Remove MathUtils::min/max
bug:22202895
Change-Id: Ia115d86871314e3819f684ea7307356aed13a28e
diff --git a/libs/hwui/PathTessellator.h b/libs/hwui/PathTessellator.h
index b66e832..cddfb04 100644
--- a/libs/hwui/PathTessellator.h
+++ b/libs/hwui/PathTessellator.h
@@ -22,8 +22,12 @@
#include "Vertex.h"
#include "VertexBuffer.h"
+#include <algorithm>
#include <vector>
+class SkPath;
+class SkPaint;
+
namespace android {
namespace uirenderer {
@@ -38,7 +42,7 @@
: thresholdSquared(pixelThreshold * pixelThreshold)
, sqrInvScaleX(invScaleX * invScaleX)
, sqrInvScaleY(invScaleY * invScaleY)
- , thresholdForConicQuads(pixelThreshold * MathUtils::min(invScaleX, invScaleY) / 2.0f) {
+ , thresholdForConicQuads(pixelThreshold * std::min(invScaleX, invScaleY) / 2.0f) {
};
const float thresholdSquared;