commit | 9546e457fcfed1da9448d72758642793d9e271bb | [log] [tgz] |
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author | Craig Mautner <cmautner@google.com> | Wed Apr 18 14:04:38 2012 -0700 |
committer | Craig Mautner <cmautner@google.com> | Wed Apr 18 14:04:38 2012 -0700 |
tree | 206f44a853d1903f9aee1b959b9cef13918ad872 | |
parent | a51a9564fd53b661446cd63eea23208656acc678 [diff] |
Delay rendering into Surface until draw completed. Hold off on updating surface with animation until the Surface draw has completed. Previously we were calling Surface.setAlpha/setLayer/ setMatrix prior to the app drawing into the surface. This fixes a bug that caused a flash of the target animation image before the animation had begun. Change-Id: Id9142e09b0b22d631dc002eba4dc787455dea03a