Make sure we have a current EGL context when invoking EGL
Bug #5081795

Change-Id: Iee3382d362a71c1e6c5c498b319bf7f7bcf5a2f0
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index f926fdd..fbdbf92 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -165,7 +165,7 @@
 
 void TextureCache::clear() {
     mCache.clear();
-    TEXTURE_LOGD("TextureCache:clear(), miSize = %d", mSize);
+    TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
 }
 
 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {