Discard framebuffer rendering queues when discarding layers
Bug #5581817
Change-Id: Ie30700a29059d2ea60eb7bd3f8bd20ac48a149ab
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index 304a9a1..af8f8cb 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -10207,6 +10207,13 @@
break;
}
}
+
+ // Make sure the HardwareRenderer.validate() was invoked before calling this method
+ void flushLayer() {
+ if (mLayerType == LAYER_TYPE_HARDWARE && mHardwareLayer != null) {
+ mHardwareLayer.flush();
+ }
+ }
/**
* <p>Returns a hardware layer that can be used to draw this view again
@@ -10219,6 +10226,8 @@
!mAttachInfo.mHardwareRenderer.isEnabled()) {
return null;
}
+
+ if (!mAttachInfo.mHardwareRenderer.validate()) return null;
final int width = mRight - mLeft;
final int height = mBottom - mTop;
@@ -10293,12 +10302,15 @@
*/
boolean destroyLayer() {
if (mHardwareLayer != null) {
- mHardwareLayer.destroy();
- mHardwareLayer = null;
+ AttachInfo info = mAttachInfo;
+ if (info != null && info.mHardwareRenderer != null &&
+ info.mHardwareRenderer.isEnabled() && info.mHardwareRenderer.validate()) {
+ mHardwareLayer.destroy();
+ mHardwareLayer = null;
- invalidate(true);
- invalidateParentCaches();
-
+ invalidate(true);
+ invalidateParentCaches();
+ }
return true;
}
return false;