Hide three malformed GL bindings

They were replaced with correct bindings a while back, but the
broken methods weren't hidden.

Bug 6006380

Change-Id: I3432d37a6bf411bbd2b3ea363749e32fcff28672
diff --git a/api/current.txt b/api/current.txt
index b55c1c7..1382e3d 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -17146,11 +17146,9 @@
     method public static void glGenTextures(int, java.nio.IntBuffer);
     method public static void glGenerateMipmap(int);
     method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int);
-    method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
     method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int);
     method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
     method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int);
-    method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
     method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int);
     method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
     method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
@@ -17176,7 +17174,6 @@
     method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int);
     method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
     method public static void glGetShaderSource(int, int, int[], int, byte[], int);
-    method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte);
     method public static java.lang.String glGetShaderSource(int);
     method public static void glGetShaderiv(int, int, int[], int);
     method public static void glGetShaderiv(int, int, java.nio.IntBuffer);
diff --git a/opengl/java/android/opengl/GLES20.java b/opengl/java/android/opengl/GLES20.java
index 8261474..137f2f5 100644
--- a/opengl/java/android/opengl/GLES20.java
+++ b/opengl/java/android/opengl/GLES20.java
@@ -823,6 +823,7 @@
 
     // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
 
+    /** @hide Method is broken, but used to be public (b/6006380) */
     public static native void glGetActiveAttrib(
         int program,
         int index,
@@ -870,6 +871,7 @@
 
     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
 
+    /** @hide Method is broken, but used to be public (b/6006380) */
     public static native void glGetActiveUniform(
         int program,
         int index,
@@ -1107,6 +1109,7 @@
 
     // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
 
+    /** @hide Method is broken, but used to be public (b/6006380) */
     public static native void glGetShaderSource(
         int shader,
         int bufsize,