| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_CACHE_TEXTURE_H |
| #define ANDROID_HWUI_CACHE_TEXTURE_H |
| |
| #include <GLES3/gl3.h> |
| |
| #include <SkScalerContext.h> |
| |
| #include <utils/Log.h> |
| |
| #include "FontUtil.h" |
| #include "../Rect.h" |
| #include "../Vertex.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class PixelBuffer; |
| |
| /** |
| * CacheBlock is a node in a linked list of current free space areas in a CacheTexture. |
| * Using CacheBlocks enables us to pack the cache from top to bottom as well as left to right. |
| * When we add a glyph to the cache, we see if it fits within one of the existing columns that |
| * have already been started (this is the case if the glyph fits vertically as well as |
| * horizontally, and if its width is sufficiently close to the column width to avoid |
| * sub-optimal packing of small glyphs into wide columns). If there is no column in which the |
| * glyph fits, we check the final node, which is the remaining space in the cache, creating |
| * a new column as appropriate. |
| * |
| * As columns fill up, we remove their CacheBlock from the list to avoid having to check |
| * small blocks in the future. |
| */ |
| struct CacheBlock { |
| uint16_t mX; |
| uint16_t mY; |
| uint16_t mWidth; |
| uint16_t mHeight; |
| CacheBlock* mNext; |
| CacheBlock* mPrev; |
| |
| CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false): |
| mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) { |
| } |
| |
| static CacheBlock* insertBlock(CacheBlock* head, CacheBlock* newBlock); |
| static CacheBlock* removeBlock(CacheBlock* head, CacheBlock* blockToRemove); |
| |
| void output() { |
| CacheBlock* currBlock = this; |
| while (currBlock) { |
| ALOGD("Block: this, x, y, w, h = %p, %d, %d, %d, %d", |
| currBlock, currBlock->mX, currBlock->mY, |
| currBlock->mWidth, currBlock->mHeight); |
| currBlock = currBlock->mNext; |
| } |
| } |
| }; |
| |
| class CacheTexture { |
| public: |
| CacheTexture(uint16_t width, uint16_t height, uint32_t maxQuadCount); |
| ~CacheTexture(); |
| |
| void reset(); |
| void init(); |
| |
| void releaseMesh(); |
| void releaseTexture(); |
| |
| void allocateTexture(); |
| void allocateMesh(); |
| |
| // Returns true if glPixelStorei(GL_UNPACK_ROW_LENGTH) must be reset |
| // This method will also call setDirty(false) |
| bool upload(); |
| |
| bool fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY); |
| |
| inline uint16_t getWidth() const { |
| return mWidth; |
| } |
| |
| inline uint16_t getHeight() const { |
| return mHeight; |
| } |
| |
| inline const Rect* getDirtyRect() const { |
| return &mDirtyRect; |
| } |
| |
| inline PixelBuffer* getPixelBuffer() const { |
| return mTexture; |
| } |
| |
| GLuint getTextureId() { |
| allocateTexture(); |
| return mTextureId; |
| } |
| |
| inline bool isDirty() const { |
| return mDirty; |
| } |
| |
| inline bool getLinearFiltering() const { |
| return mLinearFiltering; |
| } |
| |
| /** |
| * This method assumes that the proper texture unit is active. |
| */ |
| void setLinearFiltering(bool linearFiltering, bool bind = true); |
| |
| inline uint16_t getGlyphCount() const { |
| return mNumGlyphs; |
| } |
| |
| TextureVertex* mesh() const { |
| return mMesh; |
| } |
| |
| uint32_t meshElementCount() const { |
| return mCurrentQuad * 6; |
| } |
| |
| uint16_t* indices() const { |
| return (uint16_t*) 0; |
| } |
| |
| void resetMesh() { |
| mCurrentQuad = 0; |
| } |
| |
| inline void addQuad(float x1, float y1, float u1, float v1, |
| float x2, float y2, float u2, float v2, |
| float x3, float y3, float u3, float v3, |
| float x4, float y4, float u4, float v4) { |
| TextureVertex* mesh = mMesh + mCurrentQuad * 4; |
| TextureVertex::set(mesh++, x1, y1, u1, v1); |
| TextureVertex::set(mesh++, x2, y2, u2, v2); |
| TextureVertex::set(mesh++, x3, y3, u3, v3); |
| TextureVertex::set(mesh++, x4, y4, u4, v4); |
| mCurrentQuad++; |
| } |
| |
| bool canDraw() const { |
| return mCurrentQuad > 0; |
| } |
| |
| bool endOfMesh() const { |
| return mCurrentQuad == mMaxQuadCount; |
| } |
| |
| private: |
| void setDirty(bool dirty); |
| |
| PixelBuffer* mTexture; |
| GLuint mTextureId; |
| uint16_t mWidth; |
| uint16_t mHeight; |
| bool mLinearFiltering; |
| bool mDirty; |
| uint16_t mNumGlyphs; |
| TextureVertex* mMesh; |
| uint32_t mCurrentQuad; |
| uint32_t mMaxQuadCount; |
| CacheBlock* mCacheBlocks; |
| Rect mDirtyRect; |
| bool mHasES3; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_CACHE_TEXTURE_H |