Hide wallpaper when backdrop arrives
Some apps may set a backdrop image after the device enters doze,
causing the artwork to be visible in AOD. Let's draw black.
Test: manual
Test: packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
Change-Id: Ib13e14f285594349c1df263f713883449884ff00
Bug: 110959983
diff --git a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
index 89d562a..9c55874 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
@@ -152,6 +152,20 @@
}
@Test
+ public void setHasBackdrop_withAodWallpaperAndAlbumArt() {
+ mScrimController.setWallpaperSupportsAmbientMode(true);
+ mScrimController.transitionTo(ScrimState.AOD);
+ mScrimController.finishAnimationsImmediately();
+ mScrimController.setHasBackdrop(true);
+ mScrimController.finishAnimationsImmediately();
+ // Front scrim should be transparent
+ // Back scrim should be visible with tint
+ assertScrimVisibility(VISIBILITY_FULLY_TRANSPARENT, VISIBILITY_FULLY_OPAQUE);
+ assertScrimTint(mScrimBehind, true /* tinted */);
+ assertScrimTint(mScrimInFront, true /* tinted */);
+ }
+
+ @Test
public void transitionToAod_withFrontAlphaUpdates() {
// Assert that setting the AOD front scrim alpha doesn't take effect in a non-AOD state.
mScrimController.transitionTo(ScrimState.KEYGUARD);