+         * The view tree observer used to dispatch global events like
+         * layout, pre-draw, touch mode change, etc.
+         */
+        final ViewTreeObserver mTreeObserver = new ViewTreeObserver();
+
+        /**
+         * A Canvas used by the view hierarchy to perform bitmap caching.
+         */
+        Canvas mCanvas;
+
+        /**
+         * A Handler supplied by a view's {@link android.view.ViewRoot}. This
+         * handler can be used to pump events in the UI events queue.
+         */
+        final Handler mHandler;
+
+        /**
+         * Identifier for messages requesting the view to be invalidated.
+         * Such messages should be sent to {@link #mHandler}.
+         */
+        static final int INVALIDATE_MSG = 0x1;
+
+        /**
+         * Identifier for messages requesting the view to invalidate a region.
+         * Such messages should be sent to {@link #mHandler}.
+         */
+        static final int INVALIDATE_RECT_MSG = 0x2;
+
+        /**
+         * Temporary for use in computing invalidate rectangles while
+         * calling up the hierarchy.
+         */
+        final Rect mTmpInvalRect = new Rect();
+        
+        /**
+         * Creates a new set of attachment information with the specified
+         * events handler and thread.
+         *
+         * @param handler the events handler the view must use
+         */
+        AttachInfo(IWindowSession session, IWindow window,
+                Handler handler, Callbacks effectPlayer) {
+            mSession = session;
+            mWindow = window;
+            mWindowToken = window.asBinder();
+            mHandler = handler;
+            mRootCallbacks = effectPlayer;
+        }
+    }
+
+    /**
+     * <p>ScrollabilityCache holds various fields used by a View when scrolling
+     * is supported. This avoids keeping too many unused fields in most
+     * instances of View.</p>
+     */
+    private static class ScrollabilityCache {
+        public int fadingEdgeLength;
+
+        public int scrollBarSize;
+        public ScrollBarDrawable scrollBar;
+
+        public final Paint paint;
+        public final Matrix matrix;
+        public Shader shader;
+
+        private int mLastColor;
+
+        public ScrollabilityCache(ViewConfiguration configuration) {
+            fadingEdgeLength = configuration.getScaledFadingEdgeLength();
+            scrollBarSize = configuration.getScaledScrollBarSize();
+
+            paint = new Paint();
+            matrix = new Matrix();
+            // use use a height of 1, and then wack the matrix each time we
+            // actually use it.
+            shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP);
+            
+            paint.setShader(shader);
+            paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
+        }
+        
+        public void setFadeColor(int color) {
+            if (color != 0 && color != mLastColor) {
+                mLastColor = color;
+                color |= 0xFF000000;
+                
+                shader = new LinearGradient(0, 0, 0, 1, color, 0, Shader.TileMode.CLAMP);
+                
+                paint.setShader(shader);
+                // Restore the default transfer mode (src_over)
+                paint.setXfermode(null);
+            }
+        }
+    }
+}