Improve time to texture destruction
Eliminate textureCache.mGarbage which is only cleared
in a trimMemory. Instead when we hit ~Bitmap post a
message to RenderThread to release the texture immediately
Bug: 38258699
Test: manual
Change-Id: I962ba275e89afb628ba02f74769287edbab9fed4
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index a1f1717..eed5238 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -24,6 +24,7 @@
#include "renderthread/EglManager.h"
#include "renderthread/RenderTask.h"
#include "renderthread/RenderThread.h"
+#include "renderstate/RenderState.h"
#include "utils/Macros.h"
#include "utils/TimeUtils.h"
@@ -693,6 +694,20 @@
}
}
+CREATE_BRIDGE2(onBitmapDestroyed, RenderThread* thread, uint32_t pixelRefId) {
+ args->thread->renderState().onBitmapDestroyed(args->pixelRefId);
+ return nullptr;
+}
+
+void RenderProxy::onBitmapDestroyed(uint32_t pixelRefId) {
+ if (!RenderThread::hasInstance()) return;
+ SETUP_TASK(onBitmapDestroyed);
+ RenderThread& thread = RenderThread::getInstance();
+ args->thread = &thread;
+ args->pixelRefId = pixelRefId;
+ thread.queue(task);
+}
+
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}