Merge "Fix rendering issue with layers."
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 0f0316f..855a4e0 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -240,14 +240,14 @@
mSaveCount--;
mSnapshot = previous;
- if (restoreLayer) {
- composeLayer(current, previous);
- }
-
if (restoreClip) {
dirtyClip();
}
+ if (restoreLayer) {
+ composeLayer(current, previous);
+ }
+
return restoreClip;
}
@@ -447,6 +447,7 @@
inverse.mapRect(clip);
clip.snapToPixelBoundaries();
clip.intersect(bounds);
+ clip.translate(-bounds.left, -bounds.top);
snapshot->flags |= Snapshot::kFlagIsFboLayer;
snapshot->fbo = layer->fbo;
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index 196b0eb..7f3a968 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -17,6 +17,8 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.android.test.hwui">
+ <uses-permission android:name="android.permission.INTERNET" />
+
<application
android:label="HwUi"
android:hardwareAccelerated="true">