Avoid multiple font cache texture uploads
Bug #8378964

This change defers drawing into layers until after the renderer for FBO0
is ready to draw. At that point, all the precaching is done which means
all glyphs can be uploaded at once in the font caches.

Change-Id: Ie1f7a7ff30f76f06fb3dbc72c7d05e66207d1ecb
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 2cf7183..1c36a23 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -120,6 +120,7 @@
     memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
 
     mFirstSnapshot = new Snapshot;
+    mFrameStarted = false;
 
     mScissorOptimizationDisabled = false;
 }
@@ -179,14 +180,11 @@
     mFirstSnapshot->viewport.set(0, 0, width, height);
 }
 
-status_t OpenGLRenderer::prepare(bool opaque) {
-    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
-}
-
-status_t OpenGLRenderer::prepareDirty(float left, float top,
+void OpenGLRenderer::setupFrameState(float left, float top,
         float right, float bottom, bool opaque) {
     mCaches.clearGarbage();
 
+    mOpaque = opaque;
     mSnapshot = new Snapshot(mFirstSnapshot,
             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
     mSnapshot->fbo = getTargetFbo();
@@ -194,13 +192,17 @@
 
     mSnapshot->setClip(left, top, right, bottom);
     mTilingClip.set(left, top, right, bottom);
+}
+
+status_t OpenGLRenderer::startFrame() {
+    if (mFrameStarted) return DrawGlInfo::kStatusDone;
+    mFrameStarted = true;
+
     mDirtyClip = true;
 
-    updateLayers();
+    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
 
-    discardFramebuffer(left, top, right, bottom);
-
-    syncState();
+    glViewport(0, 0, mWidth, mHeight);
 
     // Functors break the tiling extension in pretty spectacular ways
     // This ensures we don't use tiling when a functor is going to be
@@ -211,7 +213,30 @@
 
     debugOverdraw(true, true);
 
-    return clear(left, top, right, bottom, opaque);
+    return clear(mTilingClip.left, mTilingClip.top,
+            mTilingClip.right, mTilingClip.bottom, mOpaque);
+}
+
+status_t OpenGLRenderer::prepare(bool opaque) {
+    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
+}
+
+status_t OpenGLRenderer::prepareDirty(float left, float top,
+        float right, float bottom, bool opaque) {
+    setupFrameState(left, top, right, bottom, opaque);
+
+    // Layer renderers will start the frame immediately
+    // The framebuffer renderer will first defer the display list
+    // for each layer and wait until the first drawing command
+    // to start the frame
+    if (mSnapshot->fbo == 0) {
+        syncState();
+        updateLayers();
+    } else {
+        return startFrame();
+    }
+
+    return DrawGlInfo::kStatusDone;
 }
 
 void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
@@ -241,8 +266,6 @@
 }
 
 void OpenGLRenderer::syncState() {
-    glViewport(0, 0, mWidth, mHeight);
-
     if (mCaches.blend) {
         glEnable(GL_BLEND);
     } else {
@@ -312,6 +335,8 @@
         }
 #endif
     }
+
+    mFrameStarted = false;
 }
 
 void OpenGLRenderer::interrupt() {
@@ -503,8 +528,8 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
-    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
-        OpenGLRenderer* renderer = layer->renderer;
+    if (layer->deferredUpdateScheduled && layer->renderer &&
+            layer->displayList && layer->displayList->isRenderable()) {
         Rect& dirty = layer->dirtyRect;
 
         if (inFrame) {
@@ -512,19 +537,29 @@
             debugOverdraw(false, false);
         }
 
-        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
-        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
-        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
-        renderer->finish();
+        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
+            OpenGLRenderer* renderer = layer->renderer;
+            renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
+            renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom,
+                    !layer->isBlend());
+            renderer->drawDisplayList(layer->displayList, dirty,
+                    DisplayList::kReplayFlag_ClipChildren);
+            renderer->finish();
+        } else {
+            layer->defer();
+        }
 
         if (inFrame) {
             resumeAfterLayer();
             startTiling(mSnapshot);
         }
 
-        dirty.setEmpty();
+        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
+            dirty.setEmpty();
+            layer->renderer = NULL;
+        }
+
         layer->deferredUpdateScheduled = false;
-        layer->renderer = NULL;
         layer->displayList = NULL;
         layer->debugDrawUpdate = mCaches.debugLayersUpdates;
 
@@ -535,19 +570,54 @@
 }
 
 void OpenGLRenderer::updateLayers() {
+    // If draw deferring is enabled this method will simply defer
+    // the display list of each individual layer. The layers remain
+    // in the layer updates list which will be cleared by flushLayers().
     int count = mLayerUpdates.size();
     if (count > 0) {
-        startMark("Layer Updates");
+        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+            startMark("Layer Updates");
+        } else {
+            startMark("Defer Layer Updates");
+        }
 
         // Note: it is very important to update the layers in reverse order
         for (int i = count - 1; i >= 0; i--) {
             Layer* layer = mLayerUpdates.itemAt(i);
             updateLayer(layer, false);
-            mCaches.resourceCache.decrementRefcount(layer);
+            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+                mCaches.resourceCache.decrementRefcount(layer);
+            }
         }
-        mLayerUpdates.clear();
 
+        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+            mLayerUpdates.clear();
+            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
+        }
+        endMark();
+    }
+}
+
+void OpenGLRenderer::flushLayers() {
+    int count = mLayerUpdates.size();
+    if (count > 0) {
+        startMark("Apply Layer Updates");
+        char layerName[12];
+
+        // Note: it is very important to update the layers in reverse order
+        for (int i = count - 1; i >= 0; i--) {
+            sprintf(layerName, "Layer #%d", i);
+            startMark(layerName); {
+                Layer* layer = mLayerUpdates.itemAt(i);
+                layer->flush();
+                mCaches.resourceCache.decrementRefcount(layer);
+            }
+            endMark();
+        }
+
+        mLayerUpdates.clear();
         glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
+
         endMark();
     }
 }
@@ -1832,6 +1902,7 @@
     // will be performed by the display list itself
     if (displayList && displayList->isRenderable()) {
         if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+            startFrame();
             ReplayStateStruct replayStruct(*this, dirty, replayFlags);
             displayList->replay(replayStruct, 0);
             return replayStruct.mDrawGlStatus;
@@ -1840,6 +1911,10 @@
         DeferredDisplayList deferredList;
         DeferStateStruct deferStruct(deferredList, *this, replayFlags);
         displayList->defer(deferStruct, 0);
+
+        flushLayers();
+        startFrame();
+
         return deferredList.flush(*this, dirty);
     }