Make stopped state a first-class thing
Bug: 27286867
WindowManager has committed to stopped state
controlling the lifecycle of the Surface, so
make that a first-class thing in HWUI as well.
This makes it more resistent to things like
a rogue updateSurface() happening while mStopped=true,
leading to bad things down the line. Instead let
the surface be changed/updated as often as desired,
and just block any attempt to draw on that surface.
Also removes some unnecessary makeCurrent()s, as
EglManager ensures that we *always* have a valid
GL context now (using a pbuffer surface if there is
no window surface set)
Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 16dd108..149ddf6 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -175,6 +175,18 @@
return (bool) postAndWait(task);
}
+CREATE_BRIDGE2(setStopped, CanvasContext* context, bool stopped) {
+ args->context->setStopped(args->stopped);
+ return nullptr;
+}
+
+void RenderProxy::setStopped(bool stopped) {
+ SETUP_TASK(setStopped);
+ args->context = mContext;
+ args->stopped = stopped;
+ postAndWait(task);
+}
+
CREATE_BRIDGE6(setup, CanvasContext* context, int width, int height,
float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
args->context->setup(args->width, args->height, args->lightRadius,