| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.server.wm; |
| |
| import android.graphics.Region; |
| import android.view.InputChannel; |
| import android.view.WindowManagerPolicy; |
| |
| /** |
| * Functions as a handle for a window that can receive input. |
| * Enables the native input dispatcher to refer indirectly to the window manager's window state. |
| * @hide |
| */ |
| public final class InputWindowHandle { |
| // Pointer to the native input window handle. |
| // This field is lazily initialized via JNI. |
| @SuppressWarnings("unused") |
| private int ptr; |
| |
| // The input application handle. |
| public final InputApplicationHandle inputApplicationHandle; |
| |
| // The window manager's window state. |
| public final WindowManagerPolicy.WindowState windowState; |
| |
| // The input channel associated with the window. |
| public InputChannel inputChannel; |
| |
| // The window name. |
| public String name; |
| |
| // Window layout params attributes. (WindowManager.LayoutParams) |
| public int layoutParamsFlags; |
| public int layoutParamsType; |
| |
| // Dispatching timeout. |
| public long dispatchingTimeoutNanos; |
| |
| // Window frame. |
| public int frameLeft; |
| public int frameTop; |
| public int frameRight; |
| public int frameBottom; |
| |
| // Global scaling factor applied to touch events when they are dispatched |
| // to the window |
| public float scaleFactor; |
| |
| // Window touchable region. |
| public final Region touchableRegion = new Region(); |
| |
| // Window is visible. |
| public boolean visible; |
| |
| // Window can receive keys. |
| public boolean canReceiveKeys; |
| |
| // Window has focus. |
| public boolean hasFocus; |
| |
| // Window has wallpaper. (window is the current wallpaper target) |
| public boolean hasWallpaper; |
| |
| // Input event dispatching is paused. |
| public boolean paused; |
| |
| // Window layer. |
| public int layer; |
| |
| // Id of process and user that owns the window. |
| public int ownerPid; |
| public int ownerUid; |
| |
| // Window input features. |
| public int inputFeatures; |
| |
| private native void nativeDispose(); |
| |
| public InputWindowHandle(InputApplicationHandle inputApplicationHandle, |
| WindowManagerPolicy.WindowState windowState) { |
| this.inputApplicationHandle = inputApplicationHandle; |
| this.windowState = windowState; |
| } |
| |
| @Override |
| protected void finalize() throws Throwable { |
| nativeDispose(); |
| super.finalize(); |
| } |
| } |