Fix minor issues with new window animations.
- Fix screen rotation anim by pulling it back to DC.
- Fix surface insets by correcting at WindowState.prepareSurfaces,
and then going into the other direction in the WSA.
Test: Open PopupWindow, observe shadow is not clipping
Test: Rotate screen, ensure the animation is correct
Test: go/wm-smoke
Bug: 64674361
Change-Id: I0e0910a72aa5f06b86d4e90061e4f807fb164316
diff --git a/services/core/java/com/android/server/wm/DisplayContent.java b/services/core/java/com/android/server/wm/DisplayContent.java
index f05cf2a..f458457 100644
--- a/services/core/java/com/android/server/wm/DisplayContent.java
+++ b/services/core/java/com/android/server/wm/DisplayContent.java
@@ -381,6 +381,9 @@
*/
private final ArrayList<SurfaceControl> mPendingDestroyingSurfaces = new ArrayList<>();
+ /** Temporary float array to retrieve 3x3 matrix values. */
+ private final float[] mTmpFloats = new float[9];
+
private final Consumer<WindowState> mUpdateWindowsForAnimator = w -> {
WindowStateAnimator winAnimator = w.mWinAnimator;
final AppWindowToken atoken = w.mAppToken;
@@ -3777,4 +3780,21 @@
}
mPendingDestroyingSurfaces.clear();
}
+
+ @Override
+ void prepareSurfaces() {
+ final ScreenRotationAnimation screenRotationAnimation =
+ mService.mAnimator.getScreenRotationAnimationLocked(mDisplayId);
+ if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
+ screenRotationAnimation.getEnterTransformation().getMatrix().getValues(mTmpFloats);
+ mPendingTransaction.setMatrix(mWindowingLayer,
+ mTmpFloats[Matrix.MSCALE_X], mTmpFloats[Matrix.MSKEW_Y],
+ mTmpFloats[Matrix.MSKEW_X], mTmpFloats[Matrix.MSCALE_Y]);
+ mPendingTransaction.setPosition(mWindowingLayer,
+ mTmpFloats[Matrix.MTRANS_X], mTmpFloats[Matrix.MTRANS_Y]);
+ mPendingTransaction.setAlpha(mWindowingLayer,
+ screenRotationAnimation.getEnterTransformation().getAlpha());
+ }
+ super.prepareSurfaces();
+ }
}