Remove MathUtils::min/max
bug:22202895
Change-Id: Ia115d86871314e3819f684ea7307356aed13a28e
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp
index eaf0303..9b0a1aa 100644
--- a/libs/hwui/SpotShadow.cpp
+++ b/libs/hwui/SpotShadow.cpp
@@ -46,17 +46,18 @@
#define TRANSFORMED_PENUMBRA_ALPHA 1.0f
#define TRANSFORMED_UMBRA_ALPHA 0.0f
+#include "SpotShadow.h"
+
+#include "ShadowTessellator.h"
+#include "Vertex.h"
+#include "VertexBuffer.h"
+#include "utils/MathUtils.h"
+
#include <algorithm>
#include <math.h>
#include <stdlib.h>
#include <utils/Log.h>
-#include "ShadowTessellator.h"
-#include "SpotShadow.h"
-#include "Vertex.h"
-#include "VertexBuffer.h"
-#include "utils/MathUtils.h"
-
// TODO: After we settle down the new algorithm, we can remove the old one and
// its utility functions.
// Right now, we still need to keep it for comparison purpose and future expansion.
@@ -543,7 +544,7 @@
}
float ratioVI = outlineData[i].radius / distOutline;
- minRaitoVI = MathUtils::min(minRaitoVI, ratioVI);
+ minRaitoVI = std::min(minRaitoVI, ratioVI);
if (ratioVI >= (1 - FAKE_UMBRA_SIZE_RATIO)) {
ratioVI = (1 - FAKE_UMBRA_SIZE_RATIO);
}