Fix TextureView texture filtering.
bug:11748993
TextureView should always be drawn with linear filtering if drawing a
buffer sized differently from the layer.
This fixes a bug where TextureViews that were sized differently from
their contents wouldn't be drawn with texture filtering, causing
visible scaling artifacts.
Change-Id: I8a5d27452fe7269ec53896992f37cff51e3ce15a
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index ea8eb31..e0ac2ba 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -290,14 +290,15 @@
}
void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
- bool isOpaque, GLenum renderTarget, float* transform) {
+ bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
if (layer) {
layer->setBlend(!isOpaque);
+ layer->setForceFilter(forceFilter);
layer->setSize(width, height);
layer->layer.set(0.0f, 0.0f, width, height);
layer->region.set(width, height);
layer->regionRect.set(0.0f, 0.0f, width, height);
- layer->getTexTransform().load(transform);
+ layer->getTexTransform().load(textureTransform);
if (renderTarget != layer->getRenderTarget()) {
layer->setRenderTarget(renderTarget);