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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import java.lang.reflect.Field;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Config;
import android.util.Log;
import android.view.Surface;
/**
* @hide
*
**/
public class RenderScript {
static final String LOG_TAG = "RenderScript_jni";
protected static final boolean DEBUG = false;
@SuppressWarnings({"UnusedDeclaration", "deprecation"})
protected static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
/*
* We use a class initializer to allow the native code to cache some
* field offsets.
*/
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
protected static boolean sInitialized;
native protected static void _nInit();
static {
sInitialized = false;
try {
System.loadLibrary("rs_jni");
_nInit();
sInitialized = true;
} catch (UnsatisfiedLinkError e) {
Log.d(LOG_TAG, "RenderScript JNI library not found!");
}
}
native void nInitElements(int a8, int rgba4444, int rgba8888, int rgb565);
native int nDeviceCreate();
native void nDeviceDestroy(int dev);
native void nDeviceSetConfig(int dev, int param, int value);
native int nContextCreateGL(int dev, int ver, boolean useDepth);
native int nContextCreate(int dev, int ver);
native void nContextDestroy(int con);
native void nContextSetSurface(int w, int h, Surface sur);
native void nContextSetPriority(int p);
native void nContextDump(int bits);
native void nContextFinish();
native void nContextBindRootScript(int script);
native void nContextBindSampler(int sampler, int slot);
native void nContextBindProgramStore(int pfs);
native void nContextBindProgramFragment(int pf);
native void nContextBindProgramVertex(int pf);
native void nContextBindProgramRaster(int pr);
native void nContextPause();
native void nContextResume();
native int nContextGetMessage(int[] data, boolean wait);
native void nContextInitToClient();
native void nContextDeinitToClient();
native void nAssignName(int obj, byte[] name);
native String nGetName(int obj);
native void nObjDestroy(int id);
native void nObjDestroyOOB(int id);
native int nFileOpen(byte[] name);
native int nElementCreate(int type, int kind, boolean norm, int vecSize);
native int nElementCreate2(int[] elements, String[] names);
native void nElementGetNativeData(int id, int[] elementData);
native void nElementGetSubElements(int id, int[] IDs, String[] names);
native void nTypeBegin(int elementID);
native void nTypeAdd(int dim, int val);
native int nTypeCreate();
native void nTypeFinalDestroy(Type t);
native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
native void nTypeGetNativeData(int id, int[] typeData);
native int nAllocationCreateTyped(int type);
native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
native int nAllocationCreateBitmapRef(int type, Bitmap bmp);
native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream);
native void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel);
native void nAllocationUploadToBufferObject(int alloc);
native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes);
native void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes);
native void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes);
native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes);
native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
native void nAllocationRead(int id, int[] d);
native void nAllocationRead(int id, float[] d);
native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o);
native void nAllocationSubReadFromObject(int id, Type t, int offset, Object o);
native int nAllocationGetType(int id);
native int nFileA3DCreateFromAssetStream(int assetStream);
native int nFileA3DGetNumIndexEntries(int fileA3D);
native void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names);
native int nFileA3DGetEntryByIndex(int fileA3D, int index);
native int nFontCreateFromFile(String fileName, int size, int dpi);
native void nAdapter1DBindAllocation(int ad, int alloc);
native void nAdapter1DSetConstraint(int ad, int dim, int value);
native void nAdapter1DData(int ad, int[] d);
native void nAdapter1DData(int ad, float[] d);
native void nAdapter1DSubData(int ad, int off, int count, int[] d);
native void nAdapter1DSubData(int ad, int off, int count, float[] d);
native int nAdapter1DCreate();
native void nAdapter2DBindAllocation(int ad, int alloc);
native void nAdapter2DSetConstraint(int ad, int dim, int value);
native void nAdapter2DData(int ad, int[] d);
native void nAdapter2DData(int ad, float[] d);
native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
native int nAdapter2DCreate();
native void nScriptBindAllocation(int script, int alloc, int slot);
native void nScriptSetTimeZone(int script, byte[] timeZone);
native void nScriptInvoke(int id, int slot);
native void nScriptInvokeV(int id, int slot, byte[] params);
native void nScriptSetVarI(int id, int slot, int val);
native void nScriptSetVarF(int id, int slot, float val);
native void nScriptSetVarV(int id, int slot, byte[] val);
native void nScriptCBegin();
native void nScriptCSetScript(byte[] script, int offset, int length);
native int nScriptCCreate();
native void nSamplerBegin();
native void nSamplerSet(int param, int value);
native int nSamplerCreate();
native void nProgramStoreBegin(int in, int out);
native void nProgramStoreDepthFunc(int func);
native void nProgramStoreDepthMask(boolean enable);
native void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a);
native void nProgramStoreBlendFunc(int src, int dst);
native void nProgramStoreDither(boolean enable);
native int nProgramStoreCreate();
native int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
native void nProgramRasterSetLineWidth(int pr, float v);
native void nProgramRasterSetCullMode(int pr, int mode);
native void nProgramBindConstants(int pv, int slot, int mID);
native void nProgramBindTexture(int vpf, int slot, int a);
native void nProgramBindSampler(int vpf, int slot, int s);
native int nProgramFragmentCreate(int[] params);
native int nProgramFragmentCreate2(String shader, int[] params);
native int nProgramVertexCreate(boolean texMat);
native int nProgramVertexCreate2(String shader, int[] params);
native void nLightBegin();
native void nLightSetIsMono(boolean isMono);
native void nLightSetIsLocal(boolean isLocal);
native int nLightCreate();
native void nLightSetColor(int l, float r, float g, float b);
native void nLightSetPosition(int l, float x, float y, float z);
native int nMeshCreate(int vtxCount, int indexCount);
native void nMeshBindVertex(int id, int alloc, int slot);
native void nMeshBindIndex(int id, int alloc, int prim, int slot);
native int nMeshGetVertexBufferCount(int id);
native int nMeshGetIndexCount(int id);
native void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount);
native void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount);
native void nAnimationBegin(int attribCount, int keyframeCount);
native void nAnimationAdd(float time, float[] attribs);
native int nAnimationCreate();
protected int mDev;
protected int mContext;
@SuppressWarnings({"FieldCanBeLocal"})
protected MessageThread mMessageThread;
Element mElement_U8;
Element mElement_I8;
Element mElement_U16;
Element mElement_I16;
Element mElement_U32;
Element mElement_I32;
Element mElement_F32;
Element mElement_BOOLEAN;
Element mElement_ELEMENT;
Element mElement_TYPE;
Element mElement_ALLOCATION;
Element mElement_SAMPLER;
Element mElement_SCRIPT;
Element mElement_MESH;
Element mElement_PROGRAM_FRAGMENT;
Element mElement_PROGRAM_VERTEX;
Element mElement_PROGRAM_RASTER;
Element mElement_PROGRAM_STORE;
Element mElement_A_8;
Element mElement_RGB_565;
Element mElement_RGB_888;
Element mElement_RGBA_5551;
Element mElement_RGBA_4444;
Element mElement_RGBA_8888;
Element mElement_FLOAT_2;
Element mElement_FLOAT_3;
Element mElement_FLOAT_4;
Element mElement_UCHAR_4;
Sampler mSampler_CLAMP_NEAREST;
Sampler mSampler_CLAMP_LINEAR;
Sampler mSampler_CLAMP_LINEAR_MIP_LINEAR;
Sampler mSampler_WRAP_NEAREST;
Sampler mSampler_WRAP_LINEAR;
Sampler mSampler_WRAP_LINEAR_MIP_LINEAR;
///////////////////////////////////////////////////////////////////////////////////
//
public static class RSMessage implements Runnable {
protected int[] mData;
protected int mID;
public void run() {
}
}
public RSMessage mMessageCallback = null;
public enum Priority {
LOW (5), //ANDROID_PRIORITY_BACKGROUND + 5
NORMAL (-4); //ANDROID_PRIORITY_DISPLAY
int mID;
Priority(int id) {
mID = id;
}
}
void validate() {
if (mContext == 0) {
throw new IllegalStateException("Calling RS with no Context active.");
}
}
public void contextSetPriority(Priority p) {
validate();
nContextSetPriority(p.mID);
}
protected static class MessageThread extends Thread {
RenderScript mRS;
boolean mRun = true;
MessageThread(RenderScript rs) {
super("RSMessageThread");
mRS = rs;
}
public void run() {
// This function is a temporary solution. The final solution will
// used typed allocations where the message id is the type indicator.
int[] rbuf = new int[16];
mRS.nContextInitToClient();
while(mRun) {
int msg = mRS.nContextGetMessage(rbuf, true);
if (msg == 0) {
// Should only happen during teardown.
// But we want to avoid starving other threads during
// teardown by yielding until the next line in the destructor
// can execute to set mRun = false
try {
sleep(1, 0);
} catch(InterruptedException e) {
}
}
if(mRS.mMessageCallback != null) {
mRS.mMessageCallback.mData = rbuf;
mRS.mMessageCallback.mID = msg;
mRS.mMessageCallback.run();
}
}
Log.d(LOG_TAG, "MessageThread exiting.");
}
}
protected RenderScript() {
}
public static RenderScript create() {
RenderScript rs = new RenderScript();
rs.mDev = rs.nDeviceCreate();
rs.mContext = rs.nContextCreate(rs.mDev, 0);
rs.mMessageThread = new MessageThread(rs);
rs.mMessageThread.start();
Element.initPredefined(rs);
return rs;
}
public void contextDump(int bits) {
validate();
nContextDump(bits);
}
public void finish() {
nContextFinish();
}
public void destroy() {
validate();
nContextDeinitToClient();
mMessageThread.mRun = false;
nContextDestroy(mContext);
mContext = 0;
nDeviceDestroy(mDev);
mDev = 0;
}
boolean isAlive() {
return mContext != 0;
}
///////////////////////////////////////////////////////////////////////////////////
// Root state
protected int safeID(BaseObj o) {
if(o != null) {
return o.mID;
}
return 0;
}
}