Don't run animators in buildLayer

 Bug: 17172689

Change-Id: Ib47d589c002543327fa336718440f9f8c95524e0
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 5922135..4bf5a8a 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -257,6 +257,7 @@
     info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
     info.damageAccumulator = &mDamageAccumulator;
     info.renderer = mCanvas;
+    info.runAnimations = false;
     node->prepareTree(info);
     SkRect ignore;
     mDamageAccumulator.finish(&ignore);