Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 21efa39..0c9a4ed 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -486,6 +486,10 @@
     synchronized void nMeshBindIndex(int id, int alloc, int prim, int slot) {
         rsnMeshBindIndex(mContext, id, alloc, prim, slot);
     }
+    native void rsnMeshInitVertexAttribs(int con, int id);
+    synchronized void nMeshInitVertexAttribs(int id) {
+        rsnMeshInitVertexAttribs(mContext, id);
+    }
     native int  rsnMeshGetVertexBufferCount(int con, int id);
     synchronized int nMeshGetVertexBufferCount(int id) {
         return rsnMeshGetVertexBufferCount(mContext, id);