HWUI: set correct sampler for external texture in shaders
Test: hwuimacro hwbitmapcompositeshader
bug:30999911
Change-Id: Ic63f7109a4a7069b62c0b21efae2d4ba7e6d64be
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 0c2309f..a3819f7 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -145,6 +145,8 @@
};
const char* gFS_Uniforms_BitmapSampler =
"uniform sampler2D bitmapSampler;\n";
+const char* gFS_Uniforms_BitmapExternalSampler =
+ "uniform samplerExternalOES bitmapSampler;\n";
const char* gFS_Uniforms_ColorOp[3] = {
// None
"",
@@ -576,7 +578,8 @@
if (blendFramebuffer) {
shader.append(gFS_Header_Extension_FramebufferFetch);
}
- if (description.hasExternalTexture) {
+ if (description.hasExternalTexture
+ || (description.hasBitmap && description.isShaderBitmapExternal)) {
shader.append(gFS_Header_Extension_ExternalTexture);
}
@@ -693,7 +696,11 @@
}
if (description.hasBitmap) {
- shader.append(gFS_Uniforms_BitmapSampler);
+ if (description.isShaderBitmapExternal) {
+ shader.append(gFS_Uniforms_BitmapExternalSampler);
+ } else {
+ shader.append(gFS_Uniforms_BitmapSampler);
+ }
}
shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);