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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Canvas.h"
#include "CanvasProperty.h"
#include "Layer.h"
#include "RenderNode.h"
#include <SkCanvas.h>
#include <SkClipStack.h>
#include <SkDrawable.h>
#include <SkDevice.h>
#include <SkDeque.h>
#include <SkDrawFilter.h>
#include <SkGraphics.h>
#include <SkImage.h>
#include <SkShader.h>
#include <SkTArray.h>
#include <SkTLazy.h>
#include <SkTemplates.h>
#include "VectorDrawable.h"
#include <memory>
namespace android {
// Holds an SkCanvas reference plus additional native data.
class SkiaCanvas : public Canvas {
public:
explicit SkiaCanvas(const SkBitmap& bitmap);
/**
* Create a new SkiaCanvas.
*
* @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
* not be NULL. This constructor will ref() the SkCanvas, and unref()
* it in its destructor.
*/
explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
SkASSERT(canvas);
canvas->ref();
}
virtual SkCanvas* asSkCanvas() override {
return mCanvas.get();
}
virtual void resetRecording(int width, int height) override {
LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
}
virtual uirenderer::DisplayList* finishRecording() override {
LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
return nullptr;
}
virtual void insertReorderBarrier(bool enableReorder) override {
LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
}
virtual void setBitmap(const SkBitmap& bitmap) override;
virtual bool isOpaque() override;
virtual int width() override;
virtual int height() override;
virtual void setHighContrastText(bool highContrastText) override {
mHighContrastText = highContrastText;
}
virtual bool isHighContrastText() override { return mHighContrastText; }
virtual int getSaveCount() const override;
virtual int save(SaveFlags::Flags flags) override;
virtual void restore() override;
virtual void restoreToCount(int saveCount) override;
virtual int saveLayer(float left, float top, float right, float bottom,
const SkPaint* paint, SaveFlags::Flags flags) override;
virtual int saveLayerAlpha(float left, float top, float right, float bottom,
int alpha, SaveFlags::Flags flags) override;
virtual void getMatrix(SkMatrix* outMatrix) const override;
virtual void setMatrix(const SkMatrix& matrix) override;
virtual void concat(const SkMatrix& matrix) override;
virtual void rotate(float degrees) override;
virtual void scale(float sx, float sy) override;
virtual void skew(float sx, float sy) override;
virtual void translate(float dx, float dy) override;
virtual bool getClipBounds(SkRect* outRect) const override;
virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
virtual bool quickRejectPath(const SkPath& path) const override;
virtual bool clipRect(float left, float top, float right, float bottom,
SkRegion::Op op) override;
virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
virtual SkDrawFilter* getDrawFilter() override;
virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
virtual void drawColor(int color, SkXfermode::Mode mode) override;
virtual void drawPaint(const SkPaint& paint) override;
virtual void drawPoint(float x, float y, const SkPaint& paint) override;
virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
virtual void drawLine(float startX, float startY, float stopX, float stopY,
const SkPaint& paint) override;
virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
virtual void drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) override;
virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
virtual void drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint& paint) override;
virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
virtual void drawOval(float left, float top, float right, float bottom,
const SkPaint& paint) override;
virtual void drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
const float* verts, const float* tex, const int* colors,
const uint16_t* indices, int indexCount, const SkPaint& paint) override;
virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
const SkPaint* paint) override;
virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkPaint* paint) override;
virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint) override;
virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint) override;
virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
float dstLeft, float dstTop, float dstRight, float dstBottom,
const SkPaint* paint) override;
virtual void drawText(const uint16_t* text, const float* positions, int count,
const SkPaint& paint, float x, float y,
float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
float totalAdvance) override;
virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
float hOffset, float vOffset, const SkPaint& paint) override;
virtual bool drawTextAbsolutePos() const override { return true; }
virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override;
virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint) override;
virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
virtual void callDrawGLFunction(Functor* functor) override;
private:
struct SaveRec {
int saveCount;
SaveFlags::Flags saveFlags;
};
bool mHighContrastText = false;
void recordPartialSave(SaveFlags::Flags flags);
void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
void applyClips(const SkTArray<SkClipStack::Element>& clips);
void drawPoints(const float* points, int count, const SkPaint& paint,
SkCanvas::PointMode mode);
SkAutoTUnref<SkCanvas> mCanvas;
std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
};
Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
return new SkiaCanvas(bitmap);
}
Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
return new SkiaCanvas(skiaCanvas);
}
SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
mCanvas.reset(new SkCanvas(bitmap));
}
// ----------------------------------------------------------------------------
// Canvas state operations: Replace Bitmap
// ----------------------------------------------------------------------------
class ClipCopier : public SkCanvas::ClipVisitor {
public:
ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
m_dstCanvas->clipRect(rect, op, antialias);
}
virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
m_dstCanvas->clipRRect(rrect, op, antialias);
}
virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
m_dstCanvas->clipPath(path, op, antialias);
}
private:
SkCanvas* m_dstCanvas;
};
void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
SkCanvas* newCanvas = new SkCanvas(bitmap);
if (!bitmap.isNull()) {
// Copy the canvas matrix & clip state.
newCanvas->setMatrix(mCanvas->getTotalMatrix());
ClipCopier copier(newCanvas);
mCanvas->replayClips(&copier);
}
// unrefs the existing canvas
mCanvas.reset(newCanvas);
// clean up the old save stack
mSaveStack.reset(NULL);
}
// ----------------------------------------------------------------------------
// Canvas state operations
// ----------------------------------------------------------------------------
bool SkiaCanvas::isOpaque() {
return mCanvas->imageInfo().isOpaque();
}
int SkiaCanvas::width() {
return mCanvas->imageInfo().width();
}
int SkiaCanvas::height() {
return mCanvas->imageInfo().height();
}
// ----------------------------------------------------------------------------
// Canvas state operations: Save (layer)
// ----------------------------------------------------------------------------
int SkiaCanvas::getSaveCount() const {
return mCanvas->getSaveCount();
}
int SkiaCanvas::save(SaveFlags::Flags flags) {
int count = mCanvas->save();
recordPartialSave(flags);
return count;
}
// The SkiaCanvas::restore operation layers on the capability to preserve
// either (or both) the matrix and/or clip state after a SkCanvas::restore
// operation. It does this by explicitly saving off the clip & matrix state
// when requested and playing it back after the SkCanvas::restore.
void SkiaCanvas::restore() {
const SaveRec* rec = (NULL == mSaveStack.get())
? NULL
: static_cast<SaveRec*>(mSaveStack->back());
int currentSaveCount = mCanvas->getSaveCount();
SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
if (NULL == rec || rec->saveCount != currentSaveCount) {
// Fast path - no record for this frame.
mCanvas->restore();
return;
}
bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
bool preserveClip = !(rec->saveFlags & SaveFlags::Clip);
SkMatrix savedMatrix;
if (preserveMatrix) {
savedMatrix = mCanvas->getTotalMatrix();
}
SkTArray<SkClipStack::Element> savedClips;
int topClipStackFrame = mCanvas->getClipStack()->getSaveCount();
if (preserveClip) {
saveClipsForFrame(savedClips, topClipStackFrame);
}
mCanvas->restore();
if (preserveMatrix) {
mCanvas->setMatrix(savedMatrix);
}
if (preserveClip && !savedClips.empty() &&
topClipStackFrame != mCanvas->getClipStack()->getSaveCount()) {
// Only reapply the saved clips if the top clip stack frame was actually
// popped by restore(). If it wasn't, it means it doesn't belong to the
// restored canvas frame (SkCanvas lazy save/restore kicked in).
applyClips(savedClips);
}
mSaveStack->pop_back();
}
void SkiaCanvas::restoreToCount(int restoreCount) {
while (mCanvas->getSaveCount() > restoreCount) {
this->restore();
}
}
static inline SkCanvas::SaveLayerFlags layerFlags(SaveFlags::Flags flags) {
SkCanvas::SaveLayerFlags layerFlags = 0;
if (!(flags & SaveFlags::HasAlphaLayer)) {
layerFlags |= SkCanvas::kIsOpaque_SaveLayerFlag;
}
if (!(flags & SaveFlags::ClipToLayer)) {
layerFlags |= SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag;
}
return layerFlags;
}
int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
const SkPaint* paint, SaveFlags::Flags flags) {
const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
const SkCanvas::SaveLayerRec rec(&bounds, paint, layerFlags(flags));
int count = mCanvas->saveLayer(rec);
recordPartialSave(flags);
return count;
}
int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
int alpha, SaveFlags::Flags flags) {
SkTLazy<SkPaint> alphaPaint;
if (static_cast<unsigned>(alpha) < 0xFF) {
alphaPaint.init()->setAlpha(alpha);
}
return this->saveLayer(left, top, right, bottom, alphaPaint.getMaybeNull(),
flags);
}
// ----------------------------------------------------------------------------
// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
// ----------------------------------------------------------------------------
void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
// A partial save is a save operation which doesn't capture the full canvas state.
// (either SaveFlags::Matrix or SaveFlags::Clip is missing).
// Mask-out non canvas state bits.
flags &= SaveFlags::MatrixClip;
if (flags == SaveFlags::MatrixClip) {
// not a partial save.
return;
}
if (NULL == mSaveStack.get()) {
mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
}
SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
rec->saveCount = mCanvas->getSaveCount();
rec->saveFlags = flags;
}
void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips,
int saveCountToBackup) {
// Each SkClipStack::Element stores the index of the canvas save
// with which it is associated. Backup only those Elements that
// are associated with 'saveCountToBackup'
SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
SkClipStack::Iter::kTop_IterStart);
while (const SkClipStack::Element* elem = clipIterator.prev()) {
if (elem->getSaveCount() < saveCountToBackup) {
// done with the target save count.
break;
}
SkASSERT(elem->getSaveCount() == saveCountToBackup);
clips.push_back(*elem);
}
}
void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
ClipCopier clipCopier(mCanvas);
// The clip stack stores clips in device space.
SkMatrix origMatrix = mCanvas->getTotalMatrix();
mCanvas->resetMatrix();
// We pushed the clips in reverse order.
for (int i = clips.count() - 1; i >= 0; --i) {
clips[i].replay(&clipCopier);
}
mCanvas->setMatrix(origMatrix);
}
// ----------------------------------------------------------------------------
// Canvas state operations: Matrix
// ----------------------------------------------------------------------------
void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
*outMatrix = mCanvas->getTotalMatrix();
}
void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
mCanvas->setMatrix(matrix);
}
void SkiaCanvas::concat(const SkMatrix& matrix) {
mCanvas->concat(matrix);
}
void SkiaCanvas::rotate(float degrees) {
mCanvas->rotate(degrees);
}
void SkiaCanvas::scale(float sx, float sy) {
mCanvas->scale(sx, sy);
}
void SkiaCanvas::skew(float sx, float sy) {
mCanvas->skew(sx, sy);
}
void SkiaCanvas::translate(float dx, float dy) {
mCanvas->translate(dx, dy);
}
// ----------------------------------------------------------------------------
// Canvas state operations: Clips
// ----------------------------------------------------------------------------
// This function is a mirror of SkCanvas::getClipBounds except that it does
// not outset the edge of the clip to account for anti-aliasing. There is
// a skia bug to investigate pushing this logic into back into skia.
// (see https://code.google.com/p/skia/issues/detail?id=1303)
bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
SkIRect ibounds;
if (!mCanvas->getClipDeviceBounds(&ibounds)) {
return false;
}
SkMatrix inverse;
// if we can't invert the CTM, we can't return local clip bounds
if (!mCanvas->getTotalMatrix().invert(&inverse)) {
if (outRect) {
outRect->setEmpty();
}
return false;
}
if (NULL != outRect) {
SkRect r = SkRect::Make(ibounds);
inverse.mapRect(outRect, r);
}
return true;
}
bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
return mCanvas->quickReject(bounds);
}
bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
return mCanvas->quickReject(path);
}
bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
mCanvas->clipRect(rect, op);
return !mCanvas->isClipEmpty();
}
bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
mCanvas->clipPath(*path, op);
return !mCanvas->isClipEmpty();
}
bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
SkPath rgnPath;
if (region->getBoundaryPath(&rgnPath)) {
// The region is specified in device space.
SkMatrix savedMatrix = mCanvas->getTotalMatrix();
mCanvas->resetMatrix();
mCanvas->clipPath(rgnPath, op);
mCanvas->setMatrix(savedMatrix);
} else {
mCanvas->clipRect(SkRect::MakeEmpty(), op);
}
return !mCanvas->isClipEmpty();
}
// ----------------------------------------------------------------------------
// Canvas state operations: Filters
// ----------------------------------------------------------------------------
SkDrawFilter* SkiaCanvas::getDrawFilter() {
return mCanvas->getDrawFilter();
}
void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
mCanvas->setDrawFilter(drawFilter);
}
// ----------------------------------------------------------------------------
// Canvas draw operations
// ----------------------------------------------------------------------------
void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
mCanvas->drawColor(color, mode);
}
void SkiaCanvas::drawPaint(const SkPaint& paint) {
mCanvas->drawPaint(paint);
}
// ----------------------------------------------------------------------------
// Canvas draw operations: Geometry
// ----------------------------------------------------------------------------
void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
SkCanvas::PointMode mode) {
// convert the floats into SkPoints
count >>= 1; // now it is the number of points
std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
for (int i = 0; i < count; i++) {
pts[i].set(points[0], points[1]);
points += 2;
}
mCanvas->drawPoints(mode, count, pts.get(), paint);
}
void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
mCanvas->drawPoint(x, y, paint);
}
void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
}
void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
const SkPaint& paint) {
mCanvas->drawLine(startX, startY, stopX, stopY, paint);
}
void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
}
void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) {
mCanvas->drawRectCoords(left, top, right, bottom, paint);
}
void SkiaCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
SkRegion::Iterator it(region);
while (!it.done()) {
mCanvas->drawRect(SkRect::Make(it.rect()), paint);
it.next();
}
}
void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint& paint) {
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
mCanvas->drawRoundRect(rect, rx, ry, paint);
}
void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
mCanvas->drawCircle(x, y, radius, paint);
}
void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
mCanvas->drawOval(oval, paint);
}
void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
}
void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
mCanvas->drawPath(path, paint);
}
void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
const float* verts, const float* texs, const int* colors,
const uint16_t* indices, int indexCount, const SkPaint& paint) {
#ifndef SK_SCALAR_IS_FLOAT
SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
#endif
const int ptCount = vertexCount >> 1;
mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
(SkColor*)colors, NULL, indices, indexCount, paint);
}
// ----------------------------------------------------------------------------
// Canvas draw operations: Bitmaps
// ----------------------------------------------------------------------------
void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
mCanvas->drawBitmap(bitmap, left, top, paint);
}
void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
SkAutoCanvasRestore acr(mCanvas, true);
mCanvas->concat(matrix);
mCanvas->drawBitmap(bitmap, 0, 0, paint);
}
void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint) {
SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
mCanvas->drawBitmapRect(bitmap, srcRect, dstRect, paint);
}
void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint) {
const int ptCount = (meshWidth + 1) * (meshHeight + 1);
const int indexCount = meshWidth * meshHeight * 6;
/* Our temp storage holds 2 or 3 arrays.
texture points [ptCount * sizeof(SkPoint)]
optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
copy to convert from float to fixed
indices [ptCount * sizeof(uint16_t)]
*/
ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
storageSize += indexCount * sizeof(uint16_t); // indices[]
#ifndef SK_SCALAR_IS_FLOAT
SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
#endif
std::unique_ptr<char[]> storage(new char[storageSize]);
SkPoint* texs = (SkPoint*)storage.get();
uint16_t* indices = (uint16_t*)(texs + ptCount);
// cons up texture coordinates and indices
{
const SkScalar w = SkIntToScalar(bitmap.width());
const SkScalar h = SkIntToScalar(bitmap.height());
const SkScalar dx = w / meshWidth;
const SkScalar dy = h / meshHeight;
SkPoint* texsPtr = texs;
SkScalar y = 0;
for (int i = 0; i <= meshHeight; i++) {
if (i == meshHeight) {
y = h; // to ensure numerically we hit h exactly
}
SkScalar x = 0;
for (int j = 0; j < meshWidth; j++) {
texsPtr->set(x, y);
texsPtr += 1;
x += dx;
}
texsPtr->set(w, y);
texsPtr += 1;
y += dy;
}
SkASSERT(texsPtr - texs == ptCount);
}
// cons up indices
{
uint16_t* indexPtr = indices;
int index = 0;
for (int i = 0; i < meshHeight; i++) {
for (int j = 0; j < meshWidth; j++) {
// lower-left triangle
*indexPtr++ = index;
*indexPtr++ = index + meshWidth + 1;
*indexPtr++ = index + meshWidth + 2;
// upper-right triangle
*indexPtr++ = index;
*indexPtr++ = index + meshWidth + 2;
*indexPtr++ = index + 1;
// bump to the next cell
index += 1;
}
// bump to the next row
index += 1;
}
SkASSERT(indexPtr - indices == indexCount);
SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
}
// double-check that we have legal indices
#ifdef SK_DEBUG
{
for (int i = 0; i < indexCount; i++) {
SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
}
}
#endif
// cons-up a shader for the bitmap
SkPaint tmpPaint;
if (paint) {
tmpPaint = *paint;
}
SkShader* shader = SkShader::CreateBitmapShader(bitmap,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
SkSafeUnref(tmpPaint.setShader(shader));
mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
texs, (const SkColor*)colors, NULL, indices,
indexCount, tmpPaint);
}
void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk,
float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr);
}
void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
const SkBitmap& bitmap = vectorDrawable->getBitmapUpdateIfDirty();
SkRect bounds = vectorDrawable->getBounds();
drawBitmap(bitmap, 0, 0, bitmap.width(), bitmap.height(),
bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom,
vectorDrawable->getPaint());
}
// ----------------------------------------------------------------------------
// Canvas draw operations: Text
// ----------------------------------------------------------------------------
void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
const SkPaint& paint, float x, float y,
float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
float totalAdvance) {
// Set align to left for drawing, as we don't want individual
// glyphs centered or right-aligned; the offset above takes
// care of all alignment.
SkPaint paintCopy(paint);
paintCopy.setTextAlign(SkPaint::kLeft_Align);
static_assert(sizeof(SkPoint) == sizeof(float)*2, "SkPoint is no longer two floats");
mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy);
drawTextDecorations(x, y, totalAdvance, paint);
}
void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
float hOffset, float vOffset, const SkPaint& paint) {
mCanvas->drawTextOnPathHV(glyphs, count << 1, path, hOffset, vOffset, paint);
}
// ----------------------------------------------------------------------------
// Canvas draw operations: Animations
// ----------------------------------------------------------------------------
class AnimatedRoundRect : public SkDrawable {
public:
AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p) :
mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
protected:
virtual SkRect onGetBounds() override {
return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
}
virtual void onDraw(SkCanvas* canvas) override {
SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value);
}
private:
sp<uirenderer::CanvasPropertyPrimitive> mLeft;
sp<uirenderer::CanvasPropertyPrimitive> mTop;
sp<uirenderer::CanvasPropertyPrimitive> mRight;
sp<uirenderer::CanvasPropertyPrimitive> mBottom;
sp<uirenderer::CanvasPropertyPrimitive> mRx;
sp<uirenderer::CanvasPropertyPrimitive> mRy;
sp<uirenderer::CanvasPropertyPaint> mPaint;
};
class AnimatedCircle : public SkDrawable {
public:
AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) :
mX(x), mY(y), mRadius(radius), mPaint(paint) {}
protected:
virtual SkRect onGetBounds() override {
const float x = mX->value;
const float y = mY->value;
const float radius = mRadius->value;
return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
}
virtual void onDraw(SkCanvas* canvas) override {
canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value);
}
private:
sp<uirenderer::CanvasPropertyPrimitive> mX;
sp<uirenderer::CanvasPropertyPrimitive> mY;
sp<uirenderer::CanvasPropertyPrimitive> mRadius;
sp<uirenderer::CanvasPropertyPaint> mPaint;
};
void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) {
SkAutoTUnref<AnimatedRoundRect> drawable(
new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));
mCanvas->drawDrawable(drawable.get());
}
void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) {
SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint));
mCanvas->drawDrawable(drawable.get());
}
// ----------------------------------------------------------------------------
// Canvas draw operations: View System
// ----------------------------------------------------------------------------
void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { }
void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { }
void SkiaCanvas::callDrawGLFunction(Functor* functor) { }
} // namespace android