CARD LAND!

Bug: 16712006

Initial work towards benchmarking HWUI systems
Currently this will just create a screen full of
"cards" to simulate a high load scenario for
shadows and clipping

Change-Id: Ie9f9a9570844e136db8053e8fc62fe06cb922a5f
diff --git a/libs/hwui/tests/main.cpp b/libs/hwui/tests/main.cpp
new file mode 100644
index 0000000..3e9a86f
--- /dev/null
+++ b/libs/hwui/tests/main.cpp
@@ -0,0 +1,130 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdio.h>
+
+#include <cutils/log.h>
+#include <gui/Surface.h>
+#include <ui/PixelFormat.h>
+
+#include <AnimationContext.h>
+#include <DisplayListRenderer.h>
+#include <RenderNode.h>
+#include <renderthread/RenderProxy.h>
+
+#include "TestContext.h"
+
+using namespace android;
+using namespace android::uirenderer;
+using namespace android::uirenderer::renderthread;
+
+class ContextFactory : public IContextFactory {
+public:
+    virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {
+        return new AnimationContext(clock);
+    }
+};
+
+static DisplayListRenderer* startRecording(RenderNode* node) {
+    DisplayListRenderer* renderer = new DisplayListRenderer();
+    renderer->setViewport(node->getWidth(), node->getHeight());
+    renderer->prepare(false);
+    return renderer;
+}
+
+static void endRecording(DisplayListRenderer* renderer, RenderNode* node) {
+    renderer->finish();
+    node->setStagingDisplayList(renderer->finishRecording());
+    delete renderer;
+}
+
+sp<RenderNode> createCard(int x, int y, int width, int height) {
+    sp<RenderNode> node = new RenderNode();
+    node->mutateStagingProperties().setLeftTopRightBottom(x, y, x + width, y + height);
+    node->mutateStagingProperties().setElevation(dp(16));
+    node->mutateStagingProperties().mutableOutline().setRoundRect(0, 0, width, height, dp(10), 1);
+    node->mutateStagingProperties().mutableOutline().setShouldClip(true);
+    node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y | RenderNode::Z);
+
+    DisplayListRenderer* renderer = startRecording(node.get());
+    renderer->drawColor(0xFFEEEEEE, SkXfermode::kSrcOver_Mode);
+    endRecording(renderer, node.get());
+
+    return node;
+}
+
+int main(int argc, char* argv[]) {
+    createTestEnvironment();
+
+    // create the native surface
+    const int width = gDisplay.w;
+    const int height = gDisplay.h;
+    sp<SurfaceControl> control = createWindow(width, height);
+    sp<Surface> surface = control->getSurface();
+
+    RenderNode* rootNode = new RenderNode();
+    rootNode->mutateStagingProperties().setLeftTopRightBottom(0, 0, width, height);
+    rootNode->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
+    rootNode->mutateStagingProperties().setClipToBounds(false);
+    rootNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+
+    RenderProxy* proxy = new RenderProxy(false, rootNode, new ContextFactory());
+    proxy->setFrameInterval(milliseconds_to_nanoseconds(16));
+    proxy->loadSystemProperties();
+    proxy->initialize(surface);
+    float lightX = width / 2.0;
+    proxy->setup(width, height, (Vector3){lightX, dp(-200.0f), dp(800.0f)},
+            dp(800.0f), 255 * 0.075, 255 * 0.15);
+
+    android::uirenderer::Rect DUMMY;
+
+    std::vector< sp<RenderNode> > cards;
+
+    DisplayListRenderer* renderer = startRecording(rootNode);
+    renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
+    renderer->insertReorderBarrier(true);
+
+    for (int x = dp(16); x < (width - dp(116)); x += dp(116)) {
+        for (int y = dp(16); y < (height - dp(116)); y += dp(116)) {
+            sp<RenderNode> card = createCard(x, y, dp(100), dp(100));
+            renderer->drawRenderNode(card.get(), DUMMY, 0);
+            cards.push_back(card);
+        }
+    }
+
+    renderer->insertReorderBarrier(false);
+    endRecording(renderer, rootNode);
+
+    for (int i = 0; i < 150; i++) {
+        ATRACE_NAME("UI-Draw Frame");
+        for (int ci = 0; ci < cards.size(); ci++) {
+            cards[ci]->mutateStagingProperties().setTranslationX(i);
+            cards[ci]->mutateStagingProperties().setTranslationY(i);
+            cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
+        }
+        nsecs_t frameTimeNs = systemTime(CLOCK_MONOTONIC);
+        proxy->syncAndDrawFrame(frameTimeNs, 0, gDisplay.density);
+        usleep(12000);
+    }
+
+    sleep(5);
+
+    delete proxy;
+    rootNode->decStrong(0);
+
+    printf("Success!\n");
+    return 0;
+}